missed the SampleCatalog.xml

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SND\floAr_cp 2012-08-21 17:01:41 +00:00
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<?xml version="1.0" encoding="utf-8" ?>
<Samples>
<Sample>
<Name>KeyboardSample</Name>
<Description>Shows ANX keyboard input.</Description>
<ExecPath>KeyboardSample\bin\x86\Debug\KeyboardSample.exe</ExecPath>
<Categorie>Input</Categorie>
<Tags>
<Tag>Input</Tag>
<Tag>Keyboard</Tag>
</Tags>
</Sample>
<Sample>
<Name>Kinect</Name>
<Description>This sample allows you to connect with your Kinect and show the raw stream.</Description>
<ExecPath>Kinect\bin\x86\Debug\Kinect.exe</ExecPath>
<Categorie>Input</Categorie>
<Tags>
<Tag>Input</Tag>
<Tag>Kinect</Tag>
<Tag>ANXExt</Tag>
</Tags>
</Sample>
<Sample>
<Name>ModelSample</Name>
<Description>A simple sample, which loads and shows a cube model.</Description>
<ExecPath>ModelSample\ModelSample\bin\x86\Debug\ModelSample.exe</ExecPath>
<Categorie>Rendering</Categorie>
<Tags>
<Tag>3D</Tag>
<Tag>Model</Tag>
</Tags>
</Sample>
<Sample>
<Name>MultiRenderTarget</Name>
<Description>A sample showing ANX capabilities with multiple render targets.</Description>
<ExecPath>MultiRenderTarget\bin\x86\Debug\MultiRenderTarget.exe</ExecPath>
<Categorie>Rendering</Categorie>
<Tags>
<Tag>2D</Tag>
</Tags>
</Sample>
<Sample>
<Name>Primitives</Name>
<Description>Sample which shows the rendering of a handcrafted primitive</Description>
<ExecPath>Primitives\bin\x86\Debug\Primitives.exe</ExecPath>
<Categorie>Rendering</Categorie>
<Tags>
<Tag>3D</Tag>
</Tags>
</Sample>
<Sample>
<Name>RecordingSample</Name>
<Description>A sample showing the internal input recording system.</Description>
<ExecPath>RecordingSample\bin\x86\Debug\RecordingSample.exe</ExecPath>
<Categorie>Input</Categorie>
<Tags>
<Tag>Input</Tag>
<Tag>Recording</Tag>
</Tags>
</Sample>
<Sample>
<Name>RenderTarget</Name>
<Description>A sample of the usage of render targets.</Description>
<ExecPath>RenderTarget\bin\x86\Debug\RenderTarget.exe</ExecPath>
<Categorie>Rendering</Categorie>
<Tags>
<Tag>2D</Tag>
<Tag>Render target</Tag>
</Tags>
</Sample>
<Sample>
<Name>SpriteSample</Name>
<Description>A simple sample showing the rendering of a bunch of sprites.</Description>
<ExecPath>SimpleSprite\bin\x86\Debug\SimpleSprite.exe</ExecPath>
<Categorie>Rendering</Categorie>
<Tags>
<Tag>2D</Tag>
<Tag>Sprite</Tag>
</Tags>
</Sample>
<Sample>
<Name>StencilBuffer</Name>
<Description>A simple sample showing the stencil buffer.</Description>
<ExecPath>StencilBuffer\bin\x86\Debug\StencilBuffer.exe</ExecPath>
<Categorie>Rendering</Categorie>
<Tags>
<Tag>2D</Tag>
<Tag>Stencil buffer</Tag>
</Tags>
</Sample>
<Sample>
<Name>TextRendering</Name>
<Description>Renders some text to your screen.</Description>
<ExecPath>TextRendering\bin\x86\Debug\TextRendering.exe</ExecPath>
<Categorie>Rendering</Categorie>
<Tags>
<Tag>2D</Tag>
<Tag>Text</Tag>
</Tags>
</Sample>
<Sample>
<Name>VertexIndexBuffer</Name>
<Description>Shows the usage of a vertex- and index buffer</Description>
<ExecPath>VertexIndexBuffer\bin\x86\Debug\VertexIndexBuffer.exe</ExecPath>
<Categorie>Rendering</Categorie>
<Tags>
<Tag>3D</Tag>
</Tags>
</Sample>
<Sample>
<Name>WindowsFormsEditor</Name>
<Description>A sample showing ANX in a winform control</Description>
<ExecPath>WindowsFormsEditor\bin\Debug\WindowsFormsEditor.exe</ExecPath>
<Categorie>Rendering</Categorie>
<Tags>
<Tag>Forms</Tag>
</Tags>
</Sample>
<Sample>
<Name>WindowsGame</Name>
<Description>The ANX convert of the XNA WindowsGame</Description>
<ExecPath>WindowsGame\bin\x86\Debug\WindowsGame1.exe</ExecPath>
<Categorie>Game</Categorie>
<Tags>
</Tags>
</Sample>
<Sample>
<Name>WpfEditor</Name>
<Description>A sample showing ANX in a WPF control</Description>
<ExecPath>WpfEditor\bin\Debug\WpfEditor.exe</ExecPath>
<Categorie>Rendering</Categorie>
<Tags>
<Tag>Forms</Tag>
</Tags>
</Sample>
<Sample>
<Name>Xinput</Name>
<Description>A simple sample showing ANX using Xinput</Description>
<ExecPath>Xinput\bin\Debug\Xinput.exe</ExecPath>
<Categorie>Input</Categorie>
<Tags>
<Tag>Xinput</Tag>
</Tags>
</Sample>
</Samples>