A B C D E F G H I K L M N O P Q R S T U V W X Y Z _

B

B() - Method in class Microsoft.Xna.Framework.Color
Gets the Blue component of this Color.
B - Variable in class Microsoft.Xna.Framework.Input.GamePadButtons
Identifies whether the B button on the Xbox 360 Controller is pressed.
Back - Variable in class Microsoft.Xna.Framework.Input.GamePadButtons
Identifies whether the BACK button on the Xbox 360 Controller is pressed.
BackBufferFormat - Variable in class Microsoft.Xna.Framework.Graphics.PresentationParameters
 
BackBufferHeight - Variable in class Microsoft.Xna.Framework.Graphics.PresentationParameters
 
BackBufferWidth - Variable in class Microsoft.Xna.Framework.Graphics.PresentationParameters
 
Backward - Static variable in class Microsoft.Xna.Framework.Vector3
Returns a unit Vector3 designating backward in a right-handed coordinate system (0, 0, 1).
Barycentric(float, float, float, float, float) - Static method in class Microsoft.Xna.Framework.MathHelper
Returns the Cartesian coordinate for one axis of a point that is defined by a given triangle and two normalized barycentric (areal) coordinates.
Barycentric(Vector2, Vector2, Vector2, float, float) - Static method in class Microsoft.Xna.Framework.Vector2
Returns a Vector2 containing the 2D Cartesian coordinates of a point specified in barycentric (areal) coordinates relative to a 2D triangle.
Barycentric(Vector2, Vector2, Vector2, float, float, Vector2) - Static method in class Microsoft.Xna.Framework.Vector2
Returns a Vector2 containing the 2D Cartesian coordinates of a point specified in barycentric (areal) coordinates relative to a 2D triangle.
Barycentric(Vector3, Vector3, Vector3, float, float) - Static method in class Microsoft.Xna.Framework.Vector3
Returns a Vector3 containing the 3D Cartesian coordinates of a point specified in Barycentric coordinates relative to a 3D triangle.
Barycentric(Vector3, Vector3, Vector3, float, float, Vector3) - Static method in class Microsoft.Xna.Framework.Vector3
Returns a Vector3 containing the 3D Cartesian coordinates of a point specified in Barycentric coordinates relative to a 3D triangle.
Barycentric(Vector4, Vector4, Vector4, float, float) - Static method in class Microsoft.Xna.Framework.Vector4
Returns a Vector4 containing the 4D Cartesian coordinates of a point specified in barycentric (areal) coordinates relative to a 4D triangle.
Barycentric(Vector4, Vector4, Vector4, float, float, Vector4) - Static method in class Microsoft.Xna.Framework.Vector4
Returns a Vector4 containing the 4D Cartesian coordinates of a point specified in barycentric (areal) coordinates relative to a 4D triangle.
Begin() - Method in class Microsoft.Xna.Framework.Graphics.SpriteBatch
Begins a sprite batch operation using deferred sort and default state objects (BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.None, RasterizerState.CullCounterClockwise).
Begin(SpriteSortMode, BlendState) - Method in class Microsoft.Xna.Framework.Graphics.SpriteBatch
Begins a sprite batch operation using the specified sort and blend state object and default state objects (DepthStencilState.None, SamplerState.LinearClamp, RasterizerState.CullCounterClockwise).
Begin(SpriteSortMode, BlendState, SamplerState, DepthStencilState, RasterizerState) - Method in class Microsoft.Xna.Framework.Graphics.SpriteBatch
Begins a sprite batch operation using the specified sort, blend, sampler, depth stencil and rasterizer state objects.
Begin(SpriteSortMode, BlendState, SamplerState, DepthStencilState, RasterizerState, Effect) - Method in class Microsoft.Xna.Framework.Graphics.SpriteBatch
Begins a sprite batch operation using the specified sort, blend, sampler, depth stencil and rasterizer state objects, plus a custom effect.
Begin(SpriteSortMode, BlendState, SamplerState, DepthStencilState, RasterizerState, Effect, Matrix) - Method in class Microsoft.Xna.Framework.Graphics.SpriteBatch
Begins a sprite batch operation using the specified sort, blend, sampler, depth stencil, rasterizer state objects, plus a custom effect and a 2D transformation matrix.
BeginGetFromGamertag(String, AsyncCallback, Object) - Static method in class Microsoft.Xna.Framework.GamerServices.Gamer
 
BeginGetPartnerToken(String, AsyncCallback, Object) - Static method in class Microsoft.Xna.Framework.GamerServices.Gamer
 
BeginGetProfile(AsyncCallback, Object) - Method in class Microsoft.Xna.Framework.GamerServices.Gamer
Starts an asynchronous profile read operation.
BeginRead(byte[], int, int, AsyncCallback, Object) - Method in class System.IO.Stream
Begins an asynchronous read operation.
BeginShowKeyboardInput(PlayerIndex, String, String, String, AsyncCallback, Object) - Static method in class Microsoft.Xna.Framework.GamerServices.Guide
 
BeginShowKeyboardInput(PlayerIndex, String, String, String, AsyncCallback, Object, boolean) - Static method in class Microsoft.Xna.Framework.GamerServices.Guide
 
BeginShowMessageBox(String, String, IEnumerable<String>, int, MessageBoxIcon, AsyncCallback, Object) - Static method in class Microsoft.Xna.Framework.GamerServices.Guide
 
BeginShowMessageBox(PlayerIndex, String, String, IEnumerable<String>, int, MessageBoxIcon, AsyncCallback, Object) - Static method in class Microsoft.Xna.Framework.GamerServices.Guide
 
BeginWrite(byte[], int, int, AsyncCallback, Object) - Method in class System.IO.Stream
Begins an asynchronous write operation.
Beige - Static variable in class Microsoft.Xna.Framework.Color
Gets a system-defined color with the value R:245 G:245 B:220 A:255.
BinaryReader - Class in System.IO
Reads primitive data types as binary values in a specific encoding.
BinaryReader(Stream) - Constructor for class System.IO.BinaryReader
Initializes a new instance of the BinaryReader class based on the supplied stream and using UTF-8 encoding.
BinaryReader(Stream, String) - Constructor for class System.IO.BinaryReader
Initializes a new instance of the BinaryReader class based on the supplied stream and a specific character encoding.
BinaryWriter - Class in System.IO
Writes primitive types in binary to a stream and supports writing strings in a specific encoding.
BinaryWriter() - Constructor for class System.IO.BinaryWriter
 
BinaryWriter(Stream) - Constructor for class System.IO.BinaryWriter
 
BinaryWriter(Stream, String) - Constructor for class System.IO.BinaryWriter
 
Bisque - Static variable in class Microsoft.Xna.Framework.Color
Gets a system-defined color with the value R:255 G:228 B:196 A:255.
Black - Static variable in class Microsoft.Xna.Framework.Color
Gets a system-defined color with the value R:0 G:0 B:0 A:255.
BlanchedAlmond - Static variable in class Microsoft.Xna.Framework.Color
Gets a system-defined color with the value R:255 G:235 B:205 A:255.
Blend - Enum in Microsoft.Xna.Framework.Graphics
Defines color blending factors.
BlendFunction - Enum in Microsoft.Xna.Framework.Graphics
Defines how to combine a source color with the destination color already on the render target for color blending.
BlendState - Class in Microsoft.Xna.Framework.Graphics
Contains blend state for the device.
BlendState() - Constructor for class Microsoft.Xna.Framework.Graphics.BlendState
Creates an instance of the BlendState class with default values, using additive color and alpha blending.
Blue - Static variable in class Microsoft.Xna.Framework.Color
Gets a system-defined color with the value R:0 G:0 B:255 A:255.
BlueViolet - Static variable in class Microsoft.Xna.Framework.Color
Gets a system-defined color with the value R:138 G:43 B:226 A:255.
Bottom() - Method in class Microsoft.Xna.Framework.Rectangle
Returns the y-coordinate of the bottom of the rectangle.
BoundingBox - Class in Microsoft.Xna.Framework
Defines an axis-aligned box-shaped 3D volume.
BoundingBox(Vector3, Vector3) - Constructor for class Microsoft.Xna.Framework.BoundingBox
Creates an instance of BoundingBox.
BoundingBox() - Constructor for class Microsoft.Xna.Framework.BoundingBox
Creates an instance of BoundingBox.
BoundingSphere - Class in Microsoft.Xna.Framework
Defines a sphere.
BoundingSphere(Vector3, float) - Constructor for class Microsoft.Xna.Framework.BoundingSphere
Creates a new instance of BoundingSphere.
BoundingSphere() - Constructor for class Microsoft.Xna.Framework.BoundingSphere
Creates a new instance of BoundingSphere.
Bounds() - Method in class Microsoft.Xna.Framework.Graphics.Texture2D
Gets the size of this resource.
Brown - Static variable in class Microsoft.Xna.Framework.Color
Gets a system-defined color with the value R:165 G:42 B:42 A:255.
BufferNeeded - Variable in class Microsoft.Xna.Framework.Audio.DynamicSoundEffectInstance
Event that occurs when the number of audio capture buffers awaiting playback is less than or equal to two.
BufferUsage - Enum in Microsoft.Xna.Framework.Graphics
Specifies special usage of the buffer contents.
BurlyWood - Static variable in class Microsoft.Xna.Framework.Color
Gets a system-defined color with the value R:222 G:184 B:135 A:255.
Buttons - Enum in Microsoft.Xna.Framework.Input
Enumerates input device buttons.
Buttons - Variable in class Microsoft.Xna.Framework.Input.GamePadState
Returns a structure that identifies what buttons on the Xbox 360 controller are pressed.
ButtonState - Enum in Microsoft.Xna.Framework.Input
Identifies the state of a controller button.

A B C D E F G H I K L M N O P Q R S T U V W X Y Z _