add Cue
add SoundBank add AudioEngine add WaveBank
This commit is contained in:
parent
6b3e2e4906
commit
4cbf5d9c21
@ -48,8 +48,10 @@
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<Compile Include="Audio\AudioCategory.cs" />
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<Compile Include="Audio\AudioChannels.cs" />
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<Compile Include="Audio\AudioEmitter.cs" />
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<Compile Include="Audio\AudioEngine.cs" />
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<Compile Include="Audio\AudioListener.cs" />
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<Compile Include="Audio\AudioStopOptions.cs" />
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<Compile Include="Audio\Cue.cs" />
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<Compile Include="Audio\DynamicSoundEffectInstance.cs" />
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<Compile Include="Audio\InstancePlayLimitException.cs" />
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<Compile Include="Audio\Microphone.cs" />
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@ -57,9 +59,11 @@
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<Compile Include="Audio\NoAudioHardwareException.cs" />
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<Compile Include="Audio\NoMicrophoneConnectedException.cs" />
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<Compile Include="Audio\RendererDetail.cs" />
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<Compile Include="Audio\SoundBank.cs" />
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<Compile Include="Audio\SoundEffect.cs" />
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<Compile Include="Audio\SoundEffectInstance.cs" />
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<Compile Include="Audio\SoundState.cs" />
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<Compile Include="Audio\WaveBank.cs" />
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<Compile Include="BoundingBox.cs" />
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<Compile Include="BoundingFrustum.cs" />
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<Compile Include="BoundingSphere.cs" />
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106
ANX.Framework/Audio/AudioEngine.cs
Normal file
106
ANX.Framework/Audio/AudioEngine.cs
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@ -0,0 +1,106 @@
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#region Using Statements
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using System;
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using System.IO;
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using System.Collections.ObjectModel;
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#endregion // Using Statements
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#region License
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//
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// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
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// This file is released under the Ms-PL license.
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//
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//
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//
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// Microsoft Public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the software, you accept this license.
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// If you do not accept the license, do not use the software.
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//
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// 1.Definitions
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// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
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// here as under U.S. copyright law.
|
||||
// A "contribution" is the original software, or any additions or changes to the software.
|
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// A "contributor" is any person that distributes its contribution under this license.
|
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// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
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//
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// 2.Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
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// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
|
||||
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
|
||||
// or any derivative works that you create.
|
||||
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
|
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// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
|
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// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
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// in the software or derivative works of the contribution in the software.
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//
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// 3.Conditions and Limitations
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// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends automatically.
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// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
|
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// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
|
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// object code form, you may only do so under a license that complies with this license.
|
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// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
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// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
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// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
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// particular purpose and non-infringement.
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#endregion // License
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namespace ANX.Framework.Audio
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{
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public class AudioEngine : IDisposable
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{
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public const int ContentVersion=0;//ToDo find the original value
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public AudioEngine(string settingsFile)
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{
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}
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public AudioEngine(string settingsFile, TimeSpan lookAheadTime, string rendererId)
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{
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}
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public bool IsDisposed { get { throw new NotImplementedException(); } }
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public ReadOnlyCollection<RendererDetail> RendererDetails { get { throw new NotImplementedException(); } }
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public AudioCategory GetCategory(string name)
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{
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throw new NotImplementedException();
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}
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public float GetGlobalVariable(string name)
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{
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throw new NotImplementedException();
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}
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public void SetGlobalVariable(string name, float value)
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{
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throw new NotImplementedException();
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}
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public void Update ()
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{
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throw new NotImplementedException();
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}
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~AudioEngine()
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{
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throw new NotImplementedException();
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}
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protected virtual void Dispose ( bool disposing)
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{
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throw new NotImplementedException();
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}
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public void Dispose()
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{
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throw new NotImplementedException();
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}
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public event EventHandler<EventArgs> Disposing;
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}
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}
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109
ANX.Framework/Audio/Cue.cs
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109
ANX.Framework/Audio/Cue.cs
Normal file
@ -0,0 +1,109 @@
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#region Using Statements
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using System;
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using System.IO;
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#endregion // Using Statements
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#region License
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//
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// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
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// This file is released under the Ms-PL license.
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//
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//
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//
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// Microsoft Public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the software, you accept this license.
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// If you do not accept the license, do not use the software.
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//
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// 1.Definitions
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// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
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// here as under U.S. copyright law.
|
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// A "contribution" is the original software, or any additions or changes to the software.
|
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// A "contributor" is any person that distributes its contribution under this license.
|
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// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
|
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//
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// 2.Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
|
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// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
|
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// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
|
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// or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
|
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// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
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// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
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// in the software or derivative works of the contribution in the software.
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//
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// 3.Conditions and Limitations
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// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends automatically.
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// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
|
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// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
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// object code form, you may only do so under a license that complies with this license.
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// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
|
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// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
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// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
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// particular purpose and non-infringement.
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#endregion // License
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namespace ANX.Framework.Audio
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{
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public sealed class Cue : IDisposable
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{
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public bool IsCreated { get { throw new NotImplementedException(); } }
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public bool IsDisposed { get { throw new NotImplementedException(); } }
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public bool IsPaused { get { throw new NotImplementedException(); } }
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public bool IsPlaying { get { throw new NotImplementedException(); } }
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public bool IsPrepared { get { throw new NotImplementedException(); } }
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public bool IsPreparing { get { throw new NotImplementedException(); } }
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public bool IsStopped { get { throw new NotImplementedException(); } }
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public bool IsStopping { get { throw new NotImplementedException(); } }
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public string Name { get { throw new NotImplementedException(); } }
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public event EventHandler<EventArgs> Disposing;
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public void Apply3D(AudioListener listener, AudioEmitter emitter)
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{
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}
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public float GetVariable(string name)
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{
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throw new NotImplementedException();
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}
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public void Pause ()
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{
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throw new NotImplementedException();
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}
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public void Play ()
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{
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throw new NotImplementedException();
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}
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public void Resume ()
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{
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throw new NotImplementedException();
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}
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public void SetVariable(string name, float value)
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{
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throw new NotImplementedException();
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}
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public void Stop(AudioStopOptions options)
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{
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throw new NotImplementedException();
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}
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~Cue()
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{
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}
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public void Dispose()
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{
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throw new NotImplementedException();
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}
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}
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}
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94
ANX.Framework/Audio/SoundBank.cs
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94
ANX.Framework/Audio/SoundBank.cs
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@ -0,0 +1,94 @@
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#region Using Statements
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using System;
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using System.IO;
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#endregion // Using Statements
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#region License
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//
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// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
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// This file is released under the Ms-PL license.
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//
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//
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//
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// Microsoft Public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the software, you accept this license.
|
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// If you do not accept the license, do not use the software.
|
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//
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// 1.Definitions
|
||||
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
|
||||
// here as under U.S. copyright law.
|
||||
// A "contribution" is the original software, or any additions or changes to the software.
|
||||
// A "contributor" is any person that distributes its contribution under this license.
|
||||
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
|
||||
//
|
||||
// 2.Grant of Rights
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||||
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
|
||||
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
|
||||
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
|
||||
// or any derivative works that you create.
|
||||
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
|
||||
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
|
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// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
|
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// in the software or derivative works of the contribution in the software.
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//
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// 3.Conditions and Limitations
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||||
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
|
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// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
|
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// patent license from such contributor to the software ends automatically.
|
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// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
|
||||
// notices that are present in the software.
|
||||
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
|
||||
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
|
||||
// object code form, you may only do so under a license that complies with this license.
|
||||
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
|
||||
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
|
||||
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
|
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// particular purpose and non-infringement.
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#endregion // License
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namespace ANX.Framework.Audio
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{
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public class SoundBank : IDisposable
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{
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public SoundBank(AudioEngine audioEngine, string filename)
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{
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}
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public bool IsDisposed { get { throw new NotImplementedException(); } }
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public bool IsInUse { get { throw new NotImplementedException(); } }
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public event EventHandler<EventArgs> Disposing;
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public Cue GetCue(string name)
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{
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throw new NotImplementedException();
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}
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public void PlayCue(string name)
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{
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throw new NotImplementedException();
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}
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public void PlayCue(string name, AudioListener listener, AudioEmitter emitter)
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{
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throw new NotImplementedException();
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}
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~SoundBank()
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{
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throw new NotImplementedException();
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}
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public void Dispose()
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{
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throw new NotImplementedException();
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}
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protected virtual void Dispose(bool disposing)
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{
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throw new NotImplementedException();
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}
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}
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}
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85
ANX.Framework/Audio/WaveBank.cs
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85
ANX.Framework/Audio/WaveBank.cs
Normal file
@ -0,0 +1,85 @@
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#region Using Statements
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using System;
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using System.Collections.ObjectModel;
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#endregion // Using Statements
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||||
|
||||
#region License
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||||
|
||||
//
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||||
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
|
||||
// This file is released under the Ms-PL license.
|
||||
//
|
||||
//
|
||||
//
|
||||
// Microsoft Public License (Ms-PL)
|
||||
//
|
||||
// This license governs use of the accompanying software. If you use the software, you accept this license.
|
||||
// If you do not accept the license, do not use the software.
|
||||
//
|
||||
// 1.Definitions
|
||||
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
|
||||
// here as under U.S. copyright law.
|
||||
// A "contribution" is the original software, or any additions or changes to the software.
|
||||
// A "contributor" is any person that distributes its contribution under this license.
|
||||
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
|
||||
//
|
||||
// 2.Grant of Rights
|
||||
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
|
||||
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
|
||||
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
|
||||
// or any derivative works that you create.
|
||||
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
|
||||
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
|
||||
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
|
||||
// in the software or derivative works of the contribution in the software.
|
||||
//
|
||||
// 3.Conditions and Limitations
|
||||
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
|
||||
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
|
||||
// patent license from such contributor to the software ends automatically.
|
||||
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
|
||||
// notices that are present in the software.
|
||||
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
|
||||
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
|
||||
// object code form, you may only do so under a license that complies with this license.
|
||||
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
|
||||
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
|
||||
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
|
||||
// particular purpose and non-infringement.
|
||||
|
||||
#endregion // License
|
||||
|
||||
namespace ANX.Framework.Audio
|
||||
{
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public class WaveBank : IDisposable
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{
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public WaveBank(AudioEngine audioEngine, string nonStreamingWaveBankFilename)
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{
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}
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public WaveBank(AudioEngine audioEngine, string streamingWaveBankFilename, int offset, short packetsize)
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{
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}
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public bool IsDisposed { get { throw new NotImplementedException(); } }
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public bool IsInUse { get { throw new NotImplementedException(); } }
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public bool IsPrepared { get { throw new NotImplementedException(); } }
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~WaveBank()
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{
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throw new NotImplementedException();
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}
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public void Dispose()
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{
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throw new NotImplementedException();
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}
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protected virtual void Dispose(bool disposing)
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{
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throw new NotImplementedException();
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||||
}
|
||||
public event EventHandler<EventArgs> Disposing;
|
||||
}
|
||||
}
|
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