add XInput Keyboard

This commit is contained in:
SND\rene87_cp 2011-11-14 16:19:58 +00:00
parent 5d72da78b0
commit 2c30d8ff7e
5 changed files with 89 additions and 4 deletions

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@ -1,5 +1,6 @@
#region Using Statements
using System;
using ANX.Framework.NonXNA;
#endregion // Using Statements
@ -54,13 +55,20 @@ namespace ANX.Framework.Input
{
public static class Keyboard
{
private static IKeyboard keyboard;
static Keyboard()
{
keyboard = AddInSystemFactory.Instance.GetDefaultCreator<IInputSystemCreator>().Keyboard;
}
public static KeyboardState GetState()
{
throw new NotImplementedException();
{
return keyboard.GetState();
}
public static KeyboardState GetState (PlayerIndex playerIndex)
{
throw new NotImplementedException();
return keyboard.GetState(playerIndex);
}
}

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@ -2,10 +2,13 @@
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ANX.Framework.Input;
namespace ANX.Framework.NonXNA
{
public interface IKeyboard
{
KeyboardState GetState();
KeyboardState GetState(PlayerIndex playerIndex);
}
}

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@ -51,6 +51,7 @@
<ItemGroup>
<Compile Include="Creator.cs" />
<Compile Include="FormatConverter.cs" />
<Compile Include="Keyboard.cs" />
<Compile Include="Mouse.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="GamePad.cs" />

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@ -92,7 +92,7 @@ namespace ANX.InputSystem.Windows.XInput
public IKeyboard Keyboard
{
get { throw new NotImplementedException(); }
get { return new Keyboard(); }
}
#endregion

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@ -0,0 +1,73 @@
#region Using Statements
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ANX.InputSystem;
using ANX.Framework.NonXNA;
using SharpDX.DirectInput;
using DXKeyboard=SharpDX.DirectInput.Keyboard;
#endregion // Using Statements
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
namespace ANX.InputSystem.Windows.XInput
{
public class Keyboard:IKeyboard
{
private DXKeyboard keyboroard;
public Framework.Input.KeyboardState GetState()
{
throw new NotImplementedException();
}
public Framework.Input.KeyboardState GetState(Framework.PlayerIndex playerIndex)
{
throw new NotImplementedException();
}
}
}