fixed a small issue in sscg

fixed build files of shaders
This commit is contained in:
Glatzemann 2011-11-16 14:53:42 +00:00
parent 3ed08ee713
commit e8cfec47c4
7 changed files with 8 additions and 12 deletions

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@ -89,8 +89,7 @@
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PreBuildEvent>
</PreBuildEvent>
<PreBuildEvent>"$(ProjectDir)../../Tools/bin/sscg.exe" ../../shader/DX10/build.xml</PreBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.

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@ -67,8 +67,7 @@
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PreBuildEvent>
</PreBuildEvent>
<PreBuildEvent>"$(ProjectDir)../../Tools/bin/sscg.exe" ../../shader/GL3/build.xml</PreBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.

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@ -208,8 +208,6 @@ namespace ANX.Framework.Windows.GL3
115, 101, 032, 097, 110, 100, 032, 110, 111, 110, 045, 105, 110, 102, 114, 105, 110, 103, 101, 109,
101, 110, 116, 046, 013, 010, 013, 010, 117, 110, 105, 102, 111, 114, 109, 032, 109, 097, 116, 052,
032, 077, 097, 116, 114, 105, 120, 084, 114, 097, 110, 115, 102, 111, 114, 109, 059, 013, 010, 013,
010, 047, 047, 084, 079, 068, 079, 058, 032, 114, 101, 119, 114, 105, 116, 101, 032, 116, 111, 032,
071, 076, 083, 076, 032, 102, 114, 111, 109, 032, 104, 101, 114, 101, 032, 111, 110, 013, 010, 013,
010, 047, 047, 013, 010, 047, 047, 032, 086, 101, 114, 116, 101, 120, 032, 083, 104, 097, 100, 101,
114, 013, 010, 047, 047, 013, 010, 013, 010, 118, 111, 105, 100, 032, 109, 097, 105, 110, 040, 118,
111, 105, 100, 041, 013, 010, 123, 013, 010, 009, 103, 108, 095, 080, 111, 115, 105, 116, 105, 111,

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@ -82,9 +82,9 @@ namespace StockShaderCodeGenerator
if (Configuration.ConfigurationValid)
{
Compiler.GenerateShaders();
}
CodeGenerator.Generate();
CodeGenerator.Generate();
}
//#if DEBUG
// Console.WriteLine("Press enter to exit.");

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@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
// übernehmen, indem Sie "*" eingeben:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.7.1.*")]
[assembly: AssemblyFileVersion("0.7.1.0")]
[assembly: AssemblyVersion("0.7.2.*")]
[assembly: AssemblyFileVersion("0.7.2.0")]

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<Build License="../../doc/license.txt"
Target="../../ANX.Framework.Windows.DX10/ShaderByteCode.cs"
Target="../../RenderSystems/ANX.Framework.Windows.DX10/ShaderByteCode.cs"
Namespace="ANX.Framework.Windows.DX10">
<Shader Type="SpriteBatch"
Source="../../Shader/DX10/SpriteBatch.fx"

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<Build License="../../doc/license.txt"
Target="../../ANX.Framework.Windows.GL3/ShaderByteCode.cs"
Target="../../RenderSystems/ANX.Framework.Windows.GL3/ShaderByteCode.cs"
Namespace="ANX.Framework.Windows.GL3">
<Shader Type="SpriteBatch"
Source="../../Shader/GL3/SpriteBatch_GLSL.fx"