- Implemented nearly all classes in the Media namespace side by side with the Windows implementation
- Started adding unit tests to compare the ANX and XNA MediaLibrary behaviour
- Merged the ConvertEquals for PackedVectors to a single method that does the job equally good
- Implemented the proper Constructor in XAudioSoundEffect for the SoundEffectReader
- Started implementing the native MediaLibrary class in the WindowsPlatformSystem
- Implemented native Song playback in OpenAL and XAudio2
- Some tweaks in the MediaPlayer and MediaQueue
- Added a testmusic.ogg file to the media folder
- tweaked the build-script for better support on Windows 8
- fixed bug #1016 (with a workaround. new issue will follow)
- fixed some render system issues on Windows 8
Also added the FrameworkDispatcher calls in the Game class.
Checking for possible fire and forget sound instances to be disposed in the FrameworkDispatcher update chain.
- fixed PlatformSystem.Metro (untested)
- fixed project files of ANX.InputDevices.Windows.ModernUI
- fixed a small issue in ANX.Framework's generic PlatformSystem implementation
- extended ContentImporter to provide OutputType of imported content
- provided a list of available ContentProcessors in current context
PlatformSystems are no longer AddIns. This doesn't mean, that you can't load them dynamically. The handling is just different. There's only a single PlatformSystem available for each platform ANX runs on. This one is auto loaded. If it doesn't exist the game doesn't run. The reason for this is, that we will move the AddIn system from ANX.Framework to the specialized PlatformSystem. This is necessary because we want ANX.Framework to become platform independent. The AddIn system is different for some platforms (Android, iOS, Windows 8 Metro) and needs to be specialized. On the other hand we are able to simplify the AddIn system when moving it to the PlatformSystem because we don't need a big AddIn system supporting all platforms with much conditional compiling.
THIS COMMIT DOES BREAK SOME FUNCTIONALITY. METRO DOESN'T WORK ANYMORE, AS IT IS NOT TESTED. DON'T USE THIS COMMIT IF YOU ARE NO ANX.FRAMEWORK DEVELOPER. We will catch up soon with a tested and working version.
- fixed some casing in AddInSystemFactory
- some minor improvements in AddInSystemFactory and AddInTypeCollection
- fixed WindowsGame sample (AddIn-Selection)
- Implemented AlphaTestEffect and EnvironmentMapEffect classes
- Added a lightmap.png and improved the DualTextureSample to show the real deal
- Removed old Metro configurations from csproj-files and converted them anew
- Added DualTextureSample to SampleCatalog.xml
- Fixed a compile error in the PsVitaGameTimer
- PsVitaConverter now removes the not available System.Net reference from projects
- Implemented Mipmap textures for Dx10, Dx11, GL3. Metro is implemented but has still some problems with mipmaps (probably cause of the vm)
- Added Sample dds texture
- Fixed compiler error in MetroGameTimer
- Implemented DualTextureEffect 100% and added a Sample for it
- Finished the DualTexture.fx for Dx10 (others are coming soon)
- Some other preparations for built in shaders
- Added developer, PercentageComplete and TestState attributes
- Added Event to the FrameworkDispatcher which will be used by the components that need it (audio etc.)
- Some more refactorings, regions, etc.