fixed signature of Mouse class

This commit is contained in:
Glatzemann 2011-11-15 18:38:24 +00:00
parent ad5a5910f0
commit fac08d3939
2 changed files with 12 additions and 12 deletions

View File

@ -62,7 +62,7 @@ namespace ANX.Framework.Input
mouse = AddInSystemFactory.Instance.GetDefaultCreator<IInputSystemCreator>().Mouse;
}
internal static IntPtr WindowHandle
public static IntPtr WindowHandle
{
get
{

View File

@ -1,19 +1,19 @@
<?xml version="1.0" encoding="utf-8" ?>
<Config>
<ANXAssemblies>
<Assembly>..\..\..\..\bin\Debug\ANX.Framework.dll</Assembly>
<Assembly>..\..\bin\Debug\ANX.Framework.dll</Assembly>
</ANXAssemblies>
<XNAAssemblies>
<Assembly>C:\Program Files\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.dll</Assembly>
<Assembly>C:\Program Files\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Game.dll</Assembly>
<Assembly>C:\Program Files\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.GamerServices.dll</Assembly>
<Assembly>C:\Program Files\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Graphics.dll</Assembly>
<Assembly>C:\Program Files\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Input.Touch.dll</Assembly>
<Assembly>C:\Program Files\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Net.dll</Assembly>
<Assembly>C:\Program Files\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Storage.dll</Assembly>
<Assembly>C:\Program Files\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Video.dll</Assembly>
<Assembly>C:\Program Files\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Xact.dll</Assembly>
<Assembly>C:\Program Files\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Avatar.dll</Assembly>
<Assembly>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.dll</Assembly>
<Assembly>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Game.dll</Assembly>
<Assembly>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.GamerServices.dll</Assembly>
<Assembly>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Graphics.dll</Assembly>
<Assembly>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Input.Touch.dll</Assembly>
<Assembly>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Net.dll</Assembly>
<Assembly>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Storage.dll</Assembly>
<Assembly>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Video.dll</Assembly>
<Assembly>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Xact.dll</Assembly>
<Assembly>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Avatar.dll</Assembly>
</XNAAssemblies>
<Output>