added PlatformSystems to:
- ModelSample (there is a timing issue) - MultiRenderTarget (not yet implemented) - Primitives (not completly implemented) - RecordingSample - RenderTarget - StencilBuffer - TextRendering - VertexIndexBuffer Most of the samples are now working again.
This commit is contained in:
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c12c59b648
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c4fe773af6
@ -71,7 +71,7 @@ namespace ModelSample
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this.Exit();
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const float speed = 0.000001f;
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float rotation = (float)gameTime.TotalGameTime.TotalSeconds * speed;
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float rotation = (float)gameTime.TotalGameTime.TotalSeconds * speed;
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world = Matrix.CreateRotationX(rotation) *
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Matrix.CreateRotationY(rotation) *
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Matrix.CreateRotationZ(rotation);
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@ -142,6 +142,10 @@
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<Project>{97185A92-077D-4498-8B6A-8BFF04079044}</Project>
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<Name>ANX.MediaSystem.Windows.OpenAL</Name>
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</ProjectReference>
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<ProjectReference Include="..\..\..\PlatformSystems\ANX.PlatformSystem.Windows\ANX.PlatformSystem.Windows.csproj">
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<Project>{068EB2E9-963C-4E1B-8831-E25011F11FFE}</Project>
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<Name>ANX.PlatformSystem.Windows</Name>
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</ProjectReference>
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<ProjectReference Include="..\..\..\RenderSystems\ANX.Framework.Windows.DX10\ANX.RenderSystem.Windows.DX10.csproj">
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<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
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<Name>ANX.Framework.Windows.DX10</Name>
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@ -137,6 +137,10 @@
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<Project>{97185A92-077D-4498-8B6A-8BFF04079044}</Project>
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<Name>ANX.MediaSystem.Windows.OpenAL</Name>
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</ProjectReference>
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<ProjectReference Include="..\..\PlatformSystems\ANX.PlatformSystem.Windows\ANX.PlatformSystem.Windows.csproj">
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<Project>{068EB2E9-963C-4E1B-8831-E25011F11FFE}</Project>
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<Name>ANX.PlatformSystem.Windows</Name>
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</ProjectReference>
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<ProjectReference Include="..\..\RenderSystems\ANX.Framework.Windows.DX10\ANX.RenderSystem.Windows.DX10.csproj">
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<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
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<Name>ANX.Framework.Windows.DX10</Name>
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@ -116,6 +116,10 @@
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<Project>{97185A92-077D-4498-8B6A-8BFF04079044}</Project>
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<Name>ANX.MediaSystem.Windows.OpenAL</Name>
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</ProjectReference>
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<ProjectReference Include="..\..\PlatformSystems\ANX.PlatformSystem.Windows\ANX.PlatformSystem.Windows.csproj">
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<Project>{068EB2E9-963C-4E1B-8831-E25011F11FFE}</Project>
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<Name>ANX.PlatformSystem.Windows</Name>
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</ProjectReference>
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<ProjectReference Include="..\..\RenderSystems\ANX.Framework.Windows.DX10\ANX.RenderSystem.Windows.DX10.csproj">
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<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
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<Name>ANX.Framework.Windows.DX10</Name>
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@ -117,6 +117,10 @@
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<Project>{97185A92-077D-4498-8B6A-8BFF04079044}</Project>
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<Name>ANX.MediaSystem.Windows.OpenAL</Name>
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</ProjectReference>
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<ProjectReference Include="..\..\PlatformSystems\ANX.PlatformSystem.Windows\ANX.PlatformSystem.Windows.csproj">
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<Project>{068EB2E9-963C-4E1B-8831-E25011F11FFE}</Project>
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<Name>ANX.PlatformSystem.Windows</Name>
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</ProjectReference>
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<ProjectReference Include="..\..\RenderSystems\ANX.Framework.Windows.DX10\ANX.RenderSystem.Windows.DX10.csproj">
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<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
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<Name>ANX.Framework.Windows.DX10</Name>
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@ -117,6 +117,10 @@
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<Project>{97185A92-077D-4498-8B6A-8BFF04079044}</Project>
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<Name>ANX.MediaSystem.Windows.OpenAL</Name>
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</ProjectReference>
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<ProjectReference Include="..\..\PlatformSystems\ANX.PlatformSystem.Windows\ANX.PlatformSystem.Windows.csproj">
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<Project>{068EB2E9-963C-4E1B-8831-E25011F11FFE}</Project>
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<Name>ANX.PlatformSystem.Windows</Name>
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</ProjectReference>
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<ProjectReference Include="..\..\RenderSystems\ANX.Framework.Windows.DX10\ANX.RenderSystem.Windows.DX10.csproj">
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<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
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<Name>ANX.Framework.Windows.DX10</Name>
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@ -152,6 +152,10 @@
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<Project>{97185A92-077D-4498-8B6A-8BFF04079044}</Project>
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<Name>ANX.MediaSystem.Windows.OpenAL</Name>
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</ProjectReference>
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<ProjectReference Include="..\..\PlatformSystems\ANX.PlatformSystem.Windows\ANX.PlatformSystem.Windows.csproj">
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<Project>{068EB2E9-963C-4E1B-8831-E25011F11FFE}</Project>
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<Name>ANX.PlatformSystem.Windows</Name>
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</ProjectReference>
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<ProjectReference Include="..\..\RenderSystems\ANX.Framework.Windows.DX10\ANX.RenderSystem.Windows.DX10.csproj">
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<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
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<Name>ANX.Framework.Windows.DX10</Name>
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@ -117,6 +117,10 @@
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<Project>{97185A92-077D-4498-8B6A-8BFF04079044}</Project>
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<Name>ANX.MediaSystem.Windows.OpenAL</Name>
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</ProjectReference>
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<ProjectReference Include="..\..\PlatformSystems\ANX.PlatformSystem.Windows\ANX.PlatformSystem.Windows.csproj">
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<Project>{068EB2E9-963C-4E1B-8831-E25011F11FFE}</Project>
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<Name>ANX.PlatformSystem.Windows</Name>
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</ProjectReference>
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<ProjectReference Include="..\..\RenderSystems\ANX.Framework.Windows.DX10\ANX.RenderSystem.Windows.DX10.csproj">
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<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
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<Name>ANX.Framework.Windows.DX10</Name>
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@ -116,6 +116,10 @@
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<Project>{97185A92-077D-4498-8B6A-8BFF04079044}</Project>
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<Name>ANX.MediaSystem.Windows.OpenAL</Name>
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</ProjectReference>
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<ProjectReference Include="..\..\PlatformSystems\ANX.PlatformSystem.Windows\ANX.PlatformSystem.Windows.csproj">
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<Project>{068EB2E9-963C-4E1B-8831-E25011F11FFE}</Project>
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<Name>ANX.PlatformSystem.Windows</Name>
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</ProjectReference>
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<ProjectReference Include="..\..\RenderSystems\ANX.Framework.Windows.DX10\ANX.RenderSystem.Windows.DX10.csproj">
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<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
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<Name>ANX.Framework.Windows.DX10</Name>
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