add AudiEmitter
add AudioListener add SoundEffect add SoundEffectInstance
This commit is contained in:
parent
fa9e69dd03
commit
b7c880602e
@ -47,10 +47,14 @@
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<ItemGroup>
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<Compile Include="Audio\AudioCategory.cs" />
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<Compile Include="Audio\AudioChannels.cs" />
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<Compile Include="Audio\AudioEmitter.cs" />
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<Compile Include="Audio\AudioListener.cs" />
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<Compile Include="Audio\AudioStopOptions.cs" />
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<Compile Include="Audio\Microphone.cs" />
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<Compile Include="Audio\MicrophoneState.cs" />
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<Compile Include="Audio\RendererDetail.cs" />
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<Compile Include="Audio\SoundEffect.cs" />
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<Compile Include="Audio\SoundEffectInstance.cs" />
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<Compile Include="Audio\SoundState.cs" />
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<Compile Include="BoundingBox.cs" />
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<Compile Include="BoundingFrustum.cs" />
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65
ANX.Framework/Audio/AudioEmitter.cs
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65
ANX.Framework/Audio/AudioEmitter.cs
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#region Using Statements
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using System;
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using System.IO;
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#endregion // Using Statements
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#region License
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//
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// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
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// This file is released under the Ms-PL license.
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//
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//
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//
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// Microsoft Public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the software, you accept this license.
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// If you do not accept the license, do not use the software.
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//
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// 1.Definitions
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// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
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// here as under U.S. copyright law.
|
||||
// A "contribution" is the original software, or any additions or changes to the software.
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// A "contributor" is any person that distributes its contribution under this license.
|
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// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
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//
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// 2.Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
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// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
|
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// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
|
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// or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
|
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// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
|
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// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
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// in the software or derivative works of the contribution in the software.
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//
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// 3.Conditions and Limitations
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// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends automatically.
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// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
|
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// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
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// object code form, you may only do so under a license that complies with this license.
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// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
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// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
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// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
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// particular purpose and non-infringement.
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#endregion // License
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namespace ANX.Framework.Audio
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{
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public class AudioEmitter
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{
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public AudioEmitter (){}
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public float DopplerScale { get; set; }
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public Vector3 Forward { get; set; }
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public Vector3 Position { get; set; }
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public Vector3 Up { get; set; }
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public Vector3 Velocity { get; set; }
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}
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}
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64
ANX.Framework/Audio/AudioListener.cs
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64
ANX.Framework/Audio/AudioListener.cs
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#region Using Statements
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using System;
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using System.IO;
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#endregion // Using Statements
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#region License
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//
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// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
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// This file is released under the Ms-PL license.
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//
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//
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//
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// Microsoft Public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the software, you accept this license.
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// If you do not accept the license, do not use the software.
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//
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// 1.Definitions
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// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
|
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// here as under U.S. copyright law.
|
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// A "contribution" is the original software, or any additions or changes to the software.
|
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// A "contributor" is any person that distributes its contribution under this license.
|
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// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
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//
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// 2.Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
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// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
|
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// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
|
||||
// or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
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// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
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// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
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// in the software or derivative works of the contribution in the software.
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//
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// 3.Conditions and Limitations
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// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
|
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// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
|
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// patent license from such contributor to the software ends automatically.
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// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
|
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
|
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// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
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// object code form, you may only do so under a license that complies with this license.
|
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// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
|
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// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
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// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
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// particular purpose and non-infringement.
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#endregion // License
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namespace ANX.Framework.Audio
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{
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public class AudioListener
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{
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public AudioListener (){}
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public Vector3 Forward { get; set; }
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public Vector3 Position { get; set; }
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public Vector3 Up { get; set; }
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public Vector3 Velocity { get; set; }
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}
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}
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101
ANX.Framework/Audio/SoundEffect.cs
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101
ANX.Framework/Audio/SoundEffect.cs
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@ -0,0 +1,101 @@
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#region Using Statements
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using System;
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using System.IO;
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#endregion // Using Statements
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#region License
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//
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// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
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// This file is released under the Ms-PL license.
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//
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//
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//
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// Microsoft Public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the software, you accept this license.
|
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// If you do not accept the license, do not use the software.
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//
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// 1.Definitions
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// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
|
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// here as under U.S. copyright law.
|
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// A "contribution" is the original software, or any additions or changes to the software.
|
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// A "contributor" is any person that distributes its contribution under this license.
|
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// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
|
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//
|
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// 2.Grant of Rights
|
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// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
|
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// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
|
||||
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
|
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// or any derivative works that you create.
|
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// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
|
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// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
|
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// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
|
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// in the software or derivative works of the contribution in the software.
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//
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// 3.Conditions and Limitations
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// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
|
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// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends automatically.
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// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
|
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
|
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// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
|
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// object code form, you may only do so under a license that complies with this license.
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// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
|
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// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
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// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
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// particular purpose and non-infringement.
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#endregion // License
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namespace ANX.Framework.Audio
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{
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public sealed class SoundEffect : IDisposable
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{
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public SoundEffect (byte[] buffer,int sampleRate,AudioChannels channels){}
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public SoundEffect (byte[] buffer, int offset, int count, int sampleRate, AudioChannels channels, int loopStart, int loopLength){}
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public static float DistanceScale { get; set; }
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public static float DopplerScale { get; set; }
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public TimeSpan Duration { get { throw new NotImplementedException(); } }
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public bool IsDisposed { get { throw new NotImplementedException(); } }
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public static float MasterVolume { get; set; }
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public string Name { get; set; }
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public static float SpeedOfSound { get; set; }
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public SoundEffectInstance CreateInstance()
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{
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throw new NotImplementedException();
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}
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public static SoundEffect FromStream(Stream stream)
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{
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throw new NotImplementedException();
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}
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public static TimeSpan GetSampleDuration(int sizeInBytes, int sampleRate, AudioChannels channels)
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{
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throw new NotImplementedException();
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}
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public static int GetSampleSizeInBytes(TimeSpan duration, int sampleRate, AudioChannels channels)
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{
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throw new NotImplementedException();
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}
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public bool Play ()
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{
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throw new NotImplementedException();
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}
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public bool Play(float volume, float pitch, float pan)
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{
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throw new NotImplementedException();
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}
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~SoundEffect()
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{
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throw new NotImplementedException();
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}
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public void Dispose()
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{
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throw new NotImplementedException();
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}
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}
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}
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85
ANX.Framework/Audio/SoundEffectInstance.cs
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85
ANX.Framework/Audio/SoundEffectInstance.cs
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#region Using Statements
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using System;
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using System.IO;
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#endregion // Using Statements
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#region License
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//
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// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
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// This file is released under the Ms-PL license.
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//
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//
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//
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// Microsoft Public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the software, you accept this license.
|
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// If you do not accept the license, do not use the software.
|
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//
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// 1.Definitions
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// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
|
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// here as under U.S. copyright law.
|
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// A "contribution" is the original software, or any additions or changes to the software.
|
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// A "contributor" is any person that distributes its contribution under this license.
|
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// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
|
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//
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// 2.Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
|
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// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
|
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// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
|
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// or any derivative works that you create.
|
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// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
|
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// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
|
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// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
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// in the software or derivative works of the contribution in the software.
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//
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// 3.Conditions and Limitations
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// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
|
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// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
|
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// patent license from such contributor to the software ends automatically.
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||||
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
|
||||
// notices that are present in the software.
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||||
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
|
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// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
|
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// object code form, you may only do so under a license that complies with this license.
|
||||
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
|
||||
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
|
||||
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
|
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// particular purpose and non-infringement.
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#endregion // License
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namespace ANX.Framework.Audio
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{
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public class SoundEffectInstance : IDisposable
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{
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public bool IsDisposed { get { throw new NotImplementedException(); } }
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public virtual bool IsLooped { get; set; }
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public float Pan { get; set; }
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public float Pitch { get; set; }
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public SoundState State { get { throw new NotImplementedException(); } }
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public float Volume { get; set; }
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public void Apply3D ( AudioListener listener, AudioEmitter emitter){}
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public void Apply3D ( AudioListener[] listeners, AudioEmitter emitter){}
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public void Pause (){}
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public virtual void Play (){}
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public void Resume (){}
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public void Stop (){}
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public void Stop (bool immediate){}
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~SoundEffectInstance()
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{
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throw new NotImplementedException();
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}
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public void Dispose()
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{
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throw new NotImplementedException();
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}
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protected virtual void Dispose (bool disposing)
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{
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throw new NotImplementedException();
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}
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}
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}
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