implemented DrawInstancedPrimitives for RenderSystem DX10 and DX11 (currently untested)
Primitives sample is now rendering (issue #531) but BasicEffect is not complete
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@ -318,7 +318,7 @@ namespace ANX.Framework.Windows.DX10
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#region DrawInstancedPrimitives
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public void DrawInstancedPrimitives(PrimitiveType primitiveType, int baseVertex, int minVertexIndex, int numVertices, int startIndex, int primitiveCount, int instanceCount)
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{
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throw new NotImplementedException();
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device.DrawIndexedInstanced(numVertices, instanceCount, startIndex, baseVertex, 0);
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}
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#endregion // DrawInstancedPrimitives
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@ -336,7 +336,14 @@ namespace ANX.Framework.Windows.DX10
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device.InputAssembler.SetVertexBuffers(0, nativeVertexBufferBindings);
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IndexBuffer_DX10 idx10 = new IndexBuffer_DX10(this.device, indexFormat, indexCount, BufferUsage.None);
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idx10.SetData<int>(null, (int[])indexData);
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if (indexData.GetType() == typeof(Int16[]))
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{
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idx10.SetData<short>(null, (short[])indexData);
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}
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else
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{
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idx10.SetData<int>(null, (int[])indexData);
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}
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DrawIndexedPrimitives(primitiveType, 0, vertexOffset, numVertices, indexOffset, primitiveCount);
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}
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@ -32,7 +32,7 @@ using System.Runtime.InteropServices;
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// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
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// übernehmen, indem Sie "*" eingeben:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.7.13.0")]
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[assembly: AssemblyFileVersion("0.7.13.0")]
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[assembly: AssemblyVersion("0.7.14.0")]
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[assembly: AssemblyFileVersion("0.7.14.0")]
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[assembly: InternalsVisibleTo("ANX.Framework.ContentPipeline")]
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@ -322,7 +322,7 @@ namespace ANX.RenderSystem.Windows.DX11
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#region DrawInstancedPrimitives
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public void DrawInstancedPrimitives(PrimitiveType primitiveType, int baseVertex, int minVertexIndex, int numVertices, int startIndex, int primitiveCount, int instanceCount)
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{
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throw new NotImplementedException();
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deviceContext.DrawIndexedInstanced(numVertices, instanceCount, startIndex, baseVertex, 0);
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}
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#endregion // DrawInstancedPrimitives
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@ -340,7 +340,14 @@ namespace ANX.RenderSystem.Windows.DX11
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deviceContext.InputAssembler.SetVertexBuffers(0, nativeVertexBufferBindings);
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IndexBuffer_DX11 idx10 = new IndexBuffer_DX11(this.deviceContext.Device, indexFormat, indexCount, BufferUsage.None);
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idx10.SetData<int>(null, (int[])indexData);
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if (indexData.GetType() == typeof(Int16[]))
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{
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idx10.SetData<short>(null, (short[])indexData);
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}
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else
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{
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idx10.SetData<int>(null, (int[])indexData);
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}
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DrawIndexedPrimitives(primitiveType, 0, vertexOffset, numVertices, indexOffset, primitiveCount);
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}
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@ -29,5 +29,5 @@ using System.Runtime.InteropServices;
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// Buildnummer
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// Revision
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//
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[assembly: AssemblyVersion("0.7.5.0")]
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[assembly: AssemblyFileVersion("0.7.5.0")]
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[assembly: AssemblyVersion("0.7.6.0")]
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[assembly: AssemblyFileVersion("0.7.6.0")]
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