- extended ContentPipeline ProcessorManager with method to select a default processor for a importer or imported type
- extended ContentImporter to provide OutputType of imported content - provided a list of available ContentProcessors in current context PlatformSystems are no longer AddIns. This doesn't mean, that you can't load them dynamically. The handling is just different. There's only a single PlatformSystem available for each platform ANX runs on. This one is auto loaded. If it doesn't exist the game doesn't run. The reason for this is, that we will move the AddIn system from ANX.Framework to the specialized PlatformSystem. This is necessary because we want ANX.Framework to become platform independent. The AddIn system is different for some platforms (Android, iOS, Windows 8 Metro) and needs to be specialized. On the other hand we are able to simplify the AddIn system when moving it to the PlatformSystem because we don't need a big AddIn system supporting all platforms with much conditional compiling. THIS COMMIT DOES BREAK SOME FUNCTIONALITY. METRO DOESN'T WORK ANYMORE, AS IT IS NOT TESTED. DON'T USE THIS COMMIT IF YOU ARE NO ANX.FRAMEWORK DEVELOPER. We will catch up soon with a tested and working version.
This commit is contained in:
parent
e51a8943aa
commit
933ef7cae6
@ -1,4 +1,9 @@
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// This file is part of the ANX.Framework created by the
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#region Using Statements
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using System;
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#endregion
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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@ -13,6 +18,14 @@ namespace ANX.Framework.Content.Pipeline
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public abstract T Import(string filename, ContentImporterContext context);
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public Type OutputType
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{
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get
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{
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return typeof(T);
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}
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}
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object IContentImporter.Import(string filename, ContentImporterContext context)
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{
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return this.Import(filename, context);
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@ -12,5 +12,7 @@ namespace ANX.Framework.Content.Pipeline
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public interface IContentImporter
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{
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Object Import(string filename, ContentImporterContext context);
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Type OutputType { get; }
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}
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}
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@ -1,4 +1,5 @@
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using System.IO;
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using System;
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using System.IO;
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using ANX.Framework.Content.Pipeline.Audio;
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using WaveUtils;
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@ -24,5 +25,6 @@ namespace ANX.Framework.Content.Pipeline.Importer
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FileType = AudioFileType.Wav,
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};
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}
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}
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}
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@ -15,7 +15,7 @@ namespace ANX.Framework.Content.Pipeline.Tasks
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{
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public class ProcessorManager
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{
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private Dictionary<String, IContentProcessor> processors = new Dictionary<string,IContentProcessor>();
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private Dictionary<string, IContentProcessor> processors = new Dictionary<string, IContentProcessor>();
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public ProcessorManager()
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{
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@ -45,7 +45,7 @@ namespace ANX.Framework.Content.Pipeline.Tasks
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public String GetProcessorForType(Type type)
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{
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foreach (KeyValuePair<String, IContentProcessor> processorDescription in processors)
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foreach (KeyValuePair<string, IContentProcessor> processorDescription in processors)
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{
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if (Type.Equals(processorDescription.Value.InputType, type))
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{
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@ -53,7 +53,23 @@ namespace ANX.Framework.Content.Pipeline.Tasks
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}
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}
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return String.Empty;
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return string.Empty;
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}
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public string GetProcessorForImporter(IContentImporter contentImporter)
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{
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return GetProcessorForType(contentImporter.OutputType);
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}
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public IEnumerable<KeyValuePair<string, IContentProcessor>> AvailableProcessors
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{
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get
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{
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foreach (KeyValuePair<string, IContentProcessor> kvp in processors)
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{
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yield return kvp;
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}
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}
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}
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}
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}
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@ -439,6 +439,8 @@
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<Compile Include="NonXNA\PlatformSystem\INativeGameTimer.cs" />
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<Compile Include="NonXNA\PlatformSystem\INativeContentManager.cs" />
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<Compile Include="NonXNA\PlatformSystem\INativeMediaLibrary.cs" />
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<Compile Include="NonXNA\PlatformSystem\PlatformSystem.cs" />
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<Compile Include="NonXNA\PlatformSystem\PlatformSystemInstanceException.cs" />
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<Compile Include="NonXNA\Reflection\AssemblyLoader.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeConstantBuffer.cs" />
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<Compile Include="NonXNA\RenderSystem\IOcclusionQuery.cs" />
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@ -449,7 +451,7 @@
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<Compile Include="NonXNA\Windows8\IServiceProvider.cs" />
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<Compile Include="NonXNA\NoInputDeviceException.cs" />
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<Compile Include="NonXNA\OSInformation.cs" />
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<Compile Include="NonXNA\PlatformSystem\IPlatformSystemCreator.cs" />
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<Compile Include="NonXNA\PlatformSystem\IPlatformSystem.cs" />
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<Compile Include="NonXNA\RenderSystem\EffectProcessorOutputFormat.cs" />
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<Compile Include="NonXNA\ICreator.cs" />
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<Compile Include="NonXNA\InputSystem\IGamePad.cs" />
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@ -5,6 +5,7 @@ using System.IO;
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using ANX.Framework.Audio.XactParser;
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using ANX.Framework.NonXNA;
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using ANX.Framework.NonXNA.Development;
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using ANX.Framework.NonXNA.PlatformSystem;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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@ -47,7 +48,7 @@ namespace ANX.Framework.Audio
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// TODO: get renderer details
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RendererDetails = new ReadOnlyCollection<RendererDetail>(new List<RendererDetail>());
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Stream loadingStream = AddInSystemFactory.DefaultPlatformCreator.OpenReadFilestream(settingsFile);
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Stream loadingStream = PlatformSystem.Instance.OpenReadFilestream(settingsFile);
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generalSettings = new XactGeneralSettings(loadingStream);
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loadingStream.Dispose();
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}
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@ -59,7 +60,7 @@ namespace ANX.Framework.Audio
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// TODO: lookAheadTime and rendererId
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Stream loadingStream = AddInSystemFactory.DefaultPlatformCreator.OpenReadFilestream(settingsFile);
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Stream loadingStream = PlatformSystem.Instance.OpenReadFilestream(settingsFile);
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generalSettings = new XactGeneralSettings(loadingStream);
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loadingStream.Dispose();
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}
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@ -66,8 +66,7 @@ namespace ANX.Framework.Content
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#region Constructor
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private ContentManager()
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{
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nativeImplementation =
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AddInSystemFactory.DefaultPlatformCreator.CreateContentManager();
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nativeImplementation = PlatformSystem.Instance.CreateContentManager();
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loadedAssets =
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new Dictionary<string, object>(StringComparer.OrdinalIgnoreCase);
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@ -76,7 +76,6 @@ namespace ANX.Framework
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AddSystemCreator<IInputSystemCreator>();
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AddSystemCreator<ISoundSystemCreator>();
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AddSystemCreator<IPlatformSystemCreator>();
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AddSystemCreator<IRenderSystemCreator>();
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CreateGameHost();
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@ -114,11 +113,7 @@ namespace ANX.Framework
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private void CreateGameHost()
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{
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Logger.Info("creating GameHost");
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var creator = AddInSystemFactory.Instance.GetDefaultCreator<IPlatformSystemCreator>();
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if (creator == null)
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Logger.ErrorAndThrow<NullReferenceException>("Could not fetch PlatformSystem creator to create a game host.");
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host = creator.CreateGameHost(this);
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host = PlatformSystem.Instance.CreateGameHost(this);
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host.Activated += HostActivated;
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host.Deactivated += HostDeactivated;
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@ -20,7 +20,7 @@ namespace ANX.Framework
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public GameTimer()
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{
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nativeImplementation = AddInSystemFactory.DefaultPlatformCreator.CreateGameTimer();
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nativeImplementation = PlatformSystem.Instance.CreateGameTimer();
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nativeImplementation.Reset();
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lastUpdate = nativeImplementation.ElapsedTime;
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@ -94,13 +94,13 @@ namespace ANX.Framework.Media
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#region Constructor
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public MediaLibrary()
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{
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nativeLibrary = AddInSystemFactory.DefaultPlatformCreator.CreateMediaPlayer();
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nativeLibrary = PlatformSystem.Instance.CreateMediaPlayer();
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MediaSource = MediaSource.GetAvailableMediaSources()[0];
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}
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public MediaLibrary(MediaSource setSource)
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{
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nativeLibrary = AddInSystemFactory.DefaultPlatformCreator.CreateMediaPlayer();
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nativeLibrary = PlatformSystem.Instance.CreateMediaPlayer();
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MediaSource = setSource;
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}
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@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using ANX.Framework.NonXNA;
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using ANX.Framework.NonXNA.PlatformSystem;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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@ -35,7 +36,7 @@ namespace ANX.Framework.Media
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#region Constructor
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public static IList<MediaSource> GetAvailableMediaSources()
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{
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return AddInSystemFactory.DefaultPlatformCreator.GetAvailableMediaSources();
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return PlatformSystem.Instance.GetAvailableMediaSources();
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}
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#endregion
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@ -18,7 +18,6 @@ namespace ANX.Framework.NonXNA
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typeof(IInputSystemCreator),
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typeof(IRenderSystemCreator),
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typeof(ISoundSystemCreator),
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typeof(IPlatformSystemCreator),
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};
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#endregion
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@ -44,13 +43,6 @@ namespace ANX.Framework.NonXNA
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}
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}
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internal static IPlatformSystemCreator DefaultPlatformCreator
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{
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get
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{
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return Instance.GetDefaultCreator<IPlatformSystemCreator>();
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}
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}
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#endregion
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#region Constructor
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@ -10,6 +10,5 @@ namespace ANX.Framework.NonXNA
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RenderSystem,
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InputSystem,
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SoundSystem,
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PlatformSystem,
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}
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}
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@ -6,6 +6,7 @@ using System;
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namespace ANX.Framework.NonXNA
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{
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//TODO: remove conditional compilation
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public static class OSInformation
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{
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#region IsWindows
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@ -9,7 +9,7 @@ using ANX.Framework.Storage;
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namespace ANX.Framework.NonXNA.PlatformSystem
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{
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public interface IPlatformSystemCreator : ICreator
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public interface IPlatformSystem
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{
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GameHost CreateGameHost(Game game);
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INativeStorageDevice CreateStorageDevice(StorageDevice device, PlayerIndex player, int sizeInBytes, int directoryCount);
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181
ANX.Framework/NonXNA/PlatformSystem/PlatformSystem.cs
Normal file
181
ANX.Framework/NonXNA/PlatformSystem/PlatformSystem.cs
Normal file
@ -0,0 +1,181 @@
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#region Using Statements
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using ANX.Framework.Media;
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using System.IO;
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using ANX.Framework.Storage;
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using System.Reflection;
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using ANX.Framework.NonXNA.Reflection;
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#endregion
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.NonXNA.PlatformSystem
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{
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internal class PlatformSystem : IPlatformSystem
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{
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private static PlatformSystem singletonInstance;
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private static IPlatformSystem runtimeInstance;
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private const string prefix = "ANX.PlatformSystem.";
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private const string suffix = ".dll";
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private PlatformSystem()
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{
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runtimeInstance = CreateRuntimeInstance(OSInformation.GetName());
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}
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private IPlatformSystem CreateRuntimeInstance(PlatformName platform)
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{
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string platformAssemblyName = string.Empty;
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try
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{
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platformAssemblyName = GetPlatformAssemblyName(platform);
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}
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catch (PlatformSystemInstanceException ex)
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{
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Logger.Error(ex.Message);
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return null;
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}
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Assembly assembly = Assembly.LoadFrom(platformAssemblyName);
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||||
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||||
foreach (Type type in assembly.GetExportedTypes())
|
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{
|
||||
if (TypeHelper.IsTypeAssignableFrom(typeof(IPlatformSystem), type))
|
||||
{
|
||||
return TypeHelper.Create<IPlatformSystem>(type);
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||||
}
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||||
}
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||||
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return null;
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}
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||||
private string GetPlatformAssemblyName(PlatformName platform)
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{
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switch (platform)
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{
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case PlatformName.Windows7:
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||||
case PlatformName.WindowsVista:
|
||||
case PlatformName.WindowsXP:
|
||||
return prefix + "Windows" + suffix;
|
||||
case PlatformName.Linux:
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||||
case PlatformName.PSVita:
|
||||
return prefix + platform.ToString() + suffix;
|
||||
case PlatformName.Windows8:
|
||||
return prefix + "Metro" + suffix;
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||||
default:
|
||||
throw new PlatformSystemInstanceException("couldn't solve assembly name for platform '" + platform.ToString() + "'");
|
||||
}
|
||||
}
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||||
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||||
public static PlatformSystem Instance
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||||
{
|
||||
get
|
||||
{
|
||||
if (singletonInstance == null)
|
||||
{
|
||||
singletonInstance = new PlatformSystem();
|
||||
}
|
||||
|
||||
return singletonInstance;
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||||
}
|
||||
}
|
||||
|
||||
public GameHost CreateGameHost(Game game)
|
||||
{
|
||||
if (runtimeInstance == null)
|
||||
{
|
||||
throw new PlatformSystemInstanceException();
|
||||
}
|
||||
|
||||
return runtimeInstance.CreateGameHost(game);
|
||||
}
|
||||
|
||||
public INativeStorageDevice CreateStorageDevice(StorageDevice device, PlayerIndex player, int sizeInBytes, int directoryCount)
|
||||
{
|
||||
if (runtimeInstance == null)
|
||||
{
|
||||
throw new PlatformSystemInstanceException();
|
||||
}
|
||||
|
||||
return runtimeInstance.CreateStorageDevice(device, player, sizeInBytes, directoryCount);
|
||||
}
|
||||
|
||||
public INativeStorageContainer CreateStorageContainer(StorageContainer container)
|
||||
{
|
||||
if (runtimeInstance == null)
|
||||
{
|
||||
throw new PlatformSystemInstanceException();
|
||||
}
|
||||
|
||||
return runtimeInstance.CreateStorageContainer(container);
|
||||
}
|
||||
|
||||
public INativeTitleContainer CreateTitleContainer()
|
||||
{
|
||||
if (runtimeInstance == null)
|
||||
{
|
||||
throw new PlatformSystemInstanceException();
|
||||
}
|
||||
|
||||
return runtimeInstance.CreateTitleContainer();
|
||||
}
|
||||
|
||||
public INativeGameTimer CreateGameTimer()
|
||||
{
|
||||
if (runtimeInstance == null)
|
||||
{
|
||||
throw new PlatformSystemInstanceException();
|
||||
}
|
||||
|
||||
return runtimeInstance.CreateGameTimer();
|
||||
}
|
||||
|
||||
public INativeContentManager CreateContentManager()
|
||||
{
|
||||
if (runtimeInstance == null)
|
||||
{
|
||||
throw new PlatformSystemInstanceException();
|
||||
}
|
||||
|
||||
return runtimeInstance.CreateContentManager();
|
||||
}
|
||||
|
||||
public Stream OpenReadFilestream(string filepath)
|
||||
{
|
||||
if (runtimeInstance == null)
|
||||
{
|
||||
throw new PlatformSystemInstanceException();
|
||||
}
|
||||
|
||||
return runtimeInstance.OpenReadFilestream(filepath);
|
||||
}
|
||||
|
||||
public INativeMediaLibrary CreateMediaPlayer()
|
||||
{
|
||||
if (runtimeInstance == null)
|
||||
{
|
||||
throw new PlatformSystemInstanceException();
|
||||
}
|
||||
|
||||
return runtimeInstance.CreateMediaPlayer();
|
||||
}
|
||||
|
||||
public IList<MediaSource> GetAvailableMediaSources()
|
||||
{
|
||||
if (runtimeInstance == null)
|
||||
{
|
||||
throw new PlatformSystemInstanceException();
|
||||
}
|
||||
|
||||
return runtimeInstance.GetAvailableMediaSources();
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,24 @@
|
||||
#region Using Statements
|
||||
using System;
|
||||
|
||||
#endregion
|
||||
|
||||
// This file is part of the ANX.Framework created by the
|
||||
// "ANX.Framework developer group" and released under the Ms-PL license.
|
||||
// For details see: http://anxframework.codeplex.com/license
|
||||
|
||||
namespace ANX.Framework.NonXNA.PlatformSystem
|
||||
{
|
||||
public class PlatformSystemInstanceException : Exception
|
||||
{
|
||||
public PlatformSystemInstanceException()
|
||||
: base()
|
||||
{
|
||||
}
|
||||
|
||||
public PlatformSystemInstanceException(string message)
|
||||
: base(message)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@ -41,8 +41,7 @@ namespace ANX.Framework.Storage
|
||||
StorageDevice = device;
|
||||
DisplayName = displayName;
|
||||
|
||||
nativeImplementation =
|
||||
AddInSystemFactory.DefaultPlatformCreator.CreateStorageContainer(this);
|
||||
nativeImplementation = PlatformSystem.Instance.CreateStorageContainer(this);
|
||||
}
|
||||
|
||||
~StorageContainer()
|
||||
|
@ -63,9 +63,7 @@ namespace ANX.Framework.Storage
|
||||
#region Constructor
|
||||
internal StorageDevice(PlayerIndex player, int sizeInBytes, int directoryCount)
|
||||
{
|
||||
nativeImplementation =
|
||||
AddInSystemFactory.DefaultPlatformCreator.CreateStorageDevice(
|
||||
this, player, sizeInBytes, directoryCount);
|
||||
nativeImplementation = PlatformSystem.Instance.CreateStorageDevice(this, player, sizeInBytes, directoryCount);
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
@ -18,16 +18,35 @@ namespace ANX.Framework
|
||||
|
||||
static TitleContainer()
|
||||
{
|
||||
nativeImplementation = AddInSystemFactory.DefaultPlatformCreator.CreateTitleContainer();
|
||||
try
|
||||
{
|
||||
nativeImplementation = PlatformSystem.Instance.CreateTitleContainer();
|
||||
}
|
||||
catch (PlatformSystemInstanceException ex)
|
||||
{
|
||||
//TODO: error handling
|
||||
}
|
||||
}
|
||||
|
||||
public static Stream OpenStream(string name)
|
||||
{
|
||||
if (nativeImplementation == null)
|
||||
{
|
||||
//TODO: error handling
|
||||
return null;
|
||||
}
|
||||
|
||||
return nativeImplementation.OpenStream(name);
|
||||
}
|
||||
|
||||
internal static string GetCleanPath(string path)
|
||||
{
|
||||
if (nativeImplementation == null)
|
||||
{
|
||||
//TODO: error handling
|
||||
return null;
|
||||
}
|
||||
|
||||
return nativeImplementation.GetCleanPath(path);
|
||||
}
|
||||
}
|
||||
|
@ -41,7 +41,7 @@
|
||||
<Compile Include="LinuxGameHost.cs" />
|
||||
<Compile Include="LinuxGameTimer.cs" />
|
||||
<Compile Include="LinuxGameWindow.cs" />
|
||||
<Compile Include="LinuxPlatformCreator.cs" />
|
||||
<Compile Include="LinuxPlatformSystem.cs" />
|
||||
<Compile Include="LinuxStorageContainer.cs" />
|
||||
<Compile Include="LinuxStorageDevice.cs" />
|
||||
<Compile Include="LinuxTitleContainer.cs" />
|
||||
|
@ -13,35 +13,9 @@ using ANX.Framework.Storage;
|
||||
|
||||
namespace ANX.PlatformSystem.Linux
|
||||
{
|
||||
public class LinuxPlatformCreator : IPlatformSystemCreator
|
||||
public class LinuxPlatformSystem : IPlatformSystem
|
||||
{
|
||||
#region Public
|
||||
public string Name
|
||||
{
|
||||
get
|
||||
{
|
||||
return "Linux";
|
||||
}
|
||||
}
|
||||
|
||||
public int Priority
|
||||
{
|
||||
get
|
||||
{
|
||||
return 100;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsSupported
|
||||
{
|
||||
get
|
||||
{
|
||||
return OSInformation.GetName() == PlatformName.Linux;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
public LinuxPlatformCreator()
|
||||
public LinuxPlatformSystem()
|
||||
{
|
||||
}
|
||||
|
||||
@ -49,7 +23,6 @@ namespace ANX.PlatformSystem.Linux
|
||||
public GameHost CreateGameHost(Game game)
|
||||
{
|
||||
Logger.Info("creating Linux GameHost");
|
||||
AddInSystemFactory.Instance.PreventSystemChange(AddInType.PlatformSystem);
|
||||
return new LinuxGameHost(game);
|
||||
}
|
||||
#endregion
|
@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
|
||||
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
|
||||
// übernehmen, indem Sie "*" eingeben:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyVersion("0.60.0.*")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
|
@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
|
||||
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
|
||||
// übernehmen, indem Sie "*" eingeben:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyVersion("0.50.0.*")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
|
@ -14,34 +14,8 @@ using ANX.Framework.Storage;
|
||||
|
||||
namespace ANX.PlatformSystem.PsVita
|
||||
{
|
||||
public class PsVitaPlatformCreator : IPlatformSystemCreator
|
||||
public class PsVitaPlatformCreator : IPlatformSystem
|
||||
{
|
||||
#region Public
|
||||
public string Name
|
||||
{
|
||||
get
|
||||
{
|
||||
return "Platform.PsVita";
|
||||
}
|
||||
}
|
||||
|
||||
public int Priority
|
||||
{
|
||||
get
|
||||
{
|
||||
return 100;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsSupported
|
||||
{
|
||||
get
|
||||
{
|
||||
return OSInformation.GetName() == PlatformName.PSVita;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Constructor
|
||||
public PsVitaPlatformCreator()
|
||||
{
|
||||
@ -52,7 +26,6 @@ namespace ANX.PlatformSystem.PsVita
|
||||
public GameHost CreateGameHost(Game game)
|
||||
{
|
||||
Logger.Info("creating PsVita GameHost");
|
||||
AddInSystemFactory.Instance.PreventSystemChange(AddInType.PlatformSystem);
|
||||
return new PsVitaGameHost(game);
|
||||
}
|
||||
#endregion
|
||||
|
@ -45,7 +45,7 @@
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="WindowsGameHost.cs" />
|
||||
<Compile Include="WindowsGameWindow.cs" />
|
||||
<Compile Include="WindowsPlatformCreator.cs" />
|
||||
<Compile Include="WindowsPlatformSystem.cs" />
|
||||
<Compile Include="WindowsStorageDevice.cs" />
|
||||
<Compile Include="WindowsTitleContainer.cs" />
|
||||
</ItemGroup>
|
||||
|
@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
|
||||
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
|
||||
// übernehmen, indem Sie "*" eingeben:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyVersion("0.75.0.*")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
|
@ -13,35 +13,9 @@ using ANX.Framework.Storage;
|
||||
|
||||
namespace ANX.PlatformSystem.Windows
|
||||
{
|
||||
public class WindowsPlatformCreator : IPlatformSystemCreator
|
||||
public class WindowsPlatformSystem : IPlatformSystem
|
||||
{
|
||||
#region Public
|
||||
public string Name
|
||||
{
|
||||
get
|
||||
{
|
||||
return "Windows";
|
||||
}
|
||||
}
|
||||
|
||||
public int Priority
|
||||
{
|
||||
get
|
||||
{
|
||||
return 100;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsSupported
|
||||
{
|
||||
get
|
||||
{
|
||||
return OSInformation.IsWindows;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
public WindowsPlatformCreator()
|
||||
public WindowsPlatformSystem()
|
||||
{
|
||||
}
|
||||
|
||||
@ -49,7 +23,6 @@ namespace ANX.PlatformSystem.Windows
|
||||
public GameHost CreateGameHost(Game game)
|
||||
{
|
||||
Logger.Info("creating Windows GameHost");
|
||||
AddInSystemFactory.Instance.PreventSystemChange(AddInType.PlatformSystem);
|
||||
return new WindowsGameHost(game);
|
||||
}
|
||||
#endregion
|
Loading…
x
Reference in New Issue
Block a user