add SoundBank
add AudioEngine
add WaveBank
This commit is contained in:
SND\rene87_cp 2011-11-15 20:57:51 +00:00
parent 6b3e2e4906
commit 4cbf5d9c21
5 changed files with 398 additions and 0 deletions

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@ -48,8 +48,10 @@
<Compile Include="Audio\AudioCategory.cs" />
<Compile Include="Audio\AudioChannels.cs" />
<Compile Include="Audio\AudioEmitter.cs" />
<Compile Include="Audio\AudioEngine.cs" />
<Compile Include="Audio\AudioListener.cs" />
<Compile Include="Audio\AudioStopOptions.cs" />
<Compile Include="Audio\Cue.cs" />
<Compile Include="Audio\DynamicSoundEffectInstance.cs" />
<Compile Include="Audio\InstancePlayLimitException.cs" />
<Compile Include="Audio\Microphone.cs" />
@ -57,9 +59,11 @@
<Compile Include="Audio\NoAudioHardwareException.cs" />
<Compile Include="Audio\NoMicrophoneConnectedException.cs" />
<Compile Include="Audio\RendererDetail.cs" />
<Compile Include="Audio\SoundBank.cs" />
<Compile Include="Audio\SoundEffect.cs" />
<Compile Include="Audio\SoundEffectInstance.cs" />
<Compile Include="Audio\SoundState.cs" />
<Compile Include="Audio\WaveBank.cs" />
<Compile Include="BoundingBox.cs" />
<Compile Include="BoundingFrustum.cs" />
<Compile Include="BoundingSphere.cs" />

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@ -0,0 +1,106 @@
#region Using Statements
using System;
using System.IO;
using System.Collections.ObjectModel;
#endregion // Using Statements
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
namespace ANX.Framework.Audio
{
public class AudioEngine : IDisposable
{
public const int ContentVersion=0;//ToDo find the original value
public AudioEngine(string settingsFile)
{
}
public AudioEngine(string settingsFile, TimeSpan lookAheadTime, string rendererId)
{
}
public bool IsDisposed { get { throw new NotImplementedException(); } }
public ReadOnlyCollection<RendererDetail> RendererDetails { get { throw new NotImplementedException(); } }
public AudioCategory GetCategory(string name)
{
throw new NotImplementedException();
}
public float GetGlobalVariable(string name)
{
throw new NotImplementedException();
}
public void SetGlobalVariable(string name, float value)
{
throw new NotImplementedException();
}
public void Update ()
{
throw new NotImplementedException();
}
~AudioEngine()
{
throw new NotImplementedException();
}
protected virtual void Dispose ( bool disposing)
{
throw new NotImplementedException();
}
public void Dispose()
{
throw new NotImplementedException();
}
public event EventHandler<EventArgs> Disposing;
}
}

109
ANX.Framework/Audio/Cue.cs Normal file
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@ -0,0 +1,109 @@
#region Using Statements
using System;
using System.IO;
#endregion // Using Statements
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
namespace ANX.Framework.Audio
{
public sealed class Cue : IDisposable
{
public bool IsCreated { get { throw new NotImplementedException(); } }
public bool IsDisposed { get { throw new NotImplementedException(); } }
public bool IsPaused { get { throw new NotImplementedException(); } }
public bool IsPlaying { get { throw new NotImplementedException(); } }
public bool IsPrepared { get { throw new NotImplementedException(); } }
public bool IsPreparing { get { throw new NotImplementedException(); } }
public bool IsStopped { get { throw new NotImplementedException(); } }
public bool IsStopping { get { throw new NotImplementedException(); } }
public string Name { get { throw new NotImplementedException(); } }
public event EventHandler<EventArgs> Disposing;
public void Apply3D(AudioListener listener, AudioEmitter emitter)
{
}
public float GetVariable(string name)
{
throw new NotImplementedException();
}
public void Pause ()
{
throw new NotImplementedException();
}
public void Play ()
{
throw new NotImplementedException();
}
public void Resume ()
{
throw new NotImplementedException();
}
public void SetVariable(string name, float value)
{
throw new NotImplementedException();
}
public void Stop(AudioStopOptions options)
{
throw new NotImplementedException();
}
~Cue()
{
}
public void Dispose()
{
throw new NotImplementedException();
}
}
}

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@ -0,0 +1,94 @@
#region Using Statements
using System;
using System.IO;
#endregion // Using Statements
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
namespace ANX.Framework.Audio
{
public class SoundBank : IDisposable
{
public SoundBank(AudioEngine audioEngine, string filename)
{
}
public bool IsDisposed { get { throw new NotImplementedException(); } }
public bool IsInUse { get { throw new NotImplementedException(); } }
public event EventHandler<EventArgs> Disposing;
public Cue GetCue(string name)
{
throw new NotImplementedException();
}
public void PlayCue(string name)
{
throw new NotImplementedException();
}
public void PlayCue(string name, AudioListener listener, AudioEmitter emitter)
{
throw new NotImplementedException();
}
~SoundBank()
{
throw new NotImplementedException();
}
public void Dispose()
{
throw new NotImplementedException();
}
protected virtual void Dispose(bool disposing)
{
throw new NotImplementedException();
}
}
}

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#region Using Statements
using System;
using System.Collections.ObjectModel;
#endregion // Using Statements
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
namespace ANX.Framework.Audio
{
public class WaveBank : IDisposable
{
public WaveBank(AudioEngine audioEngine, string nonStreamingWaveBankFilename)
{
}
public WaveBank(AudioEngine audioEngine, string streamingWaveBankFilename, int offset, short packetsize)
{
}
public bool IsDisposed { get { throw new NotImplementedException(); } }
public bool IsInUse { get { throw new NotImplementedException(); } }
public bool IsPrepared { get { throw new NotImplementedException(); } }
~WaveBank()
{
throw new NotImplementedException();
}
public void Dispose()
{
throw new NotImplementedException();
}
protected virtual void Dispose(bool disposing)
{
throw new NotImplementedException();
}
public event EventHandler<EventArgs> Disposing;
}
}