Glatzemann
f06890de59
reading used GraphicsProfile out of game assembly
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some work on Kinect InputSystem (Dispose, fetching of RGB image)
changed handling of native textures (providing data for Texture2D at the moment)
implemented SetData methods for Texture2D
basic Dispose handling of Texture and Texture2D implemented
RenderSystemDX10: moved FormatSize method to FormatConverter to avoid duplicated code
RenderSystemGL3 is BROKEN in this version. New texture handling needs to be adapted.
2011-11-11 07:29:49 +00:00
SND\floAr_cp
619282f1c6
some more stuff, and some errors corrected
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merged
2011-11-10 23:50:30 +00:00
SND\GinieDp_cp
d78840a126
- Merged Quaternion implementations
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- Fixed Quaternion tests
2011-11-10 23:41:10 +00:00
SND\floAr_cp
181b6546a3
added quaternion stuff
2011-11-10 22:47:32 +00:00
SND\AstrorEnales_cp
74a1ca7417
added cmd compatibility to the converter tool and
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now you can convert from anx to xna as well
(only todo is getting the FullName of the XNA assembly
references and extensive testing)
2011-11-10 21:36:49 +00:00
SND\AstrorEnales_cp
2961704067
- added missing ProjectData.cs
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- fixed OGL window size, swap crash when window is closed
- closing the run loop when window closed
2011-11-10 21:17:03 +00:00
SND\xToast_cp
71bec46d54
-Added Quaternion Unit-Tests
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-Some more work on BoundingFrustum done
2011-11-10 19:30:35 +00:00
SND\floAr_cp
92a24d1247
startet quaternions *yay*
2011-11-10 18:12:21 +00:00
Glatzemann
8899c922f6
implemented AllowUserResizing, SetTitle and default values of GameWindow in RenderSystem DX10
2011-11-10 15:31:47 +00:00
Glatzemann
705edf47e1
finished clear functions in GraphicsDeviceWindowsDX10
2011-11-10 15:22:44 +00:00
Glatzemann
feb4114a4c
Removed GetBackBufferData from INativeBuffer interface (and from every class implementing this interface). GetBackBufferData belongs only to the GraphicsDevice.
2011-11-10 15:05:19 +00:00
Glatzemann
4408acf3e8
updated to current repository head of SharpDX (Release version)
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fixed some issues in DX10 RenderSystem due to the SharpDX update
2011-11-10 14:35:12 +00:00
Glatzemann
1851fb2f6d
removed precompiled version of SharpDX 2.0 from lib folder because it is no longer necessary
2011-11-10 13:16:54 +00:00
Glatzemann
25d2c8dce4
fixed a merge issue in GL-RenderSystem
2011-11-10 07:12:04 +00:00
Glatzemann
0a8bdbb9b0
Resizing of RenderWindow using PresentationParameters and GraphicsDevice.Reset implemented. See TextRendering as example. But: GraphicsDevice.Reset is very incomplete at the moment.
2011-11-09 19:39:21 +00:00
SND\AstrorEnales_cp
ebcf8d7f6e
- Finished first working version of the XNA to ANX converter
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- Implemented second Clear method for OGL
- Improved the DatatypesMapping by making the packedValue of Color
internal and visible to the ogl library.
2011-11-09 19:37:21 +00:00
SND\rene87_cp
867ce1f7d6
add IKeyboard
2011-11-09 16:36:09 +00:00
Glatzemann
55bf23606a
added a Kinect sample project for testing
2011-11-09 12:31:32 +00:00
Glatzemann
99a5923fa4
Kinect: refactored some small things and added experimental handling of Depth and RGB images
2011-11-09 08:56:37 +00:00
Glatzemann
9e5d0858c5
changed version and copyright of ANX.InputSystem.Windows.Kinect and changed project type to assembly
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implemented NormalizedShort2 and NormalizedShort4 struct
fixed a bug in NormalizedByte4
implemented Short2 and Short4 datatypes. The PackedVector namespace is now feature complete.
2011-11-09 05:54:10 +00:00
SND\floAr_cp
99530730bd
ddl in lib ordner hinzugefuegt
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verweis auf dll geändert
kinect status:
kinect sollte erkannt werden, greift asynchron rgb und tiefeninformation sowie getract skelette ab. momentan fehlt noch user management sowie die tranformation der rgb und tiefen daten in eine textur
2011-11-08 21:36:16 +00:00
SND\floAr_cp
e84370a574
kinect done definex xnaext in framework
2011-11-08 20:52:48 +00:00
SND\xToast_cp
e57729bf12
Structs from Anx.Framework namespace are now reported as complete by ANXStatusComparer. They are not yet implemented.
2011-11-08 20:07:44 +00:00
Glatzemann
d8316954bd
implemented NormalizedByte2 and NormalizedByte4 structs
2011-11-08 19:14:24 +00:00
SND\xToast_cp
55228d6d3c
Some more work on Boundingthings done.
2011-11-08 18:09:18 +00:00
Glatzemann
c4eba424a8
implemented Rgba64 struct
2011-11-08 16:00:58 +00:00
Glatzemann
587976c514
implemented Rgba1010102 struct
2011-11-08 15:41:07 +00:00
Glatzemann
1d28fdd27d
implemented Rg32 struct
2011-11-08 15:15:23 +00:00
Glatzemann
74f7609da0
implemented HalfVector4 struct
2011-11-08 14:45:06 +00:00
Glatzemann
a2b73245e9
implemented HalfVector2 struct
2011-11-08 14:28:38 +00:00
Glatzemann
c60d9405dd
implemented unpacking of HalfSingle
2011-11-08 14:02:04 +00:00
Glatzemann
77063af953
implemented HalfSingle struct, but unpacking is still missing
2011-11-08 12:18:31 +00:00
Glatzemann
e5fc7aca94
implemented Byte4 struct
2011-11-08 10:16:58 +00:00
Glatzemann
d4d2fc69db
implemented Bgra4444 struct
2011-11-08 09:45:55 +00:00
Glatzemann
24ff1441e9
implemented Bgra5551 struct
2011-11-08 09:39:01 +00:00
Glatzemann
7a70d17724
implemented Bgr565 struct
2011-11-08 09:22:43 +00:00
Glatzemann
5427fd80ac
fixed signature of some structs
2011-11-08 06:46:58 +00:00
SND\GinieDp_cp
d44ceb9abe
- implemented the resource content manager
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- implemented the game component
- implemented the drawable game component
2011-11-08 00:37:48 +00:00
Glatzemann
614cde0a42
Some work on Model and the underlying classes. Four more classes to go to complete Graphis namespace.
2011-11-07 21:19:15 +00:00
Glatzemann
98828585ad
implemented some more classes and exceptions from graphics namespace
2011-11-07 19:21:23 +00:00
Glatzemann
1ea40a7081
fixed the signature of the predefined vertex formats
2011-11-07 15:14:20 +00:00
Glatzemann
1efaa0a111
some more work on GraphicsDevice
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prepared GetData for BackBuffer and native hardware buffers
2011-11-07 14:53:33 +00:00
Glatzemann
72c4ddff1c
finished handling of RenderTarget in GraphicsDevice (anx side only)
2011-11-07 13:18:30 +00:00
Glatzemann
94e0509b44
finished anx side handling of VertexBuffers in GraphicsDevice and finished VertexBufferBindings
2011-11-07 13:04:42 +00:00
Glatzemann
e92ee6dfa7
versioned all projects
2011-11-07 11:42:13 +00:00
Glatzemann
2844c8b1ac
worked on some ToDo's
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some more work on GraphicsDevice
2011-11-07 11:26:19 +00:00
Glatzemann
a89e52a428
some more work on graphics device
2011-11-07 09:01:42 +00:00
Glatzemann
68875fe086
MouseState: now reported as complete by ANXStatusComparer
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Mouse: fixed a typo in SetPosition
GraphicsDevice: prepared some more methods
2011-11-07 06:52:52 +00:00
Glatzemann
30f7b619aa
Color: Fixed a small issue with FromNonPremultiplied method
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Mouse: the WindowHandle is set by the RenderSystem now after creating the render window
Mouse: the cursor position is now obtained using win32 to get nice relative client window coordinates
Mouse: SetPosition handled using win32 now
2011-11-07 05:55:03 +00:00
SND\GinieDp_cp
d2943674f6
- fixed reading compressed content
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- added tests for compressed content reading
2011-11-07 00:03:51 +00:00