326 Commits

Author SHA1 Message Date
SND\GinieDp_cp
f96895d37c Added model sample project 2012-03-09 23:31:13 +00:00
SND\GinieDp_cp
352903c836 - Fixed the model reader.
- Implemented missing model draw methods
- removed NotImplementedExceptions in BasicEffect.cs, to enable the model reading for testing
2012-03-09 23:23:51 +00:00
Glatzemann
bd5e03c94e added MediaSystems to build and installer scripts (issue #671) 2012-02-21 18:26:42 +00:00
Glatzemann
7b1c3d402c - added the RenderSystem.Windows.Metro with a bunch of new files (NOT WORKING currently)
- changed many things in ANX.Framework core assembly to make it compile using VS2011 and .NET 4.5 for Win8 (not finished yet)
2012-02-21 07:52:20 +00:00
SND\AstrorEnales_cp
139e73d432 Implemented all IndexBufferGL3 and VertexBufferGL3 SetData and GetData methods. 2012-02-20 19:46:06 +00:00
Glatzemann
a2dda0ffa2 Some more work on build script for Windows 8 (Metro style). Win8-Build now uses tuned project files and new build system. There's a bunch of errors when building for Win8 now. This is ok for now because it is a sign that it is moving in the right direction. Now everything not supported by WinRT needs to be replaced for solving these errors. 2012-02-20 13:59:52 +00:00
Glatzemann
1e011a8383 Extended the build script for building on Windows 8 (including the RenderSystem.Metro).
Remark: Windows 8 binaries are not created without errors currently.
2012-02-20 10:33:52 +00:00
Glatzemann
9a80b58219 Improved error handling of StockShaderCodeGenerator tool (sscg). 2012-02-20 08:59:13 +00:00
SND\AstrorEnales_cp
7546ff78d0 - Added INativeIndexBuffer and INativeVertexBuffer
- All methods in Vertex and IndexBuffer now call the native methods
- Nearly all methods in Texture2D now call the native methods
2012-02-19 13:41:02 +00:00
SND\rene87_cp
9e0bdcd9dc improve Mouse and GamePad test 2012-02-19 12:47:24 +00:00
SND\rene87_cp
467be0df38 improve GamePadTest 2012-02-19 11:26:27 +00:00
SND\AstrorEnales_cp
e1d3ca0575 - Made the loading of assembly types faster and more safe
- Started working on implementing all Texture baseclass methods
2012-02-19 11:24:23 +00:00
SND\AstrorEnales_cp
30499fac83 - Added the parent Vertex and IndexBuffer to the Native implementation Create methods.
- OpenGL Vertex and IndexBuffer now decide whether it's a dynamic or a static buffer.
2012-02-19 10:32:17 +00:00
SND\AstrorEnales_cp
772d4be8d3 - OpenGL render system now keeps track of all it's resources and Disposes and Recreates them if needed
- OpenGL Device is now Reset correctly when for example the window size changes (Recreating all resources)
- OpenGL render system doesn't crash anymore when closing the application
- Introduced TestStateAttribute for development to mark a file as tested/untested
2012-02-18 22:43:08 +00:00
Glatzemann
9b31c1b45d added SharpDX Windows 8 binaries (v2.0.4) 2012-02-18 13:10:55 +00:00
SND\AstrorEnales_cp
1cebf6f91e - Introduced new MediaSystem creator (handling the whole Media namespace)
- Made the plugin handling internally way simpler (no tons of duplicated code anymore)
- Added empty MediaSystem to have a default for now (Windows.OpenAL)
- Added a PercentageCompleteAttribute which will be used to mark the current state of a class (0-100%)
2012-02-15 19:48:46 +00:00
SND\AstrorEnales_cp
ec48a838c7 Cleaned and formatted all the Audio namespace files 2012-02-12 13:00:17 +00:00
SND\AstrorEnales_cp
70f30907ff - SoundEffect and SoundEffectInstance now have all members implemented to use the native implementation
- Started OpenAL SoundSystem
2012-02-12 11:28:59 +00:00
SND\AstrorEnales_cp
d8ab2ef4cc Further work on the sound system creator process 2012-02-11 23:53:03 +00:00
Glatzemann
8d9abfeccb - fixed issue #582 and added some unit tests to test the fix.
- opened new bug #583 because the corners of the BoundingFrustum differs from the XNA implementation
2012-01-31 06:14:52 +00:00
Glatzemann
7571b20a9f added MultiRenderTarget sample (currently XNA only as proof-of-concept) 2012-01-30 16:17:27 +00:00
Glatzemann
d0dbd56aab - fixed some build errors in ANX.InputSystem.Recording when using the CLI MSBuild tasks
- improved the installer and added a start menu folder with ANX2XNA Converter, ANXStatusComparer, ANX.Framework website and a uninstall link
2012-01-27 17:15:57 +00:00
SND\AstrorEnales_cp
dd2353ec88 - Some refactorings in the GL render system
- Started working on SoundSystem creator and SoundEffects
2012-01-25 15:31:58 +00:00
SND\AstrorEnales_cp
bb32753f59 - Added GL3 EffectPass which is only dummy
- Fixed the added reference nodes in the converter tool which had the wrong namespace
2012-01-21 20:55:40 +00:00
SND\floAr_cp
dda91e25e5 keyboard state error corrected 2012-01-21 10:06:06 +00:00
SND\rene87_cp
3bcbe67d9c add new Inputsystem for Test
add MouseTest
2012-01-20 15:17:50 +00:00
SND\rene87_cp
9907d2c740 add MouseStateTest.cs
some other test are modified
2012-01-19 12:13:42 +00:00
Glatzemann
8ff04fef2e implemented DrawInstancedPrimitives for RenderSystem DX10 and DX11 (currently untested)
Primitives sample is now rendering (issue #531) but BasicEffect is not complete
2012-01-19 05:57:54 +00:00
SND\rene87_cp
b3602239d9 add KeyboardStateTest.cs 2012-01-19 00:07:10 +00:00
SND\AstrorEnales_cp
e5d82e7b98 Fixed last classes signature (now we are identical to XNA) 2012-01-18 09:00:35 +00:00
SND\AstrorEnales_cp
5d42792d51 Fixed nearly all signatures (1 class left :)) 2012-01-17 20:37:05 +00:00
Glatzemann
829305a522 fixed issue #530 (Kinect sample not working) 2012-01-17 05:55:36 +00:00
Glatzemann
aaa894f9fb fixed issue #535 (XInput sample not working) 2012-01-17 05:28:26 +00:00
Glatzemann
c7e2a4e0ec implemented DrawUserIndexedPrimitives for RenderSystem DX10 and DX11 (currently untested) 2012-01-17 05:14:18 +00:00
SND\AstrorEnales_cp
41a38aa51f Fixed alot of Signatures, only 8 classes away from being identical to xna (in terms of signature ;)) 2012-01-16 20:08:38 +00:00
SND\AstrorEnales_cp
1441ae2704 Fixed some signatures and added all methods to the INativeEffectParameter interface.
- Implemented some of the Get methods in the EffectParameterGL3
2012-01-16 15:03:28 +00:00
SND\AstrorEnales_cp
b6bd56bab6 Implemented GLSL shader techniques 2012-01-16 13:48:21 +00:00
Glatzemann
060b732d1b implemented DrawUserPrimitives for RenderSystem DX10 and DX11 (currently untested) 2012-01-09 18:09:10 +00:00
Glatzemann
d982acdbfe fixed issue #558 2012-01-09 14:22:20 +00:00
SND\simsmaster_cp
900404c333 Completed work for RecordingKeyboard, updated sample Game. 2012-01-02 16:45:51 +00:00
SND\simsmaster_cp
70c5870e28 Fixed XInput using wrong KeyboardState Constructor 2012-01-02 16:45:17 +00:00
SND\floAr_cp
115de0957f added check for connected kinect 2011-12-29 21:12:43 +00:00
SND\simsmaster_cp
a32da95cde Added Recording and Playback logic for the Keyboard - untested! 2011-12-29 17:11:12 +00:00
SND\AstrorEnales_cp
5e5d7497d7 - Fixed issue #546: "ANXStatusComparer: params ignored" 2011-12-27 11:57:11 +00:00
SND\AstrorEnales_cp
ad4fc131de Going through TODOs in OpenGL render system, and implemented
most of the EffectParameter.SetData overloads.
2011-12-27 11:03:03 +00:00
Glatzemann
746582483d - Changed Primitives sample to ANX now (currently not working)
- fixed VertexDeclaration constructors (params keyword)
- VertexDeclaration: calculation of VertexStride implemented
- fixed issue #548 (GraphicsDevice.Viewport StackOverflowException)
- small improvements in EffectTechniqueCollection
2011-12-27 08:19:27 +00:00
Glatzemann
89319f93f5 fixed XNA version of primitives sample 2011-12-27 06:03:48 +00:00
SND\simsmaster_cp
2c00dc6a67 Some work on the RecordingKeyboard. 2011-12-20 20:46:18 +00:00
SND\simsmaster_cp
a5dbfb721a Modified the RecordingSystem to work with the new InputSystem. Fixes #532 2011-12-20 20:16:50 +00:00
Glatzemann
dfa2a4665a Finished the Primitives-Sample, but there are still rendering errors in hardware instancing part. The sample currently works with plain XNA to have a working base. 2011-12-16 09:21:39 +00:00