685 Commits

Author SHA1 Message Date
SND\rene87_cp
d3ddc5b463 GamePadButtons complet 2011-11-11 11:51:40 +00:00
Glatzemann
f06890de59 reading used GraphicsProfile out of game assembly
some work on Kinect InputSystem (Dispose, fetching of RGB image)
changed handling of native textures (providing data for Texture2D at the moment)
implemented SetData methods for Texture2D
basic Dispose handling of Texture and Texture2D implemented
RenderSystemDX10: moved FormatSize method to FormatConverter to avoid duplicated code
RenderSystemGL3 is BROKEN in this version. New texture handling needs to be adapted.
2011-11-11 07:29:49 +00:00
SND\floAr_cp
619282f1c6 some more stuff, and some errors corrected
merged
2011-11-10 23:50:30 +00:00
SND\GinieDp_cp
d78840a126 - Merged Quaternion implementations
- Fixed Quaternion tests
2011-11-10 23:41:10 +00:00
SND\floAr_cp
181b6546a3 added quaternion stuff 2011-11-10 22:47:32 +00:00
SND\AstrorEnales_cp
74a1ca7417 added cmd compatibility to the converter tool and
now you can convert from anx to xna as well
(only todo is getting the FullName of the XNA assembly
references and extensive testing)
2011-11-10 21:36:49 +00:00
SND\AstrorEnales_cp
2961704067 - added missing ProjectData.cs
- fixed OGL window size, swap crash when window is closed
- closing the run loop when window closed
2011-11-10 21:17:03 +00:00
SND\xToast_cp
71bec46d54 -Added Quaternion Unit-Tests
-Some more work on BoundingFrustum done
2011-11-10 19:30:35 +00:00
SND\floAr_cp
92a24d1247 startet quaternions *yay* 2011-11-10 18:12:21 +00:00
Glatzemann
8899c922f6 implemented AllowUserResizing, SetTitle and default values of GameWindow in RenderSystem DX10 2011-11-10 15:31:47 +00:00
Glatzemann
705edf47e1 finished clear functions in GraphicsDeviceWindowsDX10 2011-11-10 15:22:44 +00:00
Glatzemann
feb4114a4c Removed GetBackBufferData from INativeBuffer interface (and from every class implementing this interface). GetBackBufferData belongs only to the GraphicsDevice. 2011-11-10 15:05:19 +00:00
Glatzemann
4408acf3e8 updated to current repository head of SharpDX (Release version)
fixed some issues in DX10 RenderSystem due to the SharpDX update
2011-11-10 14:35:12 +00:00
Glatzemann
1851fb2f6d removed precompiled version of SharpDX 2.0 from lib folder because it is no longer necessary 2011-11-10 13:16:54 +00:00
Glatzemann
25d2c8dce4 fixed a merge issue in GL-RenderSystem 2011-11-10 07:12:04 +00:00
Glatzemann
0a8bdbb9b0 Resizing of RenderWindow using PresentationParameters and GraphicsDevice.Reset implemented. See TextRendering as example. But: GraphicsDevice.Reset is very incomplete at the moment. 2011-11-09 19:39:21 +00:00
SND\AstrorEnales_cp
ebcf8d7f6e - Finished first working version of the XNA to ANX converter
- Implemented second Clear method for OGL
- Improved the DatatypesMapping by making the packedValue of Color
  internal and visible to the ogl library.
2011-11-09 19:37:21 +00:00
SND\rene87_cp
867ce1f7d6 add IKeyboard 2011-11-09 16:36:09 +00:00
Glatzemann
55bf23606a added a Kinect sample project for testing 2011-11-09 12:31:32 +00:00
Glatzemann
99a5923fa4 Kinect: refactored some small things and added experimental handling of Depth and RGB images 2011-11-09 08:56:37 +00:00
Glatzemann
9e5d0858c5 changed version and copyright of ANX.InputSystem.Windows.Kinect and changed project type to assembly
implemented NormalizedShort2 and NormalizedShort4 struct
fixed a bug in NormalizedByte4
implemented Short2 and Short4 datatypes. The PackedVector namespace is now feature complete.
2011-11-09 05:54:10 +00:00
SND\floAr_cp
99530730bd ddl in lib ordner hinzugefuegt
verweis auf dll geändert

kinect status:
kinect sollte erkannt werden, greift asynchron rgb und tiefeninformation sowie getract skelette ab. momentan fehlt noch user management sowie die tranformation der rgb und tiefen daten in eine textur
2011-11-08 21:36:16 +00:00
SND\floAr_cp
e84370a574 kinect done definex xnaext in framework 2011-11-08 20:52:48 +00:00
SND\xToast_cp
e57729bf12 Structs from Anx.Framework namespace are now reported as complete by ANXStatusComparer. They are not yet implemented. 2011-11-08 20:07:44 +00:00
Glatzemann
d8316954bd implemented NormalizedByte2 and NormalizedByte4 structs 2011-11-08 19:14:24 +00:00
SND\xToast_cp
55228d6d3c Some more work on Boundingthings done. 2011-11-08 18:09:18 +00:00
Glatzemann
c4eba424a8 implemented Rgba64 struct 2011-11-08 16:00:58 +00:00
Glatzemann
587976c514 implemented Rgba1010102 struct 2011-11-08 15:41:07 +00:00
Glatzemann
1d28fdd27d implemented Rg32 struct 2011-11-08 15:15:23 +00:00
Glatzemann
74f7609da0 implemented HalfVector4 struct 2011-11-08 14:45:06 +00:00
Glatzemann
a2b73245e9 implemented HalfVector2 struct 2011-11-08 14:28:38 +00:00
Glatzemann
c60d9405dd implemented unpacking of HalfSingle 2011-11-08 14:02:04 +00:00
Glatzemann
77063af953 implemented HalfSingle struct, but unpacking is still missing 2011-11-08 12:18:31 +00:00
Glatzemann
e5fc7aca94 implemented Byte4 struct 2011-11-08 10:16:58 +00:00
Glatzemann
d4d2fc69db implemented Bgra4444 struct 2011-11-08 09:45:55 +00:00
Glatzemann
24ff1441e9 implemented Bgra5551 struct 2011-11-08 09:39:01 +00:00
Glatzemann
7a70d17724 implemented Bgr565 struct 2011-11-08 09:22:43 +00:00
Glatzemann
5427fd80ac fixed signature of some structs 2011-11-08 06:46:58 +00:00
SND\GinieDp_cp
d44ceb9abe - implemented the resource content manager
- implemented the game component
- implemented the drawable game component
2011-11-08 00:37:48 +00:00
Glatzemann
614cde0a42 Some work on Model and the underlying classes. Four more classes to go to complete Graphis namespace. 2011-11-07 21:19:15 +00:00
Glatzemann
98828585ad implemented some more classes and exceptions from graphics namespace 2011-11-07 19:21:23 +00:00
Glatzemann
1ea40a7081 fixed the signature of the predefined vertex formats 2011-11-07 15:14:20 +00:00
Glatzemann
1efaa0a111 some more work on GraphicsDevice
prepared GetData for BackBuffer and native hardware buffers
2011-11-07 14:53:33 +00:00
Glatzemann
72c4ddff1c finished handling of RenderTarget in GraphicsDevice (anx side only) 2011-11-07 13:18:30 +00:00
Glatzemann
94e0509b44 finished anx side handling of VertexBuffers in GraphicsDevice and finished VertexBufferBindings 2011-11-07 13:04:42 +00:00
Glatzemann
e92ee6dfa7 versioned all projects 2011-11-07 11:42:13 +00:00
Glatzemann
2844c8b1ac worked on some ToDo's
some more work on GraphicsDevice
2011-11-07 11:26:19 +00:00
Glatzemann
a89e52a428 some more work on graphics device 2011-11-07 09:01:42 +00:00
Glatzemann
68875fe086 MouseState: now reported as complete by ANXStatusComparer
Mouse: fixed a typo in SetPosition
GraphicsDevice: prepared some more methods
2011-11-07 06:52:52 +00:00
Glatzemann
30f7b619aa Color: Fixed a small issue with FromNonPremultiplied method
Mouse: the WindowHandle is set by the RenderSystem now after creating the render window
Mouse: the cursor position is now obtained using win32 to get nice relative client window coordinates
Mouse: SetPosition handled using win32 now
2011-11-07 05:55:03 +00:00