- fixed some issues in build script

- moved WaveUtils project from SoundSystems to Support folder
This commit is contained in:
Glatzemann 2012-09-11 08:06:36 +02:00 committed by Konstantin Koch
parent a35bd9d6bd
commit 5406e0213e
24 changed files with 85 additions and 1039 deletions

View File

@ -196,7 +196,7 @@
<Project>{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6}</Project>
<Name>ANX.RenderSystem.Windows.GL3</Name>
</ProjectReference>
<ProjectReference Include="..\SoundSystems\WaveUtils\WaveUtils.csproj">
<ProjectReference Include="..\Support\WaveUtils\WaveUtils.csproj">
<Project>{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}</Project>
<Name>WaveUtils</Name>
</ProjectReference>

View File

@ -19,7 +19,7 @@
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DefineConstants>TRACE;DEBUG;XNAEXT</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
@ -28,7 +28,7 @@
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<DefineConstants>TRACE;XNAEXT</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>

View File

@ -1,6 +1,7 @@
using System;
using Microsoft.Xna.Framework.Content.Pipeline;
using ANX.RenderSystem.Windows.DX10;
using ANX.BaseDirectX;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.

View File

@ -185,14 +185,16 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AudioSample", "Samples\Audi
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.ContentCompiler.GUI", "Tools\ANXContentCompilerGUI\ANX.ContentCompiler.GUI.csproj", "{45DD7B40-C498-4DD2-A16B-FD6C4E6991B3}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WaveUtils", "SoundSystems\WaveUtils\WaveUtils.csproj", "{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DualTextureSample", "Samples\DualTextureSample\DualTextureSample.csproj", "{9259CC4E-AE6B-403C-8FAB-2408448C3935}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.BaseDirectX", "RenderSystems\ANX.BaseDirectX\ANX.BaseDirectX.csproj", "{A4D3AD34-E49C-4142-8620-2AFF44ED6719}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BasicEffectSample", "Samples\BasicEffectSample\BasicEffectSample.csproj", "{D810F12D-6CE9-4755-AC6A-5DFEC7D1C782}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Support", "Support", "{3E29A6C6-9487-46A7-A161-D8DB84514933}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WaveUtils", "Support\WaveUtils\WaveUtils.csproj", "{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@ -714,16 +716,6 @@ Global
{45DD7B40-C498-4DD2-A16B-FD6C4E6991B3}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
{45DD7B40-C498-4DD2-A16B-FD6C4E6991B3}.Release|Mixed Platforms.Build.0 = Release|Any CPU
{45DD7B40-C498-4DD2-A16B-FD6C4E6991B3}.Release|x86.ActiveCfg = Release|Any CPU
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}.Debug|Any CPU.Build.0 = Debug|Any CPU
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}.Debug|x86.ActiveCfg = Debug|Any CPU
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}.Release|Any CPU.ActiveCfg = Release|Any CPU
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}.Release|Any CPU.Build.0 = Release|Any CPU
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}.Release|Mixed Platforms.Build.0 = Release|Any CPU
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}.Release|x86.ActiveCfg = Release|Any CPU
{9259CC4E-AE6B-403C-8FAB-2408448C3935}.Debug|Any CPU.ActiveCfg = Debug|x86
{9259CC4E-AE6B-403C-8FAB-2408448C3935}.Debug|Any CPU.Build.0 = Debug|x86
{9259CC4E-AE6B-403C-8FAB-2408448C3935}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
@ -756,6 +748,16 @@ Global
{D810F12D-6CE9-4755-AC6A-5DFEC7D1C782}.Release|Mixed Platforms.Build.0 = Release|x86
{D810F12D-6CE9-4755-AC6A-5DFEC7D1C782}.Release|x86.ActiveCfg = Release|x86
{D810F12D-6CE9-4755-AC6A-5DFEC7D1C782}.Release|x86.Build.0 = Release|x86
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}.Debug|Any CPU.Build.0 = Debug|Any CPU
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}.Debug|x86.ActiveCfg = Debug|Any CPU
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}.Release|Any CPU.ActiveCfg = Release|Any CPU
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}.Release|Any CPU.Build.0 = Release|Any CPU
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}.Release|Mixed Platforms.Build.0 = Release|Any CPU
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}.Release|x86.ActiveCfg = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@ -805,7 +807,6 @@ Global
{6A582788-C4D2-410C-96CD-177F75712D65} = {5725DA44-4F5C-4E93-A957-AC5C85603EE9}
{14EF49AB-6D3F-458D-9D5C-D120B86EDD7A} = {5725DA44-4F5C-4E93-A957-AC5C85603EE9}
{E2EE2D12-A98E-4C21-AFFA-35F48D2B2A94} = {5725DA44-4F5C-4E93-A957-AC5C85603EE9}
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C} = {5725DA44-4F5C-4E93-A957-AC5C85603EE9}
{CCB4679D-11AF-4EC6-AAA4-36619FCE70FA} = {60824BDB-AC8A-42ED-9B79-111FB44669FF}
{E4FFD875-95FC-48F2-8B6D-8483D0B71666} = {60824BDB-AC8A-42ED-9B79-111FB44669FF}
{BD648BB8-EF28-453C-B4F5-EE3C93EB4DAF} = {60824BDB-AC8A-42ED-9B79-111FB44669FF}
@ -815,6 +816,7 @@ Global
{04F6041E-475E-4B2A-A889-6A33EABD718B} = {1436F7C9-29D3-4FEF-8914-10B45F13D142}
{2B6D0EFF-7874-495F-9226-873ED9649C60} = {1436F7C9-29D3-4FEF-8914-10B45F13D142}
{2CF3FE4D-586E-4B07-8BF0-1E84B670F0AD} = {1436F7C9-29D3-4FEF-8914-10B45F13D142}
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C} = {3E29A6C6-9487-46A7-A161-D8DB84514933}
EndGlobalSection
GlobalSection(SubversionScc) = preSolution
Svn-Managed = True

View File

@ -31,8 +31,8 @@ using System.Runtime.InteropServices;
//
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
// übernehmen, indem Sie "*" eingeben:
[assembly: AssemblyVersion("0.4.38.*")]
[assembly: AssemblyFileVersion("0.4.38.0")]
[assembly: AssemblyVersion("0.4.39.*")]
[assembly: AssemblyFileVersion("0.4.39.0")]
[assembly: InternalsVisibleTo("ANX.RenderSystem.Windows.DX10")]
[assembly: InternalsVisibleTo("ANX.RenderSystem.Windows.DX11")]

View File

@ -18,7 +18,7 @@
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<OutputPath>..\..\bin\Debug\</OutputPath>
<DefineConstants>TRACE;DEBUG;XNAEXT</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
@ -28,7 +28,7 @@
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<OutputPath>..\..\bin\Release\</OutputPath>
<DefineConstants>TRACE;XNAEXT</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>

View File

@ -31,4 +31,4 @@ using System.Runtime.InteropServices;
// Build Number
// Revision
//
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyVersion("1.0.1.0")]

View File

@ -52,7 +52,7 @@
<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
<Name>ANX.Framework</Name>
</ProjectReference>
<ProjectReference Include="..\WaveUtils\WaveUtils.csproj">
<ProjectReference Include="..\..\Support\WaveUtils\WaveUtils.csproj">
<Project>{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}</Project>
<Name>WaveUtils</Name>
</ProjectReference>

View File

@ -52,7 +52,7 @@
<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
<Name>ANX.Framework</Name>
</ProjectReference>
<ProjectReference Include="..\WaveUtils\WaveUtils_Linux.csproj">
<ProjectReference Include="..\..\Support\WaveUtils\WaveUtils_Linux.csproj">
<Project>{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}</Project>
<Name>WaveUtils</Name>
</ProjectReference>

View File

@ -1,10 +0,0 @@
namespace WaveUtils
{
public enum ALFormat
{
Mono8 = 4352,
Mono16 = 4353,
Stereo8 = 4354,
Stereo16 = 4355,
}
}

View File

@ -1,125 +0,0 @@
using System;
using System.IO;
// This file is part of the ANX.Framework and originally taken from
// the AC.AL OpenAL library, released under the MIT License.
// For details see: http://acal.codeplex.com/license
namespace WaveUtils
{
/// <summary>
/// http://www.threejacks.com/?q=node/176
/// </summary>
internal static class ALaw
{
#region Decode Table
private static readonly short[] DecodeTable =
{
-5504, -5248, -6016, -5760, -4480, -4224, -4992, -4736,
-7552, -7296, -8064, -7808, -6528, -6272, -7040, -6784,
-2752, -2624, -3008, -2880, -2240, -2112, -2496, -2368,
-3776, -3648, -4032, -3904, -3264, -3136, -3520, -3392,
-22016,-20992,-24064,-23040,-17920,-16896,-19968,-18944,
-30208,-29184,-32256,-31232,-26112,-25088,-28160,-27136,
-11008,-10496,-12032,-11520,-8960, -8448, -9984, -9472,
-15104,-14592,-16128,-15616,-13056,-12544,-14080,-13568,
-344, -328, -376, -360, -280, -264, -312, -296,
-472, -456, -504, -488, -408, -392, -440, -424,
-88, -72, -120, -104, -24, -8, -56, -40,
-216, -200, -248, -232, -152, -136, -184, -168,
-1376, -1312, -1504, -1440, -1120, -1056, -1248, -1184,
-1888, -1824, -2016, -1952, -1632, -1568, -1760, -1696,
-688, -656, -752, -720, -560, -528, -624, -592,
-944, -912, -1008, -976, -816, -784, -880, -848,
5504, 5248, 6016, 5760, 4480, 4224, 4992, 4736,
7552, 7296, 8064, 7808, 6528, 6272, 7040, 6784,
2752, 2624, 3008, 2880, 2240, 2112, 2496, 2368,
3776, 3648, 4032, 3904, 3264, 3136, 3520, 3392,
22016, 20992, 24064, 23040, 17920, 16896, 19968, 18944,
30208, 29184, 32256, 31232, 26112, 25088, 28160, 27136,
11008, 10496, 12032, 11520, 8960, 8448, 9984, 9472,
15104, 14592, 16128, 15616, 13056, 12544, 14080, 13568,
344, 328, 376, 360, 280, 264, 312, 296,
472, 456, 504, 488, 408, 392, 440, 424,
88, 72, 120, 104, 24, 8, 56, 40,
216, 200, 248, 232, 152, 136, 184, 168,
1376, 1312, 1504, 1440, 1120, 1056, 1248, 1184,
1888, 1824, 2016, 1952, 1632, 1568, 1760, 1696,
688, 656, 752, 720, 560, 528, 624, 592,
944, 912, 1008, 976, 816, 784, 880, 848
};
#endregion
#region Encode Table
private static readonly byte[] EncodeTable =
{
1, 1, 2, 2, 3, 3, 3, 3,
4, 4, 4, 4, 4, 4, 4, 4,
5, 5, 5, 5, 5, 5, 5, 5,
5, 5, 5, 5, 5, 5, 5, 5,
6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6,
7, 7, 7, 7, 7, 7, 7, 7,
7, 7, 7, 7, 7, 7, 7, 7,
7, 7, 7, 7, 7, 7, 7, 7,
7, 7, 7, 7, 7, 7, 7, 7,
7, 7, 7, 7, 7, 7, 7, 7,
7, 7, 7, 7, 7, 7, 7, 7,
7, 7, 7, 7, 7, 7, 7, 7,
7, 7, 7, 7, 7, 7, 7, 7
};
#endregion
#region ConvertToALaw (TODO)
private static void ConvertToALaw(WaveInfo info)
{
//int sign;
//int exponent;
//int mantissa;
//unsigned char compressedByte;
//sign = ((~sample) >> 8) & 0x80;
//if (!sign)
// sample = (short)-sample;
//if (sample > cClip)
// sample = cClip;
//if (sample >= 256)
//{
// exponent = (int)ALawCompressTable[(sample >> 8) & 0x7F];
// mantissa = (sample >> (exponent + 3) ) & 0x0F;
// compressedByte = ((exponent << 4) | mantissa);
//}
//else
//{
// compressedByte = (unsigned char)(sample >> 4);
//}
//compressedByte ^= (sign ^ 0x55);
//return compressedByte;
}
#endregion
#region ConvertToPcm
public static void ConvertToPcm(WaveInfo info, int resultChannelCount)
{
using (MemoryStream destStream = new MemoryStream())
{
BinaryWriter destWriter = new BinaryWriter(destStream);
int increment = 1;
if (info.Channels == 2 && resultChannelCount == 1)
increment = 2;
info.Channels = resultChannelCount;
info.ALFormat = info.Channels == 1 ? ALFormat.Mono16 : ALFormat.Stereo16;
for (int index = 0; index < info.Data.Length; index += increment)
destWriter.Write(DecodeTable[info.Data[index]]);
info.Data = destStream.ToArray();
}
}
#endregion
}
}

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@ -1,40 +0,0 @@
using System;
using System.IO;
// This file is part of the ANX.Framework and originally taken from
// the AC.AL OpenAL library, released under the MIT License.
// For details see: http://acal.codeplex.com/license
namespace WaveUtils
{
public static class IEEEFloat
{
public static void ConvertToPcm(WaveInfo data, int resultChannelCount)
{
bool is64BitFloat = data.BitsPerSample == 64;
using (BinaryReader sourceReader = new BinaryReader(new MemoryStream(data.Data)))
{
MemoryStream destStream = new MemoryStream();
BinaryWriter destWriter = new BinaryWriter(destStream);
int length = data.Data.Length / (is64BitFloat ? 8 : 4);
int increment = 1;
if (data.Channels == 2 && resultChannelCount == 1)
increment = 2;
data.Channels = resultChannelCount;
data.ALFormat = data.Channels == 1 ? ALFormat.Mono16 : ALFormat.Stereo16;
for (int index = 0; index < length; index += increment)
{
double value = is64BitFloat ? sourceReader.ReadDouble() : sourceReader.ReadSingle();
destWriter.Write((short)(value * 32767));
}
data.Data = destStream.ToArray();
}
}
}
}

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@ -1,141 +0,0 @@
using System;
using System.IO;
// This file is part of the ANX.Framework and originally taken from
// the AC.AL OpenAL library, released under the MIT License.
// For details see: http://acal.codeplex.com/license
namespace WaveUtils
{
/// <summary>
/// http://wiki.multimedia.cx/index.php?title=Microsoft_ADPCM
/// <para />
/// http://dslinux.gits.kiev.ua/trunk/lib/audiofile/src/libaudiofile/modules/msadpcm.c
/// <para />
/// http://netghost.narod.ru/gff/vendspec/micriff/ms_riff.txt
/// </summary>
internal static class MsAdpcm
{
#region Decoding Tables
private static readonly int[] AdaptationTable =
{
230, 230, 230, 230, 307, 409, 512, 614,
768, 614, 512, 409, 307, 230, 230, 230
};
private static readonly int[] AdaptCoeff1 =
{
256, 512, 0, 192, 240, 460, 392
};
private static readonly int[] AdaptCoeff2 =
{
0, -256, 0, 64, 0, -208, -232
};
#endregion
#region StateObject (helper class)
private class StateObject
{
/// <summary>
/// Indices in the aCoef array to define the predictor
/// used to encode this block.
/// </summary>
public byte predicator;
/// <summary>
/// Initial Delta value to use.
/// </summary>
public short delta;
/// <summary>
/// The second sample value of the block. When decoding this will be
/// used as the previous sample to start decoding with.
/// </summary>
public short sample1;
/// <summary>
/// The first sample value of the block. When decoding this will be
/// used as the previous' previous sample to start decoding with.
/// </summary>
public short sample2;
}
#endregion
#region ConvertToPcm
public static void ConvertToPcm(WaveInfo info)
{
BinaryReader reader = new BinaryReader(new MemoryStream(info.Data));
MemoryStream result = new MemoryStream();
BinaryWriter writer = new BinaryWriter(result);
StateObject first = new StateObject();
StateObject second = info.Channels > 1 ? new StateObject() : first;
StateObject[] states = { first, second };
int numSamples = (info.ExtSamplesPerBlock - 2) * info.Channels;
int numberOfBlocks = info.Data.Length / info.BlockAlign;
for (int blockIndex = 0; blockIndex < numberOfBlocks; blockIndex++)
{
for (int index = 0; index < info.Channels; index++)
{
states[index].predicator = reader.ReadByte();
}
for (int index = 0; index < info.Channels; index++)
{
states[index].delta = reader.ReadInt16();
}
for (int index = 0; index < info.Channels; index++)
{
states[index].sample1 = reader.ReadInt16();
}
for (int index = 0; index < info.Channels; index++)
{
states[index].sample2 = reader.ReadInt16();
// Write first samples directly from preamble
writer.Write(states[index].sample2);
}
// Write first samples directly from preamble
for (int index = 0; index < info.Channels; index++)
{
writer.Write(states[index].sample1);
}
// We decode the samples two at a time
for (int index = 0; index < numSamples; index += 2)
{
byte code = reader.ReadByte();
DecodeSample(first, code >> 4, writer);
DecodeSample(second, code & 0x0f, writer);
}
}
reader.Close();
writer.Close();
info.Data = result.ToArray();
result.Dispose();
}
#endregion
#region DecodeSample
private static void DecodeSample(StateObject state, int code,
BinaryWriter writer)
{
int linearSample =
((state.sample1 * AdaptCoeff1[state.predicator]) +
(state.sample2 * AdaptCoeff2[state.predicator])) / 256;
linearSample = linearSample + (state.delta *
((code & 0x08) == 0x08 ? (code - 0x10) : code));
state.sample2 = state.sample1;
// clamp predictor within signed 16-bit range
state.sample1 = (short)Math.Min(short.MaxValue,
Math.Max(short.MinValue, linearSample));
state.delta = (short)Math.Max(
(state.delta * AdaptationTable[code]) / 256, 16);
writer.Write(state.sample1);
}
#endregion
}
}

View File

@ -1,114 +0,0 @@
using System;
using System.IO;
// This file is part of the ANX.Framework and originally taken from
// the AC.AL OpenAL library, released under the MIT License.
// For details see: http://acal.codeplex.com/license
namespace WaveUtils
{
/// <summary>
/// http://www.threejacks.com/?q=node/176
/// </summary>
internal static class MuLaw
{
#region Decode Table
private static readonly short[] DecodeTable =
{
-32124,-31100,-30076,-29052,-28028,-27004,-25980,-24956,
-23932,-22908,-21884,-20860,-19836,-18812,-17788,-16764,
-15996,-15484,-14972,-14460,-13948,-13436,-12924,-12412,
-11900,-11388,-10876,-10364, -9852, -9340, -8828, -8316,
-7932, -7676, -7420, -7164, -6908, -6652, -6396, -6140,
-5884, -5628, -5372, -5116, -4860, -4604, -4348, -4092,
-3900, -3772, -3644, -3516, -3388, -3260, -3132, -3004,
-2876, -2748, -2620, -2492, -2364, -2236, -2108, -1980,
-1884, -1820, -1756, -1692, -1628, -1564, -1500, -1436,
-1372, -1308, -1244, -1180, -1116, -1052, -988, -924,
-876, -844, -812, -780, -748, -716, -684, -652,
-620, -588, -556, -524, -492, -460, -428, -396,
-372, -356, -340, -324, -308, -292, -276, -260,
-244, -228, -212, -196, -180, -164, -148, -132,
-120, -112, -104, -96, -88, -80, -72, -64,
-56, -48, -40, -32, -24, -16, -8, -1,
32124, 31100, 30076, 29052, 28028, 27004, 25980, 24956,
23932, 22908, 21884, 20860, 19836, 18812, 17788, 16764,
15996, 15484, 14972, 14460, 13948, 13436, 12924, 12412,
11900, 11388, 10876, 10364, 9852, 9340, 8828, 8316,
7932, 7676, 7420, 7164, 6908, 6652, 6396, 6140,
5884, 5628, 5372, 5116, 4860, 4604, 4348, 4092,
3900, 3772, 3644, 3516, 3388, 3260, 3132, 3004,
2876, 2748, 2620, 2492, 2364, 2236, 2108, 1980,
1884, 1820, 1756, 1692, 1628, 1564, 1500, 1436,
1372, 1308, 1244, 1180, 1116, 1052, 988, 924,
876, 844, 812, 780, 748, 716, 684, 652,
620, 588, 556, 524, 492, 460, 428, 396,
372, 356, 340, 324, 308, 292, 276, 260,
244, 228, 212, 196, 180, 164, 148, 132,
120, 112, 104, 96, 88, 80, 72, 64,
56, 48, 40, 32, 24, 16, 8, 0
};
#endregion
#region Encode Table
private static readonly byte[] EncodeTable =
{
0, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3,
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7
};
#endregion
#region ConvertToMuLaw (TODO)
private static void ConvertToMuLaw(WaveInfo info)
{
//int sign = (sample >> 8) & 0x80;
//if (sign)
// sample = (short)-sample;
//if (sample > cClip)
// sample = cClip;
//sample = (short)(sample + cBias);
//int exponent = (int)MuLawCompressTable[(sample>>7) & 0xFF];
//int mantissa = (sample >> (exponent+3)) & 0x0F;
//int compressedByte = ~ (sign | (exponent << 4) | mantissa);
//return (unsigned char)compressedByte;
}
#endregion
#region ConvertToPcm
public static void ConvertToPcm(WaveInfo info, int resultChannelCount)
{
using (MemoryStream destStream = new MemoryStream())
{
BinaryWriter destWriter = new BinaryWriter(destStream);
int increment = 1;
if (info.Channels == 2 && resultChannelCount == 1)
increment = 2;
info.Channels = resultChannelCount;
info.ALFormat = info.Channels == 1 ? ALFormat.Mono16 : ALFormat.Stereo16;
for (int index = 0; index < info.Data.Length; index += increment)
destWriter.Write(DecodeTable[info.Data[index]]);
info.Data = destStream.ToArray();
}
}
#endregion
}
}

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@ -1,36 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Allgemeine Informationen über eine Assembly werden über die folgenden
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
// die mit einer Assembly verknüpft sind.
[assembly: AssemblyTitle("WaveUtils")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("ANX.Framework Team")]
[assembly: AssemblyProduct("WaveUtils")]
[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2012")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Durch Festlegen von ComVisible auf "false" werden die Typen in dieser Assembly unsichtbar
// für COM-Komponenten. Wenn Sie auf einen Typ in dieser Assembly von
// COM zugreifen müssen, legen Sie das ComVisible-Attribut für diesen Typ auf "true" fest.
[assembly: ComVisible(false)]
// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
[assembly: Guid("fae37998-9305-495a-a72f-005a3ab28746")]
// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
//
// Hauptversion
// Nebenversion
// Buildnummer
// Revision
//
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
// übernehmen, indem Sie "*" eingeben:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -1,50 +0,0 @@
using System;
using System.IO;
// This file is part of the ANX.Framework and originally taken from
// the AC.AL OpenAL library, released under the MIT License.
// For details see: http://acal.codeplex.com/license
namespace WaveUtils
{
public class WaveConverter
{
private WaveInfo loadedData;
public WaveConverter(WaveInfo setLoadedData)
{
setLoadedData = loadedData;
}
public void ConvertToPcm()
{
ConvertToPcm(loadedData.Channels);
}
public void ConvertToPcm(int resultChannelCount)
{
switch (loadedData.WaveFormat)
{
case WaveFormat.ALAW:
ALaw.ConvertToPcm(loadedData, resultChannelCount);
break;
case WaveFormat.MULAW:
MuLaw.ConvertToPcm(loadedData, resultChannelCount);
break;
case WaveFormat.IEEE_FLOAT:
IEEEFloat.ConvertToPcm(loadedData, resultChannelCount);
break;
case WaveFormat.MS_ADPCM:
MsAdpcm.ConvertToPcm(loadedData);
break;
default:
throw new NotSupportedException("The WAVE format " + loadedData.WaveFormat +
" is not supported yet. Unable to load!");
}
}
}
}

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@ -1,162 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using ANX.Framework.NonXNA;
// This file is part of the ANX.Framework and originally taken from
// the AC.AL OpenAL library, released under the MIT License.
// For details see: http://acal.codeplex.com/license
namespace WaveUtils
{
/// <summary>
/// This class contains all the loading process of a wave file.
/// <para />
/// http://www-mmsp.ece.mcgill.ca/documents/audioformats/wave/wave.html
/// <para />
/// Chunk information: http://www.sonicspot.com/guide/wavefiles.html
/// <para />
/// Audio Codecs: http://wiki.multimedia.cx/index.php?title=Category:Audio_Codecs
/// <para />
/// http://netghost.narod.ru/gff/vendspec/micriff/ms_riff.txt
/// <para />
/// Most interesting file about many formats:
/// http://icculus.org/SDL_sound/downloads/external_documentation/wavecomp.htm
/// <para />
/// http://sharkysoft.com/archive/lava/docs/javadocs/lava/riff/wave/doc-files/riffwave-content.htm
/// </summary>
public static class WaveFile
{
#region LoadData
public static WaveInfo LoadData(Stream stream, bool rememberUnloadedChunks = false)
{
WaveInfo result = new WaveInfo();
using (BinaryReader reader = new BinaryReader(stream))
{
if (CheckHeader(reader) == false)
{
throw new FormatException("The provided stream is not a valid WAVE file. Unable to load!");
}
#region Read Chunks
while (stream.Position < stream.Length - 8)
{
string identifier = new string(reader.ReadChars(4));
int chunkLength = reader.ReadInt32();
if (stream.Position + chunkLength > stream.Length)
{
break;
}
int startPosition = (int)reader.BaseStream.Position;
switch (identifier.ToLower())
{
case "fmt ":
{
#region Load fmt chunk
result.WaveFormat = (WaveFormat)reader.ReadInt16();
result.Channels = reader.ReadInt16();
result.SampleRate = reader.ReadInt32();
int avgBytesPerSec = reader.ReadInt32();
result.BlockAlign = reader.ReadInt16();
result.BitsPerSample = reader.ReadInt16();
if (chunkLength > 16)
{
short extensionSize = reader.ReadInt16();
if (chunkLength > 18)
{
result.ExtSamplesPerBlock = reader.ReadInt16();
int speakerPositionMask = reader.ReadInt32();
WaveFormat extFormat = (WaveFormat)reader.ReadInt16();
if (result.WaveFormat < 0)
{
result.WaveFormat = extFormat;
}
byte[] subFormat = reader.ReadBytes(14);
}
}
result.ALFormat = (result.Channels == 1 ?
(result.BitsPerSample == 8 ?
ALFormat.Mono8 :
ALFormat.Mono16) :
(result.BitsPerSample == 8 ?
ALFormat.Stereo8 :
ALFormat.Stereo16));
#endregion
}
break;
case "fact":
{
#region Load fact chunk
// per channel
int numberOfSamples = reader.ReadInt32();
// TODO: more
#endregion
}
break;
case "data":
result.Data = reader.ReadBytes(chunkLength);
break;
default:
if (rememberUnloadedChunks)
{
var value = new KeyValuePair<string, byte[]>(identifier, reader.ReadBytes(chunkLength));
result.UnloadedChunks.Add(value);
}
break;
}
// If some chunks are incorrect in data length, we ensure that we
// end up in the right position.
int lengthRead = (int)reader.BaseStream.Position - startPosition;
if (lengthRead != chunkLength)
{
reader.BaseStream.Seek(chunkLength - lengthRead,
SeekOrigin.Current);
}
}
#endregion
}
if (result.Data == null)
{
Logger.Error("There was no data chunk available. Unable to load!");
return null;
}
return result;
}
#endregion
#region CheckHeader
private static bool CheckHeader(BinaryReader reader)
{
string RIFFmagic = new string(reader.ReadChars(4));
if(RIFFmagic != "RIFF")
{
return false;
}
// filesize
reader.ReadInt32();
string identifierWAVE = new string(reader.ReadChars(4));
if(identifierWAVE != "WAVE")
{
return false;
}
return true;
}
#endregion
}
}

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@ -1,33 +0,0 @@
using System;
// This file is part of the ANX.Framework and originally taken from
// the AC.AL OpenAL library, released under the MIT License.
// For details see: http://acal.codeplex.com/license
namespace WaveUtils
{
public enum WaveFormat
{
PCM = 1,
/// <summary>
/// http://wiki.multimedia.cx/index.php?title=Microsoft_ADPCM
/// </summary>
MS_ADPCM = 2,
IEEE_FLOAT = 3,
/// <summary>
/// 8-bit ITU-T G.711 A-law
/// http://hazelware.luggle.com/tutorials/mulawcompression.html
/// </summary>
ALAW = 6,
/// <summary>
/// 8-bit ITU-T G.711 µ-law
/// http://hazelware.luggle.com/tutorials/mulawcompression.html
/// </summary>
MULAW = 7,
/// <summary>
/// Determined by SubFormat
/// </summary>
WAVE_FORMAT_EXTENSIBLE = 0xFFFE,
}
}

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@ -1,36 +0,0 @@
using System;
using System.Collections.Generic;
// This file is part of the ANX.Framework and originally taken from
// the AC.AL OpenAL library, released under the MIT License.
// For details see: http://acal.codeplex.com/license
namespace WaveUtils
{
public class WaveInfo
{
public List<KeyValuePair<string, byte[]>> UnloadedChunks { get; internal set; }
public WaveFormat WaveFormat { get; internal set; }
public byte[] Data { get; internal set; }
public ALFormat ALFormat { get; internal set; }
public int SampleRate { get; internal set; }
public short BitsPerSample { get; internal set; }
public short BlockAlign { get; internal set; }
public int Channels { get; internal set; }
public short ExtSamplesPerBlock { get; internal set; }
/// <summary>
/// NOTE: This only works with standard PCM data!
/// </summary>
public TimeSpan CalculateDuration()
{
float sizeMulBlockAlign = Data.Length / ((int)Channels * 2);
return TimeSpan.FromMilliseconds((double)(sizeMulBlockAlign * 1000f / (float)SampleRate));
}
public WaveInfo()
{
UnloadedChunks = new List<KeyValuePair<string, byte[]>>();
}
}
}

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@ -1,65 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>WaveUtils</RootNamespace>
<AssemblyName>WaveUtils</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="ALaw.cs" />
<Compile Include="ALFormat.cs" />
<Compile Include="IEEEFloat.cs" />
<Compile Include="MsAdpcm.cs" />
<Compile Include="MuLaw.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="WaveConverter.cs" />
<Compile Include="WaveFile.cs" />
<Compile Include="WaveFormat.cs" />
<Compile Include="WaveInfo.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\ANX.Framework\ANX.Framework.csproj">
<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
<Name>ANX.Framework</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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@ -1,64 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>WaveUtils</RootNamespace>
<AssemblyName>WaveUtils</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>TRACE;DEBUG;LINUX;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE;LINUX;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="ALaw.cs" />
<Compile Include="ALFormat.cs" />
<Compile Include="IEEEFloat.cs" />
<Compile Include="MsAdpcm.cs" />
<Compile Include="MuLaw.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="WaveConverter.cs" />
<Compile Include="WaveFile.cs" />
<Compile Include="WaveFormat.cs" />
<Compile Include="WaveInfo.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\ANX.Framework\ANX.Framework_Linux.csproj">
<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
<Name>ANX.Framework</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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@ -1,65 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.0</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>WaveUtils</RootNamespace>
<AssemblyName>WaveUtils</AssemblyName>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{69878862-DA7D-4DC6-B0A1-50D8FAB4242F};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>TRACE;DEBUG;PSVITA;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE;PSVITA;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
</ItemGroup>
<ItemGroup>
<Compile Include="ALaw.cs" />
<Compile Include="ALFormat.cs" />
<Compile Include="IEEEFloat.cs" />
<Compile Include="MsAdpcm.cs" />
<Compile Include="MuLaw.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="WaveConverter.cs" />
<Compile Include="WaveFile.cs" />
<Compile Include="WaveFormat.cs" />
<Compile Include="WaveInfo.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\ANX.Framework\ANX.Framework_PSVita.csproj">
<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
<Name>ANX.Framework</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Sce\Sce.Psm.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@ -1,70 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>WaveUtils</RootNamespace>
<AssemblyName>WaveUtils</AssemblyName>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{BC8A1FFA-BEE3-4634-8014-F334798102B3};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<DefaultLanguage>en-US</DefaultLanguage>
<PackageCertificateKeyFile>Test_TemporaryKey.pfx</PackageCertificateKeyFile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>TRACE;DEBUG;WINDOWSMETRO;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE;WINDOWSMETRO;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="ALaw.cs" />
<Compile Include="ALFormat.cs" />
<Compile Include="IEEEFloat.cs" />
<Compile Include="MsAdpcm.cs" />
<Compile Include="MuLaw.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="WaveConverter.cs" />
<Compile Include="WaveFile.cs" />
<Compile Include="WaveFormat.cs" />
<Compile Include="WaveInfo.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\ANX.Framework\ANX.Framework_WindowsMetro.csproj">
<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
<Name>ANX.Framework</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' &lt; '11.0' ">
<VisualStudioVersion>11.0</VisualStudioVersion>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
</Project>

View File

@ -126,10 +126,60 @@
</exec>
</target>
<target name="support" description="ANX.Framework supporting libraries" unless="${target::has-executed('support')}">
<fileset id="support_files" basedir="../Support/">
<include name="**/*.csproj" />
<exclude name="**/*PSVita*.csproj" />
<exclude name="**/*Metro*.csproj" />
<exclude name="**/*Linux*.csproj" />
</fileset>
<if test="${project.anx.linux}">
<fileset id="support_files" basedir="../Support/">
<include name="**/*_Linux.csproj" />
</fileset>
</if>
<if test="${project.anx.psvita}">
<fileset id="support_files" basedir="../Support/">
<include name="**/*.PSVITA*_PSVITA.csproj" />
</fileset>
</if>
<if test="${project.anx.metro}">
<fileset id="support_files" basedir="../Support/">
<include name="**/*.Metro*_WindowsMetro.csproj" />
</fileset>
</if>
<foreach item="File" property="projectFile">
<in>
<items refid="support_files" />
</in>
<do>
<echo message="building: ${path::get-file-name-without-extension(projectFile)}" />
<exec program="msbuild.exe" >
<arg value="/t:Build"/>
<arg value="/p:Configuration=${build.configuration}"/>
<arg value='/p:Platform="${build.platform}"'/>
<arg value="/p:OutputPath=${build.dir}/${build.configuration}" />
<arg value="/p:AllowUnsafeBlocks=true" />
<arg value="/p:SolutionDir=${build.solution_dir}" />
<arg value='/p:DefineConstants="${project.anx.directives}"' />
<arg value="/clp:ErrorsOnly" />
<arg value="/nologo" />
<arg value="${projectFile}" />
</exec>
</do>
</foreach>
</target>
<target name="rendersystem" description="Build ANX.Framework InputSystems">
<!-- default windows fileset -->
<fileset id="rendersystem_files" basedir="../RenderSystems/">
<include name="**/*.csproj" />
<exclude name="**/*.BaseDirectX.*" />
<exclude name="**/*PSVita*.csproj" />
<exclude name="**/*Metro*.csproj" />
<exclude name="**/*Linux*.csproj" />
@ -138,12 +188,14 @@
<if test="${project.anx.linux}">
<fileset id="rendersystem_files" basedir="../RenderSystems/">
<include name="**/*GL*_Linux.csproj" />
<exclude name="**/*.BaseDirectX.*" />
</fileset>
</if>
<if test="${project.anx.psvita}">
<fileset id="rendersystem_files" basedir="../RenderSystems/">
<include name="**/*.PSVITA*_PSVITA.csproj" />
<exclude name="**/*.BaseDirectX.*" />
</fileset>
</if>
@ -248,7 +300,7 @@
</foreach>
</target>
<target name="soundsystem" description="Build ANX.Framework SoundSystems">
<target name="soundsystem" description="Build ANX.Framework SoundSystems" depends="support">
<!-- default windows fileset -->
<fileset id="soundsystem_files" basedir="../SoundSystems/">
<include name="**/*.csproj" />
@ -369,7 +421,7 @@
<do>
<echo message="generating: ${path::get-file-name(path::get-directory-name(buildFile))}" />
<exec program="../bin/sscg.exe" >
<exec program="../bin/${build.configuration}/sscg.exe" >
<arg value="${buildFile}" />
<arg value="/silent" />
</exec>
@ -431,7 +483,7 @@
</target>
<target name="tools" description="Build ANX.Framework tools" unless="${target::has-executed('tools')}">
<target name="tools" description="Build ANX.Framework tools" depends="support" unless="${target::has-executed('tools')}">
<foreach item="File" property="projectFile">
<in>
<items basedir="../Tools/">
@ -460,9 +512,9 @@
</target>
<target name="content_pipeline" description="Build ANX.Framework ContentPipeline extensions">
<target name="content_pipeline" description="Build ANX.Framework ContentPipeline extensions" depends="support">
<echo message="building: Content.Pipeline.Extensions" />
<!--
<exec program="msbuild.exe" >
<arg value="/t:Build"/>
<arg value="/p:Configuration=${build.configuration}"/>
@ -475,6 +527,7 @@
<arg value="/nologo" />
<arg value="${project.anxcontent.path}/${project.anxcontent.name}.csproj" />
</exec>
-->
</target>
<target name="create_packages" description="generates all type of packages">
@ -540,6 +593,7 @@
<include name="PlatformSystems/**/*.csproj" />
<include name="SoundSystems/**/*.csproj" />
<include name="Samples/**/*.csproj" />
<exclude name="**/*.BaseDirectX.*" />
<exclude name="**/*_Linux.csproj" />
<exclude name="**/*_PSVita.csproj" />
<exclude name="**/*_WindowsMetro.csproj" />