moved RenderSystems and InputSystems to a subfolder to clean up main folder

This commit is contained in:
Glatzemann 2011-11-16 13:51:43 +00:00
parent f97e0e4ca4
commit 5e096da188
8 changed files with 116 additions and 112 deletions

View File

@ -60,18 +60,18 @@
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
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<Name>ANX.Framework.Windows.DX10</Name>
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<Project>{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6}</Project>
<Name>ANX.Framework.Windows.GL3</Name>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.ContentPipelineExtensions.targets" />

View File

@ -3,16 +3,10 @@ Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.Framework", "ANX.Framework\ANX.Framework.csproj", "{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.Framework.Windows.DX10", "ANX.Framework.Windows.DX10\ANX.Framework.Windows.DX10.csproj", "{5BE49183-2F6F-4527-AC90-D816911FCF90}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.Framework.Windows.GL3", "ANX.Framework.Windows.GL3\ANX.Framework.Windows.GL3.csproj", "{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.Framework.TestCenter", "ANX.Framework.TestCenter\ANX.Framework.TestCenter.csproj", "{7344BBEB-A1C7-43A8-B68E-D42B81973DA9}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.Framework.ContentPipeline", "ANX.Framework.ContentPipeline\ANX.Framework.ContentPipeline.csproj", "{ECBF60CB-1CF0-4F92-8963-E73115B04B43}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.RenderSystem.Windows.DX11.1", "ANX.RenderSystem.Windows.DX11.1\ANX.RenderSystem.Windows.DX11.1.csproj", "{B30DE9C2-0926-46B6-8351-9AF276C472D5}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Tools", "Tools", "{B24A8593-562A-4A25-BB08-46C163F10F3F}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANXStatusComparer", "Tools\ANXStatusComparer\ANXStatusComparer.csproj", "{9D8DC781-2E0D-4348-BAD9-745F91428A3F}"
@ -31,8 +25,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SampleContent", "Samples\Sa
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "InputSystems", "InputSystems", "{7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.InputSystem.Windows.XInput", "ANX.InputSystem.Windows.XInput\ANX.InputSystem.Windows.XInput.csproj", "{60D08399-244F-46A3-91F1-4CFD26D961A3}"
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "SoundSystems", "SoundSystems", "{5725DA44-4F5C-4E93-A957-AC5C85603EE9}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.SoundSystem.Windows.XAudio", "SoundSystems\ANX.SoundSystem.Windows.XAudio\ANX.SoundSystem.Windows.XAudio.csproj", "{6A582788-C4D2-410C-96CD-177F75712D65}"
@ -43,8 +35,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WindowsGame", "Samples\Wind
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "XNAToANXConverter", "Tools\XNAToANXConverter\XNAToANXConverter.csproj", "{B5209A04-B2F8-4033-A5E7-545BE771214C}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.InputSystem.Windows.Kinect", "ANX.InputSystem.Windows.Kinect\ANX.InputSystem.Windows.Kinect.csproj", "{E5D69E75-D77C-493F-BBDA-6F9E73B82549}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Kinect", "Samples\Kinect\Kinect.csproj", "{A42413A9-5189-40CB-AACA-D50F24865431}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Stock Shaders", "Stock Shaders", "{60824BDB-AC8A-42ED-9B79-111FB44669FF}"
@ -77,6 +67,16 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "XNA", "XNA", "{BD648BB8-EF2
shader\XNA\Structures.fxh = shader\XNA\Structures.fxh
EndProjectSection
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.InputSystem.Windows.Kinect", "InputSystems\ANX.InputSystem.Windows.Kinect\ANX.InputSystem.Windows.Kinect.csproj", "{E5D69E75-D77C-493F-BBDA-6F9E73B82549}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.InputSystem.Windows.XInput", "InputSystems\ANX.InputSystem.Windows.XInput\ANX.InputSystem.Windows.XInput.csproj", "{60D08399-244F-46A3-91F1-4CFD26D961A3}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.Framework.Windows.DX10", "RenderSystems\ANX.Framework.Windows.DX10\ANX.Framework.Windows.DX10.csproj", "{5BE49183-2F6F-4527-AC90-D816911FCF90}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.Framework.Windows.GL3", "RenderSystems\ANX.Framework.Windows.GL3\ANX.Framework.Windows.GL3.csproj", "{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.RenderSystem.Windows.DX11", "RenderSystems\ANX.RenderSystem.Windows.DX11\ANX.RenderSystem.Windows.DX11.csproj", "{B30DE9C2-0926-46B6-8351-9AF276C472D5}"
EndProject
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@ -297,8 +297,8 @@ Global
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{A42413A9-5189-40CB-AACA-D50F24865431} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
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{6A582788-C4D2-410C-96CD-177F75712D65} = {5725DA44-4F5C-4E93-A957-AC5C85603EE9}
{CCB4679D-11AF-4EC6-AAA4-36619FCE70FA} = {60824BDB-AC8A-42ED-9B79-111FB44669FF}
{E4FFD875-95FC-48F2-8B6D-8483D0B71666} = {60824BDB-AC8A-42ED-9B79-111FB44669FF}

View File

@ -106,18 +106,18 @@
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View File

@ -79,22 +79,22 @@
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View File

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View File

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View File

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View File

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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.