delete SoundSystems/ANX.SoundSystem.Windows.ModernUI

This commit is contained in:
SND\rene87_cp 2012-09-26 12:56:32 +00:00 committed by Konstantin Koch
parent 6ea62b97ff
commit d85cee1a43
6 changed files with 1 additions and 376 deletions

View File

@ -195,8 +195,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.RenderSystem.Windows.DX
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.InputDevices.Windows.ModernUI", "InputSystems\ANX.InputDevices.Windows.ModernUI\ANX.InputDevices.Windows.ModernUI.csproj", "{628AB80A-B1B9-4878-A810-7A58D4840F60}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.SoundSystem.Windows.ModernUI", "SoundSystems\ANX.SoundSystem.Windows.ModernUI\ANX.SoundSystem.Windows.ModernUI.csproj", "{7C764555-14B2-45E9-AB33-0C412C8AC53B}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@ -982,26 +980,6 @@ Global
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Release|x64.Build.0 = Release|x64
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Release|x86.ActiveCfg = Release|x86
{628AB80A-B1B9-4878-A810-7A58D4840F60}.Release|x86.Build.0 = Release|x86
{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Debug|ARM.ActiveCfg = Debug|ARM
{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Debug|ARM.Build.0 = Debug|ARM
{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Debug|x64.ActiveCfg = Debug|x64
{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Debug|x64.Build.0 = Debug|x64
{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Debug|x86.ActiveCfg = Debug|x86
{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Debug|x86.Build.0 = Debug|x86
{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Release|Any CPU.Build.0 = Release|Any CPU
{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Release|ARM.ActiveCfg = Release|ARM
{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Release|ARM.Build.0 = Release|ARM
{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Release|Mixed Platforms.ActiveCfg = Release|x86
{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Release|Mixed Platforms.Build.0 = Release|x86
{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Release|x64.ActiveCfg = Release|x64
{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Release|x64.Build.0 = Release|x64
{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Release|x86.ActiveCfg = Release|x86
{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Release|x86.Build.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@ -1051,7 +1029,6 @@ Global
{6A582788-C4D2-410C-96CD-177F75712D65} = {5725DA44-4F5C-4E93-A957-AC5C85603EE9}
{14EF49AB-6D3F-458D-9D5C-D120B86EDD7A} = {5725DA44-4F5C-4E93-A957-AC5C85603EE9}
{E2EE2D12-A98E-4C21-AFFA-35F48D2B2A94} = {5725DA44-4F5C-4E93-A957-AC5C85603EE9}
{7C764555-14B2-45E9-AB33-0C412C8AC53B} = {5725DA44-4F5C-4E93-A957-AC5C85603EE9}
{CCB4679D-11AF-4EC6-AAA4-36619FCE70FA} = {60824BDB-AC8A-42ED-9B79-111FB44669FF}
{E4FFD875-95FC-48F2-8B6D-8483D0B71666} = {60824BDB-AC8A-42ED-9B79-111FB44669FF}
{BD648BB8-EF28-453C-B4F5-EE3C93EB4DAF} = {60824BDB-AC8A-42ED-9B79-111FB44669FF}

View File

@ -132,7 +132,7 @@ namespace ANX.Framework.NonXNA.Reflection
allAssemblyNames.Add("ANX.RenderSystem.Windows.Metro");
allAssemblyNames.Add("ANX.InputSystem.Standard");
allAssemblyNames.Add("ANX.InputDevices.Windows.ModernUI");
allAssemblyNames.Add("ANX.SoundSystem.Windows.ModernUI");
allAssemblyNames.Add("ANX.SoundSystem.Windows.XAudio");
#endif
foreach (string assemblyName in allAssemblyNames)

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@ -1,134 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{7C764555-14B2-45E9-AB33-0C412C8AC53B}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ANX.SoundSystem.Windows.ModernUI</RootNamespace>
<AssemblyName>ANX.SoundSystem.Windows.ModernUI</AssemblyName>
<DefaultLanguage>de-DE</DefaultLanguage>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{BC8A1FFA-BEE3-4634-8014-F334798102B3};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\..\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\..\bin\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\ARM\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>ARM</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM'">
<OutputPath>bin\ARM\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>ARM</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>bin\x64\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x86\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<OutputPath>bin\x86\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Compile Include="Creator.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="SupportedPlatformsImpl.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="SharpDX">
<HintPath>..\..\lib\SharpDX\Bin\Win8Metro\SharpDX.dll</HintPath>
</Reference>
<Reference Include="SharpDX.XAudio2">
<HintPath>..\..\lib\SharpDX\Bin\Win8Metro\SharpDX.XAudio2.dll</HintPath>
</Reference>
<Reference Include="SharpDX.XInput">
<HintPath>..\..\lib\SharpDX\Bin\Win8Metro\SharpDX.XInput.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\ANX.Framework\ANX.Framework.csproj">
<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
<Name>ANX.Framework</Name>
</ProjectReference>
</ItemGroup>
<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' &lt; '11.0' ">
<VisualStudioVersion>11.0</VisualStudioVersion>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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@ -1,168 +0,0 @@
using ANX.Framework.Audio;
using ANX.Framework.NonXNA;
using ANX.Framework.NonXNA.SoundSystem;
using System;
using System.Collections.ObjectModel;
using System.IO;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.SoundSystem.Windows.ModernUI
{
class Creator : ISoundSystemCreator
{
#region Public
#region Name
public string Name
{
get
{
return "Sound.Windows.ModernUI";
}
}
#endregion
#region Priority
public int Priority
{
get
{
return 100;
}
}
#endregion
#region IsSupported
public bool IsSupported
{
get
{
return OSInformation.GetName() == PlatformName.Windows8;
}
}
#endregion
#region DistanceScale
public float DistanceScale
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
#endregion
#region DopplerScale
public float DopplerScale
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
#endregion
#region MasterVolume
public float MasterVolume
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
#endregion
#region SpeedOfSound
public float SpeedOfSound
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
#endregion
#endregion
#region CreateSoundEffectInstance
public ISoundEffectInstance CreateSoundEffectInstance(
ISoundEffect nativeSoundEffect)
{
AddInSystemFactory.Instance.PreventSystemChange(AddInType.SoundSystem);
throw new NotImplementedException();
}
#endregion
#region CreateSoundEffect
public ISoundEffect CreateSoundEffect(SoundEffect parent, Stream stream)
{
AddInSystemFactory.Instance.PreventSystemChange(AddInType.SoundSystem);
throw new NotImplementedException();
}
#endregion
#region CreateSoundEffect (TODO)
public ISoundEffect CreateSoundEffect(SoundEffect parent, byte[] buffer,
int offset, int count, int sampleRate, AudioChannels channels,
int loopStart, int loopLength)
{
AddInSystemFactory.Instance.PreventSystemChange(AddInType.SoundSystem);
throw new NotImplementedException();
}
#endregion
#region CreateAudioListener
public IAudioListener CreateAudioListener()
{
AddInSystemFactory.Instance.PreventSystemChange(AddInType.SoundSystem);
throw new NotImplementedException();
}
#endregion
#region CreateAudioEmitter (TODO)
public IAudioEmitter CreateAudioEmitter()
{
AddInSystemFactory.Instance.PreventSystemChange(AddInType.SoundSystem);
throw new NotImplementedException();
}
#endregion
#region CreateMicrophone
public IMicrophone CreateMicrophone(Microphone managedMicrophone)
{
throw new NotImplementedException();
}
#endregion
#region GetAllMicrophones
public ReadOnlyCollection<Microphone> GetAllMicrophones()
{
throw new NotImplementedException();
}
#endregion
#region GetDefaultMicrophone
public int GetDefaultMicrophone(ReadOnlyCollection<Microphone> allMicrophones)
{
throw new NotImplementedException();
}
#endregion
}
}

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@ -1,29 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Allgemeine Informationen über eine Assembly werden über die folgenden
// Attribute gesteuert. Diese Attributwerte ändern, um die Informationen zu ändern,
// die einer Assembly zugeordnet sind.
[assembly: AssemblyTitle("ANX.SoundSystem.Windows.ModernUI")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ANX.SoundSystem.Windows.ModernUI")]
[assembly: AssemblyCopyright("Copyright © 2012")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
//
// Hauptversion
// Nebenversion
// Buildnummer
// Revision
//
// Es können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
// mithilfe von '*' wie unten dargestellt übernommen werden:
// [Assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: ComVisible(false)]

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@ -1,21 +0,0 @@
using ANX.Framework.NonXNA;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.SoundSystem.Windows.ModernUI
{
class SupportedPlatformsImpl : ISupportedPlatforms
{
public PlatformName[] Names
{
get
{
return new PlatformName[]
{
PlatformName.Windows8,
};
}
}
}
}