SND\rene87_cp
b9939387b6
2011-11-16 23:36:03 +00:00
SND\rene87_cp
a0b0f8f869
add AssertHelper.CompareFloats(float xna, float anx, String test)
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add AssertHelper.CompareString(String xna, String anx, String test)
add GamePadTriggersTest
Fix Gamepadtriggers Properties
2011-11-16 23:30:37 +00:00
SND\GinieDp_cp
1dafda1067
- Added tests for the Design namespace
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- Fixed all ToString methods
- Fixed some GetHashcode methods
2011-11-16 22:35:53 +00:00
SND\rene87_cp
8059966fef
add GamePadDPadTest
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fix GamePadDPad.ToString()
2011-11-16 21:51:39 +00:00
SND\rene87_cp
81ef204e94
add MathHelperTest
2011-11-16 20:11:05 +00:00
SND\xToast_cp
f1e561b2cd
- Vector2, Vector3, Vector4 no more NUitn issues (except of GetHashCode)
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- Vector2, Vector3, Vector4 optimised (not yet finished)
- fixed/extended some unit tests
2011-11-16 17:53:07 +00:00
SND\AstrorEnales_cp
c005180b0e
Implemented some Net Signatures
2011-11-16 15:08:04 +00:00
SND\AstrorEnales_cp
6f602c3597
Added all Net classes as dummy
2011-11-16 15:00:54 +00:00
Glatzemann
e8cfec47c4
fixed a small issue in sscg
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fixed build files of shaders
2011-11-16 14:53:42 +00:00
Glatzemann
3ed08ee713
fixed some references in projects
2011-11-16 14:45:01 +00:00
Glatzemann
44b2f9efef
restored missing projects in new location
2011-11-16 14:27:53 +00:00
Glatzemann
6c4391e684
removed old folders...
2011-11-16 13:56:23 +00:00
Glatzemann
12b4574a11
moved RenderSystems and InputSystems to a subfolder to clean up main folder
2011-11-16 13:52:15 +00:00
Glatzemann
2576137bde
moved RenderSystems and InputSystems to a subfolder to clean up main folder
2011-11-16 13:51:59 +00:00
Glatzemann
cda2fa64d1
moved RenderSystems and InputSystems to a subfolder to clean up main folder
2011-11-16 13:51:54 +00:00
Glatzemann
62eb1a260c
moved RenderSystems and InputSystems to a subfolder to clean up main folder
2011-11-16 13:51:51 +00:00
Glatzemann
94c8e6a203
moved RenderSystems and InputSystems to a subfolder to clean up main folder
2011-11-16 13:51:47 +00:00
Glatzemann
5e096da188
moved RenderSystems and InputSystems to a subfolder to clean up main folder
2011-11-16 13:51:43 +00:00
Glatzemann
f97e0e4ca4
corrected some more signatures of GamerServices methods
2011-11-16 12:13:15 +00:00
Glatzemann
6c0029c54d
Implemented all class stubs of GamerServices namespace. Now we have 30 wrong classes again...
2011-11-16 11:15:10 +00:00
Glatzemann
fa49848f23
updated SpriteBatch_GLSL shader to match new GLSL shader format
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GL3: get effect count
2011-11-16 09:35:01 +00:00
SND\AstrorEnales_cp
71025d72b5
Added four simple network classes (args/exception)
2011-11-16 08:57:20 +00:00
SND\GinieDp_cp
7774dd69a6
- implemented all effect readers
2011-11-16 00:00:17 +00:00
SND\GinieDp_cp
f5367ebfbc
- Implemented all math type converters
2011-11-15 22:31:20 +00:00
SND\AstrorEnales_cp
a36695b15b
working on GL Effect and added CurveKey.cs and CurveKeyCollection.cs
2011-11-15 21:37:26 +00:00
SND\rene87_cp
4cbf5d9c21
add Cue
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add SoundBank
add AudioEngine
add WaveBank
2011-11-15 20:57:51 +00:00
SND\rene87_cp
6b3e2e4906
add NoMicrophoneConnectedException
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add NoAudioHardwareException
add InstancePlayLimitException
2011-11-15 20:21:09 +00:00
SND\rene87_cp
fea778f673
add DynamicSoundEffectInstance
2011-11-15 20:04:16 +00:00
SND\rene87_cp
b7c880602e
add AudiEmitter
...
add AudioListener
add SoundEffect
add SoundEffectInstance
2011-11-15 19:52:09 +00:00
SND\rene87_cp
fa9e69dd03
add Microphone
2011-11-15 19:16:05 +00:00
Glatzemann
fac08d3939
fixed signature of Mouse class
2011-11-15 18:38:24 +00:00
SND\simsmaster_cp
ad5a5910f0
First work on StorageSystem. Created basic implementation of StorageContainer using System.IO mapping.
2011-11-15 18:24:03 +00:00
SND\xToast_cp
a1467c2e5d
Little work on BoundingFrustum done.
2011-11-15 15:46:27 +00:00
Glatzemann
f2d97002fa
added missing files
2011-11-15 15:29:52 +00:00
Glatzemann
a551e973dc
implemented GetShaderByteCode in RenderSystemGL3
2011-11-15 12:29:53 +00:00
Glatzemann
de19567daf
added binary versions of the tools because sscg is used during building the render systems
2011-11-15 12:13:49 +00:00
Glatzemann
711d4aa68b
created StockShaderCodeGenerator tool (sscg)
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removed old shader files
included sscg in pre-build events of RenderSystem DX10 and GL3 to generate shader files before compiling
2011-11-15 12:11:24 +00:00
Glatzemann
7ad880db18
deleted obsolete content project StockEffects
2011-11-15 06:47:29 +00:00
Glatzemann
40c951e02b
added licensing information to tools files
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added a shader folder for the stock shaders
started the StockShaderCodeGenerator tool
added a tools solution file
added a bin folder in tools folder for precompiled tools and changed tools project files
removed StockEffects content project from solution and added the effect files to the shader folder for reference
2011-11-15 06:46:22 +00:00
Glatzemann
91a7451f97
- static CompileShader method of GL3 render system now returns simply the shader source provided by the ContentImporter. This should be enough to compile a shader during runtime.
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- added a SpriteEffect_GLSL effect file, but it still contains HLSL code
- started translate function for Keys in ANX.InputSystem.Windows.XInput. Still many keys to do
- fixed issue #449 ("debug GetCurrentState of Keyboard"). Keyboard input now working (see WindowsGame sample, Escape to exit)
2011-11-15 05:46:08 +00:00
Glatzemann
904ab0c529
Updated to revision b3f78ecc4b09 of SharpDX.
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ATTENTION!!! API-CHANGE: SharpDX Color4 constructur changed signature from (alpha, red, green, blue) to (red, green, blue, alpha)
2011-11-15 05:41:56 +00:00
SND\AstrorEnales_cp
b3e50da398
Working on Texture2DGL3.
2011-11-14 21:01:54 +00:00
Glatzemann
e02485ab9e
Some work on keyboard input. It is currently not working, see issue #449 for further information
2011-11-14 19:37:05 +00:00
SND\rene87_cp
2c30d8ff7e
add XInput Keyboard
2011-11-14 16:19:58 +00:00
SND\GinieDp_cp
5d72da78b0
added missing file
2011-11-12 10:00:41 +00:00
SND\GinieDp_cp
c6bfbbfc6f
- fixed property spelling
2011-11-12 00:26:50 +00:00
SND\GinieDp_cp
5be5be2c84
- implemented ModelBone properties
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- implemented ModelMesh properties
- implemented ModelMeshPart properties
- implemented Model properties
- implemented ModelReader
2011-11-12 00:17:25 +00:00
SND\GinieDp_cp
4105de3c1a
- fixed minor quaternion bugs
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- implemented CreateFrom... quaternion methods
- quaternion seems to be feature complete
2011-11-11 23:21:26 +00:00
Glatzemann
972f7121e8
renamed CurrentCreator to DefaultCreator project wide
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extended InputSystem selector in WindowsGame sample
fixed some interface issues in XInput InputSystem
added FormatConvert to InputSystem XInput to translate GamePadButtons from XInput to ANX
2011-11-11 15:21:41 +00:00
Glatzemann
9695acd2e3
implemented class stubs of Storage Namespace
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fixed signature of KeyboardState
fixed signature of GamePadButtons and optimized a little bit (for frequently used properties it is now cheaper to check state)
fixed signature of GamePadDPad and made it the same style as GamePadButtons
fixed signature of GamePadTriggers
fixed signature of GamePadCapabilities
fixed signature of GamePadState
2011-11-11 12:50:46 +00:00