Fixed last classes signature (now we are identical to XNA)
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@ -1,4 +1,6 @@
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using System;
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using ANX.Framework.GamerServices;
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using System.Collections.Generic;
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#region License
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@ -9,7 +11,7 @@
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//
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//
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//
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// Microsoft Public License (Ms-PL)
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// Microsoft public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the software, you accept this license.
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// If you do not accept the license, do not use the software.
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@ -54,6 +56,17 @@ namespace ANX.Framework.Net
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public const int MaxSupportedGamers = 31;
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public const int MaxPreviousGamers = 100;
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public event EventHandler<NetworkSessionEndedEventArgs> SessionEnded;
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public event EventHandler<GamerJoinedEventArgs> GamerJoined;
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public event EventHandler<GamerLeftEventArgs> GamerLeft;
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public event EventHandler<GameStartedEventArgs> GameStarted;
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public event EventHandler<GameEndedEventArgs> GameEnded;
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public event EventHandler<HostChangedEventArgs> HostChanged;
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public event EventHandler<InviteAcceptedEventArgs> InviteAccepted;
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public event EventHandler<WriteLeaderboardsEventArgs> WriteArbitratedLeaderboard;
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public event EventHandler<WriteLeaderboardsEventArgs> WriteTrueSkill;
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public event EventHandler<WriteLeaderboardsEventArgs> WriteUnarbitratedLeaderboard;
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public bool IsDisposed
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{
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get
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@ -62,6 +75,174 @@ namespace ANX.Framework.Net
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}
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}
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public bool AllowJoinInProgress
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{
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get
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{
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throw new NotImplementedException();
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}
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set
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{
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throw new NotImplementedException();
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}
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}
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public bool AllowHostMigration
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{
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get
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{
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throw new NotImplementedException();
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}
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set
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{
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throw new NotImplementedException();
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}
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}
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public bool IsEveryoneReady
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public bool IsHost
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public NetworkSessionType SessionType
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public NetworkSessionState SessionState
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public int BytesPerSecondSent
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public int BytesPerSecondReceived
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public NetworkSessionProperties SessionProperties
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public TimeSpan SimulatedLatency
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{
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get
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{
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throw new NotImplementedException();
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}
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set
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{
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throw new NotImplementedException();
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}
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}
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public float SimulatedPacketLoss
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{
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get
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{
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throw new NotImplementedException();
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}
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set
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{
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throw new NotImplementedException();
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}
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}
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public int PrivateGamerSlots
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{
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get
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{
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throw new NotImplementedException();
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}
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set
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{
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throw new NotImplementedException();
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}
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}
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public int MaxGamers
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{
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get
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{
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throw new NotImplementedException();
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}
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set
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{
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throw new NotImplementedException();
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}
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}
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public NetworkGamer Host
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public GamerCollection<NetworkGamer> AllGamers
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public GamerCollection<LocalNetworkGamer> LocalGamers
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public GamerCollection<NetworkGamer> RemoteGamers
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public GamerCollection<NetworkGamer> PreviousGamers
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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~NetworkSession()
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{
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Dispose();
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@ -91,5 +272,136 @@ namespace ANX.Framework.Net
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{
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throw new NotImplementedException();
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}
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public void AddLocalGamer(SignedInGamer gamer)
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{
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throw new NotImplementedException();
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}
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public NetworkGamer FindGamerById(byte gamerId)
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{
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throw new NotImplementedException();
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}
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public static NetworkSession EndJoinInvited(IAsyncResult result)
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{
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throw new NotImplementedException();
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}
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public static NetworkSession Create(NetworkSessionType sessionType,
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int maxLocalGamers, int maxGamers)
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{
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throw new NotImplementedException();
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}
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public static NetworkSession Create(NetworkSessionType sessionType,
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int maxLocalGamers, int maxGamers, int privateGamerSlots,
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NetworkSessionProperties sessionProperties)
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{
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throw new NotImplementedException();
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}
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public static NetworkSession Create(NetworkSessionType sessionType,
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IEnumerable<SignedInGamer> localGamers, int maxGamers, int privateGamerSlots,
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NetworkSessionProperties sessionProperties)
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{
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throw new NotImplementedException();
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}
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public static IAsyncResult BeginCreate(NetworkSessionType sessionType,
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int maxLocalGamers, int maxGamers, AsyncCallback callback, object asyncState)
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{
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throw new NotImplementedException();
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}
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public static IAsyncResult BeginCreate(NetworkSessionType sessionType,
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int maxLocalGamers, int maxGamers, int privateGamerSlots,
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NetworkSessionProperties sessionProperties, AsyncCallback callback,
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object asyncState)
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{
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throw new NotImplementedException();
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}
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public static IAsyncResult BeginCreate(NetworkSessionType sessionType,
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IEnumerable<SignedInGamer> localGamers, int maxGamers, int privateGamerSlots,
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NetworkSessionProperties sessionProperties, AsyncCallback callback,
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object asyncState)
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{
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throw new NotImplementedException();
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}
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public static NetworkSession EndCreate(IAsyncResult result)
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{
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throw new NotImplementedException();
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}
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public static AvailableNetworkSessionCollection Find(NetworkSessionType sessionType,
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int maxLocalGamers, NetworkSessionProperties searchProperties)
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{
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throw new NotImplementedException();
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}
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public static AvailableNetworkSessionCollection Find(NetworkSessionType sessionType,
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IEnumerable<SignedInGamer> localGamers, NetworkSessionProperties searchProperties)
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{
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throw new NotImplementedException();
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}
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public static IAsyncResult BeginFind(NetworkSessionType sessionType,
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int maxLocalGamers, NetworkSessionProperties searchProperties,
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AsyncCallback callback, object asyncState)
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{
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throw new NotImplementedException();
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}
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public static IAsyncResult BeginFind(NetworkSessionType sessionType,
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IEnumerable<SignedInGamer> localGamers, NetworkSessionProperties searchProperties,
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AsyncCallback callback, object asyncState)
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{
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throw new NotImplementedException();
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}
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public static AvailableNetworkSessionCollection EndFind(IAsyncResult result)
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{
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throw new NotImplementedException();
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}
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public static NetworkSession Join(AvailableNetworkSession availableSession)
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{
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throw new NotImplementedException();
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}
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public static IAsyncResult BeginJoin(AvailableNetworkSession availableSession,
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AsyncCallback callback, object asyncState)
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{
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throw new NotImplementedException();
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}
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public static NetworkSession EndJoin(IAsyncResult result)
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{
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throw new NotImplementedException();
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}
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public static NetworkSession JoinInvited(int maxLocalGamers)
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{
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throw new NotImplementedException();
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}
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public static NetworkSession JoinInvited(IEnumerable<SignedInGamer> localGamers)
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{
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throw new NotImplementedException();
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}
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public static IAsyncResult BeginJoinInvited(int maxLocalGamers,
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AsyncCallback callback, object asyncState)
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{
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throw new NotImplementedException();
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}
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public static IAsyncResult BeginJoinInvited(IEnumerable<SignedInGamer> localGamers,
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AsyncCallback callback, object asyncState)
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{
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throw new NotImplementedException();
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}
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}
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}
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