- Fixed the SoundEffectReader to work the same as xna does

- Implemented the proper Constructor in XAudioSoundEffect for the SoundEffectReader
- Started implementing the native MediaLibrary class in the WindowsPlatformSystem
This commit is contained in:
SND\AstrorEnales_cp 2012-10-08 11:28:38 +00:00 committed by Konstantin Koch
parent 3e65589f23
commit 61f12a03fa
7 changed files with 173 additions and 106 deletions

View File

@ -1,5 +1,4 @@
using System;
using System.IO;
using System.Runtime.InteropServices;
using ANX.Framework.Audio;
using ANX.Framework.NonXNA.Development;
@ -40,33 +39,12 @@ namespace ANX.Framework.Content
int dataCount = input.ReadInt32();
byte[] data = input.ReadBytes(dataCount);
int loopStart = input.ReadInt32();
int loopLength = input.ReadInt32();
int duration = input.ReadInt32();
byte[] soundData;
using (var mStream = new MemoryStream(20 + header.Length + 8 + data.Length))
{
var writer = new BinaryWriter(mStream);
writer.Write("RIFF".ToCharArray());
writer.Write(20 + header.Length + data.Length);
writer.Write("WAVE".ToCharArray());
writer.Write("fmt ".ToCharArray());
writer.Write(header.Length);
writer.Write(header);
writer.Write("data".ToCharArray());
writer.Write(data.Length);
writer.Write(data);
soundData = mStream.ToArray();
}
return new SoundEffect(soundData, 0, soundData.Length, headerStruct.nSamplesPerSec,
(AudioChannels)headerStruct.nChannels, loopStart, loopLength);
return new SoundEffect(data, 0, data.Length, headerStruct.nSamplesPerSec, (AudioChannels)headerStruct.nChannels,
loopStart, loopLength);
}
}
}

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@ -25,69 +25,46 @@ namespace ANX.Framework.Media
get { return Rating > 0; }
}
public Artist Artist
{
get
{
throw new NotImplementedException();
}
}
public Artist Artist { get; internal set; }
public Album Album { get; internal set; }
public Genre Genre { get; internal set; }
public Album Album
{
get
{
throw new NotImplementedException();
}
}
public Genre Genre
{
get
{
throw new NotImplementedException();
}
}
public TimeSpan Duration
public TimeSpan Duration
{
get { return NativeSong.Duration; }
}
public int Rating
{
get
{
throw new NotImplementedException();
}
}
public int Rating
{
get { throw new NotImplementedException(); }
}
public int PlayCount
{
get
{
throw new NotImplementedException();
}
}
public int PlayCount
{
get { throw new NotImplementedException(); }
}
public int TrackNumber
{
get
{
throw new NotImplementedException();
}
}
public int TrackNumber
{
get { throw new NotImplementedException(); }
}
public bool IsProtected
{
get
{
throw new NotImplementedException();
}
public bool IsProtected
{
get { throw new NotImplementedException(); }
}
#endregion
#region Constructor
internal Song(string setName)
{
// TODO
var creator = AddInSystemFactory.Instance.GetDefaultCreator<ISoundSystemCreator>();
//NativeSong = creator.CreateSong(this, uri);
Name = setName;
IsDisposed = false;
}
internal Song(string setName, Uri uri)
{
var creator = AddInSystemFactory.Instance.GetDefaultCreator<ISoundSystemCreator>();
@ -115,7 +92,8 @@ namespace ANX.Framework.Media
return new Song(name, uri);
}
public bool Equals(Song other)
#region Equals
public bool Equals(Song other)
{
return other != null && Name == other.Name;
}
@ -127,8 +105,10 @@ namespace ANX.Framework.Media
return base.Equals(obj);
}
#endregion
public void Dispose()
#region Dispose
public void Dispose()
{
if (IsDisposed)
return;
@ -139,6 +119,7 @@ namespace ANX.Framework.Media
NativeSong.Dispose();
NativeSong = null;
}
#endregion
internal void Play()
{

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@ -8,36 +8,25 @@ using System.Collections.Generic;
namespace ANX.Framework.Media
{
public sealed class SongCollection
: IEnumerable<Song>, IEnumerable, IDisposable
public sealed class SongCollection : IEnumerable<Song>, IEnumerable, IDisposable
{
private List<Song> songs;
private readonly List<Song> songs;
public bool IsDisposed
{
get;
private set;
}
public bool IsDisposed { get; private set; }
public int Count
{
get
{
return songs.Count;
}
}
public int Count
{
get { return songs.Count; }
}
public Song this[int index]
{
get
{
return songs[index];
}
}
public Song this[int index]
{
get { return songs[index]; }
}
internal SongCollection()
internal SongCollection(IEnumerable<Song> allSongs)
{
songs = new List<Song>();
songs = new List<Song>(allSongs);
IsDisposed = false;
}

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@ -41,6 +41,7 @@
<Compile Include="SupportedPlatformsImpl.cs" />
<Compile Include="WindowsContentManager.cs" />
<Compile Include="WindowsGameTimer.cs" />
<Compile Include="WindowsMediaLibrary.cs" />
<Compile Include="WindowsStorageContainer.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="WindowsGameHost.cs" />
@ -55,6 +56,17 @@
<Name>ANX.Framework</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<COMReference Include="WMPLib">
<Guid>{6BF52A50-394A-11D3-B153-00C04F79FAA6}</Guid>
<VersionMajor>1</VersionMajor>
<VersionMinor>0</VersionMinor>
<Lcid>0</Lcid>
<WrapperTool>tlbimp</WrapperTool>
<Isolated>False</Isolated>
<EmbedInteropTypes>True</EmbedInteropTypes>
</COMReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.

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@ -0,0 +1,89 @@
using System;
using System.IO;
using ANX.Framework.Media;
using ANX.Framework.NonXNA.PlatformSystem;
using WMPLib;
namespace ANX.PlatformSystem.Windows
{
class WindowsMediaLibrary : INativeMediaLibrary
{
private WindowsMediaPlayer nativePlayer;
public WindowsMediaLibrary()
{
nativePlayer = new WindowsMediaPlayer();
}
public Picture SavePicture(string file, Stream data)
{
throw new NotImplementedException();
}
public Picture SavePicture(string file, byte[] data)
{
throw new NotImplementedException();
}
public Picture GetPictureFromToken(string file)
{
throw new NotImplementedException();
}
public PictureCollection GetPictures()
{
throw new NotImplementedException();
}
public PictureAlbum GetRootPictureAlbum()
{
throw new NotImplementedException();
}
public PictureCollection GetSavedPictures()
{
throw new NotImplementedException();
}
public SongCollection GetSongs()
{
var collection = nativePlayer.mediaCollection;
var list = collection.getAll();
var songs = new Song[list.count];
// TODO: sort out songs!
for (int index = 0; index < songs.Length; index++)
{
var newSong = new Song(list.Item[index].name);
songs[index] = newSong;
}
return new SongCollection(songs);
}
public ArtistCollection GetArtists()
{
throw new NotImplementedException();
}
public AlbumCollection GetAlbums()
{
throw new NotImplementedException();
}
public PlaylistCollection GetPlaylists()
{
throw new NotImplementedException();
}
public GenreCollection GetGenres()
{
throw new NotImplementedException();
}
public void Dispose()
{
if (nativePlayer != null)
nativePlayer.close();
nativePlayer = null;
}
}
}

View File

@ -63,10 +63,10 @@ namespace ANX.PlatformSystem.Windows
}
#endregion
#region CreateMediaPlayer (TODO)
#region CreateMediaPlayer
public INativeMediaLibrary CreateMediaLibrary()
{
throw new NotImplementedException();
return new WindowsMediaLibrary();
}
#endregion

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@ -3,6 +3,7 @@ using System.IO;
using ANX.Framework.Audio;
using ANX.Framework.NonXNA.Development;
using ANX.Framework.NonXNA.SoundSystem;
using SharpDX;
using SharpDX.Multimedia;
using SharpDX.XAudio2;
@ -37,9 +38,26 @@ namespace ANX.SoundSystem.Windows.XAudio
internal XAudioSoundEffect(byte[] buffer, int offset, int count, int sampleRate, AudioChannels channels,
int loopStart, int loopLength)
{
// TODO: the buffer already contains the pcm data to be played!
throw new NotImplementedException();
{
WaveFormat = new WaveFormat(sampleRate, (int)channels);
AudioBuffer = new AudioBuffer
{
LoopBegin = loopStart,
LoopLength = loopLength,
AudioBytes = count,
Flags = BufferFlags.EndOfStream
};
IntPtr handle;
unsafe
{
fixed (byte* ptr = &buffer[0])
handle = (IntPtr)(ptr + offset);
}
AudioBuffer.Stream = new DataStream(handle, count, false, false);
float sizeMulBlockAlign = (float)count / (WaveFormat.Channels * 2);
duration = TimeSpan.FromMilliseconds(sizeMulBlockAlign * 1000f / WaveFormat.SampleRate);
}
~XAudioSoundEffect()