fixed some references in projects

This commit is contained in:
Glatzemann 2011-11-16 14:45:01 +00:00
parent 44b2f9efef
commit 3ed08ee713
4 changed files with 15 additions and 13 deletions

View File

@ -32,13 +32,13 @@
</PropertyGroup>
<ItemGroup>
<Reference Include="SharpDX">
<HintPath>..\lib\SharpDX\Bin\SharpDX.dll</HintPath>
<HintPath>..\..\lib\SharpDX\Bin\SharpDX.dll</HintPath>
</Reference>
<Reference Include="SharpDX.DirectInput">
<HintPath>..\lib\SharpDX\Bin\SharpDX.DirectInput.dll</HintPath>
<HintPath>..\..\lib\SharpDX\Bin\SharpDX.DirectInput.dll</HintPath>
</Reference>
<Reference Include="SharpDX.XInput">
<HintPath>..\lib\SharpDX\Bin\SharpDX.XInput.dll</HintPath>
<HintPath>..\..\lib\SharpDX\Bin\SharpDX.XInput.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />

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@ -37,19 +37,19 @@
<ItemGroup>
<Reference Include="SharpDX, Version=2.0.0.0, Culture=neutral, processorArchitecture=x86">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\lib\SharpDX\Bin\SharpDX.dll</HintPath>
<HintPath>..\..\lib\SharpDX\Bin\SharpDX.dll</HintPath>
</Reference>
<Reference Include="SharpDX.D3DCompiler, Version=2.0.0.0, Culture=neutral, processorArchitecture=x86">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\lib\SharpDX\Bin\SharpDX.D3DCompiler.dll</HintPath>
<HintPath>..\..\lib\SharpDX\Bin\SharpDX.D3DCompiler.dll</HintPath>
</Reference>
<Reference Include="SharpDX.Direct3D10, Version=2.0.0.0, Culture=neutral, processorArchitecture=x86">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\lib\SharpDX\Bin\SharpDX.Direct3D10.dll</HintPath>
<HintPath>..\..\lib\SharpDX\Bin\SharpDX.Direct3D10.dll</HintPath>
</Reference>
<Reference Include="SharpDX.DXGI, Version=2.0.0.0, Culture=neutral, processorArchitecture=x86">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\lib\SharpDX\Bin\SharpDX.DXGI.dll</HintPath>
<HintPath>..\..\lib\SharpDX\Bin\SharpDX.DXGI.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
@ -89,7 +89,8 @@
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PreBuildEvent>"$(ProjectDir)../../Tools/bin/sscg.exe" ../../../shader/DX10/build.xml</PreBuildEvent>
<PreBuildEvent>
</PreBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.

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@ -67,7 +67,8 @@
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PreBuildEvent>"$(ProjectDir)../../Tools/bin/sscg.exe" ../../../shader/GL3/build.xml</PreBuildEvent>
<PreBuildEvent>
</PreBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.

View File

@ -48,18 +48,18 @@
<Reference Include="Microsoft.CSharp" />
<Reference Include="SharpDX, Version=2.0.0.0, Culture=neutral, processorArchitecture=x86">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\lib\SharpDX\Bin\SharpDX.dll</HintPath>
<HintPath>..\..\lib\SharpDX\Bin\SharpDX.dll</HintPath>
</Reference>
<Reference Include="SharpDX.D3DCompiler, Version=2.0.0.0, Culture=neutral, processorArchitecture=x86">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\lib\SharpDX\Bin\SharpDX.D3DCompiler.dll</HintPath>
<HintPath>..\..\lib\SharpDX\Bin\SharpDX.D3DCompiler.dll</HintPath>
</Reference>
<Reference Include="SharpDX.Direct3D11">
<HintPath>..\lib\SharpDX\Bin\SharpDX.Direct3D11.dll</HintPath>
<HintPath>..\..\lib\SharpDX\Bin\SharpDX.Direct3D11.dll</HintPath>
</Reference>
<Reference Include="SharpDX.DXGI, Version=2.0.0.0, Culture=neutral, processorArchitecture=x86">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\lib\SharpDX\Bin\SharpDX.DXGI.dll</HintPath>
<HintPath>..\..\lib\SharpDX\Bin\SharpDX.DXGI.dll</HintPath>
</Reference>
<Reference Include="System" />
</ItemGroup>