SND\floAr_cp
92a24d1247
startet quaternions *yay*
2011-11-10 18:12:21 +00:00
Glatzemann
8899c922f6
implemented AllowUserResizing, SetTitle and default values of GameWindow in RenderSystem DX10
2011-11-10 15:31:47 +00:00
Glatzemann
705edf47e1
finished clear functions in GraphicsDeviceWindowsDX10
2011-11-10 15:22:44 +00:00
Glatzemann
feb4114a4c
Removed GetBackBufferData from INativeBuffer interface (and from every class implementing this interface). GetBackBufferData belongs only to the GraphicsDevice.
2011-11-10 15:05:19 +00:00
Glatzemann
4408acf3e8
updated to current repository head of SharpDX (Release version)
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fixed some issues in DX10 RenderSystem due to the SharpDX update
2011-11-10 14:35:12 +00:00
Glatzemann
1851fb2f6d
removed precompiled version of SharpDX 2.0 from lib folder because it is no longer necessary
2011-11-10 13:16:54 +00:00
Glatzemann
25d2c8dce4
fixed a merge issue in GL-RenderSystem
2011-11-10 07:12:04 +00:00
Glatzemann
0a8bdbb9b0
Resizing of RenderWindow using PresentationParameters and GraphicsDevice.Reset implemented. See TextRendering as example. But: GraphicsDevice.Reset is very incomplete at the moment.
2011-11-09 19:39:21 +00:00
SND\AstrorEnales_cp
ebcf8d7f6e
- Finished first working version of the XNA to ANX converter
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- Implemented second Clear method for OGL
- Improved the DatatypesMapping by making the packedValue of Color
internal and visible to the ogl library.
2011-11-09 19:37:21 +00:00
SND\rene87_cp
867ce1f7d6
add IKeyboard
2011-11-09 16:36:09 +00:00
Glatzemann
55bf23606a
added a Kinect sample project for testing
2011-11-09 12:31:32 +00:00
Glatzemann
99a5923fa4
Kinect: refactored some small things and added experimental handling of Depth and RGB images
2011-11-09 08:56:37 +00:00
Glatzemann
9e5d0858c5
changed version and copyright of ANX.InputSystem.Windows.Kinect and changed project type to assembly
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implemented NormalizedShort2 and NormalizedShort4 struct
fixed a bug in NormalizedByte4
implemented Short2 and Short4 datatypes. The PackedVector namespace is now feature complete.
2011-11-09 05:54:10 +00:00
SND\floAr_cp
99530730bd
ddl in lib ordner hinzugefuegt
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verweis auf dll geändert
kinect status:
kinect sollte erkannt werden, greift asynchron rgb und tiefeninformation sowie getract skelette ab. momentan fehlt noch user management sowie die tranformation der rgb und tiefen daten in eine textur
2011-11-08 21:36:16 +00:00
SND\floAr_cp
e84370a574
kinect done definex xnaext in framework
2011-11-08 20:52:48 +00:00
SND\xToast_cp
e57729bf12
Structs from Anx.Framework namespace are now reported as complete by ANXStatusComparer. They are not yet implemented.
2011-11-08 20:07:44 +00:00
Glatzemann
d8316954bd
implemented NormalizedByte2 and NormalizedByte4 structs
2011-11-08 19:14:24 +00:00
SND\xToast_cp
55228d6d3c
Some more work on Boundingthings done.
2011-11-08 18:09:18 +00:00
Glatzemann
c4eba424a8
implemented Rgba64 struct
2011-11-08 16:00:58 +00:00
Glatzemann
587976c514
implemented Rgba1010102 struct
2011-11-08 15:41:07 +00:00
Glatzemann
1d28fdd27d
implemented Rg32 struct
2011-11-08 15:15:23 +00:00
Glatzemann
74f7609da0
implemented HalfVector4 struct
2011-11-08 14:45:06 +00:00
Glatzemann
a2b73245e9
implemented HalfVector2 struct
2011-11-08 14:28:38 +00:00
Glatzemann
c60d9405dd
implemented unpacking of HalfSingle
2011-11-08 14:02:04 +00:00
Glatzemann
77063af953
implemented HalfSingle struct, but unpacking is still missing
2011-11-08 12:18:31 +00:00
Glatzemann
e5fc7aca94
implemented Byte4 struct
2011-11-08 10:16:58 +00:00
Glatzemann
d4d2fc69db
implemented Bgra4444 struct
2011-11-08 09:45:55 +00:00
Glatzemann
24ff1441e9
implemented Bgra5551 struct
2011-11-08 09:39:01 +00:00
Glatzemann
7a70d17724
implemented Bgr565 struct
2011-11-08 09:22:43 +00:00
Glatzemann
5427fd80ac
fixed signature of some structs
2011-11-08 06:46:58 +00:00
SND\GinieDp_cp
d44ceb9abe
- implemented the resource content manager
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- implemented the game component
- implemented the drawable game component
2011-11-08 00:37:48 +00:00
Glatzemann
614cde0a42
Some work on Model and the underlying classes. Four more classes to go to complete Graphis namespace.
2011-11-07 21:19:15 +00:00
Glatzemann
98828585ad
implemented some more classes and exceptions from graphics namespace
2011-11-07 19:21:23 +00:00
Glatzemann
1ea40a7081
fixed the signature of the predefined vertex formats
2011-11-07 15:14:20 +00:00
Glatzemann
1efaa0a111
some more work on GraphicsDevice
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prepared GetData for BackBuffer and native hardware buffers
2011-11-07 14:53:33 +00:00
Glatzemann
72c4ddff1c
finished handling of RenderTarget in GraphicsDevice (anx side only)
2011-11-07 13:18:30 +00:00
Glatzemann
94e0509b44
finished anx side handling of VertexBuffers in GraphicsDevice and finished VertexBufferBindings
2011-11-07 13:04:42 +00:00
Glatzemann
e92ee6dfa7
versioned all projects
2011-11-07 11:42:13 +00:00
Glatzemann
2844c8b1ac
worked on some ToDo's
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some more work on GraphicsDevice
2011-11-07 11:26:19 +00:00
Glatzemann
a89e52a428
some more work on graphics device
2011-11-07 09:01:42 +00:00
Glatzemann
68875fe086
MouseState: now reported as complete by ANXStatusComparer
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Mouse: fixed a typo in SetPosition
GraphicsDevice: prepared some more methods
2011-11-07 06:52:52 +00:00
Glatzemann
30f7b619aa
Color: Fixed a small issue with FromNonPremultiplied method
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Mouse: the WindowHandle is set by the RenderSystem now after creating the render window
Mouse: the cursor position is now obtained using win32 to get nice relative client window coordinates
Mouse: SetPosition handled using win32 now
2011-11-07 05:55:03 +00:00
SND\GinieDp_cp
d2943674f6
- fixed reading compressed content
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- added tests for compressed content reading
2011-11-07 00:03:51 +00:00
SND\xToast_cp
85f23ea06d
Implemented BoundingBox, BoundingSphere and parts of BoundingFrustum. Still some small issues to fix.
2011-11-05 19:31:10 +00:00
SND\rene87_cp
e2966f5d1a
TextRendering with Mouse suport
2011-11-05 17:22:36 +00:00
SND\floAr_cp
62abf64889
ray documentated
2011-11-05 14:32:30 +00:00
SND\floAr_cp
3e7b5c82af
ray plane interesection done
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basic test impplemented
2011-11-05 13:59:58 +00:00
SND\floAr_cp
a73e35c9c4
ray intersect sphere done
2011-11-05 12:59:20 +00:00
SND\floAr_cp
ab8ab51856
plane - sphere intersection done
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simple test for it
2011-11-05 12:18:56 +00:00
SND\AstrorEnales_cp
5872a780b8
- added operators to MouseState
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- working on AdapterList for OpenGL
- working on XNA to ANX converter tool
2011-11-05 11:35:05 +00:00