Added all Net classes as dummy
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parent
e8cfec47c4
commit
6f602c3597
@ -366,15 +366,30 @@
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<Compile Include="Media\MediaSourceType.cs" />
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<Compile Include="Media\MediaState.cs" />
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<Compile Include="Media\VideoSoundtrackType.cs" />
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<Compile Include="Net\AvailableNetworkSession.cs" />
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<Compile Include="Net\AvailableNetworkSessionCollection.cs" />
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<Compile Include="Net\GameEndedEventArgs.cs" />
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<Compile Include="Net\GamerJoinedEventArgs.cs" />
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<Compile Include="Net\GamerLeftEventArgs.cs" />
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<Compile Include="Net\GameStartedEventArgs.cs" />
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<Compile Include="Net\HostChangedEventArgs.cs" />
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<Compile Include="Net\LocalNetworkGamer.cs" />
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<Compile Include="Net\NetworkException.cs" />
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<Compile Include="Net\NetworkGamer.cs" />
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<Compile Include="Net\NetworkMachine.cs" />
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<Compile Include="Net\NetworkSession.cs" />
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<Compile Include="Net\NetworkSessionEndedEventArgs.cs" />
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<Compile Include="Net\NetworkSessionEndReason.cs" />
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<Compile Include="Net\NetworkSessionJoinError.cs" />
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<Compile Include="Net\NetworkSessionJoinException.cs" />
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<Compile Include="Net\NetworkSessionProperties.cs" />
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<Compile Include="Net\NetworkSessionState.cs" />
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<Compile Include="Net\NetworkSessionType.cs" />
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<Compile Include="Net\PacketReader.cs" />
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<Compile Include="Net\PacketWriter.cs" />
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<Compile Include="Net\QualityOfService.cs" />
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<Compile Include="Net\SendDataOptions.cs" />
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<Compile Include="Net\WriteLeaderboardsEventArgs.cs" />
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<Compile Include="NonXNA\InputSystem\IKeyboard.cs" />
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<Compile Include="NonXNA\InputSystem\IMotionSensingDevice.cs" />
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<Compile Include="NonXNA\InputSystem\IMouse.cs" />
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8
ANX.Framework/Net/AvailableNetworkSession.cs
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ANX.Framework/Net/AvailableNetworkSession.cs
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@ -0,0 +1,8 @@
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using System;
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namespace ANX.Framework.Net
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{
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public class AvailableNetworkSession
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{
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}
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}
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8
ANX.Framework/Net/AvailableNetworkSessionCollection.cs
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ANX.Framework/Net/AvailableNetworkSessionCollection.cs
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using System;
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namespace ANX.Framework.Net
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{
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public class AvailableNetworkSessionCollection
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{
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}
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}
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8
ANX.Framework/Net/GamerJoinedEventArgs.cs
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ANX.Framework/Net/GamerJoinedEventArgs.cs
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using System;
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namespace ANX.Framework.Net
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{
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public class GamerJoinedEventArgs : EventArgs
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{
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}
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}
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8
ANX.Framework/Net/GamerLeftEventArgs.cs
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ANX.Framework/Net/GamerLeftEventArgs.cs
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using System;
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namespace ANX.Framework.Net
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{
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public class GamerLeftEventArgs : EventArgs
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{
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}
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}
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8
ANX.Framework/Net/HostChangedEventArgs.cs
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ANX.Framework/Net/HostChangedEventArgs.cs
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using System;
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namespace ANX.Framework.Net
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{
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public class HostChangedEventArgs : EventArgs
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{
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}
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}
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8
ANX.Framework/Net/LocalNetworkGamer.cs
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ANX.Framework/Net/LocalNetworkGamer.cs
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using System;
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namespace ANX.Framework.Net
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{
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public class LocalNetworkGamer
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{
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}
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}
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8
ANX.Framework/Net/NetworkGamer.cs
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ANX.Framework/Net/NetworkGamer.cs
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using System;
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namespace ANX.Framework.Net
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{
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public class NetworkGamer
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{
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}
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}
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8
ANX.Framework/Net/NetworkMachine.cs
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ANX.Framework/Net/NetworkMachine.cs
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using System;
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namespace ANX.Framework.Net
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{
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public class NetworkMachine
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{
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}
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}
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8
ANX.Framework/Net/NetworkSession.cs
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ANX.Framework/Net/NetworkSession.cs
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using System;
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namespace ANX.Framework.Net
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{
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public class NetworkSession
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{
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}
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}
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8
ANX.Framework/Net/NetworkSessionJoinException.cs
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ANX.Framework/Net/NetworkSessionJoinException.cs
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using System;
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namespace ANX.Framework.Net
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{
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public class NetworkSessionJoinException : Exception
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{
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}
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}
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8
ANX.Framework/Net/NetworkSessionProperties.cs
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ANX.Framework/Net/NetworkSessionProperties.cs
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using System;
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namespace ANX.Framework.Net
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{
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public class NetworkSessionProperties
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{
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}
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}
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8
ANX.Framework/Net/PacketReader.cs
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ANX.Framework/Net/PacketReader.cs
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using System;
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namespace ANX.Framework.Net
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{
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public class PacketReader
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{
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}
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}
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8
ANX.Framework/Net/PacketWriter.cs
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ANX.Framework/Net/PacketWriter.cs
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using System;
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namespace ANX.Framework.Net
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{
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public class PacketWriter
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{
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}
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}
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8
ANX.Framework/Net/QualityOfService.cs
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ANX.Framework/Net/QualityOfService.cs
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using System;
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namespace ANX.Framework.Net
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{
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public class QualityOfService
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{
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}
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}
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8
ANX.Framework/Net/WriteLeaderboardsEventArgs.cs
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ANX.Framework/Net/WriteLeaderboardsEventArgs.cs
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using System;
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namespace ANX.Framework.Net
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{
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public class WriteLeaderboardsEventArgs : EventArgs
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{
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}
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}
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