- Some refactorings in the GL render system
- Started working on SoundSystem creator and SoundEffects
This commit is contained in:
parent
bb32753f59
commit
dd2353ec88
@ -453,7 +453,9 @@
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<Compile Include="NonXNA\RenderSystem\IRenderSystemCreator.cs" />
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<Compile Include="NonXNA\ResourceTracker\GraphicsResourceTracker.cs" />
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<None Include="NonXNA\ResourceTracker\WeakReference.cs" />
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<Compile Include="NonXNA\SoundSystem\ISoundEffect.cs" />
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<Compile Include="NonXNA\SoundSystem\ISoundSystemCreator.cs" />
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<Compile Include="NonXNA\SoundSystem\ISoundEffectInstance.cs" />
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<Compile Include="Plane.cs" />
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<Compile Include="PlaneIntersectionType.cs" />
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<Compile Include="PlayerIndex.cs" />
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@ -54,38 +54,63 @@ using System.IO;
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namespace ANX.Framework.Audio
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{
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public sealed class DynamicSoundEffectInstance : SoundEffectInstance
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{
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public DynamicSoundEffectInstance(int sampleRate, AudioChannels channels)
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{
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public sealed class DynamicSoundEffectInstance : SoundEffectInstance
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{
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public event EventHandler<EventArgs> BufferNeeded;
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}
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public override bool IsLooped { get { return false; } set { } }
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public int PendingBufferCount { get { throw new NotImplementedException(); } }
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public TimeSpan GetSampleDuration(int sizeInBytes)
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{
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throw new NotImplementedException();
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}
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public int GetSampleSizeInBytes(TimeSpan duration)
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{
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throw new NotImplementedException();
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}
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public override void Play()
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{
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public DynamicSoundEffectInstance(int sampleRate, AudioChannels channels)
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{
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throw new NotImplementedException();
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}
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}
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public void SubmitBuffer(byte[] buffer)
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{
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public override bool IsLooped
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{
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get
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{
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throw new NotImplementedException();
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}
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set
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{
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throw new NotImplementedException();
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}
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}
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}
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public void SubmitBuffer(byte[] buffer, int offset, int count)
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{
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public int PendingBufferCount
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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}
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protected override void Dispose(bool disposing)
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{
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}
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public event EventHandler<EventArgs> BufferNeeded;
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}
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public TimeSpan GetSampleDuration(int sizeInBytes)
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{
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throw new NotImplementedException();
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}
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public int GetSampleSizeInBytes(TimeSpan duration)
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{
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throw new NotImplementedException();
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}
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public override void Play()
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{
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throw new NotImplementedException();
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}
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public void SubmitBuffer(byte[] buffer)
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{
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throw new NotImplementedException();
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}
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public void SubmitBuffer(byte[] buffer, int offset, int count)
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{
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throw new NotImplementedException();
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}
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protected override void Dispose(bool disposing)
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{
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throw new NotImplementedException();
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}
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}
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}
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@ -1,10 +1,6 @@
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#region Using Statements
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using System;
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using System.IO;
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using System;
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using System.Runtime.InteropServices;
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#endregion // Using Statements
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#region License
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//
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@ -54,21 +50,23 @@ using System.Runtime.InteropServices;
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namespace ANX.Framework.Audio
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{
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[SerializableAttribute]
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public sealed class InstancePlayLimitException : ExternalException
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{
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public InstancePlayLimitException ()
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{
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[SerializableAttribute]
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public sealed class InstancePlayLimitException : ExternalException
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{
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#region Constructor
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public InstancePlayLimitException()
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{
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}
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}
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public InstancePlayLimitException(string message)
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{
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public InstancePlayLimitException(string message)
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: base(message)
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{
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}
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}
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public InstancePlayLimitException (string message,Exception inner)
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{
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}
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}
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public InstancePlayLimitException(string message, Exception inner)
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: base(message, inner)
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{
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}
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#endregion
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}
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}
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@ -1,7 +1,4 @@
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#region Using Statements
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using System;
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#endregion // Using Statements
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using System;
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#region License
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@ -52,53 +49,83 @@ using System;
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namespace ANX.Framework.Audio
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{
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public struct RendererDetail
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{
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public struct RendererDetail
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{
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#region Private
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private string friendlyName;
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private string rendererId;
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#endregion
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public string FriendlyName
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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#region Public
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public string FriendlyName
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{
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get
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{
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return friendlyName;
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}
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}
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public string RendererId
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public string RendererId
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{
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get
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{
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return rendererId;
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}
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}
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#endregion
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#region Constructor
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internal RendererDetail(string setFriendlyName, string setRendererId)
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{
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friendlyName = setFriendlyName;
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rendererId = setRendererId;
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}
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#endregion
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public override int GetHashCode()
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{
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throw new NotImplementedException();
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}
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#region GetHashCode
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public override int GetHashCode()
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{
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int hash1 = String.IsNullOrEmpty(friendlyName) ?
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0 :
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friendlyName.GetHashCode();
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public override string ToString()
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{
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throw new NotImplementedException();
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}
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int hash2 = String.IsNullOrEmpty(rendererId) ?
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0 :
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rendererId.GetHashCode();
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public override bool Equals(object obj)
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{
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if (obj != null && obj.GetType() == this.GetType())
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{
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return this == (RendererDetail)obj;
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}
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return hash1 ^ hash2;
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}
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#endregion
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return false;
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}
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#region ToString
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public override string ToString()
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{
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return base.ToString();
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}
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#endregion
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#region Equality
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public override bool Equals(object obj)
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{
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if (obj != null && obj is RendererDetail)
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{
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return this == (RendererDetail)obj;
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}
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public static bool operator ==(RendererDetail lhs, RendererDetail rhs)
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{
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return lhs.FriendlyName.Equals(rhs.FriendlyName) && lhs.RendererId.Equals(rhs.RendererId);
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}
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return false;
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}
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public static bool operator !=(RendererDetail lhs, RendererDetail rhs)
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{
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return !lhs.FriendlyName.Equals(rhs.FriendlyName) || !lhs.RendererId.Equals(rhs.RendererId);
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}
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}
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public static bool operator ==(RendererDetail lhs, RendererDetail rhs)
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{
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return lhs.friendlyName.Equals(rhs.friendlyName) &&
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lhs.rendererId.Equals(rhs.rendererId);
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}
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public static bool operator !=(RendererDetail lhs, RendererDetail rhs)
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{
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return lhs.friendlyName.Equals(rhs.friendlyName) == false ||
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lhs.rendererId.Equals(rhs.rendererId) == false;
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}
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#endregion
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}
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}
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@ -1,8 +1,7 @@
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#region Using Statements
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using System;
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using System;
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using System.IO;
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#endregion // Using Statements
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using ANX.Framework.NonXNA;
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using ANX.Framework.NonXNA.SoundSystem;
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#region License
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@ -51,51 +50,180 @@ using System.IO;
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#endregion // License
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namespace ANX.Framework.Audio
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{
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public sealed class SoundEffect : IDisposable
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{
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public SoundEffect (byte[] buffer,int sampleRate,AudioChannels channels){}
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public SoundEffect (byte[] buffer, int offset, int count, int sampleRate, AudioChannels channels, int loopStart, int loopLength){}
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public static float DistanceScale { get; set; }
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public static float DopplerScale { get; set; }
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public TimeSpan Duration { get { throw new NotImplementedException(); } }
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public bool IsDisposed { get { throw new NotImplementedException(); } }
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public static float MasterVolume { get; set; }
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public string Name { get; set; }
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public static float SpeedOfSound { get; set; }
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public SoundEffectInstance CreateInstance()
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{
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throw new NotImplementedException();
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}
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public static SoundEffect FromStream(Stream stream)
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{
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throw new NotImplementedException();
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}
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public static TimeSpan GetSampleDuration(int sizeInBytes, int sampleRate, AudioChannels channels)
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{
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throw new NotImplementedException();
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}
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public static int GetSampleSizeInBytes(TimeSpan duration, int sampleRate, AudioChannels channels)
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{
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throw new NotImplementedException();
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}
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public bool Play ()
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{
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throw new NotImplementedException();
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}
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public bool Play(float volume, float pitch, float pan)
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{
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throw new NotImplementedException();
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}
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~SoundEffect()
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{
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throw new NotImplementedException();
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}
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public void Dispose()
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{
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throw new NotImplementedException();
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}
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}
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public sealed class SoundEffect : IDisposable
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{
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#region Static
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#region DistanceScale (TODO)
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public static float DistanceScale
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{
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get
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{
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throw new NotImplementedException();
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}
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set
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{
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throw new NotImplementedException();
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}
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}
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#endregion
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#region DopplerScale (TODO)
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public static float DopplerScale
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{
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get
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{
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throw new NotImplementedException();
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}
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set
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{
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throw new NotImplementedException();
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}
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}
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#endregion
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#region MasterVolume (TODO)
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public static float MasterVolume
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{
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get
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{
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throw new NotImplementedException();
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}
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set
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{
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throw new NotImplementedException();
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}
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}
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#endregion
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#region SpeedOfSound (TODO)
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public static float SpeedOfSound
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{
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get
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{
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throw new NotImplementedException();
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}
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set
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{
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throw new NotImplementedException();
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}
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}
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#endregion
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#endregion
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#region Private
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private ISoundEffect nativeSoundEffect;
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#endregion
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#region Public
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public TimeSpan Duration
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{
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get
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{
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return nativeSoundEffect.Duration;
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}
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}
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public bool IsDisposed
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{
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get;
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private set;
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}
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public string Name
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{
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get;
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set;
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}
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#endregion
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#region Constructor
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private SoundEffect(Stream stream)
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{
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nativeSoundEffect =
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AddInSystemFactory.Instance.GetDefaultCreator<ISoundSystemCreator>()
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.CreateSoundEffect(stream);
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}
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public SoundEffect(byte[] buffer, int sampleRate, AudioChannels channels)
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: this(buffer, 0, buffer.Length, sampleRate, channels, 0, 0)
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{
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}
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public SoundEffect(byte[] buffer, int offset, int count, int sampleRate,
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AudioChannels channels, int loopStart, int loopLength)
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{
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nativeSoundEffect =
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AddInSystemFactory.Instance.GetDefaultCreator<ISoundSystemCreator>()
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.CreateSoundEffect(buffer, offset, count, sampleRate, channels,
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loopStart, loopLength);
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}
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~SoundEffect()
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{
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Dispose();
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}
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#endregion
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#region CreateInstance
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public SoundEffectInstance CreateInstance()
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{
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return new SoundEffectInstance(this);
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}
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#endregion
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#region FromStream
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public static SoundEffect FromStream(Stream stream)
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{
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return new SoundEffect(stream);
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}
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#endregion
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#region GetSampleDuration
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public static TimeSpan GetSampleDuration(int sizeInBytes, int sampleRate,
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AudioChannels channels)
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{
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float sizeMulBlockAlign = sizeInBytes / ((int)channels * 2);
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return TimeSpan.FromMilliseconds((double)(sizeMulBlockAlign * 1000f /
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(float)sampleRate));
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}
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#endregion
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#region GetSampleSizeInBytes
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public static int GetSampleSizeInBytes(TimeSpan duration, int sampleRate,
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AudioChannels channels)
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{
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int timeMulSamples = (int)(duration.TotalMilliseconds *
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(double)((float)sampleRate / 1000f));
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return (timeMulSamples + timeMulSamples % (int)channels) *
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((int)channels * 2);
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}
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#endregion
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#region Play (TODO)
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public bool Play()
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{
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return Play(1f, 0f, 0f);
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}
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public bool Play(float volume, float pitch, float pan)
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{
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// TODO: fire and forget play
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throw new NotImplementedException();
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}
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#endregion
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#region Dispose
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public void Dispose()
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{
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if (IsDisposed == false)
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{
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IsDisposed = true;
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nativeSoundEffect.Dispose();
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nativeSoundEffect = null;
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}
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}
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#endregion
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}
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}
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|
@ -1,8 +1,7 @@
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#region Using Statements
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using System;
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using System;
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using System.IO;
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#endregion // Using Statements
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using ANX.Framework.NonXNA.SoundSystem;
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using ANX.Framework.NonXNA;
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#region License
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||||
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@ -53,33 +52,130 @@ using System.IO;
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namespace ANX.Framework.Audio
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{
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public class SoundEffectInstance : IDisposable
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{
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public bool IsDisposed { get { throw new NotImplementedException(); } }
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public virtual bool IsLooped { get; set; }
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public float Pan { get; set; }
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public float Pitch { get; set; }
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public SoundState State { get { throw new NotImplementedException(); } }
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public float Volume { get; set; }
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public void Apply3D ( AudioListener listener, AudioEmitter emitter){}
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public void Apply3D ( AudioListener[] listeners, AudioEmitter emitter){}
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public void Pause (){}
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public virtual void Play (){}
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public void Resume (){}
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public void Stop (){}
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public void Stop (bool immediate){}
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public class SoundEffectInstance : IDisposable
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{
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#region Private
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private SoundEffect parent;
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~SoundEffectInstance()
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{
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throw new NotImplementedException();
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}
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public void Dispose()
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{
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throw new NotImplementedException();
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}
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protected virtual void Dispose (bool disposing)
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{
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throw new NotImplementedException();
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}
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}
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private ISoundEffectInstance nativeInstance;
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#endregion
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#region Public (TODO)
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public bool IsDisposed
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{
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get
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{
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throw new NotImplementedException();
|
||||
}
|
||||
}
|
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|
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public virtual bool IsLooped
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||||
{
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||||
get;
|
||||
set;
|
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}
|
||||
|
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public float Pan
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{
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get;
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||||
set;
|
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}
|
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public float Pitch
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{
|
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get;
|
||||
set;
|
||||
}
|
||||
|
||||
public SoundState State
|
||||
{
|
||||
get
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
public float Volume
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Constructor
|
||||
protected SoundEffectInstance()
|
||||
{
|
||||
}
|
||||
|
||||
internal SoundEffectInstance(SoundEffect setParent)
|
||||
{
|
||||
parent = setParent;
|
||||
|
||||
nativeInstance =
|
||||
AddInSystemFactory.Instance.GetDefaultCreator<ISoundSystemCreator>()
|
||||
.CreateSoundEffectInstance(setParent);
|
||||
}
|
||||
|
||||
~SoundEffectInstance()
|
||||
{
|
||||
Dispose();
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Apply3D (TODO)
|
||||
public void Apply3D(AudioListener listener, AudioEmitter emitter)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void Apply3D(AudioListener[] listeners, AudioEmitter emitter)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Pause (TODO)
|
||||
public void Pause()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Play (TODO)
|
||||
public virtual void Play()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Resume (TODO)
|
||||
public void Resume()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Stop (TODO)
|
||||
public void Stop()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void Stop(bool immediate)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Dispose (TODO)
|
||||
public void Dispose()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
56
ANX.Framework/NonXNA/SoundSystem/ISoundEffect.cs
Normal file
56
ANX.Framework/NonXNA/SoundSystem/ISoundEffect.cs
Normal file
@ -0,0 +1,56 @@
|
||||
using System;
|
||||
|
||||
#region License
|
||||
|
||||
//
|
||||
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
|
||||
//
|
||||
// This file is released under the Ms-PL license.
|
||||
//
|
||||
//
|
||||
//
|
||||
// Microsoft Public License (Ms-PL)
|
||||
//
|
||||
// This license governs use of the accompanying software. If you use the software, you accept this license.
|
||||
// If you do not accept the license, do not use the software.
|
||||
//
|
||||
// 1.Definitions
|
||||
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
|
||||
// here as under U.S. copyright law.
|
||||
// A "contribution" is the original software, or any additions or changes to the software.
|
||||
// A "contributor" is any person that distributes its contribution under this license.
|
||||
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
|
||||
//
|
||||
// 2.Grant of Rights
|
||||
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
|
||||
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
|
||||
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
|
||||
// or any derivative works that you create.
|
||||
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
|
||||
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
|
||||
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
|
||||
// in the software or derivative works of the contribution in the software.
|
||||
//
|
||||
// 3.Conditions and Limitations
|
||||
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
|
||||
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
|
||||
// patent license from such contributor to the software ends automatically.
|
||||
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
|
||||
// notices that are present in the software.
|
||||
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
|
||||
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
|
||||
// object code form, you may only do so under a license that complies with this license.
|
||||
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
|
||||
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
|
||||
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
|
||||
// particular purpose and non-infringement.
|
||||
|
||||
#endregion // License
|
||||
|
||||
namespace ANX.Framework.NonXNA.SoundSystem
|
||||
{
|
||||
public interface ISoundEffect : IDisposable
|
||||
{
|
||||
TimeSpan Duration { get; }
|
||||
}
|
||||
}
|
55
ANX.Framework/NonXNA/SoundSystem/ISoundEffectInstance.cs
Normal file
55
ANX.Framework/NonXNA/SoundSystem/ISoundEffectInstance.cs
Normal file
@ -0,0 +1,55 @@
|
||||
using System;
|
||||
|
||||
#region License
|
||||
|
||||
//
|
||||
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
|
||||
//
|
||||
// This file is released under the Ms-PL license.
|
||||
//
|
||||
//
|
||||
//
|
||||
// Microsoft Public License (Ms-PL)
|
||||
//
|
||||
// This license governs use of the accompanying software. If you use the software, you accept this license.
|
||||
// If you do not accept the license, do not use the software.
|
||||
//
|
||||
// 1.Definitions
|
||||
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
|
||||
// here as under U.S. copyright law.
|
||||
// A "contribution" is the original software, or any additions or changes to the software.
|
||||
// A "contributor" is any person that distributes its contribution under this license.
|
||||
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
|
||||
//
|
||||
// 2.Grant of Rights
|
||||
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
|
||||
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
|
||||
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
|
||||
// or any derivative works that you create.
|
||||
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
|
||||
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
|
||||
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
|
||||
// in the software or derivative works of the contribution in the software.
|
||||
//
|
||||
// 3.Conditions and Limitations
|
||||
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
|
||||
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
|
||||
// patent license from such contributor to the software ends automatically.
|
||||
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
|
||||
// notices that are present in the software.
|
||||
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
|
||||
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
|
||||
// object code form, you may only do so under a license that complies with this license.
|
||||
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
|
||||
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
|
||||
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
|
||||
// particular purpose and non-infringement.
|
||||
|
||||
#endregion // License
|
||||
|
||||
namespace ANX.Framework.NonXNA.SoundSystem
|
||||
{
|
||||
public interface ISoundEffectInstance : IDisposable
|
||||
{
|
||||
}
|
||||
}
|
@ -1,11 +1,7 @@
|
||||
#region Using Statements
|
||||
using System;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
#endregion // Using Statements
|
||||
using ANX.Framework.Audio;
|
||||
using ANX.Framework.NonXNA.SoundSystem;
|
||||
|
||||
#region License
|
||||
|
||||
@ -56,8 +52,13 @@ using System.Linq;
|
||||
|
||||
namespace ANX.Framework.NonXNA
|
||||
{
|
||||
public interface ISoundSystemCreator : ICreator
|
||||
{
|
||||
public interface ISoundSystemCreator : ICreator
|
||||
{
|
||||
ISoundEffect CreateSoundEffect(Stream stream);
|
||||
|
||||
}
|
||||
ISoundEffect CreateSoundEffect(byte[] buffer, int offset, int count,
|
||||
int sampleRate, AudioChannels channels, int loopStart, int loopLength);
|
||||
|
||||
ISoundEffectInstance CreateSoundEffectInstance(SoundEffect parent);
|
||||
}
|
||||
}
|
||||
|
@ -58,6 +58,8 @@
|
||||
<Compile Include="EffectTechniqueGL3.cs" />
|
||||
<Compile Include="ErrorHelper.cs" />
|
||||
<Compile Include="GraphicsDeviceWindowsGL3.cs" />
|
||||
<Compile Include="Helpers\LinuxInterop.cs" />
|
||||
<Compile Include="Helpers\WindowsInterop.cs" />
|
||||
<Compile Include="IndexBufferGL3.cs" />
|
||||
<Compile Include="Metadata.Designer.cs">
|
||||
<DependentUpon>Metadata.resx</DependentUpon>
|
||||
|
@ -1,8 +1,7 @@
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
using ANX.Framework.Graphics;
|
||||
using ANX.Framework.NonXNA;
|
||||
using ANX.Framework.Windows.GL3.Helpers;
|
||||
using OpenTK.Graphics;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using OpenTK.Platform;
|
||||
@ -65,64 +64,6 @@ namespace ANX.Framework.Windows.GL3
|
||||
private const float ColorMultiplier = 1f / 255f;
|
||||
#endregion
|
||||
|
||||
#region Interop
|
||||
[DllImport("user32.dll")]
|
||||
private static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter, int x, int y, int width, int height, uint uFlags);
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
static extern bool GetWindowRect(IntPtr hWnd, out RECT lpRect);
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
static extern bool GetClientRect(IntPtr hWnd, out RECT lpRect);
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct RECT
|
||||
{
|
||||
public int Left; // x position of upper-left corner
|
||||
public int Top; // y position of upper-left corner
|
||||
public int Right; // x position of lower-right corner
|
||||
public int Bottom; // y position of lower-right corner
|
||||
}
|
||||
|
||||
[DllImport("libX11")]
|
||||
static extern IntPtr XCreateColormap(IntPtr display, IntPtr window, IntPtr visual, int alloc);
|
||||
|
||||
[DllImport("libX11", EntryPoint = "XGetVisualInfo")]
|
||||
static extern IntPtr XGetVisualInfoInternal(IntPtr display, IntPtr vinfo_mask, ref XVisualInfo template, out int nitems);
|
||||
|
||||
static IntPtr XGetVisualInfo(IntPtr display, int vinfo_mask, ref XVisualInfo template, out int nitems)
|
||||
{
|
||||
return XGetVisualInfoInternal(display, (IntPtr)vinfo_mask, ref template, out nitems);
|
||||
}
|
||||
|
||||
[DllImport("libX11")]
|
||||
extern static int XPending(IntPtr diplay);
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
struct XVisualInfo
|
||||
{
|
||||
public IntPtr Visual;
|
||||
public IntPtr VisualID;
|
||||
public int Screen;
|
||||
public int Depth;
|
||||
public int Class;
|
||||
public long RedMask;
|
||||
public long GreenMask;
|
||||
public long blueMask;
|
||||
public int ColormapSize;
|
||||
public int BitsPerRgb;
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return String.Format("id ({0}), screen ({1}), depth ({2}), class ({3})",
|
||||
VisualID, Screen, Depth, Class);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Private
|
||||
/// <summary>
|
||||
/// Native graphics context.
|
||||
@ -217,49 +158,16 @@ namespace ANX.Framework.Windows.GL3
|
||||
break;
|
||||
}
|
||||
|
||||
GraphicsMode graphicsMode = new GraphicsMode(DatatypesMapping.SurfaceToColorFormat(presentationParameters.BackBufferFormat),
|
||||
depth,
|
||||
stencil,
|
||||
presentationParameters.MultiSampleCount // AntiAlias Samples: 2/4/8/16/32
|
||||
);
|
||||
GraphicsMode graphicsMode = new GraphicsMode(
|
||||
DatatypesMapping.SurfaceToColorFormat(
|
||||
presentationParameters.BackBufferFormat),
|
||||
depth,
|
||||
stencil,
|
||||
// AntiAlias Samples: 2/4/8/16/32
|
||||
presentationParameters.MultiSampleCount);
|
||||
|
||||
if (OpenTK.Configuration.RunningOnWindows)
|
||||
{
|
||||
nativeWindowInfo = Utilities.CreateWindowsWindowInfo(presentationParameters.DeviceWindowHandle);
|
||||
}
|
||||
else if (OpenTK.Configuration.RunningOnX11)
|
||||
{
|
||||
// Use reflection to retrieve the necessary values from Mono's Windows.Forms implementation.
|
||||
Type xplatui = Type.GetType("System.Windows.Forms.XplatUIX11, System.Windows.Forms");
|
||||
if (xplatui == null) throw new PlatformNotSupportedException(
|
||||
"System.Windows.Forms.XplatUIX11 missing. Unsupported platform or Mono runtime version, aborting.");
|
||||
|
||||
// get the required handles from the X11 API.
|
||||
IntPtr display = (IntPtr)GetStaticFieldValue(xplatui, "DisplayHandle");
|
||||
IntPtr rootWindow = (IntPtr)GetStaticFieldValue(xplatui, "RootWindow");
|
||||
int screen = (int)GetStaticFieldValue(xplatui, "ScreenNo");
|
||||
|
||||
// get the XVisualInfo for this GraphicsMode
|
||||
XVisualInfo info = new XVisualInfo();
|
||||
info.VisualID = graphicsMode.Index.Value;
|
||||
int dummy;
|
||||
IntPtr infoPtr = XGetVisualInfo(display, 1 /* VisualInfoMask.ID */, ref info, out dummy);
|
||||
info = (XVisualInfo)Marshal.PtrToStructure(infoPtr, typeof(XVisualInfo));
|
||||
|
||||
// set the X11 colormap.
|
||||
SetStaticFieldValue(xplatui, "CustomVisual", info.Visual);
|
||||
SetStaticFieldValue(xplatui, "CustomColormap", XCreateColormap(display, rootWindow, info.Visual, 0));
|
||||
|
||||
nativeWindowInfo = Utilities.CreateX11WindowInfo(display, screen, presentationParameters.DeviceWindowHandle, rootWindow, infoPtr);
|
||||
}
|
||||
else if (OpenTK.Configuration.RunningOnMacOS)
|
||||
{
|
||||
nativeWindowInfo = Utilities.CreateMacOSCarbonWindowInfo(presentationParameters.DeviceWindowHandle, false, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
CreateWindowInfo(presentationParameters.DeviceWindowHandle,
|
||||
graphicsMode.Index.Value);
|
||||
|
||||
ResizeRenderWindow(presentationParameters);
|
||||
|
||||
@ -278,6 +186,30 @@ namespace ANX.Framework.Windows.GL3
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region CreateWindowInfo
|
||||
private void CreateWindowInfo(IntPtr windowHandle, IntPtr graphicsModeHandle)
|
||||
{
|
||||
if (OpenTK.Configuration.RunningOnWindows)
|
||||
{
|
||||
nativeWindowInfo = Utilities.CreateWindowsWindowInfo(windowHandle);
|
||||
}
|
||||
else if (OpenTK.Configuration.RunningOnX11)
|
||||
{
|
||||
nativeWindowInfo = LinuxInterop.CreateX11WindowInfo(windowHandle,
|
||||
graphicsModeHandle);
|
||||
}
|
||||
else if (OpenTK.Configuration.RunningOnMacOS)
|
||||
{
|
||||
nativeWindowInfo = Utilities.CreateMacOSCarbonWindowInfo(windowHandle,
|
||||
false, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region SetViewport
|
||||
/// <summary>
|
||||
/// Set the OpenGL viewport.
|
||||
@ -484,38 +416,14 @@ namespace ANX.Framework.Windows.GL3
|
||||
{
|
||||
if (OpenTK.Configuration.RunningOnWindows)
|
||||
{
|
||||
RECT windowRect;
|
||||
RECT clientRect;
|
||||
if (GetWindowRect(presentationParameters.DeviceWindowHandle,
|
||||
out windowRect) &&
|
||||
GetClientRect(presentationParameters.DeviceWindowHandle,
|
||||
out clientRect))
|
||||
{
|
||||
int width = presentationParameters.BackBufferWidth +
|
||||
((windowRect.Right - windowRect.Left) - clientRect.Right);
|
||||
int height = presentationParameters.BackBufferHeight +
|
||||
((windowRect.Bottom - windowRect.Top) - clientRect.Bottom);
|
||||
|
||||
SetWindowPos(presentationParameters.DeviceWindowHandle, IntPtr.Zero,
|
||||
windowRect.Left, windowRect.Top, width, height, 0);
|
||||
}
|
||||
WindowsInterop.ResizeWindow(presentationParameters.DeviceWindowHandle,
|
||||
presentationParameters.BackBufferWidth,
|
||||
presentationParameters.BackBufferHeight);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region GetStaticFieldValue
|
||||
static object GetStaticFieldValue(Type type, string fieldName)
|
||||
{
|
||||
return type.GetField(fieldName,
|
||||
BindingFlags.Static | BindingFlags.NonPublic).GetValue(null);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region SetStaticFieldValue
|
||||
static void SetStaticFieldValue(Type type, string fieldName, object value)
|
||||
{
|
||||
type.GetField(fieldName,
|
||||
System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic).SetValue(null, value);
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
149
RenderSystems/ANX.Framework.Windows.GL3/Helpers/LinuxInterop.cs
Normal file
149
RenderSystems/ANX.Framework.Windows.GL3/Helpers/LinuxInterop.cs
Normal file
@ -0,0 +1,149 @@
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
using OpenTK.Platform;
|
||||
|
||||
#region License
|
||||
|
||||
//
|
||||
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
|
||||
//
|
||||
// This file is released under the Ms-PL license.
|
||||
//
|
||||
//
|
||||
//
|
||||
// Microsoft Public License (Ms-PL)
|
||||
//
|
||||
// This license governs use of the accompanying software. If you use the software, you accept this license.
|
||||
// If you do not accept the license, do not use the software.
|
||||
//
|
||||
// 1.Definitions
|
||||
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
|
||||
// here as under U.S. copyright law.
|
||||
// A "contribution" is the original software, or any additions or changes to the software.
|
||||
// A "contributor" is any person that distributes its contribution under this license.
|
||||
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
|
||||
//
|
||||
// 2.Grant of Rights
|
||||
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
|
||||
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
|
||||
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
|
||||
// or any derivative works that you create.
|
||||
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
|
||||
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
|
||||
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
|
||||
// in the software or derivative works of the contribution in the software.
|
||||
//
|
||||
// 3.Conditions and Limitations
|
||||
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
|
||||
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
|
||||
// patent license from such contributor to the software ends automatically.
|
||||
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
|
||||
// notices that are present in the software.
|
||||
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
|
||||
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
|
||||
// object code form, you may only do so under a license that complies with this license.
|
||||
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
|
||||
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
|
||||
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
|
||||
// particular purpose and non-infringement.
|
||||
|
||||
#endregion // License
|
||||
|
||||
namespace ANX.Framework.Windows.GL3.Helpers
|
||||
{
|
||||
internal static class LinuxInterop
|
||||
{
|
||||
#region XVisualInfo (Helper struct)
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
private struct XVisualInfo
|
||||
{
|
||||
public IntPtr Visual;
|
||||
public IntPtr VisualID;
|
||||
public int Screen;
|
||||
public int Depth;
|
||||
public int Class;
|
||||
public long RedMask;
|
||||
public long GreenMask;
|
||||
public long blueMask;
|
||||
public int ColormapSize;
|
||||
public int BitsPerRgb;
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return String.Format("id ({0}), screen ({1}), depth ({2}), class ({3})",
|
||||
VisualID, Screen, Depth, Class);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Invokes
|
||||
[DllImport("libX11")]
|
||||
private static extern IntPtr XCreateColormap(IntPtr display, IntPtr window,
|
||||
IntPtr visual, int alloc);
|
||||
|
||||
[DllImport("libX11", EntryPoint = "XGetVisualInfo")]
|
||||
private static extern IntPtr XGetVisualInfoInternal(IntPtr display,
|
||||
IntPtr vinfo_mask, ref XVisualInfo template, out int nitems);
|
||||
|
||||
[DllImport("libX11")]
|
||||
private static extern int XPending(IntPtr diplay);
|
||||
#endregion
|
||||
|
||||
#region GetStaticFieldValue
|
||||
private static object GetStaticFieldValue(Type type, string fieldName)
|
||||
{
|
||||
return type.GetField(fieldName,
|
||||
BindingFlags.Static | BindingFlags.NonPublic).GetValue(null);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region SetStaticFieldValue
|
||||
private static void SetStaticFieldValue(Type type, string fieldName,
|
||||
object value)
|
||||
{
|
||||
type.GetField(fieldName,
|
||||
BindingFlags.Static | BindingFlags.NonPublic).SetValue(null, value);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region CreateX11WindowInfo
|
||||
public static IWindowInfo CreateX11WindowInfo(IntPtr windowHandle,
|
||||
IntPtr graphicsModeHandle)
|
||||
{
|
||||
// Use reflection to retrieve the necessary values from Mono's
|
||||
// Windows.Forms implementation.
|
||||
Type xplatui = Type.GetType(
|
||||
"System.Windows.Forms.XplatUIX11, System.Windows.Forms");
|
||||
if (xplatui == null)
|
||||
{
|
||||
throw new PlatformNotSupportedException(
|
||||
"System.Windows.Forms.XplatUIX11 missing. Unsupported platform " +
|
||||
"or Mono runtime version, aborting.");
|
||||
}
|
||||
|
||||
// get the required handles from the X11 API.
|
||||
IntPtr display = (IntPtr)GetStaticFieldValue(xplatui, "DisplayHandle");
|
||||
IntPtr rootWindow = (IntPtr)GetStaticFieldValue(xplatui, "RootWindow");
|
||||
int screen = (int)GetStaticFieldValue(xplatui, "ScreenNo");
|
||||
|
||||
// get the XVisualInfo for this GraphicsMode
|
||||
XVisualInfo info = new XVisualInfo()
|
||||
{
|
||||
VisualID = graphicsModeHandle,
|
||||
};
|
||||
int dummy;
|
||||
IntPtr infoPtr = XGetVisualInfoInternal(display,
|
||||
(IntPtr)1 /* VisualInfoMask.ID */, ref info, out dummy);
|
||||
info = (XVisualInfo)Marshal.PtrToStructure(infoPtr, typeof(XVisualInfo));
|
||||
|
||||
// set the X11 colormap.
|
||||
SetStaticFieldValue(xplatui, "CustomVisual", info.Visual);
|
||||
SetStaticFieldValue(xplatui, "CustomColormap", XCreateColormap(display, rootWindow, info.Visual, 0));
|
||||
|
||||
return Utilities.CreateX11WindowInfo(display, screen, windowHandle,
|
||||
rootWindow, infoPtr);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -0,0 +1,112 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
#region License
|
||||
|
||||
//
|
||||
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
|
||||
//
|
||||
// This file is released under the Ms-PL license.
|
||||
//
|
||||
//
|
||||
//
|
||||
// Microsoft Public License (Ms-PL)
|
||||
//
|
||||
// This license governs use of the accompanying software. If you use the software, you accept this license.
|
||||
// If you do not accept the license, do not use the software.
|
||||
//
|
||||
// 1.Definitions
|
||||
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
|
||||
// here as under U.S. copyright law.
|
||||
// A "contribution" is the original software, or any additions or changes to the software.
|
||||
// A "contributor" is any person that distributes its contribution under this license.
|
||||
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
|
||||
//
|
||||
// 2.Grant of Rights
|
||||
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
|
||||
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
|
||||
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
|
||||
// or any derivative works that you create.
|
||||
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
|
||||
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
|
||||
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
|
||||
// in the software or derivative works of the contribution in the software.
|
||||
//
|
||||
// 3.Conditions and Limitations
|
||||
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
|
||||
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
|
||||
// patent license from such contributor to the software ends automatically.
|
||||
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
|
||||
// notices that are present in the software.
|
||||
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
|
||||
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
|
||||
// object code form, you may only do so under a license that complies with this license.
|
||||
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
|
||||
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
|
||||
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
|
||||
// particular purpose and non-infringement.
|
||||
|
||||
#endregion // License
|
||||
|
||||
namespace ANX.Framework.Windows.GL3.Helpers
|
||||
{
|
||||
internal static class WindowsInterop
|
||||
{
|
||||
#region RECT (Helper struct)
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
private struct RECT
|
||||
{
|
||||
/// <summary>
|
||||
/// X position of upper-left corner.
|
||||
/// </summary>
|
||||
public int Left;
|
||||
/// <summary>
|
||||
/// Y position of upper-left corner.
|
||||
/// </summary>
|
||||
public int Top;
|
||||
/// <summary>
|
||||
/// X position of lower-right corner.
|
||||
/// </summary>
|
||||
public int Right;
|
||||
/// <summary>
|
||||
/// Y position of lower-right corner.
|
||||
/// </summary>
|
||||
public int Bottom;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Invokes
|
||||
[DllImport("user32.dll")]
|
||||
private static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter,
|
||||
int x, int y, int width, int height, uint uFlags);
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
private static extern bool GetWindowRect(IntPtr hWnd, out RECT lpRect);
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
private static extern bool GetClientRect(IntPtr hWnd, out RECT lpRect);
|
||||
#endregion
|
||||
|
||||
#region ResizeWindow
|
||||
public static void ResizeWindow(IntPtr windowHandle, int backBufferWidth,
|
||||
int backBufferHeight)
|
||||
{
|
||||
RECT windowRect;
|
||||
RECT clientRect;
|
||||
if (GetWindowRect(windowHandle, out windowRect) &&
|
||||
GetClientRect(windowHandle, out clientRect))
|
||||
{
|
||||
int width = backBufferWidth + ((windowRect.Right - windowRect.Left) -
|
||||
clientRect.Right);
|
||||
int height = backBufferHeight + ((windowRect.Bottom - windowRect.Top) -
|
||||
clientRect.Bottom);
|
||||
|
||||
SetWindowPos(windowHandle, IntPtr.Zero, windowRect.Left, windowRect.Top,
|
||||
width, height, 0);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -1,13 +1,8 @@
|
||||
#region Using Statements
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
using ANX.Framework.Audio;
|
||||
using ANX.Framework.NonXNA;
|
||||
|
||||
#endregion // Using Statements
|
||||
using ANX.Framework.NonXNA.SoundSystem;
|
||||
|
||||
#region License
|
||||
|
||||
@ -58,34 +53,65 @@ using ANX.Framework.NonXNA;
|
||||
|
||||
namespace ANX.SoundSystem.OpenAL
|
||||
{
|
||||
public class Creator : ISoundSystemCreator
|
||||
{
|
||||
public class Creator : ISoundSystemCreator
|
||||
{
|
||||
#region Public
|
||||
public string Name
|
||||
{
|
||||
get
|
||||
{
|
||||
return "OpenAL";
|
||||
}
|
||||
}
|
||||
|
||||
public void RegisterCreator(AddInSystemFactory factory)
|
||||
{
|
||||
factory.AddCreator(this);
|
||||
}
|
||||
public int Priority
|
||||
{
|
||||
get
|
||||
{
|
||||
return 100;
|
||||
}
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "OpenAL"; }
|
||||
}
|
||||
public bool IsSupported
|
||||
{
|
||||
get
|
||||
{
|
||||
PlatformID platform = AddInSystemFactory.Instance.OperatingSystem.Platform;
|
||||
return platform == PlatformID.Win32NT ||
|
||||
platform == PlatformID.Unix ||
|
||||
platform == PlatformID.MacOSX;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
public int Priority
|
||||
{
|
||||
get { return 100; }
|
||||
}
|
||||
#region RegisterCreator
|
||||
public void RegisterCreator(AddInSystemFactory factory)
|
||||
{
|
||||
factory.AddCreator(this);
|
||||
}
|
||||
#endregion
|
||||
|
||||
public bool IsSupported
|
||||
{
|
||||
get
|
||||
{
|
||||
//TODO: this is just a very basic version of test for support
|
||||
return AddInSystemFactory.Instance.OperatingSystem.Platform == PlatformID.Win32NT ||
|
||||
AddInSystemFactory.Instance.OperatingSystem.Platform == PlatformID.Unix ||
|
||||
AddInSystemFactory.Instance.OperatingSystem.Platform == PlatformID.MacOSX;
|
||||
}
|
||||
}
|
||||
#region CreateSoundEffectInstance (TODO)
|
||||
public ISoundEffectInstance CreateSoundEffectInstance(SoundEffect parent)
|
||||
{
|
||||
AddInSystemFactory.Instance.PreventSoundSystemChange();
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
#endregion
|
||||
|
||||
}
|
||||
#region CreateSoundEffect (TODO)
|
||||
public ISoundEffect CreateSoundEffect(Stream stream)
|
||||
{
|
||||
AddInSystemFactory.Instance.PreventSoundSystemChange();
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public ISoundEffect CreateSoundEffect(byte[] buffer, int offset, int count,
|
||||
int sampleRate, AudioChannels channels, int loopStart, int loopLength)
|
||||
{
|
||||
AddInSystemFactory.Instance.PreventSoundSystemChange();
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -85,5 +85,24 @@ namespace ANX.SoundSystem.Windows.XAudio
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#region ISoundSystemCreator Member
|
||||
|
||||
public Framework.NonXNA.SoundSystem.ISoundEffect CreateSoundEffect(Stream stream)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public Framework.NonXNA.SoundSystem.ISoundEffect CreateSoundEffect(byte[] buffer, int offset, int count, int sampleRate, Framework.Audio.AudioChannels channels, int loopStart, int loopLength)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public Framework.NonXNA.SoundSystem.ISoundEffectInstance CreateSoundEffectInstance(Framework.Audio.SoundEffect parent)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user