A B C D E F G H I K L M N O P Q R S T U V W X Y Z _

R

R() - Method in class Microsoft.Xna.Framework.Color
Gets the Red component of this Color.
RacingCameraAngle - Enum in Microsoft.Xna.Framework.GamerServices
Indicates which camera angle this gamer prefers to use in racing games.
Radius - Variable in class Microsoft.Xna.Framework.BoundingSphere
The radius of the sphere.
raise(Object, T) - Method in class System.Event
Raises the event.
raise_disposing(Object, EventArgs) - Method in class Microsoft.Xna.Framework.Graphics.GraphicsResource
 
RasterizerState - Class in Microsoft.Xna.Framework.Graphics
Contains Rasterizer State, which determines how to convert vector data (shapes) into raster data (pixels).
Ray - Class in Microsoft.Xna.Framework
Defines a ray.
Ray(Vector3, Vector3) - Constructor for class Microsoft.Xna.Framework.Ray
Creates a new instance of Ray.
Ray() - Constructor for class Microsoft.Xna.Framework.Ray
Creates a new instance of Ray.
Read() - Method in class System.IO.BinaryReader
Reads characters from the underlying stream and advances the current position of the stream in accordance with the Encoding used and the specific character being read from the stream.
Read(byte[], int, int) - Method in class System.IO.BinaryReader
 
Read(char[], int, int) - Method in class System.IO.BinaryReader
 
Read(byte[], int, int) - Method in class System.IO.MemoryStream
Reads a block of bytes from the current stream and writes the data to buffer.
Read(byte[], int, int) - Method in class System.IO.Stream
When overridden in a derived class, reads a sequence of bytes from the current stream and advances the position within the stream by the number of bytes read.
Read7BitEncodedInt() - Method in class System.IO.BinaryReader
 
ReadBoolean() - Method in class System.IO.BinaryReader
Reads a Boolean value from the current stream and advances the current position of the stream by one byte.
ReadByte() - Method in class System.IO.BinaryReader
 
ReadByte() - Method in class System.IO.MemoryStream
Reads a byte from the current stream.
ReadByte() - Method in class System.IO.Stream
Reads a byte from the stream and advances the position within the stream by one byte, or returns -1 if at the end of the stream.
ReadBytes(int) - Method in class System.IO.BinaryReader
 
ReadChar() - Method in class System.IO.BinaryReader
 
ReadChars(int) - Method in class System.IO.BinaryReader
 
ReadColor() - Method in class Microsoft.Xna.Framework.Net.PacketReader
Reads a Color value.
ReadDouble() - Method in class Microsoft.Xna.Framework.Net.PacketReader
Reads an 8-byte floating point value.
ReadDouble() - Method in class System.IO.BinaryReader
 
ReadInt16() - Method in class System.IO.BinaryReader
 
ReadInt32() - Method in class System.IO.BinaryReader
 
ReadInt64() - Method in class System.IO.BinaryReader
 
ReadMatrix() - Method in class Microsoft.Xna.Framework.Net.PacketReader
Reads a Matrix value.
ReadOnlyCollection<T> - Class in System.Collections.ObjectModel
 
ReadOnlyCollection(Collection<T>) - Constructor for class System.Collections.ObjectModel.ReadOnlyCollection
 
ReadQuaternion() - Method in class Microsoft.Xna.Framework.Net.PacketReader
Reads a Quaternion value.
ReadSingle() - Method in class Microsoft.Xna.Framework.Net.PacketReader
Reads a 4-byte floating point value.
ReadSingle() - Method in class System.IO.BinaryReader
 
ReadString() - Method in class System.IO.BinaryReader
 
ReadVector2() - Method in class Microsoft.Xna.Framework.Net.PacketReader
Reads a Vector2 value.
ReadVector3() - Method in class Microsoft.Xna.Framework.Net.PacketReader
Reads a Vector3 value.
ReadVector4() - Method in class Microsoft.Xna.Framework.Net.PacketReader
Reads a Vector4 value.
Rectangle - Class in Microsoft.Xna.Framework
Defines a rectangle.
Rectangle(int, int, int, int) - Constructor for class Microsoft.Xna.Framework.Rectangle
Initializes a new instance of Rectangle.
Rectangle() - Constructor for class Microsoft.Xna.Framework.Rectangle
Initializes a new instance of Rectangle.
Red - Static variable in class Microsoft.Xna.Framework.Color
Gets a system-defined color with the value R:255 G:0 B:0 A:255.
Reflect(Vector2, Vector2) - Static method in class Microsoft.Xna.Framework.Vector2
Determines the reflect vector of the given vector and normal.
Reflect(Vector2, Vector2, Vector2) - Static method in class Microsoft.Xna.Framework.Vector2
Determines the reflect vector of the given vector and normal.
Reflect(Vector3, Vector3) - Static method in class Microsoft.Xna.Framework.Vector3
Returns the reflection of a vector off a surface that has the specified normal.
Reflect(Vector3, Vector3, Vector3) - Static method in class Microsoft.Xna.Framework.Vector3
Returns the reflection of a vector off a surface that has the specified normal.
Remove(TouchLocation) - Method in class Microsoft.Xna.Framework.Input.Touch.TouchCollection
Removes the specified TouchLocation from the TouchCollection.
Remove(T) - Method in interface System.Collections.Generic.ICollection
 
RemoveAt(int) - Method in class Microsoft.Xna.Framework.Input.Touch.TouchCollection
Removes a TouchLocation at the specified index in the TouchCollection.
RemoveAt(int) - Method in interface System.Collections.Generic.IList
 
removeHandler(EventHandler<T>) - Method in class System.Event
Removes the specified handler for this event
RemoveItem(int) - Method in class System.Collections.ObjectModel.Collection
Removes the element at the specified index of the Collection<>.
RenderTarget2D - Class in Microsoft.Xna.Framework.Graphics
 
RenderTarget2D() - Constructor for class Microsoft.Xna.Framework.Graphics.RenderTarget2D
 
RenderTargetBinding - Class in Microsoft.Xna.Framework.Graphics
Binds an array of render targets.
RenderTargetBinding(RenderTargetCube, CubeMapFace) - Constructor for class Microsoft.Xna.Framework.Graphics.RenderTargetBinding
Creates an instance of this object.
RenderTargetBinding(RenderTarget2D) - Constructor for class Microsoft.Xna.Framework.Graphics.RenderTargetBinding
Creates an instance of this object.
RenderTargetCube - Class in Microsoft.Xna.Framework.Graphics
Represents a cubic texture resource that will be written to at the end of a render pass.
RenderTargetCube(GraphicsDevice, int, boolean, SurfaceFormat, DepthFormat) - Constructor for class Microsoft.Xna.Framework.Graphics.RenderTargetCube
 
RenderTargetCube(GraphicsDevice, int, boolean, SurfaceFormat, DepthFormat, int, RenderTargetUsage) - Constructor for class Microsoft.Xna.Framework.Graphics.RenderTargetCube
 
RenderTargetUsage - Variable in class Microsoft.Xna.Framework.Graphics.PresentationParameters
 
RenderTargetUsage - Enum in Microsoft.Xna.Framework.Graphics
Determines how render target data is used once a new render target is set.
Reset() - Method in class Microsoft.Xna.Framework.Graphics.GraphicsDevice
 
Reset(PresentationParameters) - Method in class Microsoft.Xna.Framework.Graphics.GraphicsDevice
 
Reset(PresentationParameters, GraphicsAdapter) - Method in class Microsoft.Xna.Framework.Graphics.GraphicsDevice
 
ResourceCreated - Variable in class Microsoft.Xna.Framework.Graphics.GraphicsDevice
 
ResourceCreatedEventArgs - Class in Microsoft.Xna.Framework.Graphics
 
ResourceCreatedEventArgs() - Constructor for class Microsoft.Xna.Framework.Graphics.ResourceCreatedEventArgs
 
ResourceDestroyed - Variable in class Microsoft.Xna.Framework.Graphics.GraphicsDevice
 
ResourceDestroyedEventArgs - Class in Microsoft.Xna.Framework.Graphics
 
ResourceDestroyedEventArgs() - Constructor for class Microsoft.Xna.Framework.Graphics.ResourceDestroyedEventArgs
 
Resume() - Method in class Microsoft.Xna.Framework.Audio.SoundEffectInstance
Resumes playback for a SoundEffectInstance.
Right - Variable in class Microsoft.Xna.Framework.Input.GamePadDPad
Identifies whether the Right direction on the Xbox 360 Controller directional pad is pressed.
Right - Variable in class Microsoft.Xna.Framework.Input.GamePadThumbSticks
Returns the position of the right Xbox 360 Controller stick (thumbstick) as a 2D vector.
Right - Variable in class Microsoft.Xna.Framework.Input.GamePadTriggers
Identifies the position of the right trigger on the Xbox 360 Controller.
Right() - Method in class Microsoft.Xna.Framework.Rectangle
Returns the x-coordinate of the right side of the rectangle.
Right - Static variable in class Microsoft.Xna.Framework.Vector3
Returns a unit Vector3 pointing to the right (1, 0, 0).
RightButton - Variable in class Microsoft.Xna.Framework.Input.MouseState
Returns the state of the right mouse button.
RightShoulder - Variable in class Microsoft.Xna.Framework.Input.GamePadButtons
Identifies whether the right shoulder (bumper) button on the Xbox 360 Controller is pressed.
RightStick - Variable in class Microsoft.Xna.Framework.Input.GamePadButtons
Identifies whether the right stick button on the Xbox 360 Controller is pressed (the stick is "clicked" in).
RosyBrown - Static variable in class Microsoft.Xna.Framework.Color
Gets a system-defined color with the value R:188 G:143 B:143 A:255.
RoyalBlue - Static variable in class Microsoft.Xna.Framework.Color
Gets a system-defined color with the value R:65 G:105 B:225 A:255.

A B C D E F G H I K L M N O P Q R S T U V W X Y Z _