added some ContentPipeline stuff (upcoming own implementation)
This commit is contained in:
parent
6736698b5c
commit
b2bd44289f
@ -0,0 +1,65 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>8.0.30703</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{2DAFDFC1-223B-4741-87BB-BE3D0A7617DB}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>ANX.Framework.Content.Pipeline</RootNamespace>
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<AssemblyName>ANX.Framework.Content.Pipeline</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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||||
<FileAlignment>512</FileAlignment>
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||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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||||
<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Serialization\Compiler\ContentCompiler.cs" />
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<Compile Include="Serialization\Compiler\ContentTypeWriter.cs" />
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<Compile Include="Serialization\Compiler\ContentTypeWriterAttribute.cs" />
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<Compile Include="Serialization\Compiler\ContentWriter.cs" />
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<Compile Include="Serialization\Compiler\GenericContentTypeWriter.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="TargetPlatform.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\ANX.Framework\ANX.Framework.csproj">
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<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
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<Name>ANX.Framework</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
|
36
ANX.Framework.Content.Pipeline/Properties/AssemblyInfo.cs
Normal file
36
ANX.Framework.Content.Pipeline/Properties/AssemblyInfo.cs
Normal file
@ -0,0 +1,36 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// Allgemeine Informationen über eine Assembly werden über die folgenden
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// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
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// die mit einer Assembly verknüpft sind.
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[assembly: AssemblyTitle("ANX.Framework.Content.Pipeline")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("ANX.Framework.Content.Pipeline")]
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[assembly: AssemblyCopyright("Copyright © 2012")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Durch Festlegen von ComVisible auf "false" werden die Typen in dieser Assembly unsichtbar
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// für COM-Komponenten. Wenn Sie auf einen Typ in dieser Assembly von
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// COM zugreifen müssen, legen Sie das ComVisible-Attribut für diesen Typ auf "true" fest.
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[assembly: ComVisible(false)]
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// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
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[assembly: Guid("66299823-5093-4fa6-9d95-6f35ac272c61")]
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// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
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//
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// Hauptversion
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// Nebenversion
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// Buildnummer
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// Revision
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||||
//
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||||
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
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// übernehmen, indem Sie "*" eingeben:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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@ -0,0 +1,19 @@
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#region Using Statements
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using System;
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#endregion
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Content.Pipeline.Serialization.Compiler
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{
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public sealed class ContentCompiler
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{
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public ContentTypeWriter GetTypeWriter(Type type)
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{
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throw new NotImplementedException();
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}
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}
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}
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@ -0,0 +1,67 @@
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#region Using Statements
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using System;
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#endregion
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Content.Pipeline.Serialization.Compiler
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{
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public abstract class ContentTypeWriter
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{
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private bool canDeserializeIntoExistingObject;
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private Type targetType;
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protected ContentTypeWriter(Type targetType)
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{
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this.targetType = targetType;
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throw new NotImplementedException();
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}
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public abstract string GetRuntimeReader(TargetPlatform targetPlatform);
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public virtual string GetRuntimeType(TargetPlatform targetPlatform)
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{
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throw new NotImplementedException();
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}
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protected virtual void Initialize(ContentCompiler compiler)
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{
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throw new NotImplementedException();
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}
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protected internal virtual bool ShouldCompressContent(TargetPlatform targetPlatform, Object value)
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{
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throw new NotImplementedException();
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}
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protected internal abstract void Write(ContentWriter output, Object value);
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public virtual bool CanDeserializeIntoExistingObject
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{
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get
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{
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return canDeserializeIntoExistingObject;
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}
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}
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public Type TargetType
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{
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get
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{
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return this.targetType;
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}
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}
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public virtual int TypeVersion
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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}
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}
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@ -0,0 +1,19 @@
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#region Using Statements
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using System;
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#endregion
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Content.Pipeline.Serialization.Compiler
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{
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public class ContentTypeWriterAttribute : Attribute
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{
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public ContentTypeWriterAttribute()
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: base()
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{
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}
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}
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}
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@ -0,0 +1,123 @@
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#region Using Statements
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.IO;
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using ANX.Framework.Graphics;
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#endregion
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Content.Pipeline.Serialization.Compiler
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{
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public sealed class ContentWriter : BinaryWriter
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{
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private TargetPlatform targetPlatform;
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private GraphicsProfile targetProfile;
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public void Write(Color value)
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{
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base.Write(value.PackedValue);
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}
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public void Write(Matrix value)
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{
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base.Write(value.M11);
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base.Write(value.M12);
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base.Write(value.M13);
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base.Write(value.M14);
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base.Write(value.M21);
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base.Write(value.M22);
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base.Write(value.M23);
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base.Write(value.M24);
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base.Write(value.M31);
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base.Write(value.M32);
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base.Write(value.M33);
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base.Write(value.M34);
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base.Write(value.M41);
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base.Write(value.M42);
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base.Write(value.M43);
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base.Write(value.M44);
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}
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public void Write(Quaternion value)
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{
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base.Write(value.X);
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base.Write(value.Y);
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base.Write(value.Z);
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base.Write(value.W);
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}
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public void Write(Vector2 value)
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{
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base.Write(value.X);
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base.Write(value.Y);
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}
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public void Write(Vector3 value)
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{
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base.Write(value.X);
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base.Write(value.Y);
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base.Write(value.Z);
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}
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public void Write(Vector4 value)
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{
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base.Write(value.X);
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base.Write(value.Y);
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base.Write(value.Z);
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base.Write(value.W);
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}
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//TODO: implement -> ExternalReference<T> needed first
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//public void WriteExternalReference<T>(ExternalReference<T> reference)
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//{
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//}
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public void WriteObject<T>(T value)
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{
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throw new NotImplementedException();
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}
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public void WriteObject<T>(T value, ContentTypeWriter typeWriter)
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{
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throw new NotImplementedException();
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}
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public void WriteRawObject<T>(T value)
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{
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throw new NotImplementedException();
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}
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public void WriteRawObject<T>(T value, ContentTypeWriter typeWriter)
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{
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throw new NotImplementedException();
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}
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public void WriteSharedResource<T>(T value)
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{
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throw new NotImplementedException();
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}
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public TargetPlatform TargetPlatform
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{
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get
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{
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return targetPlatform;
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}
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}
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public GraphicsProfile TargetProfile
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{
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get
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{
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return TargetProfile;
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}
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||||
}
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||||
}
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}
|
@ -0,0 +1,26 @@
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#region Using Statements
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||||
using System;
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#endregion
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||||
|
||||
// This file is part of the ANX.Framework created by the
|
||||
// "ANX.Framework developer group" and released under the Ms-PL license.
|
||||
// For details see: http://anxframework.codeplex.com/license
|
||||
|
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namespace ANX.Framework.Content.Pipeline.Serialization.Compiler
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{
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public abstract class ContentTypeWriter<T> : ContentTypeWriter
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{
|
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protected ContentTypeWriter()
|
||||
: base(typeof(T))
|
||||
{
|
||||
}
|
||||
|
||||
protected internal override void Write(ContentWriter output, object value)
|
||||
{
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||||
throw new NotImplementedException();
|
||||
}
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||||
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||||
protected internal abstract void Write(ContentWriter output, T value);
|
||||
}
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||||
}
|
18
ANX.Framework.Content.Pipeline/TargetPlatform.cs
Normal file
18
ANX.Framework.Content.Pipeline/TargetPlatform.cs
Normal file
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#region Using Statements
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||||
using System;
|
||||
|
||||
#endregion
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||||
|
||||
// This file is part of the ANX.Framework created by the
|
||||
// "ANX.Framework developer group" and released under the Ms-PL license.
|
||||
// For details see: http://anxframework.codeplex.com/license
|
||||
|
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namespace ANX.Framework.Content.Pipeline
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{
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public enum TargetPlatform
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{
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Windows,
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WindowsPhone,
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XBox360,
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}
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}
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@ -0,0 +1,103 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
|
||||
<PropertyGroup>
|
||||
<ProjectGuid>{ECBF60CB-1CF0-4F92-8963-E73115B04B43}</ProjectGuid>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
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||||
<RootNamespace>ANX.Framework.ContentPipeline</RootNamespace>
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||||
<AssemblyName>ANX.Framework.ContentPipeline</AssemblyName>
|
||||
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
|
||||
<XnaPlatform>Windows</XnaPlatform>
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||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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||||
<TargetFrameworkProfile>
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||||
</TargetFrameworkProfile>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>..\bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>..\bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugWin8|x86'">
|
||||
<OutputPath>bin\x86\DebugWin8\</OutputPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseWin8|x86'">
|
||||
<OutputPath>bin\x86\ReleaseWin8\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<CodeAnalysisLogFile>..\bin\Release\ANX.Framework.ContentPipeline.dll.CodeAnalysisLog.xml</CodeAnalysisLogFile>
|
||||
<CodeAnalysisUseTypeNameInSuppression>true</CodeAnalysisUseTypeNameInSuppression>
|
||||
<CodeAnalysisModuleSuppressionsFile>GlobalSuppressions.cs</CodeAnalysisModuleSuppressionsFile>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRuleSetDirectories>;C:\Program Files (x86)\Microsoft Visual Studio 10.0\Team Tools\Static Analysis Tools\\Rule Sets</CodeAnalysisRuleSetDirectories>
|
||||
<CodeAnalysisIgnoreBuiltInRuleSets>true</CodeAnalysisIgnoreBuiltInRuleSets>
|
||||
<CodeAnalysisRuleDirectories>;C:\Program Files (x86)\Microsoft Visual Studio 10.0\Team Tools\Static Analysis Tools\FxCop\\Rules</CodeAnalysisRuleDirectories>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
|
||||
<SpecificVersion>True</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
|
||||
<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
|
||||
<SpecificVersion>True</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
|
||||
<SpecificVersion>true</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="System.Core">
|
||||
<RequiredTargetFramework>4.0</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Linq">
|
||||
<RequiredTargetFramework>4.0</RequiredTargetFramework>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="DX10_EffectProcessor.cs" />
|
||||
<Compile Include="EffectProcessor.cs" />
|
||||
<Compile Include="GL3_EffectProcessor.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\ANX.Framework\ANX.Framework.csproj">
|
||||
<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
|
||||
<Name>ANX.Framework</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\RenderSystems\ANX.Framework.Windows.DX10\ANX.RenderSystem.Windows.DX10.csproj">
|
||||
<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
|
||||
<Name>ANX.RenderSystem.Windows.DX10</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\RenderSystems\ANX.Framework.Windows.GL3\ANX.RenderSystem.Windows.GL3.csproj">
|
||||
<Project>{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6}</Project>
|
||||
<Name>ANX.RenderSystem.Windows.GL3</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.ContentPipelineExtensions.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
@ -4,7 +4,7 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.Framework", "ANX.Framew
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.Framework.TestCenter", "ANX.Framework.TestCenter\ANX.Framework.TestCenter.csproj", "{7344BBEB-A1C7-43A8-B68E-D42B81973DA9}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.Framework.ContentPipeline", "ANX.Framework.ContentPipeline\ANX.Framework.ContentPipeline.csproj", "{ECBF60CB-1CF0-4F92-8963-E73115B04B43}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.Framework.ContentPipeline.Extensions", "ANX.Framework.ContentPipeline\ANX.Framework.ContentPipeline.Extensions.csproj", "{ECBF60CB-1CF0-4F92-8963-E73115B04B43}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Tools", "Tools", "{B24A8593-562A-4A25-BB08-46C163F10F3F}"
|
||||
EndProject
|
||||
@ -156,6 +156,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.RenderSystem.PsVita", "
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.PlatformSystem.PsVita", "PlatformSystems\ANX.PlatformSystem.PsVita\ANX.PlatformSystem.PsVita.csproj", "{2CF3FE4D-586E-4B07-8BF0-1E84B670F0AD}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.Framework.Content.Pipeline", "ANX.Framework.Content.Pipeline\ANX.Framework.Content.Pipeline.csproj", "{2DAFDFC1-223B-4741-87BB-BE3D0A7617DB}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
@ -584,6 +586,16 @@ Global
|
||||
{2CF3FE4D-586E-4B07-8BF0-1E84B670F0AD}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
|
||||
{2CF3FE4D-586E-4B07-8BF0-1E84B670F0AD}.Release|Mixed Platforms.Build.0 = Release|Any CPU
|
||||
{2CF3FE4D-586E-4B07-8BF0-1E84B670F0AD}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{2DAFDFC1-223B-4741-87BB-BE3D0A7617DB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{2DAFDFC1-223B-4741-87BB-BE3D0A7617DB}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{2DAFDFC1-223B-4741-87BB-BE3D0A7617DB}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||
{2DAFDFC1-223B-4741-87BB-BE3D0A7617DB}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
|
||||
{2DAFDFC1-223B-4741-87BB-BE3D0A7617DB}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{2DAFDFC1-223B-4741-87BB-BE3D0A7617DB}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{2DAFDFC1-223B-4741-87BB-BE3D0A7617DB}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{2DAFDFC1-223B-4741-87BB-BE3D0A7617DB}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
|
||||
{2DAFDFC1-223B-4741-87BB-BE3D0A7617DB}.Release|Mixed Platforms.Build.0 = Release|Any CPU
|
||||
{2DAFDFC1-223B-4741-87BB-BE3D0A7617DB}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
@ -121,7 +121,7 @@
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\RenderSystems\ANX.Framework.Windows.DX10\ANX.RenderSystem.Windows.DX10.csproj">
|
||||
<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
|
||||
<Name>ANX.Framework.Windows.DX10</Name>
|
||||
<Name>ANX.RenderSystem.Windows.DX10</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.Windows.XAudio\ANX.SoundSystem.Windows.XAudio.csproj">
|
||||
<Project>{6A582788-C4D2-410C-96CD-177F75712D65}</Project>
|
||||
|
@ -149,7 +149,7 @@
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\RenderSystems\ANX.Framework.Windows.DX10\ANX.RenderSystem.Windows.DX10.csproj">
|
||||
<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
|
||||
<Name>ANX.Framework.Windows.DX10</Name>
|
||||
<Name>ANX.RenderSystem.Windows.DX10</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.Windows.XAudio\ANX.SoundSystem.Windows.XAudio.csproj">
|
||||
<Project>{6A582788-C4D2-410C-96CD-177F75712D65}</Project>
|
||||
|
@ -148,11 +148,11 @@
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\..\RenderSystems\ANX.Framework.Windows.DX10\ANX.RenderSystem.Windows.DX10.csproj">
|
||||
<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
|
||||
<Name>ANX.Framework.Windows.DX10</Name>
|
||||
<Name>ANX.RenderSystem.Windows.DX10</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\..\RenderSystems\ANX.Framework.Windows.GL3\ANX.RenderSystem.Windows.GL3.csproj">
|
||||
<Project>{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6}</Project>
|
||||
<Name>ANX.Framework.Windows.GL3</Name>
|
||||
<Name>ANX.RenderSystem.Windows.GL3</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SampleContent\SampleContent.contentproj">
|
||||
<Project>{FA6E229D-4504-47B1-8A23-2D3FCC13F778}</Project>
|
||||
|
@ -122,11 +122,11 @@
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\RenderSystems\ANX.Framework.Windows.DX10\ANX.RenderSystem.Windows.DX10.csproj">
|
||||
<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
|
||||
<Name>ANX.Framework.Windows.DX10</Name>
|
||||
<Name>ANX.RenderSystem.Windows.DX10</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\RenderSystems\ANX.Framework.Windows.GL3\ANX.RenderSystem.Windows.GL3.csproj">
|
||||
<Project>{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6}</Project>
|
||||
<Name>ANX.Framework.Windows.GL3</Name>
|
||||
<Name>ANX.RenderSystem.Windows.GL3</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.Windows.XAudio\ANX.SoundSystem.Windows.XAudio.csproj">
|
||||
<Project>{6A582788-C4D2-410C-96CD-177F75712D65}</Project>
|
||||
|
@ -123,7 +123,7 @@
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\RenderSystems\ANX.Framework.Windows.DX10\ANX.RenderSystem.Windows.DX10.csproj">
|
||||
<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
|
||||
<Name>ANX.Framework.Windows.DX10</Name>
|
||||
<Name>ANX.RenderSystem.Windows.DX10</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\Samples\SampleContent\SampleContent.contentproj">
|
||||
<Project>{FA6E229D-4504-47B1-8A23-2D3FCC13F778}</Project>
|
||||
|
@ -123,11 +123,11 @@
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\RenderSystems\ANX.Framework.Windows.DX10\ANX.RenderSystem.Windows.DX10.csproj">
|
||||
<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
|
||||
<Name>ANX.Framework.Windows.DX10</Name>
|
||||
<Name>ANX.RenderSystem.Windows.DX10</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\RenderSystems\ANX.Framework.Windows.GL3\ANX.RenderSystem.Windows.GL3.csproj">
|
||||
<Project>{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6}</Project>
|
||||
<Name>ANX.Framework.Windows.GL3</Name>
|
||||
<Name>ANX.RenderSystem.Windows.GL3</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.Windows.XAudio\ANX.SoundSystem.Windows.XAudio.csproj">
|
||||
<Project>{6A582788-C4D2-410C-96CD-177F75712D65}</Project>
|
||||
|
@ -32,9 +32,9 @@
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\ANX.Framework.ContentPipeline\ANX.Framework.ContentPipeline.csproj">
|
||||
<ProjectReference Include="..\..\ANX.Framework.ContentPipeline\ANX.Framework.ContentPipeline.Extensions.csproj">
|
||||
<Project>{ECBF60CB-1CF0-4F92-8963-E73115B04B43}</Project>
|
||||
<Name>ANX.Framework.ContentPipeline</Name>
|
||||
<Name>ANX.Framework.ContentPipeline.Extensions</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
@ -158,7 +158,7 @@
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\RenderSystems\ANX.Framework.Windows.DX10\ANX.RenderSystem.Windows.DX10.csproj">
|
||||
<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
|
||||
<Name>ANX.Framework.Windows.DX10</Name>
|
||||
<Name>ANX.RenderSystem.Windows.DX10</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.Windows.XAudio\ANX.SoundSystem.Windows.XAudio.csproj">
|
||||
<Project>{6A582788-C4D2-410C-96CD-177F75712D65}</Project>
|
||||
|
@ -123,11 +123,11 @@
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\RenderSystems\ANX.Framework.Windows.DX10\ANX.RenderSystem.Windows.DX10.csproj">
|
||||
<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
|
||||
<Name>ANX.Framework.Windows.DX10</Name>
|
||||
<Name>ANX.RenderSystem.Windows.DX10</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\RenderSystems\ANX.Framework.Windows.GL3\ANX.RenderSystem.Windows.GL3.csproj">
|
||||
<Project>{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6}</Project>
|
||||
<Name>ANX.Framework.Windows.GL3</Name>
|
||||
<Name>ANX.RenderSystem.Windows.GL3</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.Windows.XAudio\ANX.SoundSystem.Windows.XAudio.csproj">
|
||||
<Project>{6A582788-C4D2-410C-96CD-177F75712D65}</Project>
|
||||
|
@ -122,7 +122,7 @@
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\RenderSystems\ANX.Framework.Windows.DX10\ANX.RenderSystem.Windows.DX10.csproj">
|
||||
<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
|
||||
<Name>ANX.Framework.Windows.DX10</Name>
|
||||
<Name>ANX.RenderSystem.Windows.DX10</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.Windows.XAudio\ANX.SoundSystem.Windows.XAudio.csproj">
|
||||
<Project>{6A582788-C4D2-410C-96CD-177F75712D65}</Project>
|
||||
|
@ -147,11 +147,11 @@
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\RenderSystems\ANX.Framework.Windows.DX10\ANX.RenderSystem.Windows.DX10.csproj">
|
||||
<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
|
||||
<Name>ANX.Framework.Windows.DX10</Name>
|
||||
<Name>ANX.RenderSystem.Windows.DX10</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\RenderSystems\ANX.Framework.Windows.GL3\ANX.RenderSystem.Windows.GL3.csproj">
|
||||
<Project>{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6}</Project>
|
||||
<Name>ANX.Framework.Windows.GL3</Name>
|
||||
<Name>ANX.RenderSystem.Windows.GL3</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\RenderSystems\ANX.RenderSystem.Windows.DX11\ANX.RenderSystem.Windows.DX11.csproj">
|
||||
<Project>{B30DE9C2-0926-46B6-8351-9AF276C472D5}</Project>
|
||||
|
Loading…
x
Reference in New Issue
Block a user