a92d990e06added more folders to ignore list
Glatzemann
2012-08-22 12:49:56 +00:00
8b92d695d6added a bunch of folders to ignore list
Glatzemann
2012-08-22 12:45:30 +00:00
92ee886689- minor fixes
Glatzemann
2012-08-22 12:43:25 +00:00
2af6bf45b5- added ContentBuilder and XNB inspector to build files - some minor tweaking on sample browser
Glatzemann
2012-08-22 11:29:03 +00:00
c74b3c5767- added some missing files from last commit - fixed a bug in XNB-Header
Glatzemann
2012-08-22 10:58:46 +00:00
3764074514- some cosmetics on XNBValidator tool - more work on our own ContentPipeline implementation: effect files are now imported, processed (compiled using fxc.exe) and serialized to a .xnb file. Needs testing...
Glatzemann
2012-08-22 10:34:39 +00:00
9200286a83- Implemented TouchPanel classes and added native TouchPanel interface - Started PsVita Input project and implemented Touch and GamePad so far - Added OpenALAudioListener
SND\AstrorEnales_cp
2012-08-22 09:51:35 +00:00
f28c1d0f10+ Implemented Transform methods for Plane structure + Added Tests for Plane structure + Implemented quaternion transforms for Vectors
SND\GinieDp_cp
2012-08-21 18:13:30 +00:00
f5b655fec4missed the SampleCatalog.xml
SND\floAr_cp
2012-08-21 17:01:41 +00:00
fa3091976f- added first version of sample browser - implemented feature #537
SND\floAr_cp
2012-08-21 17:00:40 +00:00
1a27355e85uploaded ANX logo (600x158) and icon (100x100) once again -> files were damaged
Glatzemann
2012-08-21 16:45:17 +00:00
d64036a520added rudimentary ContentProcessor support to ContentBuilder tool
Glatzemann
2012-08-21 12:10:40 +00:00
4234155c8cAdded first version of ContentBuilder. It is NOT PRODUCTION READY currently.
Glatzemann
2012-08-21 08:17:17 +00:00
72f4828adeadded logo and icon for sample browser
Glatzemann
2012-08-21 07:37:22 +00:00
7ea3cef569- Fixed the rendering on Metro so all Sprites are now correctly drawn - Refactored the metro FormatConverter - Refactored and fixed the metro index and vertex buffer - Implemented setting multiple texture parameters under metro
SND\AstrorEnales_cp
2012-08-20 09:08:07 +00:00
947287b0abRefactored a lot of the rendering in the metro system and improved the memory usage of the ParameterBuffer
SND\AstrorEnales_cp
2012-08-19 21:01:29 +00:00
2ffe3004cdImplemented caching of the shader parameter size
SND\AstrorEnales_cp
2012-08-19 17:34:27 +00:00
cde32060ecForgot the buffer write for unset parameters
SND\AstrorEnales_cp
2012-08-19 15:22:21 +00:00
cfe19d5c4a- Implemented a dynamic parameter buffer for shader parameters - Updated the Metro shader generator - Fixed the metro resolution being correctly set to the graphics device
SND\AstrorEnales_cp
2012-08-19 14:38:58 +00:00
96d6ad095e- Fixed a small issue in variable parsing with Textures - Removed the sharpdx references from the Metro shader generator - Added a basic path searching to the metro shader generator to find the correct path to the fxc tool
SND\AstrorEnales_cp
2012-08-17 14:25:59 +00:00
2f635020a8lots of ContentItems and some processors implemented (body's are missing often)
Glatzemann
2012-08-17 14:16:58 +00:00
9eca0e4bcd- Fixed a small issue with comment out multiline comments parsing - Started refactoring some code in the hlsl parser - Brought the test coverage of the hlsl parser back to 100%
SND\AstrorEnales_cp
2012-08-17 10:07:35 +00:00
a13072cb93Got first Metro sprite rendering to work! At the moment there are some hacks in there to make it possible. Going to clean that up now.
SND\AstrorEnales_cp
2012-08-16 20:57:02 +00:00
1662fbeef1- Fixed a small bug in the hlsl parser - Further work on the shader generation - Started working on shader loading in the RenderSystem
SND\AstrorEnales_cp
2012-08-16 16:44:35 +00:00
44b03c5be6...more ContentItems for ContentPipeline...
Glatzemann
2012-08-16 14:18:21 +00:00
5a51961e2cAdded license header to all new files and started working on the Metro shader generation
SND\AstrorEnales_cp
2012-08-16 14:03:31 +00:00
6b1463d036...and once again some more content classes for the ContentPipeline...
Glatzemann
2012-08-16 13:00:16 +00:00
acea318a8amore content for the ContentPipeline...
Glatzemann
2012-08-16 12:04:46 +00:00
3342363c6dAdded an hlsl parser to support metro shaders with techniques
SND\AstrorEnales_cp
2012-08-16 11:03:11 +00:00
0785809ad3added some content classes as base for the content importers
Glatzemann
2012-08-16 08:17:47 +00:00
91e6bff34cadded some more classes to our own ContentPipeline implementation
Glatzemann
2012-08-16 07:30:59 +00:00
d17743ef3a- Some smaller Refactorings in Metro systems - Added a bunch of Basic TypeWriters to the ContentPipeline
SND\AstrorEnales_cp
2012-08-14 13:07:24 +00:00
6bb1c61be7Updated Glatzemanns commit into my last one
SND\AstrorEnales_cp
2012-08-14 08:48:10 +00:00
eccbb00742- Implemented ContentManager.OpenStream for Metro (Texture loading works already) - Started refactoring all the Metro rendering classes - Fixed some missing License headers
SND\AstrorEnales_cp
2012-08-14 08:44:12 +00:00
b2bd44289fadded some ContentPipeline stuff (upcoming own implementation)
Glatzemann
2012-08-14 07:42:00 +00:00
6736698b5c- Added Default Metro Assets to the media path - The ProjectConverter now adds the default assets to metro projects - Excluded the Tools projects from the converter
SND\AstrorEnales_cp
2012-08-13 17:31:28 +00:00
67a2c482fd- Working on Metro conversion (adding the AppxManifest automatically) - Working on Graphics initialization on Metro (already clearing with a bit of hacking!)
SND\AstrorEnales_cp
2012-08-13 11:23:26 +00:00
8881369976Fixed the Metro converter so that executables are correctly converted. Still need to generate the certificate and add the Assets
SND\AstrorEnales_cp
2012-08-12 22:17:56 +00:00
bf97e6ba69Updated Metro Converter and fixed a missing project reference
SND\AstrorEnales_cp
2012-08-12 21:43:28 +00:00
ca0d730bbb- Working on Metro Platform and Rendering - Further implementations in the PsVita RenderSystem
SND\AstrorEnales_cp
2012-08-12 20:00:19 +00:00
5ad7547cbbFurther work on the PsVita RenderSystem
SND\AstrorEnales_cp
2012-08-11 22:03:44 +00:00
9cfc4d256d- Started working on AssemblyNameFile to make the Factory work on all systems - Started PsVita RenderSystem and PlatformSystem (still much todo)
SND\AstrorEnales_cp
2012-08-11 13:06:29 +00:00
50e00c2052- added NUnit 2.6.1 to libs folder -> it is used by the test cases - fixed a lot of issues with the build system - added PlatformSystems to the build - fixed some project files (missing using statements) - added PlatformSystems to the msi installer - fixed some issues in the msi installer - updated WIX to version 3.6RC (to support VS2012)
Glatzemann
2012-08-10 13:24:34 +00:00
5a8c6664f3- updated to SharpDX 2.2.0 - removed old SharpDX-Win8 assemblies
Glatzemann
2012-08-10 10:17:24 +00:00
00fc2bf49e- renamed folder XNAToANXConverter to ProjectConverter - implemented MultiRenderTargets for DirectX 10 and DirectX 11 RenderSystems (feature #559) - fixed a minor issue in MultiRenderTarget sample
Glatzemann
2012-08-10 08:38:01 +00:00
c12c59b648- fixed keyboard sample (missing PlatformSystem) - added a ArgumentNullException to EffectParameter in DirectX 10 RenderSystem (was a unhandled exception) - fixed a issue in SpriteBatch when no draw call was made between begin and end calls (unhandled exception)
Glatzemann
2012-08-09 20:45:28 +00:00
d05594fce8Completely removed the Metadata.resx files which didn't work on Metro, added a new approach with an Interface and derived classes in the modules, which is basically the same approach.
SND\AstrorEnales_cp
2012-08-09 16:33:47 +00:00
133135df10- The ProjectConverter now removes the ContentPipelineExtension target - Updated Solutions and Projects
SND\AstrorEnales_cp
2012-08-09 14:57:19 +00:00
5505f7dcbf- Added PlatformSystem Plugins layer - Started Windows, Metro and Linux Platform-Plugins - Moved the RecordingSample to the Samples folder - Started two samples for using the graphics device in a WinForms and Wpf Editor - Refactorings in the AddIn-System - Moved the Window initialization-code to the Platform modules - Changed the License text in all code files which is now way smaller - Started ProjectConverter tool which converts all the projects and solution to the target configuration - Changed the SupportedPlatform names in the Resource files - Changed the WIN8 define to WINDOWSMETRO which is actually meant - Removed NLog and started our own Logger class - Many more stuff...
SND\AstrorEnales_cp
2012-08-09 09:45:04 +00:00
3ca3e314d7Some work on the RecordingGamePad.
SND\simsmaster_cp
2012-08-08 12:04:37 +00:00
5ce38121d4some work on building ANX.Framework for Windows8 / Metro Style
Glatzemann
2012-03-26 08:27:29 +00:00
97bafa68baSome work on BasicEffect (not finished yet) Includes for HLSL effects are working now (issue #696) fixed some samples
Glatzemann
2012-03-14 05:54:13 +00:00
2cd5e8b803- Fixed the ModelSample - Added texture rendering to ModelSample
SND\GinieDp_cp
2012-03-10 22:29:29 +00:00
5659159780- added a SimpleEffect.fx to test the model rendering - fixed model implementation - enabled all NotImplementedExceptions on BasicEffect again - disabled property setting in BasicEffectReader, until BasicEffect is implemented
SND\GinieDp_cp
2012-03-10 11:52:21 +00:00
0bbb2d7b35Some work on BasicEffect (DirectX 10) because it is preventing the ModelSample from working currently.
Glatzemann
2012-03-10 08:36:27 +00:00
f96895d37cAdded model sample project
SND\GinieDp_cp
2012-03-09 23:31:13 +00:00
352903c836- Fixed the model reader. - Implemented missing model draw methods - removed NotImplementedExceptions in BasicEffect.cs, to enable the model reading for testing
SND\GinieDp_cp
2012-03-09 23:23:51 +00:00
bd5e03c94eadded MediaSystems to build and installer scripts (issue #671)
Glatzemann
2012-02-21 18:26:42 +00:00
7b1c3d402c- added the RenderSystem.Windows.Metro with a bunch of new files (NOT WORKING currently) - changed many things in ANX.Framework core assembly to make it compile using VS2011 and .NET 4.5 for Win8 (not finished yet)
Glatzemann
2012-02-21 07:52:20 +00:00
139e73d432Implemented all IndexBufferGL3 and VertexBufferGL3 SetData and GetData methods.
SND\AstrorEnales_cp
2012-02-20 19:46:06 +00:00
a2dda0ffa2Some more work on build script for Windows 8 (Metro style). Win8-Build now uses tuned project files and new build system. There's a bunch of errors when building for Win8 now. This is ok for now because it is a sign that it is moving in the right direction. Now everything not supported by WinRT needs to be replaced for solving these errors.
Glatzemann
2012-02-20 13:59:52 +00:00
1e011a8383Extended the build script for building on Windows 8 (including the RenderSystem.Metro).
Glatzemann
2012-02-20 10:33:52 +00:00
7546ff78d0- Added INativeIndexBuffer and INativeVertexBuffer - All methods in Vertex and IndexBuffer now call the native methods - Nearly all methods in Texture2D now call the native methods
SND\AstrorEnales_cp
2012-02-19 13:41:02 +00:00
9e0bdcd9dcimprove Mouse and GamePad test
SND\rene87_cp
2012-02-19 12:47:24 +00:00
e1d3ca0575- Made the loading of assembly types faster and more safe - Started working on implementing all Texture baseclass methods
SND\AstrorEnales_cp
2012-02-19 11:24:23 +00:00
30499fac83- Added the parent Vertex and IndexBuffer to the Native implementation Create methods. - OpenGL Vertex and IndexBuffer now decide whether it's a dynamic or a static buffer.
SND\AstrorEnales_cp
2012-02-19 10:32:17 +00:00
772d4be8d3- OpenGL render system now keeps track of all it's resources and Disposes and Recreates them if needed - OpenGL Device is now Reset correctly when for example the window size changes (Recreating all resources) - OpenGL render system doesn't crash anymore when closing the application - Introduced TestStateAttribute for development to mark a file as tested/untested
SND\AstrorEnales_cp
2012-02-18 22:43:08 +00:00
9b31c1b45dadded SharpDX Windows 8 binaries (v2.0.4)
Glatzemann
2012-02-18 13:10:55 +00:00
1cebf6f91e- Introduced new MediaSystem creator (handling the whole Media namespace) - Made the plugin handling internally way simpler (no tons of duplicated code anymore) - Added empty MediaSystem to have a default for now (Windows.OpenAL) - Added a PercentageCompleteAttribute which will be used to mark the current state of a class (0-100%)
SND\AstrorEnales_cp
2012-02-15 19:48:46 +00:00
ec48a838c7Cleaned and formatted all the Audio namespace files
SND\AstrorEnales_cp
2012-02-12 13:00:17 +00:00
70f30907ff- SoundEffect and SoundEffectInstance now have all members implemented to use the native implementation - Started OpenAL SoundSystem
SND\AstrorEnales_cp
2012-02-12 11:28:59 +00:00
d8ab2ef4ccFurther work on the sound system creator process
SND\AstrorEnales_cp
2012-02-11 23:53:03 +00:00
8d9abfeccb- fixed issue #582 and added some unit tests to test the fix. - opened new bug #583 because the corners of the BoundingFrustum differs from the XNA implementation
Glatzemann
2012-01-31 06:14:52 +00:00
7571b20a9fadded MultiRenderTarget sample (currently XNA only as proof-of-concept)
Glatzemann
2012-01-30 16:17:27 +00:00
d0dbd56aab- fixed some build errors in ANX.InputSystem.Recording when using the CLI MSBuild tasks - improved the installer and added a start menu folder with ANX2XNA Converter, ANXStatusComparer, ANX.Framework website and a uninstall link
Glatzemann
2012-01-27 17:15:57 +00:00
dd2353ec88- Some refactorings in the GL render system - Started working on SoundSystem creator and SoundEffects
SND\AstrorEnales_cp
2012-01-25 15:31:58 +00:00
bb32753f59- Added GL3 EffectPass which is only dummy - Fixed the added reference nodes in the converter tool which had the wrong namespace
SND\AstrorEnales_cp
2012-01-21 20:55:40 +00:00
dda91e25e5keyboard state error corrected
SND\floAr_cp
2012-01-21 10:06:06 +00:00
3bcbe67d9cadd new Inputsystem for Test add MouseTest
SND\rene87_cp
2012-01-20 15:17:50 +00:00
9907d2c740add MouseStateTest.cs some other test are modified
SND\rene87_cp
2012-01-19 12:13:42 +00:00
8ff04fef2eimplemented DrawInstancedPrimitives for RenderSystem DX10 and DX11 (currently untested) Primitives sample is now rendering (issue #531) but BasicEffect is not complete
Glatzemann
2012-01-19 05:57:54 +00:00
c7e2a4e0ecimplemented DrawUserIndexedPrimitives for RenderSystem DX10 and DX11 (currently untested)
Glatzemann
2012-01-17 05:14:18 +00:00
41a38aa51fFixed alot of Signatures, only 8 classes away from being identical to xna (in terms of signature ;))
SND\AstrorEnales_cp
2012-01-16 20:08:38 +00:00
1441ae2704Fixed some signatures and added all methods to the INativeEffectParameter interface. - Implemented some of the Get methods in the EffectParameterGL3
SND\AstrorEnales_cp
2012-01-16 15:03:28 +00:00