- Added INativeIndexBuffer and INativeVertexBuffer
- All methods in Vertex and IndexBuffer now call the native methods - Nearly all methods in Texture2D now call the native methods
This commit is contained in:
parent
9e0bdcd9dc
commit
7546ff78d0
@ -441,6 +441,8 @@
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<Compile Include="NonXNA\RenderSystem\INativeTexture.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeTexture2D.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeEffectPass.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeVertexBuffer.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeIndexBuffer.cs" />
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<Compile Include="NonXNA\RenderSystem\PreDefinedShader.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeBlendState.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeBuffer.cs" />
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@ -1,10 +1,7 @@
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#region Using Statements
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using ANX.Framework.NonXNA;
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using System.Runtime.InteropServices;
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using ANX.Framework.NonXNA;
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#endregion // Using Statements
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@ -1,12 +1,4 @@
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#region Using Statements
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using ANX.Framework.NonXNA;
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using ANX.Framework.Graphics;
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#endregion // Using Statements
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using System;
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#region License
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@ -57,22 +49,21 @@ using ANX.Framework.Graphics;
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namespace ANX.Framework.Graphics
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{
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public sealed class DeviceLostException : Exception
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{
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public DeviceLostException()
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: base()
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{
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}
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public sealed class DeviceLostException : Exception
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{
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public DeviceLostException()
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: base()
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{
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}
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public DeviceLostException(string message)
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: base(message)
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{
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}
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public DeviceLostException(string message)
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: base(message)
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{
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}
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public DeviceLostException(string message, Exception innerException)
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: base(message, innerException)
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{
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}
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}
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public DeviceLostException(string message, Exception innerException)
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: base(message, innerException)
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{
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}
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}
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}
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@ -1,12 +1,4 @@
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#region Using Statements
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using ANX.Framework.NonXNA;
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using ANX.Framework.Graphics;
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#endregion // Using Statements
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using System;
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#region License
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@ -57,22 +49,21 @@ using ANX.Framework.Graphics;
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namespace ANX.Framework.Graphics
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{
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public sealed class DeviceNotResetException : Exception
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{
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public DeviceNotResetException()
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: base()
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{
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}
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public sealed class DeviceNotResetException : Exception
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{
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public DeviceNotResetException()
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: base()
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{
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}
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public DeviceNotResetException(string message)
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: base(message)
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{
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}
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public DeviceNotResetException(string message)
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: base(message)
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{
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}
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public DeviceNotResetException(string message, Exception innerException)
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: base(message, innerException)
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{
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}
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}
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public DeviceNotResetException(string message, Exception innerException)
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: base(message, innerException)
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{
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}
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}
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}
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@ -1,12 +1,8 @@
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#region Using Statements
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using ANX.Framework.NonXNA;
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using System;
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using System.Runtime.InteropServices;
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#endregion // Using Statements
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using ANX.Framework.NonXNA;
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using ANX.Framework.NonXNA.Development;
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using ANX.Framework.NonXNA.RenderSystem;
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#region License
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@ -57,172 +53,190 @@ using System.Runtime.InteropServices;
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namespace ANX.Framework.Graphics
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{
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public class IndexBuffer : GraphicsResource, IGraphicsResource
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{
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private int indexCount;
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private BufferUsage bufferUsage;
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private IndexElementSize indexElementSize;
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private INativeBuffer nativeIndexBuffer;
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public IndexBuffer(GraphicsDevice graphicsDevice, IndexElementSize indexElementSize, int indexCount, BufferUsage usage)
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: base(graphicsDevice)
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{
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this.indexElementSize = indexElementSize;
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this.indexCount = indexCount;
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this.bufferUsage = usage;
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base.GraphicsDevice.ResourceCreated += GraphicsDevice_ResourceCreated;
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base.GraphicsDevice.ResourceDestroyed += GraphicsDevice_ResourceDestroyed;
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CreateNativeBuffer();
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}
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public IndexBuffer(GraphicsDevice graphicsDevice, Type indexType, int indexCount, BufferUsage usage)
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: base(graphicsDevice)
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{
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if (indexType == typeof(int) || indexType == typeof(uint))
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{
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this.indexElementSize = Graphics.IndexElementSize.ThirtyTwoBits;
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}
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else if (indexType == typeof(short) || indexType == typeof(ushort))
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{
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this.indexElementSize = Graphics.IndexElementSize.SixteenBits;
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}
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else
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{
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throw new Exception("can't use IndexType " + indexType.ToString());
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}
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this.indexCount = indexCount;
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this.bufferUsage = usage;
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CreateNativeBuffer();
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}
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~IndexBuffer()
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{
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Dispose();
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base.GraphicsDevice.ResourceCreated -= GraphicsDevice_ResourceCreated;
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base.GraphicsDevice.ResourceDestroyed -= GraphicsDevice_ResourceDestroyed;
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}
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private void GraphicsDevice_ResourceDestroyed(object sender, ResourceDestroyedEventArgs e)
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{
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if (this.nativeIndexBuffer != null)
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{
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this.nativeIndexBuffer.Dispose();
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this.nativeIndexBuffer = null;
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}
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}
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private void GraphicsDevice_ResourceCreated(object sender, ResourceCreatedEventArgs e)
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{
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if (nativeIndexBuffer != null)
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{
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nativeIndexBuffer.Dispose();
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nativeIndexBuffer = null;
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}
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CreateNativeBuffer();
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}
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private void CreateNativeBuffer()
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{
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this.nativeIndexBuffer =
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AddInSystemFactory.Instance.GetDefaultCreator<IRenderSystemCreator>().CreateIndexBuffer(GraphicsDevice, this, indexElementSize, indexCount, bufferUsage);
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}
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public void GetData<T>(int offsetInBytes, T[] data, int startIndex, int elementCount) where T : struct
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{
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throw new NotImplementedException();
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}
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public void GetData<T>(T[] data) where T : struct
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{
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GetData<T>(0, data, 0, data.Length);
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}
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public void GetData<T>(T[] data, int startIndex, int elementCount) where T : struct
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{
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GetData<T>(0, data, startIndex, elementCount);
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}
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public void SetData<T>(int offsetInBytes, T[] data, int startIndex, int elementCount) where T : struct
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{
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if (nativeIndexBuffer == null)
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{
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CreateNativeBuffer();
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}
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this.nativeIndexBuffer.SetData<T>(GraphicsDevice, offsetInBytes, data, startIndex, elementCount);
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}
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public void SetData<T>(T[] data) where T : struct
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{
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if (nativeIndexBuffer == null)
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{
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CreateNativeBuffer();
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}
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this.nativeIndexBuffer.SetData<T>(GraphicsDevice, data);
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}
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public void SetData<T>(T[] data, int startIndex, int elementCount) where T : struct
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{
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SetData<T>(0, data, startIndex, elementCount);
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}
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public override void Dispose()
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{
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if (this.nativeIndexBuffer != null)
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{
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this.nativeIndexBuffer.Dispose();
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this.nativeIndexBuffer = null;
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}
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}
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[PercentageComplete(100)]
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[TestState(TestStateAttribute.TestState.Untested)]
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public class IndexBuffer : GraphicsResource, IGraphicsResource
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{
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#region Private
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private int indexCount;
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private BufferUsage bufferUsage;
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private IndexElementSize indexElementSize;
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private INativeIndexBuffer nativeIndexBuffer;
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#endregion
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#region Public
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// This is now internal because via befriending the assemblies
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// it's usable in the modules but doesn't confuse the enduser.
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internal INativeBuffer NativeIndexBuffer
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{
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get
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{
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if (nativeIndexBuffer == null)
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{
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CreateNativeBuffer();
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}
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internal INativeIndexBuffer NativeIndexBuffer
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{
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get
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{
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if (nativeIndexBuffer == null)
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{
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CreateNativeBuffer();
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}
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return this.nativeIndexBuffer;
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}
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}
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return this.nativeIndexBuffer;
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}
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}
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public BufferUsage BufferUsage
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{
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get
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{
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return this.bufferUsage;
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}
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}
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public BufferUsage BufferUsage
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{
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get
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{
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return this.bufferUsage;
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}
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}
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public int IndexCount
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{
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get
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{
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return this.indexCount;
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}
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}
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public int IndexCount
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{
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get
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{
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return this.indexCount;
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}
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}
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public IndexElementSize IndexElementSize
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{
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get
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{
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return this.indexElementSize;
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}
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}
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public IndexElementSize IndexElementSize
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{
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get
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{
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return this.indexElementSize;
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}
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}
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#endregion
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protected override void Dispose([MarshalAs(UnmanagedType.U1)] bool disposeManaged)
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{
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throw new NotImplementedException();
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}
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}
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#region Constructor
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public IndexBuffer(GraphicsDevice graphicsDevice, IndexElementSize indexElementSize, int indexCount, BufferUsage usage)
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: base(graphicsDevice)
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{
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this.indexElementSize = indexElementSize;
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this.indexCount = indexCount;
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this.bufferUsage = usage;
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base.GraphicsDevice.ResourceCreated += GraphicsDevice_ResourceCreated;
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base.GraphicsDevice.ResourceDestroyed += GraphicsDevice_ResourceDestroyed;
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CreateNativeBuffer();
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}
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public IndexBuffer(GraphicsDevice graphicsDevice, Type indexType, int indexCount, BufferUsage usage)
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: base(graphicsDevice)
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{
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if (indexType == typeof(int) ||
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indexType == typeof(uint))
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{
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this.indexElementSize = IndexElementSize.ThirtyTwoBits;
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}
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else if (indexType == typeof(short) ||
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indexType == typeof(ushort))
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{
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this.indexElementSize = IndexElementSize.SixteenBits;
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}
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else
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{
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throw new Exception("can't use IndexType " + indexType.ToString());
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}
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this.indexCount = indexCount;
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this.bufferUsage = usage;
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CreateNativeBuffer();
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}
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~IndexBuffer()
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{
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Dispose();
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base.GraphicsDevice.ResourceCreated -= GraphicsDevice_ResourceCreated;
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base.GraphicsDevice.ResourceDestroyed -= GraphicsDevice_ResourceDestroyed;
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}
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#endregion
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#region GraphicsDevice_ResourceDestroyed
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private void GraphicsDevice_ResourceDestroyed(object sender, ResourceDestroyedEventArgs e)
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{
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if (this.nativeIndexBuffer != null)
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{
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this.nativeIndexBuffer.Dispose();
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this.nativeIndexBuffer = null;
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}
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}
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#endregion
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#region GraphicsDevice_ResourceCreated
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private void GraphicsDevice_ResourceCreated(object sender, ResourceCreatedEventArgs e)
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{
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if (nativeIndexBuffer != null)
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{
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nativeIndexBuffer.Dispose();
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nativeIndexBuffer = null;
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}
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CreateNativeBuffer();
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}
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#endregion
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#region CreateNativeBuffer
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private void CreateNativeBuffer()
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{
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this.nativeIndexBuffer =
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AddInSystemFactory.Instance.GetDefaultCreator<IRenderSystemCreator>().CreateIndexBuffer(GraphicsDevice, this, indexElementSize, indexCount, bufferUsage);
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}
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#endregion
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#region GetData
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public void GetData<T>(int offsetInBytes, T[] data, int startIndex,
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int elementCount) where T : struct
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{
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NativeIndexBuffer.GetData(offsetInBytes, data, startIndex, elementCount);
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}
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public void GetData<T>(T[] data) where T : struct
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{
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NativeIndexBuffer.GetData(data);
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}
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public void GetData<T>(T[] data, int startIndex, int elementCount)
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where T : struct
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{
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NativeIndexBuffer.GetData(data, startIndex, elementCount);
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}
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#endregion
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#region SetData
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public void SetData<T>(int offsetInBytes, T[] data, int startIndex,
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int elementCount) where T : struct
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{
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NativeIndexBuffer.SetData(GraphicsDevice, offsetInBytes, data,
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startIndex, elementCount);
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}
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public void SetData<T>(T[] data) where T : struct
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{
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NativeIndexBuffer.SetData(GraphicsDevice, data);
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}
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public void SetData<T>(T[] data, int startIndex, int elementCount)
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where T : struct
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{
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NativeIndexBuffer.SetData(GraphicsDevice, data, startIndex, elementCount);
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}
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#endregion
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#region Dispose
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public override void Dispose()
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{
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Dispose(true);
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}
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protected override void Dispose(
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[MarshalAs(UnmanagedType.U1)] bool disposeManaged)
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{
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if (this.nativeIndexBuffer != null)
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{
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this.nativeIndexBuffer.Dispose();
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this.nativeIndexBuffer = null;
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}
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}
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#endregion
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}
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}
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@ -1,9 +1,9 @@
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#region Using Statements
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using System;
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using System.IO;
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using ANX.Framework.NonXNA.RenderSystem;
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using ANX.Framework.NonXNA;
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using System.Runtime.InteropServices;
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using ANX.Framework.NonXNA;
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using ANX.Framework.NonXNA.RenderSystem;
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#endregion // Using Statements
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@ -63,6 +63,18 @@ namespace ANX.Framework.Graphics
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protected internal int height;
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private INativeTexture2D nativeTexture2D;
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private INativeTexture2D NativeTexture2D
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{
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get
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{
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if (nativeTexture2D == null)
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{
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CreateNativeTextureSurface();
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}
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return nativeTexture2D;
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}
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}
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#endregion
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#region Public
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@ -91,7 +103,7 @@ namespace ANX.Framework.Graphics
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}
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#endregion
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#region Constructor
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#region Constructor (TODO)
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internal Texture2D(GraphicsDevice graphicsDevice)
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: base(graphicsDevice)
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{
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@ -109,7 +121,8 @@ namespace ANX.Framework.Graphics
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CreateNativeTextureSurface();
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}
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public Texture2D(GraphicsDevice graphicsDevice, int width, int height, [MarshalAsAttribute(UnmanagedType.U1)] bool mipMap, SurfaceFormat format)
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public Texture2D(GraphicsDevice graphicsDevice, int width, int height,
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[MarshalAsAttribute(UnmanagedType.U1)] bool mipMap, SurfaceFormat format)
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: base(graphicsDevice)
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{
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this.width = width;
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@ -123,38 +136,43 @@ namespace ANX.Framework.Graphics
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#endregion
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#region FromStream (TODO)
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public static Texture2D FromStream(GraphicsDevice graphicsDevice, Stream stream)
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public static Texture2D FromStream(GraphicsDevice graphicsDevice,
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Stream stream)
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{
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throw new NotImplementedException();
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}
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public static Texture2D FromStream(GraphicsDevice graphicsDevice, Stream stream, int width, int height, [MarshalAsAttribute(UnmanagedType.U1)] bool zoom)
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public static Texture2D FromStream(GraphicsDevice graphicsDevice,
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Stream stream, int width, int height,
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[MarshalAsAttribute(UnmanagedType.U1)] bool zoom)
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{
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throw new NotImplementedException();
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}
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#endregion
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#region GetData (TODO)
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public void GetData<T>(int level, Nullable<Rectangle> rect, T[] data, int startIndex, int elementCount) where T : struct
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#region GetData
|
||||
public void GetData<T>(int level, Nullable<Rectangle> rect, T[] data,
|
||||
int startIndex, int elementCount) where T : struct
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
NativeTexture2D.GetData(level, rect, data, startIndex, elementCount);
|
||||
}
|
||||
|
||||
public void GetData<T>(T[] data) where T : struct
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
{
|
||||
NativeTexture.GetData(data);
|
||||
}
|
||||
|
||||
public void GetData<T>(T[] data, int startIndex, int elementCount) where T : struct
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
NativeTexture.GetData(data, startIndex, elementCount);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region SetData (TODO)
|
||||
public void SetData<T>(int level, Nullable<Rectangle> rect, T[] data, int startIndex, int elementCount) where T : struct
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
#region SetData
|
||||
public void SetData<T>(int level, Nullable<Rectangle> rect, T[] data,
|
||||
int startIndex, int elementCount) where T : struct
|
||||
{
|
||||
NativeTexture2D.SetData(level, rect, data, startIndex, elementCount);
|
||||
}
|
||||
|
||||
public void SetData<T>(T[] data) where T : struct
|
||||
@ -171,14 +189,14 @@ namespace ANX.Framework.Graphics
|
||||
#region SaveAsJpeg
|
||||
public void SaveAsJpeg(Stream stream, int width, int height)
|
||||
{
|
||||
nativeTexture2D.SaveAsJpeg(stream, width, height);
|
||||
NativeTexture2D.SaveAsJpeg(stream, width, height);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region SaveAsPng
|
||||
public void SaveAsPng(Stream stream, int width, int height)
|
||||
{
|
||||
nativeTexture2D.SaveAsPng(stream, width, height);
|
||||
NativeTexture2D.SaveAsPng(stream, width, height);
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
@ -1,9 +1,8 @@
|
||||
#region Using Statements
|
||||
using System;
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using ANX.Framework.NonXNA;
|
||||
|
||||
#endregion // Using Statements
|
||||
using ANX.Framework.NonXNA.Development;
|
||||
using ANX.Framework.NonXNA.RenderSystem;
|
||||
|
||||
#region License
|
||||
|
||||
@ -54,183 +53,192 @@ using ANX.Framework.NonXNA;
|
||||
|
||||
namespace ANX.Framework.Graphics
|
||||
{
|
||||
public class VertexBuffer : GraphicsResource, IGraphicsResource
|
||||
[PercentageComplete(100)]
|
||||
[TestState(TestStateAttribute.TestState.Untested)]
|
||||
public class VertexBuffer : GraphicsResource, IGraphicsResource
|
||||
{
|
||||
#region Private
|
||||
private VertexDeclaration vertexDeclaration;
|
||||
private int vertexCount;
|
||||
private BufferUsage bufferUsage;
|
||||
private INativeVertexBuffer nativeVertexBuffer;
|
||||
#endregion
|
||||
|
||||
#region Public
|
||||
// This is now internal because via befriending the assemblies
|
||||
// it's usable in the modules but doesn't confuse the enduser.
|
||||
internal INativeVertexBuffer NativeVertexBuffer
|
||||
{
|
||||
#region Private
|
||||
private VertexDeclaration vertexDeclaration;
|
||||
private int vertexCount;
|
||||
private BufferUsage bufferUsage;
|
||||
private INativeBuffer nativeVertexBuffer;
|
||||
#endregion
|
||||
|
||||
#region Constructor
|
||||
// This is now internal because via befriending the assemblies
|
||||
// it's usable in the modules but doesn't confuse the enduser.
|
||||
internal INativeBuffer NativeVertexBuffer
|
||||
get
|
||||
{
|
||||
if (this.nativeVertexBuffer == null)
|
||||
{
|
||||
get
|
||||
{
|
||||
if (this.nativeVertexBuffer == null)
|
||||
{
|
||||
CreateNativeBuffer();
|
||||
}
|
||||
|
||||
return this.nativeVertexBuffer;
|
||||
}
|
||||
CreateNativeBuffer();
|
||||
}
|
||||
|
||||
public BufferUsage BufferUsage
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.bufferUsage;
|
||||
}
|
||||
}
|
||||
return this.nativeVertexBuffer;
|
||||
}
|
||||
}
|
||||
|
||||
public int VertexCount
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.vertexCount;
|
||||
}
|
||||
}
|
||||
public BufferUsage BufferUsage
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.bufferUsage;
|
||||
}
|
||||
}
|
||||
|
||||
public VertexDeclaration VertexDeclaration
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.vertexDeclaration;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
public int VertexCount
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.vertexCount;
|
||||
}
|
||||
}
|
||||
|
||||
#region Constructor
|
||||
public VertexBuffer(GraphicsDevice graphicsDevice, Type vertexType, int vertexCount, BufferUsage usage)
|
||||
: this(graphicsDevice, VertexBuffer.TypeToVertexDeclaration(vertexType), vertexCount, usage)
|
||||
{
|
||||
}
|
||||
public VertexDeclaration VertexDeclaration
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.vertexDeclaration;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
public VertexBuffer(GraphicsDevice graphicsDevice, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
|
||||
: base(graphicsDevice)
|
||||
{
|
||||
this.vertexCount = vertexCount;
|
||||
this.vertexDeclaration = vertexDeclaration;
|
||||
this.bufferUsage = usage;
|
||||
#region Constructor
|
||||
public VertexBuffer(GraphicsDevice graphicsDevice, Type vertexType,
|
||||
int vertexCount, BufferUsage usage)
|
||||
: this(graphicsDevice, VertexBuffer.TypeToVertexDeclaration(vertexType),
|
||||
vertexCount, usage)
|
||||
{
|
||||
}
|
||||
|
||||
base.GraphicsDevice.ResourceCreated += GraphicsDevice_ResourceCreated;
|
||||
base.GraphicsDevice.ResourceDestroyed += GraphicsDevice_ResourceDestroyed;
|
||||
public VertexBuffer(GraphicsDevice graphicsDevice,
|
||||
VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
|
||||
: base(graphicsDevice)
|
||||
{
|
||||
this.vertexCount = vertexCount;
|
||||
this.vertexDeclaration = vertexDeclaration;
|
||||
this.bufferUsage = usage;
|
||||
|
||||
CreateNativeBuffer();
|
||||
}
|
||||
base.GraphicsDevice.ResourceCreated += GraphicsDevice_ResourceCreated;
|
||||
base.GraphicsDevice.ResourceDestroyed += GraphicsDevice_ResourceDestroyed;
|
||||
|
||||
~VertexBuffer()
|
||||
{
|
||||
Dispose();
|
||||
base.GraphicsDevice.ResourceCreated -= GraphicsDevice_ResourceCreated;
|
||||
base.GraphicsDevice.ResourceDestroyed -= GraphicsDevice_ResourceDestroyed;
|
||||
}
|
||||
#endregion
|
||||
CreateNativeBuffer();
|
||||
}
|
||||
|
||||
#region GraphicsDevice_ResourceDestroyed
|
||||
private void GraphicsDevice_ResourceDestroyed(object sender, ResourceDestroyedEventArgs e)
|
||||
{
|
||||
if (nativeVertexBuffer != null)
|
||||
{
|
||||
nativeVertexBuffer.Dispose();
|
||||
nativeVertexBuffer = null;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
~VertexBuffer()
|
||||
{
|
||||
Dispose();
|
||||
base.GraphicsDevice.ResourceCreated -= GraphicsDevice_ResourceCreated;
|
||||
base.GraphicsDevice.ResourceDestroyed -= GraphicsDevice_ResourceDestroyed;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region GraphicsDevice_ResourceCreated
|
||||
private void GraphicsDevice_ResourceCreated(object sender, ResourceCreatedEventArgs e)
|
||||
{
|
||||
if (nativeVertexBuffer != null)
|
||||
{
|
||||
nativeVertexBuffer.Dispose();
|
||||
nativeVertexBuffer = null;
|
||||
}
|
||||
#region GraphicsDevice_ResourceDestroyed
|
||||
private void GraphicsDevice_ResourceDestroyed(object sender, ResourceDestroyedEventArgs e)
|
||||
{
|
||||
if (nativeVertexBuffer != null)
|
||||
{
|
||||
nativeVertexBuffer.Dispose();
|
||||
nativeVertexBuffer = null;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
CreateNativeBuffer();
|
||||
}
|
||||
#endregion
|
||||
#region GraphicsDevice_ResourceCreated
|
||||
private void GraphicsDevice_ResourceCreated(object sender, ResourceCreatedEventArgs e)
|
||||
{
|
||||
if (nativeVertexBuffer != null)
|
||||
{
|
||||
nativeVertexBuffer.Dispose();
|
||||
nativeVertexBuffer = null;
|
||||
}
|
||||
|
||||
#region CreateNativeBuffer
|
||||
private void CreateNativeBuffer()
|
||||
{
|
||||
this.nativeVertexBuffer =
|
||||
AddInSystemFactory.Instance.GetDefaultCreator<IRenderSystemCreator>().CreateVertexBuffer(GraphicsDevice, this, vertexDeclaration, vertexCount, bufferUsage);
|
||||
}
|
||||
#endregion
|
||||
CreateNativeBuffer();
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region GetData
|
||||
public void GetData<T>(int offsetInBytes, T[] data, int startIndex, int elementCount, int vertexStride) where T : struct
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
#region CreateNativeBuffer
|
||||
private void CreateNativeBuffer()
|
||||
{
|
||||
this.nativeVertexBuffer =
|
||||
AddInSystemFactory.Instance.GetDefaultCreator<IRenderSystemCreator>().CreateVertexBuffer(GraphicsDevice, this, vertexDeclaration, vertexCount, bufferUsage);
|
||||
}
|
||||
#endregion
|
||||
|
||||
public void GetData<T>(T[] data) where T : struct
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
#region GetData
|
||||
public void GetData<T>(int offsetInBytes, T[] data, int startIndex,
|
||||
int elementCount, int vertexStride) where T : struct
|
||||
{
|
||||
NativeVertexBuffer.GetData(offsetInBytes, data, startIndex,
|
||||
elementCount, vertexStride);
|
||||
}
|
||||
|
||||
public void GetData<T>(T[] data, int startIndex, int elementCount) where T : struct
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
#endregion
|
||||
public void GetData<T>(T[] data) where T : struct
|
||||
{
|
||||
NativeVertexBuffer.GetData(data);
|
||||
}
|
||||
|
||||
#region SetData
|
||||
public void SetData<T>(int offsetInBytes, T[] data, int startIndex, int elementCount, int vertexStride) where T : struct
|
||||
{
|
||||
//NativeVertexBuffer.SetData(GraphicsDevice, offsetInBytes, data, startIndex, elementCount, vertexStride);
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
public void GetData<T>(T[] data, int startIndex, int elementCount)
|
||||
where T : struct
|
||||
{
|
||||
NativeVertexBuffer.GetData(data, startIndex, elementCount);
|
||||
}
|
||||
#endregion
|
||||
|
||||
public void SetData<T>(T[] data) where T : struct
|
||||
{
|
||||
NativeVertexBuffer.SetData(GraphicsDevice, data);
|
||||
}
|
||||
#region SetData
|
||||
public void SetData<T>(int offsetInBytes, T[] data, int startIndex,
|
||||
int elementCount, int vertexStride) where T : struct
|
||||
{
|
||||
NativeVertexBuffer.SetData(GraphicsDevice, offsetInBytes, data,
|
||||
startIndex, elementCount, vertexStride);
|
||||
}
|
||||
|
||||
public void SetData<T>(T[] data, int startIndex, int elementCount) where T : struct
|
||||
{
|
||||
NativeVertexBuffer.SetData(GraphicsDevice, data, startIndex, elementCount);
|
||||
}
|
||||
#endregion
|
||||
public void SetData<T>(T[] data) where T : struct
|
||||
{
|
||||
NativeVertexBuffer.SetData(GraphicsDevice, data);
|
||||
}
|
||||
|
||||
#region TypeToVertexDeclaration
|
||||
private static VertexDeclaration TypeToVertexDeclaration(Type t)
|
||||
{
|
||||
IVertexType vt = Activator.CreateInstance(t) as IVertexType;
|
||||
if (vt != null)
|
||||
{
|
||||
return vt.VertexDeclaration;
|
||||
}
|
||||
public void SetData<T>(T[] data, int startIndex, int elementCount) where T : struct
|
||||
{
|
||||
NativeVertexBuffer.SetData(GraphicsDevice, data, startIndex, elementCount);
|
||||
}
|
||||
#endregion
|
||||
|
||||
return null;
|
||||
}
|
||||
#endregion
|
||||
#region TypeToVertexDeclaration
|
||||
private static VertexDeclaration TypeToVertexDeclaration(Type t)
|
||||
{
|
||||
IVertexType vt = Activator.CreateInstance(t) as IVertexType;
|
||||
if (vt != null)
|
||||
{
|
||||
return vt.VertexDeclaration;
|
||||
}
|
||||
|
||||
#region Dispose
|
||||
public override void Dispose()
|
||||
{
|
||||
if (nativeVertexBuffer != null)
|
||||
{
|
||||
nativeVertexBuffer.Dispose();
|
||||
nativeVertexBuffer = null;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
#endregion
|
||||
|
||||
if (vertexDeclaration != null)
|
||||
{
|
||||
// do not dispose the VertexDeclaration here, because it's only a reference
|
||||
vertexDeclaration = null;
|
||||
}
|
||||
}
|
||||
#region Dispose
|
||||
public override void Dispose()
|
||||
{
|
||||
if (nativeVertexBuffer != null)
|
||||
{
|
||||
nativeVertexBuffer.Dispose();
|
||||
nativeVertexBuffer = null;
|
||||
}
|
||||
|
||||
protected override void Dispose([MarshalAs(UnmanagedType.U1)] bool disposeManaged)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
if (vertexDeclaration != null)
|
||||
{
|
||||
// do not dispose the VertexDeclaration here, because it's only a reference
|
||||
vertexDeclaration = null;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Dispose([MarshalAs(UnmanagedType.U1)] bool disposeManaged)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -1,9 +1,6 @@
|
||||
#region Using Statements
|
||||
using System;
|
||||
using System;
|
||||
using ANX.Framework.Graphics;
|
||||
|
||||
#endregion // Using Statements
|
||||
|
||||
#region License
|
||||
|
||||
//
|
||||
@ -51,12 +48,17 @@ using ANX.Framework.Graphics;
|
||||
|
||||
#endregion // License
|
||||
|
||||
namespace ANX.Framework.NonXNA
|
||||
namespace ANX.Framework.NonXNA.RenderSystem
|
||||
{
|
||||
public interface INativeBuffer : IDisposable
|
||||
{
|
||||
void SetData<T>(GraphicsDevice graphicsDevice, T[] data) where T : struct;
|
||||
void SetData<T>(GraphicsDevice graphicsDevice, T[] data, int startIndex, int elementCount) where T : struct;
|
||||
void SetData<T>(GraphicsDevice graphicsDevice, int offsetInBytes, T[] data, int startIndex, int elementCount) where T : struct;
|
||||
}
|
||||
public interface INativeBuffer : IDisposable
|
||||
{
|
||||
void SetData<T>(GraphicsDevice graphicsDevice, T[] data) where T : struct;
|
||||
void SetData<T>(GraphicsDevice graphicsDevice, T[] data, int startIndex,
|
||||
int elementCount) where T : struct;
|
||||
void SetData<T>(GraphicsDevice graphicsDevice, int offsetInBytes, T[] data,
|
||||
int startIndex, int elementCount) where T : struct;
|
||||
|
||||
void GetData<T>(T[] data) where T : struct;
|
||||
void GetData<T>(T[] data, int startIndex, int elementCount) where T : struct;
|
||||
}
|
||||
}
|
||||
|
58
ANX.Framework/NonXNA/RenderSystem/INativeIndexBuffer.cs
Normal file
58
ANX.Framework/NonXNA/RenderSystem/INativeIndexBuffer.cs
Normal file
@ -0,0 +1,58 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
#region License
|
||||
|
||||
//
|
||||
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
|
||||
//
|
||||
// This file is released under the Ms-PL license.
|
||||
//
|
||||
//
|
||||
//
|
||||
// Microsoft Public License (Ms-PL)
|
||||
//
|
||||
// This license governs use of the accompanying software. If you use the software, you accept this license.
|
||||
// If you do not accept the license, do not use the software.
|
||||
//
|
||||
// 1.Definitions
|
||||
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
|
||||
// here as under U.S. copyright law.
|
||||
// A "contribution" is the original software, or any additions or changes to the software.
|
||||
// A "contributor" is any person that distributes its contribution under this license.
|
||||
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
|
||||
//
|
||||
// 2.Grant of Rights
|
||||
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
|
||||
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
|
||||
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
|
||||
// or any derivative works that you create.
|
||||
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
|
||||
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
|
||||
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
|
||||
// in the software or derivative works of the contribution in the software.
|
||||
//
|
||||
// 3.Conditions and Limitations
|
||||
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
|
||||
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
|
||||
// patent license from such contributor to the software ends automatically.
|
||||
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
|
||||
// notices that are present in the software.
|
||||
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
|
||||
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
|
||||
// object code form, you may only do so under a license that complies with this license.
|
||||
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
|
||||
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
|
||||
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
|
||||
// particular purpose and non-infringement.
|
||||
|
||||
#endregion // License
|
||||
|
||||
namespace ANX.Framework.NonXNA.RenderSystem
|
||||
{
|
||||
public interface INativeIndexBuffer : INativeBuffer
|
||||
{
|
||||
void GetData<T>(int offsetInBytes, T[] data, int startIndex,
|
||||
int elementCount) where T : struct;
|
||||
}
|
||||
}
|
@ -1,4 +1,5 @@
|
||||
using System.IO;
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
#region License
|
||||
|
||||
@ -53,5 +54,11 @@ namespace ANX.Framework.NonXNA.RenderSystem
|
||||
{
|
||||
void SaveAsJpeg(Stream stream, int width, int height);
|
||||
void SaveAsPng(Stream stream, int width, int height);
|
||||
|
||||
void GetData<T>(int level, Nullable<Rectangle> rect, T[] data,
|
||||
int startIndex, int elementCount) where T : struct;
|
||||
|
||||
void SetData<T>(int level, Nullable<Rectangle> rect, T[] data,
|
||||
int startIndex, int elementCount) where T : struct;
|
||||
}
|
||||
}
|
||||
|
62
ANX.Framework/NonXNA/RenderSystem/INativeVertexBuffer.cs
Normal file
62
ANX.Framework/NonXNA/RenderSystem/INativeVertexBuffer.cs
Normal file
@ -0,0 +1,62 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using ANX.Framework.Graphics;
|
||||
|
||||
#region License
|
||||
|
||||
//
|
||||
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
|
||||
//
|
||||
// This file is released under the Ms-PL license.
|
||||
//
|
||||
//
|
||||
//
|
||||
// Microsoft Public License (Ms-PL)
|
||||
//
|
||||
// This license governs use of the accompanying software. If you use the software, you accept this license.
|
||||
// If you do not accept the license, do not use the software.
|
||||
//
|
||||
// 1.Definitions
|
||||
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
|
||||
// here as under U.S. copyright law.
|
||||
// A "contribution" is the original software, or any additions or changes to the software.
|
||||
// A "contributor" is any person that distributes its contribution under this license.
|
||||
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
|
||||
//
|
||||
// 2.Grant of Rights
|
||||
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
|
||||
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
|
||||
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
|
||||
// or any derivative works that you create.
|
||||
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
|
||||
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
|
||||
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
|
||||
// in the software or derivative works of the contribution in the software.
|
||||
//
|
||||
// 3.Conditions and Limitations
|
||||
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
|
||||
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
|
||||
// patent license from such contributor to the software ends automatically.
|
||||
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
|
||||
// notices that are present in the software.
|
||||
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
|
||||
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
|
||||
// object code form, you may only do so under a license that complies with this license.
|
||||
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
|
||||
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
|
||||
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
|
||||
// particular purpose and non-infringement.
|
||||
|
||||
#endregion // License
|
||||
|
||||
namespace ANX.Framework.NonXNA.RenderSystem
|
||||
{
|
||||
public interface INativeVertexBuffer : INativeBuffer
|
||||
{
|
||||
void GetData<T>(int offsetInBytes, T[] data, int startIndex, int elementCount,
|
||||
int vertexStride) where T : struct;
|
||||
|
||||
void SetData<T>(GraphicsDevice graphicsDevice, int offsetInBytes, T[] data,
|
||||
int startIndex, int elementCount, int vertexStride) where T : struct;
|
||||
}
|
||||
}
|
@ -1,9 +1,7 @@
|
||||
#region Using Statements
|
||||
using System;
|
||||
using ANX.Framework.Graphics;
|
||||
using System.IO;
|
||||
using ANX.Framework.NonXNA;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.IO;
|
||||
using ANX.Framework.Graphics;
|
||||
using ANX.Framework.NonXNA.RenderSystem;
|
||||
|
||||
#endregion // Using Statements
|
||||
@ -61,18 +59,29 @@ namespace ANX.Framework.NonXNA
|
||||
{
|
||||
GameHost CreateGameHost(Game game);
|
||||
|
||||
INativeGraphicsDevice CreateGraphicsDevice(PresentationParameters presentationParameters);
|
||||
INativeGraphicsDevice CreateGraphicsDevice(
|
||||
PresentationParameters presentationParameters);
|
||||
|
||||
INativeTexture2D CreateTexture(GraphicsDevice graphics, SurfaceFormat surfaceFormat, int width, int height, int mipCount);
|
||||
INativeTexture2D CreateTexture(GraphicsDevice graphics,
|
||||
SurfaceFormat surfaceFormat, int width, int height, int mipCount);
|
||||
|
||||
INativeRenderTarget2D CreateRenderTarget(GraphicsDevice graphics, int width, int height, bool mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, int preferredMultiSampleCount, RenderTargetUsage usage);
|
||||
INativeRenderTarget2D CreateRenderTarget(GraphicsDevice graphics,
|
||||
int width, int height, bool mipMap, SurfaceFormat preferredFormat,
|
||||
DepthFormat preferredDepthFormat, int preferredMultiSampleCount,
|
||||
RenderTargetUsage usage);
|
||||
|
||||
INativeBuffer CreateIndexBuffer(GraphicsDevice graphics, IndexBuffer managedBuffer, IndexElementSize size, int indexCount, BufferUsage usage);
|
||||
INativeIndexBuffer CreateIndexBuffer(GraphicsDevice graphics,
|
||||
IndexBuffer managedBuffer, IndexElementSize size, int indexCount,
|
||||
BufferUsage usage);
|
||||
|
||||
INativeBuffer CreateVertexBuffer(GraphicsDevice graphics, VertexBuffer managedBuffer, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage);
|
||||
INativeVertexBuffer CreateVertexBuffer(GraphicsDevice graphics,
|
||||
VertexBuffer managedBuffer, VertexDeclaration vertexDeclaration,
|
||||
int vertexCount, BufferUsage usage);
|
||||
|
||||
INativeEffect CreateEffect(GraphicsDevice graphics, Effect managedEffect, Stream byteCode);
|
||||
INativeEffect CreateEffect(GraphicsDevice graphics, Effect managedEffect, Stream vertexShaderByteCode, Stream pixelShaderByteCode);
|
||||
INativeEffect CreateEffect(GraphicsDevice graphics, Effect managedEffect,
|
||||
Stream byteCode);
|
||||
INativeEffect CreateEffect(GraphicsDevice graphics, Effect managedEffect,
|
||||
Stream vertexShaderByteCode, Stream pixelShaderByteCode);
|
||||
|
||||
INativeBlendState CreateBlendState();
|
||||
INativeRasterizerState CreateRasterizerState();
|
||||
|
@ -1,9 +1,4 @@
|
||||
#region Using Statements
|
||||
using System;
|
||||
|
||||
#endregion // Using Statements
|
||||
|
||||
#region License
|
||||
#region License
|
||||
|
||||
//
|
||||
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
|
||||
|
@ -96,7 +96,7 @@ namespace ANX.Framework.Windows.DX10
|
||||
return new GraphicsDeviceWindowsDX10(presentationParameters);
|
||||
}
|
||||
|
||||
public INativeBuffer CreateIndexBuffer(GraphicsDevice graphics,
|
||||
public INativeIndexBuffer CreateIndexBuffer(GraphicsDevice graphics,
|
||||
IndexBuffer managedBuffer, IndexElementSize size, int indexCount, BufferUsage usage)
|
||||
{
|
||||
AddInSystemFactory.Instance.PreventSystemChange(
|
||||
@ -104,7 +104,7 @@ namespace ANX.Framework.Windows.DX10
|
||||
return new IndexBuffer_DX10(graphics, size, indexCount, usage);
|
||||
}
|
||||
|
||||
public INativeBuffer CreateVertexBuffer(GraphicsDevice graphics,
|
||||
public INativeVertexBuffer CreateVertexBuffer(GraphicsDevice graphics,
|
||||
VertexBuffer managedBuffer, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
|
||||
{
|
||||
AddInSystemFactory.Instance.PreventSystemChange(
|
||||
|
@ -7,6 +7,7 @@ using ANX.Framework.NonXNA;
|
||||
using SharpDX.Direct3D10;
|
||||
using ANX.Framework.Graphics;
|
||||
using System.Runtime.InteropServices;
|
||||
using ANX.Framework.NonXNA.RenderSystem;
|
||||
|
||||
#endregion // Using Statements
|
||||
|
||||
@ -59,7 +60,7 @@ using System.Runtime.InteropServices;
|
||||
|
||||
namespace ANX.Framework.Windows.DX10
|
||||
{
|
||||
public class IndexBuffer_DX10 : INativeBuffer, IDisposable
|
||||
public class IndexBuffer_DX10 : INativeIndexBuffer, IDisposable
|
||||
{
|
||||
private SharpDX.Direct3D10.Buffer buffer;
|
||||
private IndexElementSize size;
|
||||
@ -163,5 +164,29 @@ namespace ANX.Framework.Windows.DX10
|
||||
buffer = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#region INativeIndexBuffer Member
|
||||
|
||||
public void GetData<T>(int offsetInBytes, T[] data, int startIndex, int elementCount) where T : struct
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region INativeBuffer Member
|
||||
|
||||
|
||||
public void GetData<T>(T[] data) where T : struct
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void GetData<T>(T[] data, int startIndex, int elementCount) where T : struct
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -326,5 +326,35 @@ namespace ANX.Framework.Windows.DX10
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
#region INativeTexture2D Member
|
||||
|
||||
|
||||
public void GetData<T>(int level, Rectangle? rect, T[] data, int startIndex, int elementCount) where T : struct
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void SetData<T>(int level, Rectangle? rect, T[] data, int startIndex, int elementCount) where T : struct
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region INativeBuffer Member
|
||||
|
||||
|
||||
public void GetData<T>(T[] data) where T : struct
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void GetData<T>(T[] data, int startIndex, int elementCount) where T : struct
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -7,6 +7,7 @@ using ANX.Framework.NonXNA;
|
||||
using SharpDX.Direct3D10;
|
||||
using ANX.Framework.Graphics;
|
||||
using System.Runtime.InteropServices;
|
||||
using ANX.Framework.NonXNA.RenderSystem;
|
||||
|
||||
#endregion // Using Statements
|
||||
|
||||
@ -59,7 +60,7 @@ using System.Runtime.InteropServices;
|
||||
|
||||
namespace ANX.Framework.Windows.DX10
|
||||
{
|
||||
public class VertexBuffer_DX10 : INativeBuffer, IDisposable
|
||||
public class VertexBuffer_DX10 : INativeVertexBuffer, IDisposable
|
||||
{
|
||||
SharpDX.Direct3D10.Buffer buffer;
|
||||
int vertexStride;
|
||||
@ -164,5 +165,34 @@ namespace ANX.Framework.Windows.DX10
|
||||
buffer = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#region INativeVertexBuffer Member
|
||||
|
||||
public void GetData<T>(int offsetInBytes, T[] data, int startIndex, int elementCount, int vertexStride) where T : struct
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void SetData<T>(GraphicsDevice graphicsDevice, int offsetInBytes, T[] data, int startIndex, int elementCount, int vertexStride) where T : struct
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region INativeBuffer Member
|
||||
|
||||
|
||||
public void GetData<T>(T[] data) where T : struct
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void GetData<T>(T[] data, int startIndex, int elementCount) where T : struct
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -172,7 +172,7 @@ namespace ANX.Framework.Windows.GL3
|
||||
/// </param>
|
||||
/// <param name="usage">The usage type of the buffer.</param>
|
||||
/// <returns>Native OpenGL index buffer.</returns>
|
||||
public INativeBuffer CreateIndexBuffer(GraphicsDevice graphics,
|
||||
public INativeIndexBuffer CreateIndexBuffer(GraphicsDevice graphics,
|
||||
IndexBuffer managedBuffer, IndexElementSize size, int indexCount,
|
||||
BufferUsage usage)
|
||||
{
|
||||
@ -191,7 +191,7 @@ namespace ANX.Framework.Windows.GL3
|
||||
/// </param>
|
||||
/// <param name="usage">The usage type of the buffer.</param>
|
||||
/// <returns>Native OpenGL vertex buffer.</returns>
|
||||
public INativeBuffer CreateVertexBuffer(GraphicsDevice graphics,
|
||||
public INativeVertexBuffer CreateVertexBuffer(GraphicsDevice graphics,
|
||||
VertexBuffer managedBuffer, VertexDeclaration vertexDeclaration,
|
||||
int vertexCount, BufferUsage usage)
|
||||
{
|
||||
|
@ -1,6 +1,6 @@
|
||||
using System;
|
||||
using ANX.Framework.Graphics;
|
||||
using ANX.Framework.NonXNA;
|
||||
using ANX.Framework.NonXNA.RenderSystem;
|
||||
using ANX.Framework.Windows.GL3.Helpers;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
|
||||
@ -56,7 +56,7 @@ namespace ANX.Framework.Windows.GL3
|
||||
/// <summary>
|
||||
/// Native OpenGL implementation of a Index Buffer.
|
||||
/// </summary>
|
||||
public class IndexBufferGL3 : INativeBuffer
|
||||
public class IndexBufferGL3 : INativeIndexBuffer
|
||||
{
|
||||
#region Private
|
||||
private IndexBuffer managedBuffer;
|
||||
@ -188,6 +188,25 @@ namespace ANX.Framework.Windows.GL3
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region GetData (TODO)
|
||||
public void GetData<T>(int offsetInBytes, T[] data, int startIndex,
|
||||
int elementCount) where T : struct
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void GetData<T>(T[] data) where T : struct
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void GetData<T>(T[] data, int startIndex, int elementCount)
|
||||
where T : struct
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region BufferData (private helper)
|
||||
private void BufferData<T>(T[] data, int offset) where T : struct
|
||||
{
|
||||
|
@ -276,6 +276,31 @@ namespace ANX.Framework.Windows.GL3
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region GetData (TODO)
|
||||
public void GetData<T>(int level, Rectangle? rect, T[] data, int startIndex,
|
||||
int elementCount) where T : struct
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void SetData<T>(int level, Rectangle? rect, T[] data, int startIndex,
|
||||
int elementCount) where T : struct
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void GetData<T>(T[] data) where T : struct
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void GetData<T>(T[] data, int startIndex, int elementCount)
|
||||
where T : struct
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region GetTextureData
|
||||
private void GetTextureData()
|
||||
{
|
||||
|
@ -1,6 +1,6 @@
|
||||
using System;
|
||||
using ANX.Framework.Graphics;
|
||||
using ANX.Framework.NonXNA;
|
||||
using ANX.Framework.NonXNA.RenderSystem;
|
||||
using ANX.Framework.Windows.GL3.Helpers;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
|
||||
@ -59,7 +59,7 @@ namespace ANX.Framework.Windows.GL3
|
||||
/// Great tutorial about VBO/IBO directly for OpenTK:
|
||||
/// http://www.opentk.com/doc/graphics/geometry/vertex-buffer-objects
|
||||
/// </summary>
|
||||
public class VertexBufferGL3 : INativeBuffer
|
||||
public class VertexBufferGL3 : INativeVertexBuffer
|
||||
{
|
||||
#region Private
|
||||
private VertexBuffer managedBuffer;
|
||||
@ -191,6 +191,33 @@ namespace ANX.Framework.Windows.GL3
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region SetData (TODO)
|
||||
public void SetData<T>(GraphicsDevice graphicsDevice, int offsetInBytes,
|
||||
T[] data, int startIndex, int elementCount, int vertexStride) where T : struct
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region GetData (TODO)
|
||||
public void GetData<T>(int offsetInBytes, T[] data, int startIndex,
|
||||
int elementCount, int vertexStride) where T : struct
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void GetData<T>(T[] data) where T : struct
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void GetData<T>(T[] data, int startIndex, int elementCount)
|
||||
where T : struct
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region BufferData (private helper)
|
||||
private void BufferData<T>(T[] data, int offset) where T : struct
|
||||
{
|
||||
|
@ -97,7 +97,7 @@ namespace ANX.RenderSystem.Windows.DX11
|
||||
return new GraphicsDeviceWindowsDX11(presentationParameters);
|
||||
}
|
||||
|
||||
public INativeBuffer CreateIndexBuffer(GraphicsDevice graphics,
|
||||
public INativeIndexBuffer CreateIndexBuffer(GraphicsDevice graphics,
|
||||
IndexBuffer managedBuffer, IndexElementSize size, int indexCount, BufferUsage usage)
|
||||
{
|
||||
AddInSystemFactory.Instance.PreventSystemChange(
|
||||
@ -105,7 +105,7 @@ namespace ANX.RenderSystem.Windows.DX11
|
||||
return new IndexBuffer_DX11(graphics, size, indexCount, usage);
|
||||
}
|
||||
|
||||
public INativeBuffer CreateVertexBuffer(GraphicsDevice graphics,
|
||||
public INativeVertexBuffer CreateVertexBuffer(GraphicsDevice graphics,
|
||||
VertexBuffer managedBuffer, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
|
||||
{
|
||||
AddInSystemFactory.Instance.PreventSystemChange(AddInType.RenderSystem);
|
||||
|
@ -7,6 +7,7 @@ using ANX.Framework.NonXNA;
|
||||
using SharpDX.Direct3D11;
|
||||
using ANX.Framework.Graphics;
|
||||
using System.Runtime.InteropServices;
|
||||
using ANX.Framework.NonXNA.RenderSystem;
|
||||
|
||||
#endregion // Using Statements
|
||||
|
||||
@ -59,7 +60,7 @@ using System.Runtime.InteropServices;
|
||||
|
||||
namespace ANX.RenderSystem.Windows.DX11
|
||||
{
|
||||
public class IndexBuffer_DX11 : INativeBuffer, IDisposable
|
||||
public class IndexBuffer_DX11 : INativeIndexBuffer, IDisposable
|
||||
{
|
||||
private SharpDX.Direct3D11.Buffer buffer;
|
||||
private IndexElementSize size;
|
||||
@ -164,5 +165,29 @@ namespace ANX.RenderSystem.Windows.DX11
|
||||
buffer = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#region INativeIndexBuffer Member
|
||||
|
||||
public void GetData<T>(int offsetInBytes, T[] data, int startIndex, int elementCount) where T : struct
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region INativeBuffer Member
|
||||
|
||||
|
||||
public void GetData<T>(T[] data) where T : struct
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void GetData<T>(T[] data, int startIndex, int elementCount) where T : struct
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -326,5 +326,35 @@ namespace ANX.RenderSystem.Windows.DX11
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
#region INativeTexture2D Member
|
||||
|
||||
|
||||
public void GetData<T>(int level, Framework.Rectangle? rect, T[] data, int startIndex, int elementCount) where T : struct
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void SetData<T>(int level, Framework.Rectangle? rect, T[] data, int startIndex, int elementCount) where T : struct
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region INativeBuffer Member
|
||||
|
||||
|
||||
public void GetData<T>(T[] data) where T : struct
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void GetData<T>(T[] data, int startIndex, int elementCount) where T : struct
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -7,6 +7,7 @@ using ANX.Framework.NonXNA;
|
||||
using SharpDX.Direct3D11;
|
||||
using ANX.Framework.Graphics;
|
||||
using System.Runtime.InteropServices;
|
||||
using ANX.Framework.NonXNA.RenderSystem;
|
||||
|
||||
#endregion // Using Statements
|
||||
|
||||
@ -59,7 +60,7 @@ using System.Runtime.InteropServices;
|
||||
|
||||
namespace ANX.RenderSystem.Windows.DX11
|
||||
{
|
||||
public class VertexBuffer_DX11 : INativeBuffer, IDisposable
|
||||
public class VertexBuffer_DX11 : INativeVertexBuffer, IDisposable
|
||||
{
|
||||
SharpDX.Direct3D11.Buffer buffer;
|
||||
int vertexStride;
|
||||
@ -165,5 +166,34 @@ namespace ANX.RenderSystem.Windows.DX11
|
||||
buffer = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#region INativeVertexBuffer Member
|
||||
|
||||
public void GetData<T>(int offsetInBytes, T[] data, int startIndex, int elementCount, int vertexStride) where T : struct
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void SetData<T>(GraphicsDevice graphicsDevice, int offsetInBytes, T[] data, int startIndex, int elementCount, int vertexStride) where T : struct
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region INativeBuffer Member
|
||||
|
||||
|
||||
public void GetData<T>(T[] data) where T : struct
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void GetData<T>(T[] data, int startIndex, int elementCount) where T : struct
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -92,13 +92,13 @@ namespace ANX.Framework.Windows.DX10
|
||||
return new GraphicsDeviceWindowsDX10(presentationParameters);
|
||||
}
|
||||
|
||||
public INativeBuffer CreateIndexBuffer(GraphicsDevice graphics,
|
||||
public INativeIndexBuffer CreateIndexBuffer(GraphicsDevice graphics,
|
||||
IndexBuffer managedBuffer, IndexElementSize size, int indexCount, BufferUsage usage)
|
||||
{
|
||||
return new IndexBuffer_DX10(graphics, size, indexCount, usage);
|
||||
}
|
||||
|
||||
public INativeBuffer CreateVertexBuffer(GraphicsDevice graphics,
|
||||
public INativeVertexBuffer CreateVertexBuffer(GraphicsDevice graphics,
|
||||
VertexBuffer managedBuffer, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
|
||||
{
|
||||
return new VertexBuffer_DX10(graphics, vertexDeclaration, vertexCount, usage);
|
||||
|
@ -4,6 +4,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using ANX.Framework.NonXNA;
|
||||
using ANX.Framework.NonXNA.RenderSystem;
|
||||
using SharpDX.Direct3D10;
|
||||
using ANX.Framework.Graphics;
|
||||
using System.Runtime.InteropServices;
|
||||
@ -59,7 +60,7 @@ using System.Runtime.InteropServices;
|
||||
|
||||
namespace ANX.Framework.Windows.DX10
|
||||
{
|
||||
public class IndexBuffer_DX10 : INativeBuffer, IDisposable
|
||||
public class IndexBuffer_DX10 : INativeIndexBuffer, IDisposable
|
||||
{
|
||||
private SharpDX.Direct3D10.Buffer buffer;
|
||||
private IndexElementSize size;
|
||||
@ -148,6 +149,30 @@ namespace ANX.Framework.Windows.DX10
|
||||
buffer.Dispose();
|
||||
buffer = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#region INativeIndexBuffer Member
|
||||
|
||||
public void GetData<T>(int offsetInBytes, T[] data, int startIndex, int elementCount) where T : struct
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region INativeBuffer Member
|
||||
|
||||
|
||||
public void GetData<T>(T[] data) where T : struct
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void GetData<T>(T[] data, int startIndex, int elementCount) where T : struct
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -326,5 +326,35 @@ namespace ANX.Framework.Windows.DX10
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region INativeTexture2D Member
|
||||
|
||||
|
||||
public void GetData<T>(int level, Rectangle? rect, T[] data, int startIndex, int elementCount) where T : struct
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void SetData<T>(int level, Rectangle? rect, T[] data, int startIndex, int elementCount) where T : struct
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region INativeBuffer Member
|
||||
|
||||
|
||||
public void GetData<T>(T[] data) where T : struct
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void GetData<T>(T[] data, int startIndex, int elementCount) where T : struct
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -4,6 +4,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using ANX.Framework.NonXNA;
|
||||
using ANX.Framework.NonXNA.RenderSystem;
|
||||
using SharpDX.Direct3D10;
|
||||
using ANX.Framework.Graphics;
|
||||
using System.Runtime.InteropServices;
|
||||
@ -59,7 +60,7 @@ using System.Runtime.InteropServices;
|
||||
|
||||
namespace ANX.Framework.Windows.DX10
|
||||
{
|
||||
public class VertexBuffer_DX10 : INativeBuffer, IDisposable
|
||||
public class VertexBuffer_DX10 : INativeVertexBuffer, IDisposable
|
||||
{
|
||||
SharpDX.Direct3D10.Buffer buffer;
|
||||
int vertexStride;
|
||||
@ -153,6 +154,35 @@ namespace ANX.Framework.Windows.DX10
|
||||
buffer.Dispose();
|
||||
buffer = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#region INativeVertexBuffer Member
|
||||
|
||||
public void GetData<T>(int offsetInBytes, T[] data, int startIndex, int elementCount, int vertexStride) where T : struct
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void SetData<T>(GraphicsDevice graphicsDevice, int offsetInBytes, T[] data, int startIndex, int elementCount, int vertexStride) where T : struct
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region INativeBuffer Member
|
||||
|
||||
|
||||
public void GetData<T>(T[] data) where T : struct
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void GetData<T>(T[] data, int startIndex, int elementCount) where T : struct
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user