Completed implementation of Storage Namespace. Fixes #452

This commit is contained in:
SND\simsmaster_cp 2011-11-17 16:51:06 +00:00
parent 03754a8c69
commit d2a4acbf3d
3 changed files with 127 additions and 65 deletions

View File

@ -57,7 +57,6 @@ namespace ANX.Framework.Storage
public class StorageContainer : IDisposable
{
private DirectoryInfo baseDirectory;
private PlayerIndex player;
public event EventHandler<EventArgs> Disposing;
@ -65,30 +64,8 @@ namespace ANX.Framework.Storage
{
StorageDevice = device;
DisplayName = displayName;
this.player = player;
string myDocsPath = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments);
string playerPath;
switch (player)
{
case PlayerIndex.One:
playerPath = "Player1";
break;
case PlayerIndex.Two:
playerPath = "Player2";
break;
case PlayerIndex.Three:
playerPath = "Player3";
break;
case PlayerIndex.Four:
playerPath = "Player4";
break;
default:
playerPath = "AllPlayers";
break;
}
baseDirectory = new DirectoryInfo(Path.Combine(myDocsPath, displayName, playerPath));
baseDirectory = new DirectoryInfo(Path.Combine(device.StoragePath, displayName));
baseDirectory.Create(); //fails silently if directory exists
}
@ -166,14 +143,11 @@ namespace ANX.Framework.Storage
return File.Open(GetTestFullPath(file), fileMode, fileAccess, fileShare);
}
public string DisplayName
{ get; protected set; }
public string DisplayName { get; protected set; }
public StorageDevice StorageDevice
{ get; protected set; }
public StorageDevice StorageDevice { get; protected set; }
public bool IsDisposed
{ get; protected set; }
public bool IsDisposed { get; protected set; }
public void Dispose()
{

View File

@ -1,5 +1,6 @@
#region Using Statements
using System;
using System.IO;
#endregion // Using Statements
@ -54,70 +55,165 @@ namespace ANX.Framework.Storage
{
public sealed class StorageDevice
{
private static Func<PlayerIndex, int, int, StorageDevice> openDeviceDelegate = null;
private DriveInfo storageDrive;
private Func<string, StorageContainer> openContainerDelegate = null;
public static event EventHandler<EventArgs> DeviceChanged;
internal StorageDevice(string storagePath)
{
StoragePath = Path.GetFullPath(storagePath);
storageDrive = new DriveInfo(Path.GetPathRoot(storagePath).Substring(0, 1));
}
public IAsyncResult BeginOpenContainer(string displayName, AsyncCallback callback, Object state)
{
throw new NotImplementedException();
//See comments of OpenStorageDevice
if (openContainerDelegate != null)
throw new InvalidOperationException("There is currently a StorageContainer request pending. Please let this request finish.");
openContainerDelegate = new Func<string, StorageContainer>(OpenStorageContainer);
return openContainerDelegate.BeginInvoke(displayName, callback, state);
}
public static IAsyncResult BeginShowSelector(AsyncCallback callback, Object state)
{
throw new NotImplementedException();
}
public static IAsyncResult BeginShowSelector(AsyncCallback callback, Object state) //We can't use optional parameters, because they can only be used as last!
{ return BeginShowSelector(PlayerIndex.One, 0, 0, callback, state); }
public static IAsyncResult BeginShowSelector(int sizeInBytes, int directoryCount, AsyncCallback callback, Object state)
{
throw new NotImplementedException();
}
{ return BeginShowSelector(PlayerIndex.One, sizeInBytes, directoryCount, callback, state); }
public static IAsyncResult BeginShowSelector(PlayerIndex player, AsyncCallback callback, Object state)
{
throw new NotImplementedException();
}
{ return BeginShowSelector(player, 0, 0, callback, state); }
public static IAsyncResult BeginShowSelector(PlayerIndex player, int sizeInBytes, int directoryCount, AsyncCallback callback, Object state)
{
throw new NotImplementedException();
//See comments of OpenStorageDevice
if (openDeviceDelegate != null)
throw new InvalidOperationException("There is currently a StorageDevice request pending. Please let this request finish.");
openDeviceDelegate = new Func<PlayerIndex, int, int, StorageDevice>(OpenStorageDevice);
return openDeviceDelegate.BeginInvoke(player, sizeInBytes, directoryCount, callback, state);
}
public void DeleteContainer(string titleName)
{
throw new NotImplementedException();
if(string.IsNullOrEmpty(titleName))
throw new ArgumentNullException("titleName");
try
{
Directory.Delete(Path.Combine(StoragePath, titleName), true);
}
catch (IOException e)
{
throw new InvalidOperationException("A IOException occured while deleting the container. See inner Exception.", e);
}
}
public StorageContainer EndOpenContainer(IAsyncResult result)
{
throw new NotImplementedException();
if (openContainerDelegate == null)
throw new InvalidOperationException("There is operation pending that could be ended.");
StorageContainer container = openContainerDelegate.EndInvoke(result);
openContainerDelegate = null;
return container;
}
public static StorageDevice EndShowSelector(IAsyncResult result)
{
throw new NotImplementedException();
if (openDeviceDelegate == null)
throw new InvalidOperationException("There is operation pending that could be ended.");
StorageDevice device = openDeviceDelegate.EndInvoke(result);
openDeviceDelegate = null;
return device;
}
public long FreeSpace
{
get
{
throw new NotImplementedException();
try
{
return storageDrive.AvailableFreeSpace;
}
catch (IOException)
{
return -1;
}
}
}
public bool IsConnected
{
get
{
throw new NotImplementedException();
}
}
{ get { return storageDrive.IsReady; } }
public long TotalSpace
{
get
{
throw new NotImplementedException();
try
{
return storageDrive.TotalSize;
}
catch (IOException)
{
return -1;
}
}
}
/// <summary>
/// The path this storage device is currently pointing to.
/// </summary>
internal string StoragePath { get; private set; }
/// <summary>
/// The player this device is currently assosiated with.
/// </summary>
internal PlayerIndex PlayerIndex { get; private set; }
/// <summary>
/// Private Helper Method that does the real work of *OpenStorageDevice.
/// </summary>
/// <remarks>We invoke this Method async using a delegate to have a IAsyncResult that we can return.
/// This Method will return nearly instant, but XNA requires to have Begin/End-Methods.
/// Currently, there is only one "device", the HDD. Saves are placed in /My Documents/SavedGames. We don't care about the size or
/// directory count, the HDD will should enough space anyway ;)</remarks>
private static StorageDevice OpenStorageDevice(PlayerIndex player, int sizeInBytes, int directoryCount)
{
string playerPath;
switch (player)
{
case PlayerIndex.One:
playerPath = "Player1";
break;
case PlayerIndex.Two:
playerPath = "Player2";
break;
case PlayerIndex.Three:
playerPath = "Player3";
break;
case PlayerIndex.Four:
playerPath = "Player4";
break;
default:
playerPath = "AllPlayers";
break;
}
string myDocsPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments), "SavedGames", playerPath);
return new StorageDevice(myDocsPath);
}
/// <summary>
/// See comment for OpenStorageDevice.
/// </summary>
private StorageContainer OpenStorageContainer(string displayName)
{
return new StorageContainer(this, this.PlayerIndex, displayName);
}
}
}

View File

@ -58,27 +58,19 @@ namespace ANX.Framework.Storage
{
public StorageDeviceNotConnectedException()
: base()
{
}
{ }
protected StorageDeviceNotConnectedException(SerializationInfo info, StreamingContext context)
: base(info, context)
{
}
{ }
public StorageDeviceNotConnectedException(string message)
: base(message)
{
}
{ }
public StorageDeviceNotConnectedException(string message, Exception innerException)
: base(message, innerException)
{
}
{ }
}
}