moved RenderSystems and InputSystems to a subfolder to clean up main folder

This commit is contained in:
Glatzemann 2011-11-16 13:51:59 +00:00
parent cda2fa64d1
commit 2576137bde

View File

@ -17,7 +17,7 @@
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\bin\Debug\</OutputPath>
<OutputPath>..\..\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
@ -60,14 +60,14 @@
<Compile Include="WindowsGameWindow.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\ANX.Framework\ANX.Framework.csproj">
<ProjectReference Include="..\..\ANX.Framework\ANX.Framework.csproj">
<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
<Name>ANX.Framework</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PreBuildEvent>"$(ProjectDir)../Tools/bin/sscg.exe" ../../shader/GL3/build.xml</PreBuildEvent>
<PreBuildEvent>"$(ProjectDir)../../Tools/bin/sscg.exe" ../../../shader/GL3/build.xml</PreBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.