Fixed GamePad ThumbStick range. This was not a bug in SharpDX.
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29f0b9b774
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@ -64,6 +64,7 @@ namespace ANX.InputSystem.Windows.XInput
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public class GamePad : IGamePad
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{
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private Controller[] controller;
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private const float thumbstickRangeFactor = 1.0f / short.MaxValue;
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public GamePad()
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{
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@ -99,7 +100,7 @@ namespace ANX.InputSystem.Windows.XInput
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{
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result = controller[(int)playerIndex].GetState();
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//returnres = new GamePadCapabilities(result.Type,result.Gamepad.Buttons.)
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returnres = new GamePadState(new Vector2(result.Gamepad.LeftThumbX, result.Gamepad.LeftThumbY), new Vector2(result.Gamepad.RightThumbX, result.Gamepad.RightThumbY), (float)result.Gamepad.LeftTrigger, (float)result.Gamepad.RightTrigger, FormatConverter.Translate(result.Gamepad.Buttons));
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returnres = new GamePadState(new Vector2(result.Gamepad.LeftThumbX * thumbstickRangeFactor, result.Gamepad.LeftThumbY * thumbstickRangeFactor), new Vector2(result.Gamepad.RightThumbX * thumbstickRangeFactor, result.Gamepad.RightThumbY * thumbstickRangeFactor), (float)result.Gamepad.LeftTrigger, (float)result.Gamepad.RightTrigger, FormatConverter.Translate(result.Gamepad.Buttons));
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packetNumber = result.PacketNumber;
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isConnected = true;
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}
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