fixed a small issue in sscg
fixed build files of shaders
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parent
3ed08ee713
commit
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@ -89,8 +89,7 @@
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PreBuildEvent>
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</PreBuildEvent>
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<PreBuildEvent>"$(ProjectDir)../../Tools/bin/sscg.exe" ../../shader/DX10/build.xml</PreBuildEvent>
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</PropertyGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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@ -67,8 +67,7 @@
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PreBuildEvent>
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</PreBuildEvent>
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<PreBuildEvent>"$(ProjectDir)../../Tools/bin/sscg.exe" ../../shader/GL3/build.xml</PreBuildEvent>
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</PropertyGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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@ -208,8 +208,6 @@ namespace ANX.Framework.Windows.GL3
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115, 101, 032, 097, 110, 100, 032, 110, 111, 110, 045, 105, 110, 102, 114, 105, 110, 103, 101, 109,
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101, 110, 116, 046, 013, 010, 013, 010, 117, 110, 105, 102, 111, 114, 109, 032, 109, 097, 116, 052,
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032, 077, 097, 116, 114, 105, 120, 084, 114, 097, 110, 115, 102, 111, 114, 109, 059, 013, 010, 013,
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010, 047, 047, 084, 079, 068, 079, 058, 032, 114, 101, 119, 114, 105, 116, 101, 032, 116, 111, 032,
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071, 076, 083, 076, 032, 102, 114, 111, 109, 032, 104, 101, 114, 101, 032, 111, 110, 013, 010, 013,
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010, 047, 047, 013, 010, 047, 047, 032, 086, 101, 114, 116, 101, 120, 032, 083, 104, 097, 100, 101,
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114, 013, 010, 047, 047, 013, 010, 013, 010, 118, 111, 105, 100, 032, 109, 097, 105, 110, 040, 118,
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111, 105, 100, 041, 013, 010, 123, 013, 010, 009, 103, 108, 095, 080, 111, 115, 105, 116, 105, 111,
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@ -82,9 +82,9 @@ namespace StockShaderCodeGenerator
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if (Configuration.ConfigurationValid)
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{
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Compiler.GenerateShaders();
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}
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CodeGenerator.Generate();
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CodeGenerator.Generate();
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}
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//#if DEBUG
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// Console.WriteLine("Press enter to exit.");
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@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
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// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
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// übernehmen, indem Sie "*" eingeben:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.7.1.*")]
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[assembly: AssemblyFileVersion("0.7.1.0")]
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[assembly: AssemblyVersion("0.7.2.*")]
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[assembly: AssemblyFileVersion("0.7.2.0")]
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Build License="../../doc/license.txt"
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Target="../../ANX.Framework.Windows.DX10/ShaderByteCode.cs"
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Target="../../RenderSystems/ANX.Framework.Windows.DX10/ShaderByteCode.cs"
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Namespace="ANX.Framework.Windows.DX10">
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<Shader Type="SpriteBatch"
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Source="../../Shader/DX10/SpriteBatch.fx"
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Build License="../../doc/license.txt"
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Target="../../ANX.Framework.Windows.GL3/ShaderByteCode.cs"
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Target="../../RenderSystems/ANX.Framework.Windows.GL3/ShaderByteCode.cs"
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Namespace="ANX.Framework.Windows.GL3">
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<Shader Type="SpriteBatch"
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Source="../../Shader/GL3/SpriteBatch_GLSL.fx"
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