implemented DrawUserPrimitives for RenderSystem DX10 and DX11 (currently untested)
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@ -334,7 +334,15 @@ namespace ANX.Framework.Windows.DX10
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#region DrawUserPrimitives<T>
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public void DrawUserPrimitives<T>(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int primitiveCount, VertexDeclaration vertexDeclaration) where T : struct, IVertexType
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{
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throw new NotImplementedException();
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int vertexCount = vertexData.Length;
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VertexBuffer_DX10 vb10 = new VertexBuffer_DX10(this.device, vertexDeclaration, vertexCount, BufferUsage.None);
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vb10.SetData<T>(null, vertexData);
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SharpDX.Direct3D10.VertexBufferBinding nativeVertexBufferBindings = new SharpDX.Direct3D10.VertexBufferBinding(vb10.NativeBuffer, vertexDeclaration.VertexStride, 0);
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device.InputAssembler.SetVertexBuffers(0, nativeVertexBufferBindings);
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DrawPrimitives(primitiveType, vertexOffset, primitiveCount);
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}
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#endregion // DrawUserPrimitives<T>
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@ -65,13 +65,23 @@ namespace ANX.Framework.Windows.DX10
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int vertexStride;
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public VertexBuffer_DX10(GraphicsDevice graphics, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
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{
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GraphicsDeviceWindowsDX10 gd10 = graphics.NativeDevice as GraphicsDeviceWindowsDX10;
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SharpDX.Direct3D10.Device device = gd10 != null ? gd10.NativeDevice as SharpDX.Direct3D10.Device : null;
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InitializeBuffer(device, vertexDeclaration, vertexCount, usage);
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}
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internal VertexBuffer_DX10(SharpDX.Direct3D10.Device device, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
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{
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InitializeBuffer(device, vertexDeclaration, vertexCount, usage);
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}
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private void InitializeBuffer(SharpDX.Direct3D10.Device device, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
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{
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this.vertexStride = vertexDeclaration.VertexStride;
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//TODO: translate and use usage
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GraphicsDeviceWindowsDX10 gd10 = graphics.NativeDevice as GraphicsDeviceWindowsDX10;
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SharpDX.Direct3D10.Device device = gd10 != null ? gd10.NativeDevice as SharpDX.Direct3D10.Device : null;
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if (device != null)
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{
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@ -338,7 +338,15 @@ namespace ANX.RenderSystem.Windows.DX11
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#region DrawUserPrimitives<T>
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public void DrawUserPrimitives<T>(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int primitiveCount, VertexDeclaration vertexDeclaration) where T : struct, IVertexType
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{
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throw new NotImplementedException();
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int vertexCount = vertexData.Length;
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VertexBuffer_DX11 vb11 = new VertexBuffer_DX11(this.deviceContext.Device, vertexDeclaration, vertexCount, BufferUsage.None);
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vb11.SetData<T>(null, vertexData);
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SharpDX.Direct3D11.VertexBufferBinding nativeVertexBufferBindings = new SharpDX.Direct3D11.VertexBufferBinding(vb11.NativeBuffer, vertexDeclaration.VertexStride, 0);
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deviceContext.InputAssembler.SetVertexBuffers(0, nativeVertexBufferBindings);
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DrawPrimitives(primitiveType, vertexOffset, primitiveCount);
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}
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#endregion // DrawUserPrimitives<T>
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@ -65,15 +65,25 @@ namespace ANX.RenderSystem.Windows.DX11
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int vertexStride;
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public VertexBuffer_DX11(GraphicsDevice graphics, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
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{
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GraphicsDeviceWindowsDX11 gd11 = graphics.NativeDevice as GraphicsDeviceWindowsDX11;
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SharpDX.Direct3D11.DeviceContext context = gd11 != null ? gd11.NativeDevice as SharpDX.Direct3D11.DeviceContext : null;
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InitializeBuffer(context.Device, vertexDeclaration, vertexCount, usage);
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}
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internal VertexBuffer_DX11(SharpDX.Direct3D11.Device device, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
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{
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InitializeBuffer(device, vertexDeclaration, vertexCount, usage);
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}
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private void InitializeBuffer(SharpDX.Direct3D11.Device device, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
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{
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this.vertexStride = vertexDeclaration.VertexStride;
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//TODO: translate and use usage
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GraphicsDeviceWindowsDX11 gd11 = graphics.NativeDevice as GraphicsDeviceWindowsDX11;
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SharpDX.Direct3D11.DeviceContext context = gd11 != null ? gd11.NativeDevice as SharpDX.Direct3D11.DeviceContext : null;
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if (context != null)
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if (device != null)
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{
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BufferDescription description = new BufferDescription()
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{
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@ -84,8 +94,7 @@ namespace ANX.RenderSystem.Windows.DX11
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OptionFlags = ResourceOptionFlags.None
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};
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this.buffer = new SharpDX.Direct3D11.Buffer(context.Device, description);
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//this.buffer.Unmap();
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this.buffer = new SharpDX.Direct3D11.Buffer(device, description);
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}
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}
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