delete SoundSystems/ANX.SoundSystem.Windows.ModernUI
This commit is contained in:
parent
6ea62b97ff
commit
d85cee1a43
@ -195,8 +195,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.RenderSystem.Windows.DX
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.InputDevices.Windows.ModernUI", "InputSystems\ANX.InputDevices.Windows.ModernUI\ANX.InputDevices.Windows.ModernUI.csproj", "{628AB80A-B1B9-4878-A810-7A58D4840F60}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.SoundSystem.Windows.ModernUI", "SoundSystems\ANX.SoundSystem.Windows.ModernUI\ANX.SoundSystem.Windows.ModernUI.csproj", "{7C764555-14B2-45E9-AB33-0C412C8AC53B}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@ -982,26 +980,6 @@ Global
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{628AB80A-B1B9-4878-A810-7A58D4840F60}.Release|x64.Build.0 = Release|x64
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{628AB80A-B1B9-4878-A810-7A58D4840F60}.Release|x86.ActiveCfg = Release|x86
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{628AB80A-B1B9-4878-A810-7A58D4840F60}.Release|x86.Build.0 = Release|x86
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{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Debug|ARM.ActiveCfg = Debug|ARM
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{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Debug|ARM.Build.0 = Debug|ARM
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{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
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{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
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{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Debug|x64.ActiveCfg = Debug|x64
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{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Debug|x64.Build.0 = Debug|x64
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{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Debug|x86.ActiveCfg = Debug|x86
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{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Debug|x86.Build.0 = Debug|x86
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{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Release|Any CPU.Build.0 = Release|Any CPU
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{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Release|ARM.ActiveCfg = Release|ARM
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{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Release|ARM.Build.0 = Release|ARM
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{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Release|Mixed Platforms.ActiveCfg = Release|x86
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{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Release|Mixed Platforms.Build.0 = Release|x86
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{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Release|x64.ActiveCfg = Release|x64
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{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Release|x64.Build.0 = Release|x64
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{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Release|x86.ActiveCfg = Release|x86
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{7C764555-14B2-45E9-AB33-0C412C8AC53B}.Release|x86.Build.0 = Release|x86
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -1051,7 +1029,6 @@ Global
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{6A582788-C4D2-410C-96CD-177F75712D65} = {5725DA44-4F5C-4E93-A957-AC5C85603EE9}
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{14EF49AB-6D3F-458D-9D5C-D120B86EDD7A} = {5725DA44-4F5C-4E93-A957-AC5C85603EE9}
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{E2EE2D12-A98E-4C21-AFFA-35F48D2B2A94} = {5725DA44-4F5C-4E93-A957-AC5C85603EE9}
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{7C764555-14B2-45E9-AB33-0C412C8AC53B} = {5725DA44-4F5C-4E93-A957-AC5C85603EE9}
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{CCB4679D-11AF-4EC6-AAA4-36619FCE70FA} = {60824BDB-AC8A-42ED-9B79-111FB44669FF}
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{E4FFD875-95FC-48F2-8B6D-8483D0B71666} = {60824BDB-AC8A-42ED-9B79-111FB44669FF}
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{BD648BB8-EF28-453C-B4F5-EE3C93EB4DAF} = {60824BDB-AC8A-42ED-9B79-111FB44669FF}
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@ -132,7 +132,7 @@ namespace ANX.Framework.NonXNA.Reflection
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allAssemblyNames.Add("ANX.RenderSystem.Windows.Metro");
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allAssemblyNames.Add("ANX.InputSystem.Standard");
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allAssemblyNames.Add("ANX.InputDevices.Windows.ModernUI");
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allAssemblyNames.Add("ANX.SoundSystem.Windows.ModernUI");
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allAssemblyNames.Add("ANX.SoundSystem.Windows.XAudio");
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#endif
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foreach (string assemblyName in allAssemblyNames)
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@ -1,134 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{7C764555-14B2-45E9-AB33-0C412C8AC53B}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>ANX.SoundSystem.Windows.ModernUI</RootNamespace>
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<AssemblyName>ANX.SoundSystem.Windows.ModernUI</AssemblyName>
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<DefaultLanguage>de-DE</DefaultLanguage>
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<FileAlignment>512</FileAlignment>
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<ProjectTypeGuids>{BC8A1FFA-BEE3-4634-8014-F334798102B3};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\..\bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE;NETFX_CORE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\..\bin\Release\</OutputPath>
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<DefineConstants>TRACE;NETFX_CORE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\ARM\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE;NETFX_CORE</DefineConstants>
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<NoWarn>;2008</NoWarn>
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<DebugType>full</DebugType>
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<PlatformTarget>ARM</PlatformTarget>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<ErrorReport>prompt</ErrorReport>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM'">
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<OutputPath>bin\ARM\Release\</OutputPath>
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<DefineConstants>TRACE;NETFX_CORE</DefineConstants>
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<Optimize>true</Optimize>
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<NoWarn>;2008</NoWarn>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>ARM</PlatformTarget>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<ErrorReport>prompt</ErrorReport>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x64\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE;NETFX_CORE</DefineConstants>
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<NoWarn>;2008</NoWarn>
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<DebugType>full</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<ErrorReport>prompt</ErrorReport>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
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<OutputPath>bin\x64\Release\</OutputPath>
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<DefineConstants>TRACE;NETFX_CORE</DefineConstants>
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<Optimize>true</Optimize>
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<NoWarn>;2008</NoWarn>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<ErrorReport>prompt</ErrorReport>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x86\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE;NETFX_CORE</DefineConstants>
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<NoWarn>;2008</NoWarn>
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<DebugType>full</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<ErrorReport>prompt</ErrorReport>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
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<OutputPath>bin\x86\Release\</OutputPath>
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<DefineConstants>TRACE;NETFX_CORE</DefineConstants>
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<Optimize>true</Optimize>
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<NoWarn>;2008</NoWarn>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<ErrorReport>prompt</ErrorReport>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Creator.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="SupportedPlatformsImpl.cs" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="SharpDX">
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<HintPath>..\..\lib\SharpDX\Bin\Win8Metro\SharpDX.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.XAudio2">
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<HintPath>..\..\lib\SharpDX\Bin\Win8Metro\SharpDX.XAudio2.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.XInput">
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<HintPath>..\..\lib\SharpDX\Bin\Win8Metro\SharpDX.XInput.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\ANX.Framework\ANX.Framework.csproj">
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<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
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<Name>ANX.Framework</Name>
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</ProjectReference>
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</ItemGroup>
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<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' < '11.0' ">
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<VisualStudioVersion>11.0</VisualStudioVersion>
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</PropertyGroup>
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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@ -1,168 +0,0 @@
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using ANX.Framework.Audio;
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using ANX.Framework.NonXNA;
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using ANX.Framework.NonXNA.SoundSystem;
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using System;
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using System.Collections.ObjectModel;
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using System.IO;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.SoundSystem.Windows.ModernUI
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{
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class Creator : ISoundSystemCreator
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{
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#region Public
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#region Name
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public string Name
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{
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get
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{
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return "Sound.Windows.ModernUI";
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}
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}
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#endregion
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#region Priority
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public int Priority
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{
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get
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{
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return 100;
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}
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}
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#endregion
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#region IsSupported
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public bool IsSupported
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{
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get
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{
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return OSInformation.GetName() == PlatformName.Windows8;
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}
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}
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#endregion
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#region DistanceScale
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public float DistanceScale
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{
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get
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{
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throw new NotImplementedException();
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}
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set
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{
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throw new NotImplementedException();
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}
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}
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#endregion
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#region DopplerScale
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public float DopplerScale
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{
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get
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{
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throw new NotImplementedException();
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}
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set
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{
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throw new NotImplementedException();
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}
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}
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#endregion
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#region MasterVolume
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public float MasterVolume
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{
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get
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{
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throw new NotImplementedException();
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}
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set
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{
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throw new NotImplementedException();
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}
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}
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#endregion
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#region SpeedOfSound
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public float SpeedOfSound
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{
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get
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{
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throw new NotImplementedException();
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}
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set
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{
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throw new NotImplementedException();
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}
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}
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#endregion
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#endregion
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#region CreateSoundEffectInstance
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public ISoundEffectInstance CreateSoundEffectInstance(
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ISoundEffect nativeSoundEffect)
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{
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AddInSystemFactory.Instance.PreventSystemChange(AddInType.SoundSystem);
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throw new NotImplementedException();
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}
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#endregion
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#region CreateSoundEffect
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public ISoundEffect CreateSoundEffect(SoundEffect parent, Stream stream)
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{
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AddInSystemFactory.Instance.PreventSystemChange(AddInType.SoundSystem);
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throw new NotImplementedException();
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}
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#endregion
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#region CreateSoundEffect (TODO)
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public ISoundEffect CreateSoundEffect(SoundEffect parent, byte[] buffer,
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int offset, int count, int sampleRate, AudioChannels channels,
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int loopStart, int loopLength)
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{
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AddInSystemFactory.Instance.PreventSystemChange(AddInType.SoundSystem);
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throw new NotImplementedException();
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}
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#endregion
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#region CreateAudioListener
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public IAudioListener CreateAudioListener()
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{
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AddInSystemFactory.Instance.PreventSystemChange(AddInType.SoundSystem);
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throw new NotImplementedException();
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}
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#endregion
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#region CreateAudioEmitter (TODO)
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public IAudioEmitter CreateAudioEmitter()
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{
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AddInSystemFactory.Instance.PreventSystemChange(AddInType.SoundSystem);
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throw new NotImplementedException();
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}
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#endregion
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#region CreateMicrophone
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public IMicrophone CreateMicrophone(Microphone managedMicrophone)
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{
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throw new NotImplementedException();
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}
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#endregion
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#region GetAllMicrophones
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public ReadOnlyCollection<Microphone> GetAllMicrophones()
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{
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throw new NotImplementedException();
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}
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#endregion
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#region GetDefaultMicrophone
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public int GetDefaultMicrophone(ReadOnlyCollection<Microphone> allMicrophones)
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{
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throw new NotImplementedException();
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}
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#endregion
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}
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}
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@ -1,29 +0,0 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// Allgemeine Informationen über eine Assembly werden über die folgenden
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// Attribute gesteuert. Diese Attributwerte ändern, um die Informationen zu ändern,
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// die einer Assembly zugeordnet sind.
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[assembly: AssemblyTitle("ANX.SoundSystem.Windows.ModernUI")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("ANX.SoundSystem.Windows.ModernUI")]
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[assembly: AssemblyCopyright("Copyright © 2012")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
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//
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// Hauptversion
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// Nebenversion
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// Buildnummer
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// Revision
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//
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// Es können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
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// mithilfe von '*' wie unten dargestellt übernommen werden:
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// [Assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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[assembly: ComVisible(false)]
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@ -1,21 +0,0 @@
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using ANX.Framework.NonXNA;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.SoundSystem.Windows.ModernUI
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{
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class SupportedPlatformsImpl : ISupportedPlatforms
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{
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public PlatformName[] Names
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{
|
||||
get
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{
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return new PlatformName[]
|
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{
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PlatformName.Windows8,
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};
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}
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}
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}
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}
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|
Loading…
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Reference in New Issue
Block a user