Microsoft.Xna.Framework.Graphics
Class RenderTargetCube
java.lang.Object
Microsoft.Xna.Framework.Graphics.GraphicsResource
Microsoft.Xna.Framework.Graphics.Texture
Microsoft.Xna.Framework.Graphics.TextureCube
Microsoft.Xna.Framework.Graphics.RenderTargetCube
- All Implemented Interfaces:
- IDisposable
public class RenderTargetCube
- extends TextureCube
Represents a cubic texture resource that will be written to at the end of a render pass.
- Author:
- Halofreak1990
Constructor Summary |
RenderTargetCube(GraphicsDevice graphicsDevice,
int size,
boolean mipMap,
SurfaceFormat preferredFormat,
DepthFormat preferredDepthFormat)
|
RenderTargetCube(GraphicsDevice graphicsDevice,
int size,
boolean mipMap,
SurfaceFormat preferredFormat,
DepthFormat preferredDepthFormat,
int preferredMultiSampleCount,
RenderTargetUsage usage)
|
Methods inherited from class java.lang.Object |
clone, equals, getClass, hashCode, notify, notifyAll, wait, wait, wait |
RenderTargetCube
public RenderTargetCube(GraphicsDevice graphicsDevice,
int size,
boolean mipMap,
SurfaceFormat preferredFormat,
DepthFormat preferredDepthFormat)
- Parameters:
graphicsDevice
- size
- mipMap
- preferredFormat
- preferredDepthFormat
-
RenderTargetCube
public RenderTargetCube(GraphicsDevice graphicsDevice,
int size,
boolean mipMap,
SurfaceFormat preferredFormat,
DepthFormat preferredDepthFormat,
int preferredMultiSampleCount,
RenderTargetUsage usage)
- Parameters:
graphicsDevice
- size
- mipMap
- preferredFormat
- preferredDepthFormat
- preferredMultiSampleCount
- usage
-