SND\floAr_cp
dda91e25e5
keyboard state error corrected
2012-01-21 10:06:06 +00:00
SND\rene87_cp
3bcbe67d9c
add new Inputsystem for Test
...
add MouseTest
2012-01-20 15:17:50 +00:00
SND\rene87_cp
9907d2c740
add MouseStateTest.cs
...
some other test are modified
2012-01-19 12:13:42 +00:00
Glatzemann
8ff04fef2e
implemented DrawInstancedPrimitives for RenderSystem DX10 and DX11 (currently untested)
...
Primitives sample is now rendering (issue #531 ) but BasicEffect is not complete
2012-01-19 05:57:54 +00:00
SND\rene87_cp
b3602239d9
add KeyboardStateTest.cs
2012-01-19 00:07:10 +00:00
SND\AstrorEnales_cp
e5d82e7b98
Fixed last classes signature (now we are identical to XNA)
2012-01-18 09:00:35 +00:00
SND\AstrorEnales_cp
5d42792d51
Fixed nearly all signatures (1 class left :))
2012-01-17 20:37:05 +00:00
Glatzemann
829305a522
fixed issue #530 (Kinect sample not working)
2012-01-17 05:55:36 +00:00
Glatzemann
aaa894f9fb
fixed issue #535 (XInput sample not working)
2012-01-17 05:28:26 +00:00
Glatzemann
c7e2a4e0ec
implemented DrawUserIndexedPrimitives for RenderSystem DX10 and DX11 (currently untested)
2012-01-17 05:14:18 +00:00
SND\AstrorEnales_cp
41a38aa51f
Fixed alot of Signatures, only 8 classes away from being identical to xna (in terms of signature ;))
2012-01-16 20:08:38 +00:00
SND\AstrorEnales_cp
1441ae2704
Fixed some signatures and added all methods to the INativeEffectParameter interface.
...
- Implemented some of the Get methods in the EffectParameterGL3
2012-01-16 15:03:28 +00:00
SND\AstrorEnales_cp
b6bd56bab6
Implemented GLSL shader techniques
2012-01-16 13:48:21 +00:00
Glatzemann
060b732d1b
implemented DrawUserPrimitives for RenderSystem DX10 and DX11 (currently untested)
2012-01-09 18:09:10 +00:00
Glatzemann
d982acdbfe
fixed issue #558
2012-01-09 14:22:20 +00:00
SND\simsmaster_cp
900404c333
Completed work for RecordingKeyboard, updated sample Game.
2012-01-02 16:45:51 +00:00
SND\simsmaster_cp
70c5870e28
Fixed XInput using wrong KeyboardState Constructor
2012-01-02 16:45:17 +00:00
SND\floAr_cp
115de0957f
added check for connected kinect
2011-12-29 21:12:43 +00:00
SND\simsmaster_cp
a32da95cde
Added Recording and Playback logic for the Keyboard - untested!
2011-12-29 17:11:12 +00:00
SND\AstrorEnales_cp
5e5d7497d7
- Fixed issue #546 : "ANXStatusComparer: params ignored"
2011-12-27 11:57:11 +00:00
SND\AstrorEnales_cp
ad4fc131de
Going through TODOs in OpenGL render system, and implemented
...
most of the EffectParameter.SetData overloads.
2011-12-27 11:03:03 +00:00
Glatzemann
746582483d
- Changed Primitives sample to ANX now (currently not working)
...
- fixed VertexDeclaration constructors (params keyword)
- VertexDeclaration: calculation of VertexStride implemented
- fixed issue #548 (GraphicsDevice.Viewport StackOverflowException)
- small improvements in EffectTechniqueCollection
2011-12-27 08:19:27 +00:00
Glatzemann
89319f93f5
fixed XNA version of primitives sample
2011-12-27 06:03:48 +00:00
SND\simsmaster_cp
2c00dc6a67
Some work on the RecordingKeyboard.
2011-12-20 20:46:18 +00:00
SND\simsmaster_cp
a5dbfb721a
Modified the RecordingSystem to work with the new InputSystem. Fixes #532
2011-12-20 20:16:50 +00:00
Glatzemann
dfa2a4665a
Finished the Primitives-Sample, but there are still rendering errors in hardware instancing part. The sample currently works with plain XNA to have a working base.
2011-12-16 09:21:39 +00:00
Glatzemann
c8bb0b6443
fixed issue #534 ("StencilSample: InvalidOperationException")
2011-12-16 07:54:47 +00:00
Glatzemann
95b2968294
Sorting of AddIns implemented.
2011-12-15 14:58:56 +00:00
Glatzemann
571ae26707
- Removed three TODOs from ContentReader.
...
- Worked on a TODO in AudioEngine
- Worked on TODOs in ContentManager
- fixed another bunch of TODOs which doesn't need work or are very simple and solved directly
2011-12-15 12:59:20 +00:00
Glatzemann
091b91ee05
- Fixed BoundingBox UnitTests.
...
- Some Improvements to AssertHelper for UnitTests.
2011-12-15 10:59:28 +00:00
Glatzemann
1a03ea2ad2
- Removed InputSystemCreators from ANX.InputDevices.OpenTK and ANX.InputDevices.Windows.Kinect as they don't host InputSystems anymore.
...
- Improved handling of GameWindow handle (needed for mouse and keyboard support)
- Improved exception handling while creating mouse and keyboard instances from InputDevice AddIns.
- Fixed some sample issues (and opened issues at codeplex for some remaining issues)
2011-12-15 09:19:40 +00:00
Glatzemann
9ff4fcc9b1
fixed Namespaces, Build-Scripts etc.
2011-12-14 20:25:54 +00:00
Glatzemann
2a7dbe64e3
re-added some missing files
2011-12-14 20:12:04 +00:00
Glatzemann
cdf22618d4
renamed ANX.InputSystem.OpenTK to ANX.InputDevices.OpenTK
...
renamed ANX.InputSystem.Windows.Kinect to ANX.InputDevices.Windows.Kinect
2011-12-14 20:04:04 +00:00
Glatzemann
4e6a14a984
re-added some missing files
2011-12-14 19:54:23 +00:00
Glatzemann
a07485dbc7
deleted some obstructed files
2011-12-14 19:42:25 +00:00
Glatzemann
8572207a4f
renamed ANX.Framework.InputDevices.XInput folder in filesystem
2011-12-14 19:31:55 +00:00
Glatzemann
71fd33ca49
renamed ANX.Framework.InputDevices.XInput folder in filesystem
2011-12-14 19:30:59 +00:00
Glatzemann
3765f00151
- fixed a minor issue with pathes in MSI-Installer build script
...
- added creators for concrete InputDevice instances
- added a factory to manage InputDeviceCreators which are located in AddIn assemblies
- implemented some InputDeviceCreators in ANX.InputSystem.Windows.XInput as reference
- created the new InputSystem: ANX.InputSystem.Standard which is the default container for the new InputDevices. It is replaceable by the ANX.InputSystem.Recording e.g.
- added ANX.InputSystem.Standard to build script and MSI-Installer build script
- added ANX.InputSystem.Recording to the MSI-Installer build script
- implemented AvailableNetworkSessions (and fixed another wrong class reported by ANXStatusComparer)
- updated WindowsGame sample to support only one InputSystem at the time (replaced multi SelectBox with ComboBox)
- renamed ANX.InputSystem.Windows.XInput to ANX.InputDevices.Windows.XInput because it no longer contains a InputSystem but InputDevices
This version is UNSTABLE and not TESTED because of massive changes regarding the InputSystem !!!
2011-12-14 19:22:17 +00:00
Glatzemann
0cb0919a8a
Updated installer build script to include RenderSystem DX11 and prerequisites.
2011-12-14 13:06:30 +00:00
Glatzemann
2629fa1c81
RenderSystem DX11: it is rendering now
2011-12-14 13:02:49 +00:00
Glatzemann
469620eee7
RenderSystem DX10: implemented IndexBuffer SetData startIndex and elementCount parameters
...
RenderSystem DX11: fixed effect issue (they are loading)
RenderSystem DX11: implemented startIndex and elementCount parameters for IndexBuffer and VertexBuffer
RenderSystemDX11 still has issues: black screen only
2011-12-14 12:50:44 +00:00
Glatzemann
e1076f8984
added DX11 stock shaders to build system
...
updated StockShaderCodeGenerator (sscg) to support DX11 shaders
updated the DX11 RenderSystem to be on par with the DX10 RenderSystem (it is currently not working completly because of some issues with shaders)
2011-12-14 11:49:04 +00:00
Glatzemann
5eaba32696
fixed issue #524 ("Sprites are disappearing after some frames")
2011-12-12 08:50:49 +00:00
Glatzemann
7b9a23b1b6
fixed issue #519
2011-12-12 08:38:31 +00:00
Glatzemann
ffc67695bb
increased version number to prepare release
2011-12-09 08:54:48 +00:00
Glatzemann
9994697275
fixed issue #517 ("Wrong render size after applying changes")
...
fixed issue #518 ("DepthStencilBuffer resizing")
fixed issue #471 ("SpriteBatch crash")
2011-12-09 08:46:25 +00:00
SND\AstrorEnales_cp
8239306d2e
- Implemented RenderTarget in OpenGL
...
- Implemented dynamic shader attributes mapping in the vertex buffer in OpenGL
2011-12-08 19:48:15 +00:00
SND\simsmaster_cp
1d61c78f88
Added RecordingSample (working but ugly), some fixes in RecordingMouse
2011-12-08 17:18:05 +00:00
SND\simsmaster_cp
7d2de05ea0
Implemented Playback for Recoding-Mouse, Tests pending
2011-12-08 15:59:16 +00:00