- fixed some compile errors in XAudio SoundSystem when building for Windows 8 / Metro
- updated ProjectConverter to remove OggVorbis assemblies from project references when building for Windows 8 / Metro
- made DX10 RenderSystem available
- fixed adapter enumeration in DX10 and DX11 RenderSystems
- fixed GamePad initialization error handling on Windows 8 when XInput 1.3 is not installed
- Build system optimizations
- Extended ProjectConverter: DX and SharpDX assemblies are now removed from linux projects to prevent errors
- Fixed a bunch of compiler warnings
- Removed DX11MetroShaderGenerator assembly. It is now included in ANX.Framework.Content.Pipeline
- Removed HLSLParser assembly. It is now included in ANX.Framework.Content.Pipeline.
- Removed shader parser from GL3-RenderSystem. It is now included in ANX.Framework.Content.Pipeline.
- Removed RenderSystem dependencies from StockShaderCodeGenerator (sscg) tool
- Implemented Properties of EffectParameter
- Fixed OutOfRange behaviour in multiple collection files in graphics to match xna behaviour (which just returns null)
- Implemented some methods in collection classes
- Implemented native Song playback in OpenAL and XAudio2
- Some tweaks in the MediaPlayer and MediaQueue
- Added a testmusic.ogg file to the media folder
- tweaked the build-script for better support on Windows 8
- fixed bug #1016 (with a workaround. new issue will follow)
- fixed some render system issues on Windows 8
Also added the FrameworkDispatcher calls in the Game class.
Checking for possible fire and forget sound instances to be disposed in the FrameworkDispatcher update chain.
- fixed PlatformSystem.Metro (untested)
- fixed project files of ANX.InputDevices.Windows.ModernUI
- fixed a small issue in ANX.Framework's generic PlatformSystem implementation
- fixed some casing in AddInSystemFactory
- some minor improvements in AddInSystemFactory and AddInTypeCollection
- fixed WindowsGame sample (AddIn-Selection)
- removed ANX.BaseDirectX and replaced it using shared source files
- renamed ANX.Framework.Windows.DX10 to ANX.RenderSystem.Windows.DX10
- some refactoring in ANX.RenderSystem.Windows.DX10
- some refactoring in ANX.RenderSystem.Windows.DX11
- fixed some minor issues in DX10 stock shader generation
- fixed sample projects
There's still an issue with the AddIn-System: The WindowsGame sample does not work currently.
- Implemented AlphaTestEffect and EnvironmentMapEffect classes
- Added a lightmap.png and improved the DualTextureSample to show the real deal
- Removed old Metro configurations from csproj-files and converted them anew
- Added DualTextureSample to SampleCatalog.xml
- Fixed a compile error in the PsVitaGameTimer
- PsVitaConverter now removes the not available System.Net reference from projects
- Implemented Mipmap textures for Dx10, Dx11, GL3. Metro is implemented but has still some problems with mipmaps (probably cause of the vm)
- Added Sample dds texture
- Fixed compiler error in MetroGameTimer