improve CurveTest
This commit is contained in:
parent
ad1bc47a24
commit
526de2b5ae
@ -72,38 +72,227 @@ namespace ANX.Framework.TestCenter.Strukturen
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{
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[TestFixture]
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class CurveTest
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{
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static object[] inoutsame =
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{
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#region TestCase
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static object[] inoutsame =
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{
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new object[] {XNACurveTangent.Flat,ANXCurveTangent.Flat , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
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new object[] {XNACurveTangent.Linear,ANXCurveTangent.Linear, DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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new object[] {XNACurveTangent.Smooth,ANXCurveTangent.Smooth, DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000)}
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new object[] {XNACurveTangent.Smooth,ANXCurveTangent.Smooth, DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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new object[] {XNACurveTangent.Flat,ANXCurveTangent.Flat , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f },
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new object[] {XNACurveTangent.Linear,ANXCurveTangent.Linear, 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f},
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new object[] {XNACurveTangent.Smooth,ANXCurveTangent.Smooth, 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f}
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};
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[TestCaseSource("inoutsame")]
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static object[] inoutsameErr =
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{
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new object[] {XNACurveTangent.Linear,ANXCurveTangent.Linear, 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1},
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new object[] {XNACurveTangent.Smooth,ANXCurveTangent.Smooth, 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,10}
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};
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static object[] inoutnotsame =
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{
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new object[] {XNACurveTangent.Flat,ANXCurveTangent.Flat ,XNACurveTangent.Flat,ANXCurveTangent.Flat , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
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new object[] {XNACurveTangent.Flat,ANXCurveTangent.Flat ,XNACurveTangent.Linear,ANXCurveTangent.Linear , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
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new object[] {XNACurveTangent.Flat,ANXCurveTangent.Flat ,XNACurveTangent.Smooth,ANXCurveTangent.Smooth , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
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new object[] {XNACurveTangent.Linear,ANXCurveTangent.Linear,XNACurveTangent.Flat,ANXCurveTangent.Flat , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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new object[] {XNACurveTangent.Linear,ANXCurveTangent.Linear,XNACurveTangent.Linear,ANXCurveTangent.Linear , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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new object[] {XNACurveTangent.Linear,ANXCurveTangent.Linear,XNACurveTangent.Smooth,ANXCurveTangent.Smooth , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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new object[] {XNACurveTangent.Smooth,ANXCurveTangent.Smooth,XNACurveTangent.Flat,ANXCurveTangent.Flat , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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new object[] {XNACurveTangent.Smooth,ANXCurveTangent.Smooth,XNACurveTangent.Linear,ANXCurveTangent.Linear , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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new object[] {XNACurveTangent.Smooth,ANXCurveTangent.Smooth,XNACurveTangent.Smooth,ANXCurveTangent.Smooth , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
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new object[] {XNACurveTangent.Flat,ANXCurveTangent.Flat ,XNACurveTangent.Flat,ANXCurveTangent.Flat , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f },
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new object[] {XNACurveTangent.Flat,ANXCurveTangent.Flat ,XNACurveTangent.Linear,ANXCurveTangent.Linear , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f },
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new object[] {XNACurveTangent.Flat,ANXCurveTangent.Flat ,XNACurveTangent.Smooth,ANXCurveTangent.Smooth , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f },
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new object[] {XNACurveTangent.Linear,ANXCurveTangent.Linear,XNACurveTangent.Flat,ANXCurveTangent.Flat , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f},
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new object[] {XNACurveTangent.Linear,ANXCurveTangent.Linear,XNACurveTangent.Linear,ANXCurveTangent.Linear , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f},
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new object[] {XNACurveTangent.Linear,ANXCurveTangent.Linear,XNACurveTangent.Smooth,ANXCurveTangent.Smooth , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f},
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new object[] {XNACurveTangent.Smooth,ANXCurveTangent.Smooth,XNACurveTangent.Flat,ANXCurveTangent.Flat ,1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f},
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new object[] {XNACurveTangent.Smooth,ANXCurveTangent.Smooth,XNACurveTangent.Linear,ANXCurveTangent.Linear ,1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f},
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new object[] {XNACurveTangent.Smooth,ANXCurveTangent.Smooth,XNACurveTangent.Smooth,ANXCurveTangent.Smooth ,1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f}
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};
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static object[] Evaluatesamples =
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{
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new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Constant , XNACurveLoopType.Constant , ANXCurveLoopType.Constant , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
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new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Cycle , XNACurveLoopType.Constant , ANXCurveLoopType.Cycle , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
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new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.CycleOffset , XNACurveLoopType.Constant , ANXCurveLoopType.CycleOffset , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
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new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Linear , XNACurveLoopType.Constant , ANXCurveLoopType.Linear , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
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new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Oscillate , XNACurveLoopType.Constant , ANXCurveLoopType.Oscillate , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
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new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.Constant , XNACurveLoopType.Cycle , ANXCurveLoopType.Constant , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
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new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.Cycle , XNACurveLoopType.Cycle , ANXCurveLoopType.Cycle , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
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new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.CycleOffset , XNACurveLoopType.Cycle , ANXCurveLoopType.CycleOffset , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
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new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.Linear , XNACurveLoopType.Cycle , ANXCurveLoopType.Linear , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
|
||||
new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.Oscillate , XNACurveLoopType.Cycle , ANXCurveLoopType.Oscillate , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
|
||||
new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.Constant , XNACurveLoopType.CycleOffset , ANXCurveLoopType.Constant , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
|
||||
new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.Cycle , XNACurveLoopType.CycleOffset , ANXCurveLoopType.Cycle , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
|
||||
new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.CycleOffset , XNACurveLoopType.CycleOffset , ANXCurveLoopType.CycleOffset , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
|
||||
new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.Linear , XNACurveLoopType.CycleOffset , ANXCurveLoopType.Linear , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
|
||||
new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.Oscillate , XNACurveLoopType.CycleOffset , ANXCurveLoopType.Oscillate , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
|
||||
new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.Constant , XNACurveLoopType.Linear , ANXCurveLoopType.Constant , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
|
||||
new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.Cycle , XNACurveLoopType.Linear , ANXCurveLoopType.Cycle , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
|
||||
new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.CycleOffset , XNACurveLoopType.Linear , ANXCurveLoopType.CycleOffset , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
|
||||
new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.Linear , XNACurveLoopType.Linear , ANXCurveLoopType.Linear , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
|
||||
new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.Oscillate , XNACurveLoopType.Linear , ANXCurveLoopType.Oscillate , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
|
||||
new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.Constant , XNACurveLoopType.Oscillate , ANXCurveLoopType.Constant , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
|
||||
new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.Cycle , XNACurveLoopType.Oscillate , ANXCurveLoopType.Cycle , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
|
||||
new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.CycleOffset , XNACurveLoopType.Oscillate , ANXCurveLoopType.CycleOffset , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
|
||||
new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.Linear , XNACurveLoopType.Oscillate , ANXCurveLoopType.Linear , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
|
||||
new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.Oscillate , XNACurveLoopType.Oscillate , ANXCurveLoopType.Oscillate , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),-1 },
|
||||
new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Constant , XNACurveLoopType.Constant , ANXCurveLoopType.Constant , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(1001, 1005) },
|
||||
new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Cycle , XNACurveLoopType.Constant , ANXCurveLoopType.Cycle , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(1001, 1005) },
|
||||
new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.CycleOffset , XNACurveLoopType.Constant , ANXCurveLoopType.CycleOffset , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(1001, 1005) },
|
||||
new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Linear , XNACurveLoopType.Constant , ANXCurveLoopType.Linear , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(1001, 1005) },
|
||||
new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Oscillate , XNACurveLoopType.Constant , ANXCurveLoopType.Oscillate , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(1001, 1005) },
|
||||
new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.Constant , XNACurveLoopType.Cycle , ANXCurveLoopType.Constant , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(1001, 1005) },
|
||||
new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.Cycle , XNACurveLoopType.Cycle , ANXCurveLoopType.Cycle , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(1001, 1005) },
|
||||
new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.CycleOffset , XNACurveLoopType.Cycle , ANXCurveLoopType.CycleOffset , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(1001, 1005) },
|
||||
new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.Linear , XNACurveLoopType.Cycle , ANXCurveLoopType.Linear , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(1001, 1005) },
|
||||
new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.Oscillate , XNACurveLoopType.Cycle , ANXCurveLoopType.Oscillate , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(1001, 1005) },
|
||||
new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.Constant , XNACurveLoopType.CycleOffset , ANXCurveLoopType.Constant , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(1001, 1005) },
|
||||
new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.Cycle , XNACurveLoopType.CycleOffset , ANXCurveLoopType.Cycle , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(1001, 1005) },
|
||||
new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.CycleOffset , XNACurveLoopType.CycleOffset , ANXCurveLoopType.CycleOffset , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(1001, 1005) },
|
||||
new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.Linear , XNACurveLoopType.CycleOffset , ANXCurveLoopType.Linear , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(1001, 1005) },
|
||||
new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.Oscillate , XNACurveLoopType.CycleOffset , ANXCurveLoopType.Oscillate , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(1001, 1005) },
|
||||
new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.Constant , XNACurveLoopType.Linear , ANXCurveLoopType.Constant , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(1001, 1005) },
|
||||
new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.Cycle , XNACurveLoopType.Linear , ANXCurveLoopType.Cycle , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(1001, 1005) },
|
||||
new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.CycleOffset , XNACurveLoopType.Linear , ANXCurveLoopType.CycleOffset , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(1001, 1005) },
|
||||
new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.Linear , XNACurveLoopType.Linear , ANXCurveLoopType.Linear , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(1001, 1005) },
|
||||
new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.Oscillate , XNACurveLoopType.Linear , ANXCurveLoopType.Oscillate , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(1001, 1005) },
|
||||
new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.Constant , XNACurveLoopType.Oscillate , ANXCurveLoopType.Constant , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(1001, 1005) },
|
||||
new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.Cycle , XNACurveLoopType.Oscillate , ANXCurveLoopType.Cycle , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(1001, 1005) },
|
||||
new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.CycleOffset , XNACurveLoopType.Oscillate , ANXCurveLoopType.CycleOffset , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(1001, 1005) },
|
||||
new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.Linear , XNACurveLoopType.Oscillate , ANXCurveLoopType.Linear , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(1001, 1005) },
|
||||
new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.Oscillate , XNACurveLoopType.Oscillate , ANXCurveLoopType.Oscillate , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(1001, 1005) },
|
||||
new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Constant , XNACurveLoopType.Constant , ANXCurveLoopType.Constant , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
|
||||
new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Cycle , XNACurveLoopType.Constant , ANXCurveLoopType.Cycle , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
|
||||
new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.CycleOffset , XNACurveLoopType.Constant , ANXCurveLoopType.CycleOffset , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
|
||||
new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Linear , XNACurveLoopType.Constant , ANXCurveLoopType.Linear , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
|
||||
new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Oscillate , XNACurveLoopType.Constant , ANXCurveLoopType.Oscillate , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
|
||||
new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.Constant , XNACurveLoopType.Cycle , ANXCurveLoopType.Constant , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
|
||||
new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.Cycle , XNACurveLoopType.Cycle , ANXCurveLoopType.Cycle , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
|
||||
new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.CycleOffset , XNACurveLoopType.Cycle , ANXCurveLoopType.CycleOffset , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
|
||||
new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.Linear , XNACurveLoopType.Cycle , ANXCurveLoopType.Linear , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
|
||||
new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.Oscillate , XNACurveLoopType.Cycle , ANXCurveLoopType.Oscillate , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
|
||||
new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.Constant , XNACurveLoopType.CycleOffset , ANXCurveLoopType.Constant , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
|
||||
new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.Cycle , XNACurveLoopType.CycleOffset , ANXCurveLoopType.Cycle , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
|
||||
new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.CycleOffset , XNACurveLoopType.CycleOffset , ANXCurveLoopType.CycleOffset , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
|
||||
new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.Linear , XNACurveLoopType.CycleOffset , ANXCurveLoopType.Linear , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
|
||||
new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.Oscillate , XNACurveLoopType.CycleOffset , ANXCurveLoopType.Oscillate , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
|
||||
new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.Constant , XNACurveLoopType.Linear , ANXCurveLoopType.Constant , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
|
||||
new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.Cycle , XNACurveLoopType.Linear , ANXCurveLoopType.Cycle , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
|
||||
new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.CycleOffset , XNACurveLoopType.Linear , ANXCurveLoopType.CycleOffset , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
|
||||
new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.Linear , XNACurveLoopType.Linear , ANXCurveLoopType.Linear , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
|
||||
new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.Oscillate , XNACurveLoopType.Linear , ANXCurveLoopType.Oscillate , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
|
||||
new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.Constant , XNACurveLoopType.Oscillate , ANXCurveLoopType.Constant , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
|
||||
new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.Cycle , XNACurveLoopType.Oscillate , ANXCurveLoopType.Cycle , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
|
||||
new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.CycleOffset , XNACurveLoopType.Oscillate , ANXCurveLoopType.CycleOffset , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
|
||||
new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.Linear , XNACurveLoopType.Oscillate , ANXCurveLoopType.Linear , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
|
||||
new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.Oscillate , XNACurveLoopType.Oscillate , ANXCurveLoopType.Oscillate , DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000), DataFactory.RandomValueMinMax(float.Epsilon, 1000),DataFactory.RandomValueMinMax(float.Epsilon, 1000)},
|
||||
new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Constant , XNACurveLoopType.Constant , ANXCurveLoopType.Constant , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
|
||||
new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Cycle , XNACurveLoopType.Constant , ANXCurveLoopType.Cycle , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
|
||||
new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.CycleOffset , XNACurveLoopType.Constant , ANXCurveLoopType.CycleOffset , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
|
||||
new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Linear , XNACurveLoopType.Constant , ANXCurveLoopType.Linear , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
|
||||
new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Oscillate , XNACurveLoopType.Constant , ANXCurveLoopType.Oscillate , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
|
||||
new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.Constant , XNACurveLoopType.Cycle , ANXCurveLoopType.Constant , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
|
||||
new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.Cycle , XNACurveLoopType.Cycle , ANXCurveLoopType.Cycle , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
|
||||
new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.CycleOffset , XNACurveLoopType.Cycle , ANXCurveLoopType.CycleOffset , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
|
||||
new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.Linear , XNACurveLoopType.Cycle , ANXCurveLoopType.Linear , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
|
||||
new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.Oscillate , XNACurveLoopType.Cycle , ANXCurveLoopType.Oscillate , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
|
||||
new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.Constant , XNACurveLoopType.CycleOffset , ANXCurveLoopType.Constant , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
|
||||
new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.Cycle , XNACurveLoopType.CycleOffset , ANXCurveLoopType.Cycle , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
|
||||
new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.CycleOffset , XNACurveLoopType.CycleOffset , ANXCurveLoopType.CycleOffset , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
|
||||
new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.Linear , XNACurveLoopType.CycleOffset , ANXCurveLoopType.Linear , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
|
||||
new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.Oscillate , XNACurveLoopType.CycleOffset , ANXCurveLoopType.Oscillate , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
|
||||
new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.Constant , XNACurveLoopType.Linear , ANXCurveLoopType.Constant , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
|
||||
new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.Cycle , XNACurveLoopType.Linear , ANXCurveLoopType.Cycle , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
|
||||
new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.CycleOffset , XNACurveLoopType.Linear , ANXCurveLoopType.CycleOffset , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
|
||||
new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.Linear , XNACurveLoopType.Linear , ANXCurveLoopType.Linear , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
|
||||
new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.Oscillate , XNACurveLoopType.Linear , ANXCurveLoopType.Oscillate , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
|
||||
new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.Constant , XNACurveLoopType.Oscillate , ANXCurveLoopType.Constant , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
|
||||
new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.Cycle , XNACurveLoopType.Oscillate , ANXCurveLoopType.Cycle , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
|
||||
new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.CycleOffset , XNACurveLoopType.Oscillate , ANXCurveLoopType.CycleOffset , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
|
||||
new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.Linear , XNACurveLoopType.Oscillate , ANXCurveLoopType.Linear , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
|
||||
new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.Oscillate , XNACurveLoopType.Oscillate , ANXCurveLoopType.Oscillate , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,-1 },
|
||||
new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Constant , XNACurveLoopType.Constant , ANXCurveLoopType.Constant , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,20 },
|
||||
new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Cycle , XNACurveLoopType.Constant , ANXCurveLoopType.Cycle , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,20 },
|
||||
new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.CycleOffset , XNACurveLoopType.Constant , ANXCurveLoopType.CycleOffset , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,20 },
|
||||
new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Linear , XNACurveLoopType.Constant , ANXCurveLoopType.Linear , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,20 },
|
||||
new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Oscillate , XNACurveLoopType.Constant , ANXCurveLoopType.Oscillate , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,20 },
|
||||
new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.Constant , XNACurveLoopType.Cycle , ANXCurveLoopType.Constant , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,20 },
|
||||
new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.Cycle , XNACurveLoopType.Cycle , ANXCurveLoopType.Cycle , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,20 },
|
||||
new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.CycleOffset , XNACurveLoopType.Cycle , ANXCurveLoopType.CycleOffset , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,20 },
|
||||
new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.Linear , XNACurveLoopType.Cycle , ANXCurveLoopType.Linear , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,20 },
|
||||
new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.Oscillate , XNACurveLoopType.Cycle , ANXCurveLoopType.Oscillate , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,20 },
|
||||
new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.Constant , XNACurveLoopType.CycleOffset , ANXCurveLoopType.Constant , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,20 },
|
||||
new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.Cycle , XNACurveLoopType.CycleOffset , ANXCurveLoopType.Cycle , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,20 },
|
||||
new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.CycleOffset , XNACurveLoopType.CycleOffset , ANXCurveLoopType.CycleOffset , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,20 },
|
||||
new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.Linear , XNACurveLoopType.CycleOffset , ANXCurveLoopType.Linear , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,20 },
|
||||
new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.Oscillate , XNACurveLoopType.CycleOffset , ANXCurveLoopType.Oscillate , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,20 },
|
||||
new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.Constant , XNACurveLoopType.Linear , ANXCurveLoopType.Constant , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,20 },
|
||||
new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.Cycle , XNACurveLoopType.Linear , ANXCurveLoopType.Cycle , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,20 },
|
||||
new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.CycleOffset , XNACurveLoopType.Linear , ANXCurveLoopType.CycleOffset , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,20 },
|
||||
new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.Linear , XNACurveLoopType.Linear , ANXCurveLoopType.Linear , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,20 },
|
||||
new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.Oscillate , XNACurveLoopType.Linear , ANXCurveLoopType.Oscillate , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,20 },
|
||||
new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.Constant , XNACurveLoopType.Oscillate , ANXCurveLoopType.Constant , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,20 },
|
||||
new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.Cycle , XNACurveLoopType.Oscillate , ANXCurveLoopType.Cycle , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,20 },
|
||||
new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.CycleOffset , XNACurveLoopType.Oscillate , ANXCurveLoopType.CycleOffset , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,20 },
|
||||
new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.Linear , XNACurveLoopType.Oscillate , ANXCurveLoopType.Linear , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,20 },
|
||||
new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.Oscillate , XNACurveLoopType.Oscillate , ANXCurveLoopType.Oscillate , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,20 },
|
||||
new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Constant , XNACurveLoopType.Constant , ANXCurveLoopType.Constant , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
|
||||
new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Cycle , XNACurveLoopType.Constant , ANXCurveLoopType.Cycle , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
|
||||
new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.CycleOffset , XNACurveLoopType.Constant , ANXCurveLoopType.CycleOffset , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
|
||||
new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Linear , XNACurveLoopType.Constant , ANXCurveLoopType.Linear , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
|
||||
new object[] {XNACurveLoopType.Constant , ANXCurveLoopType.Oscillate , XNACurveLoopType.Constant , ANXCurveLoopType.Oscillate , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
|
||||
new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.Constant , XNACurveLoopType.Cycle , ANXCurveLoopType.Constant , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
|
||||
new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.Cycle , XNACurveLoopType.Cycle , ANXCurveLoopType.Cycle , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
|
||||
new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.CycleOffset , XNACurveLoopType.Cycle , ANXCurveLoopType.CycleOffset , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
|
||||
new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.Linear , XNACurveLoopType.Cycle , ANXCurveLoopType.Linear , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
|
||||
new object[] {XNACurveLoopType.Cycle , ANXCurveLoopType.Oscillate , XNACurveLoopType.Cycle , ANXCurveLoopType.Oscillate , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
|
||||
new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.Constant , XNACurveLoopType.CycleOffset , ANXCurveLoopType.Constant , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
|
||||
new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.Cycle , XNACurveLoopType.CycleOffset , ANXCurveLoopType.Cycle , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
|
||||
new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.CycleOffset , XNACurveLoopType.CycleOffset , ANXCurveLoopType.CycleOffset , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
|
||||
new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.Linear , XNACurveLoopType.CycleOffset , ANXCurveLoopType.Linear , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
|
||||
new object[] {XNACurveLoopType.CycleOffset , ANXCurveLoopType.Oscillate , XNACurveLoopType.CycleOffset , ANXCurveLoopType.Oscillate , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
|
||||
new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.Constant , XNACurveLoopType.Linear , ANXCurveLoopType.Constant , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
|
||||
new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.Cycle , XNACurveLoopType.Linear , ANXCurveLoopType.Cycle , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
|
||||
new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.CycleOffset , XNACurveLoopType.Linear , ANXCurveLoopType.CycleOffset , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
|
||||
new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.Linear , XNACurveLoopType.Linear , ANXCurveLoopType.Linear , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
|
||||
new object[] {XNACurveLoopType.Linear , ANXCurveLoopType.Oscillate , XNACurveLoopType.Linear , ANXCurveLoopType.Oscillate , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
|
||||
new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.Constant , XNACurveLoopType.Oscillate , ANXCurveLoopType.Constant , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
|
||||
new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.Cycle , XNACurveLoopType.Oscillate , ANXCurveLoopType.Cycle , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
|
||||
new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.CycleOffset , XNACurveLoopType.Oscillate , ANXCurveLoopType.CycleOffset , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
|
||||
new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.Linear , XNACurveLoopType.Oscillate , ANXCurveLoopType.Linear , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
|
||||
new object[] {XNACurveLoopType.Oscillate , ANXCurveLoopType.Oscillate , XNACurveLoopType.Oscillate , ANXCurveLoopType.Oscillate , 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f,DataFactory.RandomValueMinMax(float.Epsilon, 1000) },
|
||||
|
||||
};
|
||||
|
||||
#endregion
|
||||
|
||||
[TestCaseSource("inoutsame")]
|
||||
public void Curve(XNACurveTangent xnainout, ANXCurveTangent anxinout, float f1, float f2, float f3, float f4, float f5, float f6, float f7, float f8, float f9, float f10, float f11, float f12, float f13, float f14, float f15, float f16)
|
||||
{
|
||||
XNACurve xna = new XNACurve();
|
||||
ANXCurve anx = new ANXCurve();
|
||||
|
||||
xna.Keys.Add(new XNACurveKey(f1, f2));
|
||||
//xna.Keys.Add(new XNACurveKey(f3, f4));
|
||||
//xna.Keys.Add(new XNACurveKey(f5, f6));
|
||||
//xna.Keys.Add(new XNACurveKey(f7, f8));
|
||||
//xna.Keys.Add(new XNACurveKey(f9, f10));
|
||||
//xna.Keys.Add(new XNACurveKey(f11, f12));
|
||||
//xna.Keys.Add(new XNACurveKey(f13, f14));
|
||||
//xna.Keys.Add(new XNACurveKey(f15, f16));
|
||||
xna.Keys.Add(new XNACurveKey(f3, f4));
|
||||
xna.Keys.Add(new XNACurveKey(f5, f6));
|
||||
xna.Keys.Add(new XNACurveKey(f7, f8));
|
||||
xna.Keys.Add(new XNACurveKey(f9, f10));
|
||||
xna.Keys.Add(new XNACurveKey(f11, f12));
|
||||
xna.Keys.Add(new XNACurveKey(f13, f14));
|
||||
xna.Keys.Add(new XNACurveKey(f15, f16));
|
||||
|
||||
anx.Keys.Add(new ANXCurveKey(f1, f2));
|
||||
//anx.Keys.Add(new ANXCurveKey(f3, f4));
|
||||
//anx.Keys.Add(new ANXCurveKey(f5, f6));
|
||||
//anx.Keys.Add(new ANXCurveKey(f7, f8));
|
||||
//anx.Keys.Add(new ANXCurveKey(f9, f10));
|
||||
//anx.Keys.Add(new ANXCurveKey(f11, f12));
|
||||
//anx.Keys.Add(new ANXCurveKey(f13, f14));
|
||||
//anx.Keys.Add(new ANXCurveKey(f15, f16));
|
||||
anx.Keys.Add(new ANXCurveKey(f3, f4));
|
||||
anx.Keys.Add(new ANXCurveKey(f5, f6));
|
||||
anx.Keys.Add(new ANXCurveKey(f7, f8));
|
||||
anx.Keys.Add(new ANXCurveKey(f9, f10));
|
||||
anx.Keys.Add(new ANXCurveKey(f11, f12));
|
||||
anx.Keys.Add(new ANXCurveKey(f13, f14));
|
||||
anx.Keys.Add(new ANXCurveKey(f15, f16));
|
||||
|
||||
AssertHelper.ConvertEquals(xna, anx, "Curve");
|
||||
}
|
||||
@ -168,6 +357,129 @@ namespace ANX.Framework.TestCenter.Strukturen
|
||||
|
||||
AssertHelper.ConvertEquals(xna, anx, "ComputeTangents");
|
||||
}
|
||||
|
||||
[TestCaseSource("inoutsameErr")]
|
||||
public void ComputeTangent(XNACurveTangent xnainout, ANXCurveTangent anxinout, float f1, float f2, float f3, float f4, float f5, float f6, float f7, float f8, float f9, float f10, float f11, float f12, float f13, float f14, float f15, float f16,int pos)
|
||||
{
|
||||
XNACurve xna = new XNACurve();
|
||||
ANXCurve anx = new ANXCurve();
|
||||
|
||||
}
|
||||
xna.Keys.Add(new XNACurveKey(f1, f2));
|
||||
xna.Keys.Add(new XNACurveKey(f3, f4));
|
||||
xna.Keys.Add(new XNACurveKey(f5, f6));
|
||||
xna.Keys.Add(new XNACurveKey(f7, f8));
|
||||
xna.Keys.Add(new XNACurveKey(f9, f10));
|
||||
xna.Keys.Add(new XNACurveKey(f11, f12));
|
||||
xna.Keys.Add(new XNACurveKey(f13, f14));
|
||||
xna.Keys.Add(new XNACurveKey(f15, f16));
|
||||
|
||||
anx.Keys.Add(new ANXCurveKey(f1, f2));
|
||||
anx.Keys.Add(new ANXCurveKey(f3, f4));
|
||||
anx.Keys.Add(new ANXCurveKey(f5, f6));
|
||||
anx.Keys.Add(new ANXCurveKey(f7, f8));
|
||||
anx.Keys.Add(new ANXCurveKey(f9, f10));
|
||||
anx.Keys.Add(new ANXCurveKey(f11, f12));
|
||||
anx.Keys.Add(new ANXCurveKey(f13, f14));
|
||||
anx.Keys.Add(new ANXCurveKey(f15, f16));
|
||||
|
||||
xna.ComputeTangents(xnainout);
|
||||
anx.ComputeTangents(anxinout);
|
||||
|
||||
AssertHelper.ConvertEquals(Assert.Throws<ArgumentOutOfRangeException>(delegate { xna.ComputeTangent(pos, xnainout); }), Assert.Throws<ArgumentOutOfRangeException>(delegate { anx.ComputeTangent(pos, anxinout); }), "ComputeTangentE");
|
||||
}
|
||||
[TestCaseSource("inoutsameErr")]
|
||||
public void ComputeTangent2(XNACurveTangent xnainout, ANXCurveTangent anxinout, float f1, float f2, float f3, float f4, float f5, float f6, float f7, float f8, float f9, float f10, float f11, float f12, float f13, float f14, float f15, float f16, int pos)
|
||||
{
|
||||
XNACurve xna = new XNACurve();
|
||||
ANXCurve anx = new ANXCurve();
|
||||
|
||||
xna.Keys.Add(new XNACurveKey(f1, f2));
|
||||
xna.Keys.Add(new XNACurveKey(f3, f4));
|
||||
xna.Keys.Add(new XNACurveKey(f5, f6));
|
||||
xna.Keys.Add(new XNACurveKey(f7, f8));
|
||||
xna.Keys.Add(new XNACurveKey(f9, f10));
|
||||
xna.Keys.Add(new XNACurveKey(f11, f12));
|
||||
xna.Keys.Add(new XNACurveKey(f13, f14));
|
||||
xna.Keys.Add(new XNACurveKey(f15, f16));
|
||||
|
||||
anx.Keys.Add(new ANXCurveKey(f1, f2));
|
||||
anx.Keys.Add(new ANXCurveKey(f3, f4));
|
||||
anx.Keys.Add(new ANXCurveKey(f5, f6));
|
||||
anx.Keys.Add(new ANXCurveKey(f7, f8));
|
||||
anx.Keys.Add(new ANXCurveKey(f9, f10));
|
||||
anx.Keys.Add(new ANXCurveKey(f11, f12));
|
||||
anx.Keys.Add(new ANXCurveKey(f13, f14));
|
||||
anx.Keys.Add(new ANXCurveKey(f15, f16));
|
||||
|
||||
xna.ComputeTangents(xnainout);
|
||||
anx.ComputeTangents(anxinout);
|
||||
|
||||
AssertHelper.ConvertEquals(Assert.Throws<ArgumentOutOfRangeException>(delegate { xna.ComputeTangent(pos, xnainout, xnainout); }), Assert.Throws<ArgumentOutOfRangeException>(delegate { anx.ComputeTangent(pos, anxinout, anxinout); }), "ComputeTangentE2");
|
||||
}
|
||||
|
||||
[TestCaseSource("inoutnotsame")]
|
||||
public void ComputeTangents(XNACurveTangent xnain, ANXCurveTangent anxin, XNACurveTangent xnaout, ANXCurveTangent anxout, float f1, float f2, float f3, float f4, float f5, float f6, float f7, float f8, float f9, float f10, float f11, float f12, float f13, float f14, float f15, float f16)
|
||||
{
|
||||
XNACurve xna = new XNACurve();
|
||||
ANXCurve anx = new ANXCurve();
|
||||
|
||||
xna.Keys.Add(new XNACurveKey(f1, f2));
|
||||
xna.Keys.Add(new XNACurveKey(f3, f4));
|
||||
xna.Keys.Add(new XNACurveKey(f5, f6));
|
||||
xna.Keys.Add(new XNACurveKey(f7, f8));
|
||||
xna.Keys.Add(new XNACurveKey(f9, f10));
|
||||
xna.Keys.Add(new XNACurveKey(f11, f12));
|
||||
xna.Keys.Add(new XNACurveKey(f13, f14));
|
||||
xna.Keys.Add(new XNACurveKey(f15, f16));
|
||||
|
||||
anx.Keys.Add(new ANXCurveKey(f1, f2));
|
||||
anx.Keys.Add(new ANXCurveKey(f3, f4));
|
||||
anx.Keys.Add(new ANXCurveKey(f5, f6));
|
||||
anx.Keys.Add(new ANXCurveKey(f7, f8));
|
||||
anx.Keys.Add(new ANXCurveKey(f9, f10));
|
||||
anx.Keys.Add(new ANXCurveKey(f11, f12));
|
||||
anx.Keys.Add(new ANXCurveKey(f13, f14));
|
||||
anx.Keys.Add(new ANXCurveKey(f15, f16));
|
||||
|
||||
xna.ComputeTangents(xnain,xnaout);
|
||||
anx.ComputeTangents(anxin,anxout);
|
||||
|
||||
AssertHelper.ConvertEquals(xna, anx, "ComputeTangents2");
|
||||
}
|
||||
|
||||
[TestCaseSource("Evaluatesamples")]
|
||||
public void Evaluate(XNACurveLoopType xnapre, ANXCurveLoopType anxpre, XNACurveLoopType xnapost, ANXCurveLoopType anxpost, float f1, float f2, float f3, float f4, float f5, float f6, float f7, float f8, float f9, float f10, float f11, float f12, float f13, float f14, float f15, float f16, float pos)
|
||||
{
|
||||
XNACurve xna = new XNACurve();
|
||||
xna.PreLoop = xnapre;
|
||||
xna.PostLoop = xnapost;
|
||||
|
||||
ANXCurve anx = new ANXCurve();
|
||||
anx.PreLoop = anxpre;
|
||||
anx.PostLoop = anxpost;
|
||||
|
||||
xna.Keys.Add(new XNACurveKey(f1, f2));
|
||||
xna.Keys.Add(new XNACurveKey(f3, f4));
|
||||
xna.Keys.Add(new XNACurveKey(f5, f6));
|
||||
xna.Keys.Add(new XNACurveKey(f7, f8));
|
||||
xna.Keys.Add(new XNACurveKey(f9, f10));
|
||||
xna.Keys.Add(new XNACurveKey(f11, f12));
|
||||
xna.Keys.Add(new XNACurveKey(f13, f14));
|
||||
xna.Keys.Add(new XNACurveKey(f15, f16));
|
||||
|
||||
anx.Keys.Add(new ANXCurveKey(f1, f2));
|
||||
anx.Keys.Add(new ANXCurveKey(f3, f4));
|
||||
anx.Keys.Add(new ANXCurveKey(f5, f6));
|
||||
anx.Keys.Add(new ANXCurveKey(f7, f8));
|
||||
anx.Keys.Add(new ANXCurveKey(f9, f10));
|
||||
anx.Keys.Add(new ANXCurveKey(f11, f12));
|
||||
anx.Keys.Add(new ANXCurveKey(f13, f14));
|
||||
anx.Keys.Add(new ANXCurveKey(f15, f16));
|
||||
|
||||
AssertHelper.ConvertEquals(xna.Evaluate(pos), anx.Evaluate(pos), "Evaluate");
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user