Completed implementation of Storage Namespace. Fixes #452
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@ -57,7 +57,6 @@ namespace ANX.Framework.Storage
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public class StorageContainer : IDisposable
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{
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private DirectoryInfo baseDirectory;
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private PlayerIndex player;
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public event EventHandler<EventArgs> Disposing;
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@ -65,30 +64,8 @@ namespace ANX.Framework.Storage
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{
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StorageDevice = device;
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DisplayName = displayName;
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this.player = player;
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string myDocsPath = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments);
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string playerPath;
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switch (player)
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{
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case PlayerIndex.One:
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playerPath = "Player1";
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break;
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case PlayerIndex.Two:
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playerPath = "Player2";
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break;
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case PlayerIndex.Three:
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playerPath = "Player3";
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break;
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case PlayerIndex.Four:
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playerPath = "Player4";
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break;
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default:
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playerPath = "AllPlayers";
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break;
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}
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baseDirectory = new DirectoryInfo(Path.Combine(myDocsPath, displayName, playerPath));
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baseDirectory = new DirectoryInfo(Path.Combine(device.StoragePath, displayName));
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baseDirectory.Create(); //fails silently if directory exists
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}
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@ -166,14 +143,11 @@ namespace ANX.Framework.Storage
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return File.Open(GetTestFullPath(file), fileMode, fileAccess, fileShare);
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}
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public string DisplayName
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{ get; protected set; }
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public string DisplayName { get; protected set; }
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public StorageDevice StorageDevice
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{ get; protected set; }
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public StorageDevice StorageDevice { get; protected set; }
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public bool IsDisposed
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{ get; protected set; }
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public bool IsDisposed { get; protected set; }
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public void Dispose()
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{
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@ -1,5 +1,6 @@
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#region Using Statements
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using System;
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using System.IO;
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#endregion // Using Statements
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@ -54,70 +55,165 @@ namespace ANX.Framework.Storage
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{
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public sealed class StorageDevice
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{
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private static Func<PlayerIndex, int, int, StorageDevice> openDeviceDelegate = null;
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private DriveInfo storageDrive;
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private Func<string, StorageContainer> openContainerDelegate = null;
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public static event EventHandler<EventArgs> DeviceChanged;
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internal StorageDevice(string storagePath)
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{
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StoragePath = Path.GetFullPath(storagePath);
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storageDrive = new DriveInfo(Path.GetPathRoot(storagePath).Substring(0, 1));
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}
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public IAsyncResult BeginOpenContainer(string displayName, AsyncCallback callback, Object state)
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{
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throw new NotImplementedException();
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//See comments of OpenStorageDevice
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if (openContainerDelegate != null)
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throw new InvalidOperationException("There is currently a StorageContainer request pending. Please let this request finish.");
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openContainerDelegate = new Func<string, StorageContainer>(OpenStorageContainer);
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return openContainerDelegate.BeginInvoke(displayName, callback, state);
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}
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public static IAsyncResult BeginShowSelector(AsyncCallback callback, Object state)
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{
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throw new NotImplementedException();
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}
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public static IAsyncResult BeginShowSelector(AsyncCallback callback, Object state) //We can't use optional parameters, because they can only be used as last!
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{ return BeginShowSelector(PlayerIndex.One, 0, 0, callback, state); }
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public static IAsyncResult BeginShowSelector(int sizeInBytes, int directoryCount, AsyncCallback callback, Object state)
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{
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throw new NotImplementedException();
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}
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{ return BeginShowSelector(PlayerIndex.One, sizeInBytes, directoryCount, callback, state); }
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public static IAsyncResult BeginShowSelector(PlayerIndex player, AsyncCallback callback, Object state)
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{
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throw new NotImplementedException();
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}
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{ return BeginShowSelector(player, 0, 0, callback, state); }
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public static IAsyncResult BeginShowSelector(PlayerIndex player, int sizeInBytes, int directoryCount, AsyncCallback callback, Object state)
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{
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throw new NotImplementedException();
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//See comments of OpenStorageDevice
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if (openDeviceDelegate != null)
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throw new InvalidOperationException("There is currently a StorageDevice request pending. Please let this request finish.");
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openDeviceDelegate = new Func<PlayerIndex, int, int, StorageDevice>(OpenStorageDevice);
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return openDeviceDelegate.BeginInvoke(player, sizeInBytes, directoryCount, callback, state);
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}
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public void DeleteContainer(string titleName)
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{
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throw new NotImplementedException();
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if(string.IsNullOrEmpty(titleName))
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throw new ArgumentNullException("titleName");
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try
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{
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Directory.Delete(Path.Combine(StoragePath, titleName), true);
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}
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catch (IOException e)
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{
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throw new InvalidOperationException("A IOException occured while deleting the container. See inner Exception.", e);
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}
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}
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public StorageContainer EndOpenContainer(IAsyncResult result)
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{
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throw new NotImplementedException();
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if (openContainerDelegate == null)
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throw new InvalidOperationException("There is operation pending that could be ended.");
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StorageContainer container = openContainerDelegate.EndInvoke(result);
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openContainerDelegate = null;
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return container;
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}
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public static StorageDevice EndShowSelector(IAsyncResult result)
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{
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throw new NotImplementedException();
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if (openDeviceDelegate == null)
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throw new InvalidOperationException("There is operation pending that could be ended.");
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StorageDevice device = openDeviceDelegate.EndInvoke(result);
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openDeviceDelegate = null;
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return device;
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}
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public long FreeSpace
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{
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get
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{
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throw new NotImplementedException();
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try
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{
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return storageDrive.AvailableFreeSpace;
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}
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catch (IOException)
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{
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return -1;
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}
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}
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}
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public bool IsConnected
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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{ get { return storageDrive.IsReady; } }
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public long TotalSpace
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{
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get
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{
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throw new NotImplementedException();
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try
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{
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return storageDrive.TotalSize;
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}
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catch (IOException)
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{
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return -1;
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}
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}
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}
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/// <summary>
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/// The path this storage device is currently pointing to.
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/// </summary>
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internal string StoragePath { get; private set; }
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/// <summary>
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/// The player this device is currently assosiated with.
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/// </summary>
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internal PlayerIndex PlayerIndex { get; private set; }
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/// <summary>
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/// Private Helper Method that does the real work of *OpenStorageDevice.
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/// </summary>
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/// <remarks>We invoke this Method async using a delegate to have a IAsyncResult that we can return.
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/// This Method will return nearly instant, but XNA requires to have Begin/End-Methods.
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/// Currently, there is only one "device", the HDD. Saves are placed in /My Documents/SavedGames. We don't care about the size or
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/// directory count, the HDD will should enough space anyway ;)</remarks>
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private static StorageDevice OpenStorageDevice(PlayerIndex player, int sizeInBytes, int directoryCount)
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{
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string playerPath;
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switch (player)
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{
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case PlayerIndex.One:
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playerPath = "Player1";
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break;
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case PlayerIndex.Two:
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playerPath = "Player2";
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break;
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case PlayerIndex.Three:
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playerPath = "Player3";
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break;
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case PlayerIndex.Four:
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playerPath = "Player4";
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break;
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default:
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playerPath = "AllPlayers";
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break;
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}
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string myDocsPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments), "SavedGames", playerPath);
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return new StorageDevice(myDocsPath);
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}
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/// <summary>
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/// See comment for OpenStorageDevice.
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/// </summary>
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private StorageContainer OpenStorageContainer(string displayName)
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{
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return new StorageContainer(this, this.PlayerIndex, displayName);
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}
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}
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}
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@ -58,27 +58,19 @@ namespace ANX.Framework.Storage
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{
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public StorageDeviceNotConnectedException()
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: base()
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{
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}
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{ }
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protected StorageDeviceNotConnectedException(SerializationInfo info, StreamingContext context)
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: base(info, context)
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{
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}
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{ }
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public StorageDeviceNotConnectedException(string message)
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: base(message)
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{
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}
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{ }
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public StorageDeviceNotConnectedException(string message, Exception innerException)
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: base(message, innerException)
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{
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}
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{ }
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}
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}
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