Fixed XInput using wrong KeyboardState Constructor
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@ -84,7 +84,7 @@ namespace ANX.InputDevices.Windows.XInput
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// only available on XBox, behaviour regarding MSDN: empty keystate
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return new Framework.Input.KeyboardState();
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return new Framework.Input.KeyboardState(new Framework.Input.Keys[0]);
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}
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public Framework.Input.KeyboardState GetState()
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@ -106,7 +106,7 @@ namespace ANX.InputDevices.Windows.XInput
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}
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}
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return new Framework.Input.KeyboardState();
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return new Framework.Input.KeyboardState(new Framework.Input.Keys[0]);
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}
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public void Dispose()
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