add MouseStateTest.cs
some other test are modified
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@ -71,6 +71,7 @@
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<Compile Include="Strukturen\Input\GamePadTriggersTest.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Strukturen\Input\KeyboardStateTest.cs" />
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<Compile Include="Strukturen\Input\MouseStateTest.cs" />
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<Compile Include="Strukturen\Storage\StorageContainerTest.cs" />
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<Compile Include="Strukturen\Storage\StorageDeviceTest.cs" />
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<Compile Include="Strukturen\BoundingBoxTest.cs" />
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@ -210,6 +210,15 @@ namespace ANX.Framework.TestCenter.Strukturen.Input
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AssertHelper.ConvertEquals(xna.Equals(xna2), anx.Equals(anx2), "Equals");
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}
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[TestCaseSource("buttonSample")]
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public void Equals2(int buttons)
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{
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XNAGamePadButtons xna = new XNAGamePadButtons((XNAButtons)buttons);
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ANXGamePadButtons anx = new ANXGamePadButtons((ANXButtons)buttons);
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AssertHelper.ConvertEquals(xna.Equals(null), anx.Equals(null), "Equals2");
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}
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[TestCaseSource("buttonSample")]
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public void op_Equality(int buttons)
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{
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@ -174,6 +174,15 @@ namespace ANX.Framework.TestCenter.Strukturen.Input
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}
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}
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[TestCaseSource("Stats16")]
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public void Equal3(ANXButtonState upValue, ANXButtonState downValue, ANXButtonState leftValue, ANXButtonState rightValue, XNAButtonState upValue2, XNAButtonState downValue2, XNAButtonState leftValue2, XNAButtonState rightValue2)
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{
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ANXGamePadDPad anx = new ANXGamePadDPad(upValue, downValue, leftValue, rightValue);
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XNAGamePadDPad xna = new XNAGamePadDPad(upValue2, downValue2, leftValue2, rightValue2);
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AssertHelper.ConvertEquals(xna.Equals(null), anx.Equals(null), "Equal3");
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}
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[TestCaseSource("Stats16")]
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public void OperatorNoEqual(ANXButtonState upValue, ANXButtonState downValue, ANXButtonState leftValue, ANXButtonState rightValue, XNAButtonState upValue2, XNAButtonState downValue2, XNAButtonState leftValue2, XNAButtonState rightValue2)
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{
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ANXGamePadDPad anx = new ANXGamePadDPad(upValue, downValue, leftValue, rightValue);
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@ -78,6 +78,7 @@ namespace ANX.Framework.TestCenter.Strukturen.Input
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new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat,DataFactory.RandomFloat, DataFactory.RandomFloat},
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new object[]{-2,-2,-2,-2}
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};
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#endregion
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[TestCaseSource("twofloats")]
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public void Left(float leftX, float leftY,float rightX,float rightY)
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{
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@ -118,6 +119,13 @@ namespace ANX.Framework.TestCenter.Strukturen.Input
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AssertHelper.ConvertEquals(xna.Equals(xna2), anx.Equals(anx2), "Equals2");
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}
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[TestCaseSource("twofloats")]
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public void Equals3(float leftX, float leftY, float rightX, float rightY)
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{
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ANXGamePadThumbSticks anx = new ANXGamePadThumbSticks(new ANXVector2(leftX, leftY), new ANXVector2(rightX, rightY));
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XNAGamePadThumbSticks xna = new XNAGamePadThumbSticks(new XNAVector2(leftX, leftY), new XNAVector2(rightX, rightY));
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AssertHelper.ConvertEquals(xna.Equals(null), anx.Equals(null), "Equals3");
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}
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[TestCaseSource("twofloats")]
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public void NotEquals(float leftX, float leftY,float rightX,float rightY)
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{
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ANXGamePadThumbSticks anx = new ANXGamePadThumbSticks(new ANXVector2(leftX,leftY),new ANXVector2(rightX,rightY));
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@ -130,6 +138,6 @@ namespace ANX.Framework.TestCenter.Strukturen.Input
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XNAGamePadThumbSticks xna2 = new XNAGamePadThumbSticks(new XNAVector2(leftX, leftY), new XNAVector2(rightX, rightY));
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AssertHelper.ConvertEquals(xna != xna2, anx != anx2, "NotEquals");
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}
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#endregion
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}
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}
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@ -111,6 +111,13 @@ namespace ANX.Framework.TestCenter.Strukturen.Input
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AssertHelper.ConvertEquals(xna.Equals(xna2), anx.Equals(anx2), "Equals2");
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}
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[TestCaseSource("twofloats")]
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public void Equals3(float leftTrigger, float rightTrigger)
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{
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ANXGamePadTriggers anx = new ANXGamePadTriggers(leftTrigger, rightTrigger);
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XNAGamePadTriggers xna = new XNAGamePadTriggers(leftTrigger, rightTrigger);
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AssertHelper.ConvertEquals(xna.Equals(null), anx.Equals(null), "Equals3");
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}
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[TestCaseSource("twofloats")]
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public void NotEquals(float leftTrigger, float rightTrigger)
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{
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ANXGamePadTriggers anx = new ANXGamePadTriggers(leftTrigger, rightTrigger);
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@ -224,6 +224,8 @@ namespace ANX.Framework.TestCenter.Strukturen.Input
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{
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new int[]{9,32,33,34,35,36,37,38,39,40},
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new int[]{9,9,9,34,35,36,37,38,39,40},
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new int[]{9,42,9,34,35,36,37,38,39,40},
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new int[]{9,42,43,34,35,36,37,38,39,40},
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};
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#endregion
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@ -271,6 +273,44 @@ namespace ANX.Framework.TestCenter.Strukturen.Input
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AssertHelper.ConvertEquals(xna == xna2, anx == anx2, "opequal");
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}
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[TestCaseSource("Key10")]
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public void Equals(int[] key)
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{
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ANXKeys[] anxkey = new ANXKeys[10];
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XNAKeys[] xnakey = new XNAKeys[10];
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for (int i = 0; i < key.Length; i++)
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{
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anxkey[i] = (ANXKeys)key[i];
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xnakey[i] = (XNAKeys)key[i];
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}
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ANXKeyboardState anx = new ANXKeyboardState(anxkey);
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XNAKeyboardState xna = new XNAKeyboardState(xnakey);
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ANXKeyboardState anx2 = new ANXKeyboardState(anxkey);
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XNAKeyboardState xna2 = new XNAKeyboardState(xnakey);
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AssertHelper.ConvertEquals(xna.Equals(xna2), anx.Equals(anx2), "Equals");
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}
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[TestCaseSource("Key10")]
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public void Equals2(int[] key)
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{
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ANXKeys[] anxkey = new ANXKeys[10];
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XNAKeys[] xnakey = new XNAKeys[10];
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for (int i = 0; i < key.Length; i++)
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{
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anxkey[i] = (ANXKeys)key[i];
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xnakey[i] = (XNAKeys)key[i];
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}
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ANXKeyboardState anx = new ANXKeyboardState(anxkey);
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XNAKeyboardState xna = new XNAKeyboardState(xnakey);
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AssertHelper.ConvertEquals(xna.Equals(null), anx.Equals(null), "Equals2");
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}
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[TestCaseSource("Key10")]
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public void opEqual2(int[] key)
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{
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@ -350,5 +390,23 @@ namespace ANX.Framework.TestCenter.Strukturen.Input
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AssertHelper.ConvertEquals(xna.GetPressedKeys(), anx.GetPressedKeys(), "GetPressedKeys");
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}
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[TestCaseSource("Key10")]
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public void KeyState(int[] key)
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{
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ANXKeys[] anxkey = new ANXKeys[10];
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XNAKeys[] xnakey = new XNAKeys[10];
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for (int i = 0; i < key.Length; i++)
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{
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anxkey[i] = (ANXKeys)key[i];
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xnakey[i] = (XNAKeys)key[i];
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}
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ANXKeyboardState anx = new ANXKeyboardState(anxkey);
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XNAKeyboardState xna = new XNAKeyboardState(xnakey);
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AssertHelper.ConvertEquals(xna[(XNAKeys)9]==Microsoft.Xna.Framework.Input.KeyState.Down, anx[(ANXKeys)9]==ANX.Framework.Input.KeyState.Down, "KeyState");
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}
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}
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}
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200
ANX.Framework.TestCenter/Strukturen/Input/MouseStateTest.cs
Normal file
200
ANX.Framework.TestCenter/Strukturen/Input/MouseStateTest.cs
Normal file
@ -0,0 +1,200 @@
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#region Using Statements
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using System;
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using System.IO;
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using ANX.Framework.NonXNA;
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using NUnit.Framework;
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#endregion // Using Statements
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using XNAMouseState = Microsoft.Xna.Framework.Input.MouseState;
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using ANXMouseState = ANX.Framework.Input.MouseState;
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using XNAButtonState = Microsoft.Xna.Framework.Input.ButtonState;
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using ANXButtonState = ANX.Framework.Input.ButtonState;
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#region License
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//
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// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
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// This file is released under the Ms-PL license.
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//
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//
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//
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// Microsoft Public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the software, you accept this license.
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// If you do not accept the license, do not use the software.
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//
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// 1.Definitions
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// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
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// here as under U.S. copyright law.
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// A "contribution" is the original software, or any additions or changes to the software.
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// A "contributor" is any person that distributes its contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
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//
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// 2.Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
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// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
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// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
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// or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
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// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
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// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
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// in the software or derivative works of the contribution in the software.
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//
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// 3.Conditions and Limitations
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// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends automatically.
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// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
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// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
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// object code form, you may only do so under a license that complies with this license.
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// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
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// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
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// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
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// particular purpose and non-infringement.
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#endregion // License
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namespace ANX.Framework.TestCenter.Strukturen.Input
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{
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[TestFixture]
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class MouseStateTest
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{
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#region TestCase
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static object[] case1 =
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{
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new int[]{DataFactory.RandomIntValueMinMax(0,int.MaxValue),DataFactory.RandomIntValueMinMax(0,int.MaxValue),DataFactory.RandomIntValueMinMax(int.MinValue,int.MaxValue),DataFactory.RandomIntValueMinMax(0,2),DataFactory.RandomIntValueMinMax(0,2),DataFactory.RandomIntValueMinMax(0,2),DataFactory.RandomIntValueMinMax(0,2),DataFactory.RandomIntValueMinMax(0,2)},
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};
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#endregion
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[TestCaseSource("case1")]
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public void LeftButton(int[] input)
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{
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ANXMouseState anx = new ANXMouseState(input[0], input[1], input[2], (ANXButtonState)input[3], (ANXButtonState)input[4], (ANXButtonState)input[5], (ANXButtonState)input[6], (ANXButtonState)input[7]);
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XNAMouseState xna= new XNAMouseState(input[0], input[1], input[2], (XNAButtonState)input[3], (XNAButtonState)input[4], (XNAButtonState)input[5], (XNAButtonState)input[6], (XNAButtonState)input[7]);
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AssertHelper.ConvertEquals(xna.LeftButton == XNAButtonState.Pressed, anx.LeftButton == ANXButtonState.Pressed, "LeftButton");
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}
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[TestCaseSource("case1")]
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public void MiddleButton(int[] input)
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{
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ANXMouseState anx = new ANXMouseState(input[0], input[1], input[2], (ANXButtonState)input[3], (ANXButtonState)input[4], (ANXButtonState)input[5], (ANXButtonState)input[6], (ANXButtonState)input[7]);
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XNAMouseState xna = new XNAMouseState(input[0], input[1], input[2], (XNAButtonState)input[3], (XNAButtonState)input[4], (XNAButtonState)input[5], (XNAButtonState)input[6], (XNAButtonState)input[7]);
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AssertHelper.ConvertEquals(xna.MiddleButton == XNAButtonState.Pressed, anx.MiddleButton == ANXButtonState.Pressed, "MiddleButton");
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}
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[TestCaseSource("case1")]
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public void RightButton(int[] input)
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{
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ANXMouseState anx = new ANXMouseState(input[0], input[1], input[2], (ANXButtonState)input[3], (ANXButtonState)input[4], (ANXButtonState)input[5], (ANXButtonState)input[6], (ANXButtonState)input[7]);
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XNAMouseState xna = new XNAMouseState(input[0], input[1], input[2], (XNAButtonState)input[3], (XNAButtonState)input[4], (XNAButtonState)input[5], (XNAButtonState)input[6], (XNAButtonState)input[7]);
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AssertHelper.ConvertEquals(xna.RightButton == XNAButtonState.Pressed, anx.RightButton == ANXButtonState.Pressed, "RightButton");
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}
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[TestCaseSource("case1")]
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public void XButton1(int[] input)
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{
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ANXMouseState anx = new ANXMouseState(input[0], input[1], input[2], (ANXButtonState)input[3], (ANXButtonState)input[4], (ANXButtonState)input[5], (ANXButtonState)input[6], (ANXButtonState)input[7]);
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XNAMouseState xna = new XNAMouseState(input[0], input[1], input[2], (XNAButtonState)input[3], (XNAButtonState)input[4], (XNAButtonState)input[5], (XNAButtonState)input[6], (XNAButtonState)input[7]);
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AssertHelper.ConvertEquals(xna.XButton1 == XNAButtonState.Pressed, anx.XButton1 == ANXButtonState.Pressed, "XButton1");
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}
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[TestCaseSource("case1")]
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public void XButton2(int[] input)
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{
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ANXMouseState anx = new ANXMouseState(input[0], input[1], input[2], (ANXButtonState)input[3], (ANXButtonState)input[4], (ANXButtonState)input[5], (ANXButtonState)input[6], (ANXButtonState)input[7]);
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XNAMouseState xna = new XNAMouseState(input[0], input[1], input[2], (XNAButtonState)input[3], (XNAButtonState)input[4], (XNAButtonState)input[5], (XNAButtonState)input[6], (XNAButtonState)input[7]);
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AssertHelper.ConvertEquals(xna.XButton2 == XNAButtonState.Pressed, anx.XButton2 == ANXButtonState.Pressed, "XButton2");
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}
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[TestCaseSource("case1")]
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public void ScrollWheelValue(int[] input)
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{
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ANXMouseState anx = new ANXMouseState(input[0], input[1], input[2], (ANXButtonState)input[3], (ANXButtonState)input[4], (ANXButtonState)input[5], (ANXButtonState)input[6], (ANXButtonState)input[7]);
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XNAMouseState xna = new XNAMouseState(input[0], input[1], input[2], (XNAButtonState)input[3], (XNAButtonState)input[4], (XNAButtonState)input[5], (XNAButtonState)input[6], (XNAButtonState)input[7]);
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AssertHelper.ConvertEquals(xna.ScrollWheelValue, anx.ScrollWheelValue, "ScrollWheelValue");
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}
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[TestCaseSource("case1")]
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public void X(int[] input)
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{
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ANXMouseState anx = new ANXMouseState(input[0], input[1], input[2], (ANXButtonState)input[3], (ANXButtonState)input[4], (ANXButtonState)input[5], (ANXButtonState)input[6], (ANXButtonState)input[7]);
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XNAMouseState xna = new XNAMouseState(input[0], input[1], input[2], (XNAButtonState)input[3], (XNAButtonState)input[4], (XNAButtonState)input[5], (XNAButtonState)input[6], (XNAButtonState)input[7]);
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AssertHelper.ConvertEquals(xna.X, anx.X, "X");
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}
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[TestCaseSource("case1")]
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public void Y(int[] input)
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{
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ANXMouseState anx = new ANXMouseState(input[0], input[1], input[2], (ANXButtonState)input[3], (ANXButtonState)input[4], (ANXButtonState)input[5], (ANXButtonState)input[6], (ANXButtonState)input[7]);
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XNAMouseState xna = new XNAMouseState(input[0], input[1], input[2], (XNAButtonState)input[3], (XNAButtonState)input[4], (XNAButtonState)input[5], (XNAButtonState)input[6], (XNAButtonState)input[7]);
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AssertHelper.ConvertEquals(xna.Y, anx.Y, "Y");
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}
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[TestCaseSource("case1")]
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public void OpEqual(int[] input)
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{
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ANXMouseState anx = new ANXMouseState(input[0], input[1], input[2], (ANXButtonState)input[3], (ANXButtonState)input[4], (ANXButtonState)input[5], (ANXButtonState)input[6], (ANXButtonState)input[7]);
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XNAMouseState xna = new XNAMouseState(input[0], input[1], input[2], (XNAButtonState)input[3], (XNAButtonState)input[4], (XNAButtonState)input[5], (XNAButtonState)input[6], (XNAButtonState)input[7]);
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ANXMouseState anx2 = new ANXMouseState(input[0], input[1], input[2], (ANXButtonState)input[3], (ANXButtonState)input[4], (ANXButtonState)input[5], (ANXButtonState)input[6], (ANXButtonState)input[7]);
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XNAMouseState xna2 = new XNAMouseState(input[0], input[1], input[2], (XNAButtonState)input[3], (XNAButtonState)input[4], (XNAButtonState)input[5], (XNAButtonState)input[6], (XNAButtonState)input[7]);
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AssertHelper.ConvertEquals(xna == xna2, anx == anx2, "OpEqual");
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}
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[TestCaseSource("case1")]
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public void Equals(int[] input)
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{
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ANXMouseState anx = new ANXMouseState(input[0], input[1], input[2], (ANXButtonState)input[3], (ANXButtonState)input[4], (ANXButtonState)input[5], (ANXButtonState)input[6], (ANXButtonState)input[7]);
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XNAMouseState xna = new XNAMouseState(input[0], input[1], input[2], (XNAButtonState)input[3], (XNAButtonState)input[4], (XNAButtonState)input[5], (XNAButtonState)input[6], (XNAButtonState)input[7]);
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ANXMouseState anx2 = new ANXMouseState(input[0], input[1], input[2], (ANXButtonState)input[3], (ANXButtonState)input[4], (ANXButtonState)input[5], (ANXButtonState)input[6], (ANXButtonState)input[7]);
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XNAMouseState xna2 = new XNAMouseState(input[0], input[1], input[2], (XNAButtonState)input[3], (XNAButtonState)input[4], (XNAButtonState)input[5], (XNAButtonState)input[6], (XNAButtonState)input[7]);
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AssertHelper.ConvertEquals(xna.Equals(xna2), anx.Equals(anx2), "Equals");
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}
|
||||
|
||||
[TestCaseSource("case1")]
|
||||
public void Equals2(int[] input)
|
||||
{
|
||||
ANXMouseState anx = new ANXMouseState(input[0], input[1], input[2], (ANXButtonState)input[3], (ANXButtonState)input[4], (ANXButtonState)input[5], (ANXButtonState)input[6], (ANXButtonState)input[7]);
|
||||
XNAMouseState xna = new XNAMouseState(input[0], input[1], input[2], (XNAButtonState)input[3], (XNAButtonState)input[4], (XNAButtonState)input[5], (XNAButtonState)input[6], (XNAButtonState)input[7]);
|
||||
ANXMouseState anx2 = new ANXMouseState(input[0], input[1], input[2], (ANXButtonState)input[3], (ANXButtonState)input[4], (ANXButtonState)input[5], (ANXButtonState)input[6], (ANXButtonState)input[7]);
|
||||
XNAMouseState xna2 = new XNAMouseState(input[0], input[1], input[2], (XNAButtonState)input[3], (XNAButtonState)input[4], (XNAButtonState)input[5], (XNAButtonState)input[6], (XNAButtonState)input[7]);
|
||||
|
||||
AssertHelper.ConvertEquals(xna.Equals(null), anx.Equals(null), "Equals2");
|
||||
}
|
||||
|
||||
[TestCaseSource("case1")]
|
||||
public void OpUnEqual(int[] input)
|
||||
{
|
||||
ANXMouseState anx = new ANXMouseState(input[0], input[1], input[2], (ANXButtonState)input[3], (ANXButtonState)input[4], (ANXButtonState)input[5], (ANXButtonState)input[6], (ANXButtonState)input[7]);
|
||||
XNAMouseState xna = new XNAMouseState(input[0], input[1], input[2], (XNAButtonState)input[3], (XNAButtonState)input[4], (XNAButtonState)input[5], (XNAButtonState)input[6], (XNAButtonState)input[7]);
|
||||
ANXMouseState anx2 = new ANXMouseState(input[1], input[0], input[2], (ANXButtonState)input[3], (ANXButtonState)input[4], (ANXButtonState)input[5], (ANXButtonState)input[6], (ANXButtonState)input[7]);
|
||||
XNAMouseState xna2 = new XNAMouseState(input[1], input[0], input[2], (XNAButtonState)input[3], (XNAButtonState)input[4], (XNAButtonState)input[5], (XNAButtonState)input[6], (XNAButtonState)input[7]);
|
||||
|
||||
AssertHelper.ConvertEquals(xna != xna2, anx != anx2, "OpUnEqual");
|
||||
}
|
||||
|
||||
[TestCaseSource("case1")]
|
||||
public void ToString(int[] input)
|
||||
{
|
||||
ANXMouseState anx = new ANXMouseState(input[0], input[1], input[2], (ANXButtonState)input[3], (ANXButtonState)input[4], (ANXButtonState)input[5], (ANXButtonState)input[6], (ANXButtonState)input[7]);
|
||||
XNAMouseState xna = new XNAMouseState(input[0], input[1], input[2], (XNAButtonState)input[3], (XNAButtonState)input[4], (XNAButtonState)input[5], (XNAButtonState)input[6], (XNAButtonState)input[7]);
|
||||
|
||||
AssertHelper.ConvertEquals(xna.ToString(), anx.ToString(), "ToString");
|
||||
}
|
||||
}
|
||||
}
|
@ -94,22 +94,7 @@ namespace ANX.Framework.Input
|
||||
{
|
||||
if (obj != null && obj.GetType() == typeof(KeyboardState))
|
||||
{
|
||||
KeyboardState other = (KeyboardState)obj;
|
||||
|
||||
if (keyState.Length != other.keyState.Length)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int i = 0; i < keyState.Length; i++)
|
||||
{
|
||||
if (this.keyState[i] != other.keyState[i])
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
return this == (KeyboardState)obj;
|
||||
}
|
||||
|
||||
return false;
|
||||
|
Loading…
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Reference in New Issue
Block a user