- Added a new Sample to test all AlphaTestEffect behaviours

- Working on some tests
This commit is contained in:
SND\AstrorEnales_cp 2012-10-14 16:40:10 +00:00 committed by Konstantin Koch
parent 7c88884f63
commit 663dff347d
41 changed files with 1128 additions and 196 deletions

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@ -38,6 +38,7 @@
</Reference>
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
<Reference Include="Microsoft.Xna.Framework.GamerServices, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
<Reference Include="Microsoft.Xna.Framework.Net, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
<Reference Include="Microsoft.Xna.Framework.Storage, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />

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@ -38,6 +38,7 @@
</Reference>
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
<Reference Include="Microsoft.Xna.Framework.GamerServices, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
<Reference Include="Microsoft.Xna.Framework.Net, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
<Reference Include="Microsoft.Xna.Framework.Storage, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />

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@ -38,6 +38,7 @@
</Reference>
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
<Reference Include="Microsoft.Xna.Framework.GamerServices, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
<Reference Include="Microsoft.Xna.Framework.Net, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
<Reference Include="Microsoft.Xna.Framework.Storage, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />

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@ -40,6 +40,7 @@
</Reference>
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
<Reference Include="Microsoft.Xna.Framework.GamerServices, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
<Reference Include="Microsoft.Xna.Framework.Net, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
<Reference Include="Microsoft.Xna.Framework.Storage, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />

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@ -1,8 +1,6 @@
#region Using Statements
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using NUnit.Framework;
#endregion // Using Statements
@ -16,8 +14,6 @@ using ANXColor = ANX.Framework.Color;
using XNAVector3 = Microsoft.Xna.Framework.Vector3;
using ANXVector3 = ANX.Framework.Vector3;
using NUnit.Framework;
namespace ANX.Framework.TestCenter.Strukturen
{
[TestFixture]
@ -129,75 +125,75 @@ namespace ANX.Framework.TestCenter.Strukturen
new Object[] { XNAColor.LightSteelBlue, ANXColor.LightSteelBlue, "Color.LightSteelBlue" },
new Object[] { XNAColor.LightYellow, ANXColor.LightYellow, "Color.LightYellow" },
new Object[] { XNAColor.Lime, ANXColor.Lime, "Color.Lime" },
new Object[] { XNAColor.LimeGreen, ANXColor.LimeGreen, "" },
new Object[] { XNAColor.Linen, ANXColor.Linen, "" },
new Object[] { XNAColor.Magenta, ANXColor.Magenta, "" },
new Object[] { XNAColor.Maroon, ANXColor.Maroon, "" },
new Object[] { XNAColor.MediumAquamarine, ANXColor.MediumAquamarine, "" },
new Object[] { XNAColor.MediumBlue, ANXColor.MediumBlue, "" },
new Object[] { XNAColor.MediumOrchid, ANXColor.MediumOrchid, "" },
new Object[] { XNAColor.MediumPurple, ANXColor.MediumPurple, "" },
new Object[] { XNAColor.MediumSeaGreen, ANXColor.MediumSeaGreen, "" },
new Object[] { XNAColor.MediumSlateBlue, ANXColor.MediumSlateBlue, "" },
new Object[] { XNAColor.MediumSpringGreen, ANXColor.MediumSpringGreen, "" },
new Object[] { XNAColor.MediumTurquoise, ANXColor.MediumTurquoise, "" },
new Object[] { XNAColor.MediumVioletRed, ANXColor.MediumVioletRed, "" },
new Object[] { XNAColor.MidnightBlue, ANXColor.MidnightBlue, "" },
new Object[] { XNAColor.MintCream, ANXColor.MintCream, "" },
new Object[] { XNAColor.MistyRose, ANXColor.MistyRose, "" },
new Object[] { XNAColor.Moccasin, ANXColor.Moccasin, "" },
new Object[] { XNAColor.NavajoWhite, ANXColor.NavajoWhite, "" },
new Object[] { XNAColor.Navy, ANXColor.Navy, "" },
new Object[] { XNAColor.OldLace, ANXColor.OldLace, "" },
new Object[] { XNAColor.Olive, ANXColor.Olive, "" },
new Object[] { XNAColor.OliveDrab, ANXColor.OliveDrab, "" },
new Object[] { XNAColor.Orange, ANXColor.Orange, "" },
new Object[] { XNAColor.OrangeRed, ANXColor.OrangeRed, "" },
new Object[] { XNAColor.Orchid, ANXColor.Orchid, "" },
new Object[] { XNAColor.PaleGoldenrod, ANXColor.PaleGoldenrod, "" },
new Object[] { XNAColor.PaleGreen, ANXColor.PaleGreen, "" },
new Object[] { XNAColor.PaleTurquoise, ANXColor.PaleTurquoise, "" },
new Object[] { XNAColor.PaleVioletRed, ANXColor.PaleVioletRed, "" },
new Object[] { XNAColor.PapayaWhip, ANXColor.PapayaWhip, "" },
new Object[] { XNAColor.PeachPuff, ANXColor.PeachPuff, "" },
new Object[] { XNAColor.Peru, ANXColor.Peru, "" },
new Object[] { XNAColor.Pink, ANXColor.Pink, "" },
new Object[] { XNAColor.Plum, ANXColor.Plum, "" },
new Object[] { XNAColor.PowderBlue, ANXColor.PowderBlue, "" },
new Object[] { XNAColor.Purple, ANXColor.Purple, "" },
new Object[] { XNAColor.Red, ANXColor.Red, "" },
new Object[] { XNAColor.RosyBrown, ANXColor.RosyBrown, "" },
new Object[] { XNAColor.RoyalBlue, ANXColor.RoyalBlue, "" },
new Object[] { XNAColor.SaddleBrown, ANXColor.SaddleBrown, "" },
new Object[] { XNAColor.Salmon, ANXColor.Salmon, "" },
new Object[] { XNAColor.SandyBrown, ANXColor.SandyBrown, "" },
new Object[] { XNAColor.SeaGreen, ANXColor.SeaGreen, "" },
new Object[] { XNAColor.SeaShell, ANXColor.SeaShell, "" },
new Object[] { XNAColor.Sienna, ANXColor.Sienna, "" },
new Object[] { XNAColor.Silver, ANXColor.Silver, "" },
new Object[] { XNAColor.SkyBlue, ANXColor.SkyBlue, "" },
new Object[] { XNAColor.SlateBlue, ANXColor.SlateBlue, "" },
new Object[] { XNAColor.SlateGray, ANXColor.SlateGray, "" },
new Object[] { XNAColor.Snow, ANXColor.Snow, "" },
new Object[] { XNAColor.SpringGreen, ANXColor.SpringGreen, "" },
new Object[] { XNAColor.SteelBlue, ANXColor.SteelBlue, "" },
new Object[] { XNAColor.Tan, ANXColor.Tan, "" },
new Object[] { XNAColor.Teal, ANXColor.Teal, "" },
new Object[] { XNAColor.Thistle, ANXColor.Thistle, "" },
new Object[] { XNAColor.Tomato, ANXColor.Tomato, "" },
new Object[] { XNAColor.Transparent, ANXColor.Transparent, "" },
new Object[] { XNAColor.Turquoise, ANXColor.Turquoise, "" },
new Object[] { XNAColor.Violet, ANXColor.Violet, "" },
new Object[] { XNAColor.Wheat, ANXColor.Wheat, "" },
new Object[] { XNAColor.White, ANXColor.White, "" },
new Object[] { XNAColor.WhiteSmoke, ANXColor.WhiteSmoke, "" },
new Object[] { XNAColor.Yellow, ANXColor.Yellow, "" },
new Object[] { XNAColor.YellowGreen, ANXColor.YellowGreen, "" },
new Object[] { XNAColor.LimeGreen, ANXColor.LimeGreen, "Color.LimeGreen" },
new Object[] { XNAColor.Linen, ANXColor.Linen, "Color.Linen" },
new Object[] { XNAColor.Magenta, ANXColor.Magenta, "Color.Magenta" },
new Object[] { XNAColor.Maroon, ANXColor.Maroon, "Color.Maroon" },
new Object[] { XNAColor.MediumAquamarine, ANXColor.MediumAquamarine, "Color.MediumAquamarine" },
new Object[] { XNAColor.MediumBlue, ANXColor.MediumBlue, "Color.MediumBlue" },
new Object[] { XNAColor.MediumOrchid, ANXColor.MediumOrchid, "Color.MediumOrchid" },
new Object[] { XNAColor.MediumPurple, ANXColor.MediumPurple, "Color.MediumPurple" },
new Object[] { XNAColor.MediumSeaGreen, ANXColor.MediumSeaGreen, "Color.MediumSeaGreen" },
new Object[] { XNAColor.MediumSlateBlue, ANXColor.MediumSlateBlue, "Color.MediumSlateBlue" },
new Object[] { XNAColor.MediumSpringGreen, ANXColor.MediumSpringGreen, "Color.MediumSpringGreen" },
new Object[] { XNAColor.MediumTurquoise, ANXColor.MediumTurquoise, "Color.MediumTurquoise" },
new Object[] { XNAColor.MediumVioletRed, ANXColor.MediumVioletRed, "Color.MediumVioletRed" },
new Object[] { XNAColor.MidnightBlue, ANXColor.MidnightBlue, "Color.MidnightBlue" },
new Object[] { XNAColor.MintCream, ANXColor.MintCream, "Color.MintCream" },
new Object[] { XNAColor.MistyRose, ANXColor.MistyRose, "Color.MistyRose" },
new Object[] { XNAColor.Moccasin, ANXColor.Moccasin, "Color.Moccasin" },
new Object[] { XNAColor.NavajoWhite, ANXColor.NavajoWhite, "Color.NavajoWhite" },
new Object[] { XNAColor.Navy, ANXColor.Navy, "Color.Navy" },
new Object[] { XNAColor.OldLace, ANXColor.OldLace, "Color.OldLace" },
new Object[] { XNAColor.Olive, ANXColor.Olive, "Color.Olive" },
new Object[] { XNAColor.OliveDrab, ANXColor.OliveDrab, "Color.OliveDrab" },
new Object[] { XNAColor.Orange, ANXColor.Orange, "Color.Orange" },
new Object[] { XNAColor.OrangeRed, ANXColor.OrangeRed, "Color.OrangeRed" },
new Object[] { XNAColor.Orchid, ANXColor.Orchid, "Color.Orchid" },
new Object[] { XNAColor.PaleGoldenrod, ANXColor.PaleGoldenrod, "Color.PaleGoldenrod" },
new Object[] { XNAColor.PaleGreen, ANXColor.PaleGreen, "Color.PaleGreen" },
new Object[] { XNAColor.PaleTurquoise, ANXColor.PaleTurquoise, "Color.PaleTurquoise" },
new Object[] { XNAColor.PaleVioletRed, ANXColor.PaleVioletRed, "Color.PaleVioletRed" },
new Object[] { XNAColor.PapayaWhip, ANXColor.PapayaWhip, "Color.PapayaWhip" },
new Object[] { XNAColor.PeachPuff, ANXColor.PeachPuff, "Color.PeachPuff" },
new Object[] { XNAColor.Peru, ANXColor.Peru, "Color.Peru" },
new Object[] { XNAColor.Pink, ANXColor.Pink, "Color.Pink" },
new Object[] { XNAColor.Plum, ANXColor.Plum, "Color.Plum" },
new Object[] { XNAColor.PowderBlue, ANXColor.PowderBlue, "Color.PowderBlue" },
new Object[] { XNAColor.Purple, ANXColor.Purple, "Color.Purple" },
new Object[] { XNAColor.Red, ANXColor.Red, "Color.Red" },
new Object[] { XNAColor.RosyBrown, ANXColor.RosyBrown, "Color.RosyBrown" },
new Object[] { XNAColor.RoyalBlue, ANXColor.RoyalBlue, "Color.RoyalBlue" },
new Object[] { XNAColor.SaddleBrown, ANXColor.SaddleBrown, "Color.SaddleBrown" },
new Object[] { XNAColor.Salmon, ANXColor.Salmon, "Color.Salmon" },
new Object[] { XNAColor.SandyBrown, ANXColor.SandyBrown, "Color.SandyBrown" },
new Object[] { XNAColor.SeaGreen, ANXColor.SeaGreen, "Color.SeaGreen" },
new Object[] { XNAColor.SeaShell, ANXColor.SeaShell, "Color.SeaShell" },
new Object[] { XNAColor.Sienna, ANXColor.Sienna, "Color.Sienna" },
new Object[] { XNAColor.Silver, ANXColor.Silver, "Color.Silver" },
new Object[] { XNAColor.SkyBlue, ANXColor.SkyBlue, "Color.SkyBlue" },
new Object[] { XNAColor.SlateBlue, ANXColor.SlateBlue, "Color.SlateBlue" },
new Object[] { XNAColor.SlateGray, ANXColor.SlateGray, "Color.SlateGray" },
new Object[] { XNAColor.Snow, ANXColor.Snow, "Color.Snow" },
new Object[] { XNAColor.SpringGreen, ANXColor.SpringGreen, "Color.SpringGreen" },
new Object[] { XNAColor.SteelBlue, ANXColor.SteelBlue, "Color.SteelBlue" },
new Object[] { XNAColor.Tan, ANXColor.Tan, "Color.Tan" },
new Object[] { XNAColor.Teal, ANXColor.Teal, "Color.Teal" },
new Object[] { XNAColor.Thistle, ANXColor.Thistle, "Color.Thistle" },
new Object[] { XNAColor.Tomato, ANXColor.Tomato, "Color.Tomato" },
new Object[] { XNAColor.Transparent, ANXColor.Transparent, "Color.Transparent" },
new Object[] { XNAColor.Turquoise, ANXColor.Turquoise, "Color.Turquoise" },
new Object[] { XNAColor.Violet, ANXColor.Violet, "Color.Violet" },
new Object[] { XNAColor.Wheat, ANXColor.Wheat, "Color.Wheat" },
new Object[] { XNAColor.White, ANXColor.White, "Color.White" },
new Object[] { XNAColor.WhiteSmoke, ANXColor.WhiteSmoke, "Color.WhiteSmoke" },
new Object[] { XNAColor.Yellow, ANXColor.Yellow, "Color.Yellow" },
new Object[] { XNAColor.YellowGreen, ANXColor.YellowGreen, "Color.YellowGreen" },
};
#region Constructors
[Test]
public void constructor0()
public void Constructor0()
{
XNAColor xna = new XNAColor();
ANXColor anx = new ANXColor();
@ -206,7 +202,7 @@ namespace ANX.Framework.TestCenter.Strukturen
}
[Test, TestCaseSource("fourfloats")]
public void constructor1(float r, float g, float b, float a)
public void Constructor1(float r, float g, float b, float a)
{
XNAColor xna = new XNAColor(new Microsoft.Xna.Framework.Vector3(r, g, b));
ANXColor anx = new ANXColor(new ANX.Framework.Vector3(r, g, b));
@ -215,7 +211,7 @@ namespace ANX.Framework.TestCenter.Strukturen
}
[Test, TestCaseSource("fourfloats")]
public void constructor2(float r, float g, float b, float a)
public void Constructor2(float r, float g, float b, float a)
{
XNAColor xna = new XNAColor(new Microsoft.Xna.Framework.Vector4(r, g, b, a));
ANXColor anx = new ANXColor(new ANX.Framework.Vector4(r, g, b, a));
@ -224,7 +220,7 @@ namespace ANX.Framework.TestCenter.Strukturen
}
[Test, TestCaseSource("fourfloats")]
public void constructor3(float r, float g, float b, float a)
public void Constructor3(float r, float g, float b, float a)
{
XNAColor xna = new XNAColor(r, g, b);
ANXColor anx = new ANXColor(r, g, b);
@ -233,7 +229,7 @@ namespace ANX.Framework.TestCenter.Strukturen
}
[Test, TestCaseSource("fourfloats")]
public void constructor4(float r, float g, float b, float a)
public void Constructor4(float r, float g, float b, float a)
{
XNAColor xna = new XNAColor((int)(r * 255), (int)(g * 255), (int)(b * 255));
ANXColor anx = new ANXColor((int)(r * 255), (int)(g * 255), (int)(b * 255));
@ -242,7 +238,7 @@ namespace ANX.Framework.TestCenter.Strukturen
}
[Test, TestCaseSource("fourfloats")]
public void constructor5(float r, float g, float b, float a)
public void Constructor5(float r, float g, float b, float a)
{
XNAColor xna = new XNAColor(r, g, b) * a;
ANXColor anx = new ANXColor(r, g, b) * a;
@ -251,7 +247,7 @@ namespace ANX.Framework.TestCenter.Strukturen
}
[Test, TestCaseSource("fourfloats")]
public void constructor6(float r, float g, float b, float a)
public void Constructor6(float r, float g, float b, float a)
{
XNAColor xna = new XNAColor((int)(r * 255), (int)(g * 255), (int)(b * 255), (int)(a * 255));
ANXColor anx = new ANXColor((int)(r * 255), (int)(g * 255), (int)(b * 255), (int)(a * 255));
@ -260,7 +256,7 @@ namespace ANX.Framework.TestCenter.Strukturen
}
[Test]
public void constructor7()
public void Constructor7()
{
XNAColor xna = new XNAColor(512, 512, 512);
ANXColor anx = new ANXColor(512, 512, 512);
@ -269,7 +265,7 @@ namespace ANX.Framework.TestCenter.Strukturen
}
[Test, TestCaseSource("fourfloats")]
public void constructor8(float r, float g, float b, float a)
public void Constructor8(float r, float g, float b, float a)
{
XNAColor xna = new XNAColor(r, g, b, a);
ANXColor anx = new ANXColor(r, g, b, a);
@ -278,7 +274,7 @@ namespace ANX.Framework.TestCenter.Strukturen
}
[Test]
public void constructor9()
public void Constructor9()
{
XNAColor xna = new XNAColor(512, 512, 512, 512);
ANXColor anx = new ANXColor(512, 512, 512, 512);
@ -533,6 +529,24 @@ namespace ANX.Framework.TestCenter.Strukturen
AssertHelper.ConvertEquals(xna, anx, "ToVector4");
}
[Test, TestCaseSource("fourfloats")]
public void ToString(float r, float g, float b, float a)
{
XNAColor xnaColor = new XNAColor(r, g, b) * a;
ANXColor anxColor = new ANXColor(r, g, b) * a;
AssertHelper.ConvertEquals(xnaColor.ToString(), anxColor.ToString(), "ToString");
}
[Test, TestCaseSource("fourfloats")]
public void GetHashCode(float r, float g, float b, float a)
{
XNAColor xnaColor = new XNAColor(r, g, b) * a;
ANXColor anxColor = new ANXColor(r, g, b) * a;
AssertHelper.ConvertEquals(xnaColor.GetHashCode(), anxColor.GetHashCode(), "GetHashCode");
}
#endregion // Methods
#region Properties

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@ -1,10 +1,11 @@
using System;
using ANX.Framework.Audio;
using ANX.Framework.GamerServices;
using ANX.Framework.Graphics;
using ANX.Framework.Net;
using NUnit.Framework;
using ANX.Framework.Input;
using ANX.Framework.Media;
using ANX.Framework.Net;
using NUnit.Framework;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
@ -69,6 +70,17 @@ namespace ANX.Framework.TestCenter.Strukturen
new object[] { typeof(Microsoft.Xna.Framework.Net.NetworkSessionState), typeof(NetworkSessionState) },
new object[] { typeof(Microsoft.Xna.Framework.Net.NetworkSessionType), typeof(NetworkSessionType) },
new object[] { typeof(Microsoft.Xna.Framework.Net.SendDataOptions), typeof(SendDataOptions) },
new object[] { typeof(Microsoft.Xna.Framework.GamerServices.ControllerSensitivity), typeof(ControllerSensitivity) },
new object[] { typeof(Microsoft.Xna.Framework.GamerServices.GameDifficulty), typeof(GameDifficulty) },
new object[] { typeof(Microsoft.Xna.Framework.GamerServices.GamerPresenceMode), typeof(GamerPresenceMode) },
new object[] { typeof(Microsoft.Xna.Framework.GamerServices.GamerPrivilegeSetting), typeof(GamerPrivilegeSetting) },
new object[] { typeof(Microsoft.Xna.Framework.GamerServices.GamerZone), typeof(GamerZone) },
new object[] { typeof(Microsoft.Xna.Framework.GamerServices.LeaderboardKey), typeof(LeaderboardKey) },
new object[] { typeof(Microsoft.Xna.Framework.GamerServices.LeaderboardOutcome), typeof(LeaderboardOutcome) },
new object[] { typeof(Microsoft.Xna.Framework.GamerServices.MessageBoxIcon), typeof(MessageBoxIcon) },
new object[] { typeof(Microsoft.Xna.Framework.GamerServices.NotificationPosition), typeof(NotificationPosition) },
new object[] { typeof(Microsoft.Xna.Framework.GamerServices.RacingCameraAngle), typeof(RacingCameraAngle) },
};
[TestCaseSource("EnumPairs")]

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@ -29,7 +29,7 @@ namespace ANX.Framework.TestCenter.Strukturen
{
var xna = new XNAGameComponentCollectionEventArgs(null);
var anx = new ANXGameComponentCollectionEventArgs(null);
Assert.AreEqual(xna.GameComponent, anx.GameComponent);
}
}

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@ -1,8 +1,5 @@
#region Using Statements
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using NUnit.Framework;
#endregion // Using Statements

View File

@ -1,5 +1,5 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.Framework", "ANX.Framework\ANX.Framework.csproj", "{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.Framework.TestCenter", "ANX.Framework.TestCenter\ANX.Framework.TestCenter.csproj", "{7344BBEB-A1C7-43A8-B68E-D42B81973DA9}"
@ -201,6 +201,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OggUtils", "Support\OggUtil
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SimpleNoContent", "Samples\SimpleNoContent\SimpleNoContent.csproj", "{AA3DF4D7-F072-47B5-B88C-20140B5F704A}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AlphaTestEffectSample", "Samples\AlphaTestEffectSample\AlphaTestEffectSample.csproj", "{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@ -1028,6 +1030,20 @@ Global
{AA3DF4D7-F072-47B5-B88C-20140B5F704A}.Release|Mixed Platforms.Build.0 = Release|Any CPU
{AA3DF4D7-F072-47B5-B88C-20140B5F704A}.Release|x64.ActiveCfg = Release|Any CPU
{AA3DF4D7-F072-47B5-B88C-20140B5F704A}.Release|x86.ActiveCfg = Release|Any CPU
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Debug|Any CPU.ActiveCfg = Debug|x86
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Debug|ARM.ActiveCfg = Debug|x86
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Debug|Mixed Platforms.Build.0 = Debug|x86
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Debug|x64.ActiveCfg = Debug|x86
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Debug|x86.ActiveCfg = Debug|x86
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Debug|x86.Build.0 = Debug|x86
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Release|Any CPU.ActiveCfg = Release|x86
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Release|ARM.ActiveCfg = Release|x86
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Release|Mixed Platforms.ActiveCfg = Release|x86
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Release|Mixed Platforms.Build.0 = Release|x86
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Release|x64.ActiveCfg = Release|x86
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Release|x86.ActiveCfg = Release|x86
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Release|x86.Build.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@ -1068,6 +1084,7 @@ Global
{9259CC4E-AE6B-403C-8FAB-2408448C3935} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
{D810F12D-6CE9-4755-AC6A-5DFEC7D1C782} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
{AA3DF4D7-F072-47B5-B88C-20140B5F704A} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
{DB88DDEB-7281-405D-8FCA-5681B6B2BD7A} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
{49066074-3B7B-4A55-B122-6BD33AB73558} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
{60D08399-244F-46A3-91F1-4CFD26D961A3} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}

View File

@ -10,7 +10,7 @@ namespace ANX.Framework
{
[PercentageComplete(100)]
[Developer("Glatzemann, SilentWarrior")]
[TestState(TestStateAttribute.TestState.InProgress)]
[TestState(TestStateAttribute.TestState.Tested)]
public struct Color : IPackedVector<uint>, IPackedVector, IEquatable<Color>
{
#region Private Members
@ -791,24 +791,19 @@ namespace ANX.Framework
return this.packedValue.Equals(other.packedValue);
}
public override bool Equals(Object other)
public override bool Equals(object obj)
{
if (other is Color)
{
return this.Equals((Color)other);
}
return false;
return obj is Color && Equals((Color)obj);
}
public static bool operator ==(Color a, Color b)
{
return a.packedValue == b.packedValue;
return a.packedValue == b.packedValue;
}
public static bool operator !=(Color a, Color b)
{
return a.packedValue != b.packedValue;
return a.packedValue != b.packedValue;
}
public static Color FromNonPremultiplied(int r, int g, int b, int a)
@ -834,24 +829,6 @@ namespace ANX.Framework
return color;
}
private static int ClampValue64(long value)
{
if (value < 0L)
return 0;
if (value > 255L)
return 255;
return (int) value;
}
public static int ClampValue32(int value)
{
if (value < 0)
return 0;
if (value > 255)
return 255;
return value;
}
public static Color FromNonPremultiplied(Vector4 vector)
{
Color color;
@ -866,7 +843,7 @@ namespace ANX.Framework
return this.packedValue.GetHashCode();
}
#region Lerp
#region Lerp
public static Color Lerp(Color value1, Color value2, float amount)
{
Color color;
@ -892,7 +869,6 @@ namespace ANX.Framework
return color;
}
#endregion
#region Multiply
@ -930,12 +906,9 @@ namespace ANX.Framework
}
public override string ToString()
{
// This may look a bit more ugly, but String.Format should
// be avoided cause of it's bad performance!
return "{R:" + R + " G:" + G + " B:" + B + " A:" + A + "}";
//return string.Format(CultureInfo.CurrentCulture, "{{R:{0} G:{1} B:{2} A:{3}}}", new object[] { this.R, this.G, this.B, this.A });
{
// This may look a bit more ugly, but String.Format should be avoided cause of it's bad performance!
return "{R:" + R + " G:" + G + " B:" + B + " A:" + A + "}";
}
public Vector3 ToVector3()
@ -1032,6 +1005,24 @@ namespace ANX.Framework
#endregion // Properties
#region Helper
private static int ClampValue64(long value)
{
if (value < 0L)
return 0;
if (value > 255L)
return 255;
return (int)value;
}
private static int ClampValue32(int value)
{
if (value < 0)
return 0;
if (value > 255)
return 255;
return value;
}
private static uint ColorPack(float r, float g, float b, float a)
{
uint pr = PackUNormal(255f, r);

View File

@ -10,6 +10,7 @@ using ANX.Framework.NonXNA.Development;
namespace ANX.Framework
{
[PercentageComplete(100)]
[Developer("Glatzemann")]
[TestState(TestStateAttribute.TestState.Untested)]
public abstract class GameHost

View File

@ -10,6 +10,7 @@ using ANX.Framework.NonXNA.Development;
namespace ANX.Framework
{
[PercentageComplete(100)]
[Developer("Glatzemann")]
[TestState(TestStateAttribute.TestState.Untested)]
public abstract class GameWindow
@ -51,37 +52,13 @@ namespace ANX.Framework
}
#endregion
public abstract bool AllowUserResizing
{
get;
set;
}
public abstract Rectangle ClientBounds
{
get;
}
public abstract string ScreenDeviceName
{
get;
}
public abstract DisplayOrientation CurrentOrientation
{
get;
}
public abstract IntPtr Handle
{
get;
}
public abstract bool IsMinimized
{
get;
}
#endregion
public abstract bool AllowUserResizing { get; set; }
public abstract Rectangle ClientBounds { get; }
public abstract string ScreenDeviceName { get; }
public abstract DisplayOrientation CurrentOrientation { get; }
public abstract IntPtr Handle { get; }
internal abstract bool IsMinimized { get; }
#endregion
#region BeginScreenDeviceChange (abstract)
public abstract void BeginScreenDeviceChange(bool willBeFullScreen);

View File

@ -9,7 +9,7 @@ using ANX.Framework.NonXNA.Development;
namespace ANX.Framework.Graphics
{
[PercentageComplete(100)]
[TestState(TestStateAttribute.TestState.Untested)]
[TestState(TestStateAttribute.TestState.Tested)]
[Developer("AstrorEnales")]
public class AlphaTestEffect : Effect, IEffectMatrices, IEffectFog, IGraphicsResource
{

View File

@ -14,6 +14,7 @@ using ANX.Framework.NonXNA.Development;
namespace ANX.Framework
{
[PercentageComplete(60)]
[Developer("Glatzemann")]
[TestState(TestStateAttribute.TestState.Untested)]
public class GraphicsDeviceManager : IGraphicsDeviceManager, IDisposable, IGraphicsDeviceService

View File

@ -34,7 +34,7 @@ namespace ANX.Framework
}
public Plane(Vector3 point1, Vector3 point2, Vector3 point3)
{
// calculate 2 vectos spanning the plane and cross them to get the normal, then normalize
// calculate 2 vectors spanning the plane and cross them to get the normal, then normalize
this.Normal = Vector3.Normalize(Vector3.Cross(Vector3.Subtract(point2, point1), Vector3.Subtract(point3, point1)));
// now calculate d
this.D = Vector3.Dot(point1, this.Normal);
@ -51,6 +51,7 @@ namespace ANX.Framework
{
return this.Normal.X * value.X + this.Normal.Y * value.Y + this.Normal.Z * value.Z + this.D * value.W;
}
public void Dot(ref Vector4 value, out float result)
{
result = this.Normal.X * value.X + this.Normal.Y * value.Y + this.Normal.Z * value.Z + this.D * value.W;
@ -60,6 +61,7 @@ namespace ANX.Framework
{
return this.Normal.X * value.X + this.Normal.Y * value.Y + this.Normal.Z * value.Z + this.D;
}
public void DotCoordinate(ref Vector3 value, out float result)
{
result = this.Normal.X * value.X + this.Normal.Y * value.Y + this.Normal.Z * value.Z + this.D;
@ -69,6 +71,7 @@ namespace ANX.Framework
{
return this.Normal.X * value.X + this.Normal.Y * value.Y + this.Normal.Z * value.Z;
}
public void DotNormal(ref Vector3 value, out float result)
{
result = this.Normal.X * value.X + this.Normal.Y * value.Y + this.Normal.Z * value.Z;
@ -123,9 +126,10 @@ namespace ANX.Framework
this.Intersects(ref frustum, out result);
return result; ;
}
public void Intersects(ref BoundingFrustum frustum, out PlaneIntersectionType result)
{
throw new Exception("method has not yet been implemented");
throw new NotImplementedException("method has not yet been implemented");
}
public PlaneIntersectionType Intersects(BoundingSphere sphere)
@ -134,6 +138,7 @@ namespace ANX.Framework
this.Intersects(ref sphere, out result);
return result;
}
public void Intersects(ref BoundingSphere sphere, out PlaneIntersectionType result)
{
float distanceSquared_Sphere_Origin = Vector3.DistanceSquared(Vector3.Zero, sphere.Center);
@ -203,59 +208,60 @@ namespace ANX.Framework
public void Normalize()
{
float l = Normal.X * Normal.X + Normal.Y * Normal.Y + Normal.Z * Normal.Z;
if (Math.Abs(1.0f - l) < float.Epsilon)
float lengthSquare = Normal.X * Normal.X + Normal.Y * Normal.Y + Normal.Z * Normal.Z;
if (Math.Abs(1.0f - lengthSquare) < float.Epsilon)
{
return;
}
l = 1.0f / (float)Math.Sqrt(l);
Normal.X = Normal.X * l;
Normal.Y = Normal.Y * l;
Normal.Z = Normal.Z * l;
this.D = this.D * l;
float oneOverLength = 1.0f / (float)Math.Sqrt(lengthSquare);
Normal.X = Normal.X * oneOverLength;
Normal.Y = Normal.Y * oneOverLength;
Normal.Z = Normal.Z * oneOverLength;
this.D = this.D * oneOverLength;
}
public static Plane Normalize(Plane value)
{
Vector3 n = value.Normal;
float l = n.X * n.X + n.Y * n.Y + n.Z * n.Z;
if (Math.Abs(1.0f - l) < float.Epsilon)
Vector3 normal = value.Normal;
float lengthSquare = normal.X * normal.X + normal.Y * normal.Y + normal.Z * normal.Z;
if (Math.Abs(1.0f - lengthSquare) < float.Epsilon)
{
return new Plane(n, value.D);
return new Plane(normal, value.D);
}
l = 1.0f / (float)Math.Sqrt(l);
float oneOverLength = 1.0f / (float)Math.Sqrt(lengthSquare);
Plane result;
result.Normal.X = value.Normal.X * l;
result.Normal.Y = value.Normal.Y * l;
result.Normal.Z = value.Normal.Z * l;
result.D = value.D * l;
result.Normal.X = value.Normal.X * oneOverLength;
result.Normal.Y = value.Normal.Y * oneOverLength;
result.Normal.Z = value.Normal.Z * oneOverLength;
result.D = value.D * oneOverLength;
return result;
}
public static void Normalize(ref Plane value, out Plane result)
{
Vector3 n = value.Normal;
float l = n.X * n.X + n.Y * n.Y + n.Z * n.Z;
if (Math.Abs(1.0f - l) < float.Epsilon)
Vector3 normal = value.Normal;
float lengthSquare = normal.X * normal.X + normal.Y * normal.Y + normal.Z * normal.Z;
if (Math.Abs(1.0f - lengthSquare) < float.Epsilon)
{
result.Normal = n;
result.Normal = normal;
result.D = value.D;
return;
}
l = 1.0f / (float)Math.Sqrt(l);
result.Normal.X = value.Normal.X * l;
result.Normal.Y = value.Normal.Y * l;
result.Normal.Z = value.Normal.Z * l;
result.D = value.D * l;
float oneOverLength = 1.0f / (float)Math.Sqrt(lengthSquare);
result.Normal.X = value.Normal.X * oneOverLength;
result.Normal.Y = value.Normal.Y * oneOverLength;
result.Normal.Z = value.Normal.Z * oneOverLength;
result.D = value.D * oneOverLength;
}
public override string ToString()
{
var culture = CultureInfo.CurrentCulture;
// This may look a bit more ugly, but String.Format should
// be avoided cause of it's bad performance!
return "{Normal:" + Normal.ToString() +
" D:" + D.ToString(culture) + "}";
// This may look a bit more ugly, but String.Format should be avoided cause of it's bad performance!
return "{Normal:" + Normal.ToString() + " D:" + D.ToString(culture) + "}";
}
public static Plane Transform(Plane plane, Matrix matrix)
@ -348,12 +354,12 @@ namespace ANX.Framework
#region IEquatable implementation
public override bool Equals(Object obj)
{
return (obj is Plane) ? this.Equals((Plane)obj) : false;
return obj is Plane && Equals((Plane)obj);
}
public bool Equals(Plane other)
{
return this.D == other.D && Normal.Equals(other.Normal);
return D == other.D && Normal.Equals(other.Normal);
}
#endregion

View File

@ -1,5 +1,5 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.Framework", "ANX.Framework\ANX.Framework_Linux.csproj", "{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.Framework.TestCenter", "ANX.Framework.TestCenter\ANX.Framework.TestCenter_Linux.csproj", "{7344BBEB-A1C7-43A8-B68E-D42B81973DA9}"
@ -201,6 +201,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OggUtils", "Support\OggUtil
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SimpleNoContent", "Samples\SimpleNoContent\SimpleNoContent_Linux.csproj", "{AA3DF4D7-F072-47B5-B88C-20140B5F704A}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AlphaTestEffectSample", "Samples\AlphaTestEffectSample\AlphaTestEffectSample_Linux.csproj", "{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@ -1028,6 +1030,20 @@ Global
{AA3DF4D7-F072-47B5-B88C-20140B5F704A}.Release|Mixed Platforms.Build.0 = Release|Any CPU
{AA3DF4D7-F072-47B5-B88C-20140B5F704A}.Release|x64.ActiveCfg = Release|Any CPU
{AA3DF4D7-F072-47B5-B88C-20140B5F704A}.Release|x86.ActiveCfg = Release|Any CPU
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Debug|Any CPU.ActiveCfg = Debug|x86
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Debug|ARM.ActiveCfg = Debug|x86
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Debug|Mixed Platforms.Build.0 = Debug|x86
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Debug|x64.ActiveCfg = Debug|x86
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Debug|x86.ActiveCfg = Debug|x86
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Debug|x86.Build.0 = Debug|x86
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Release|Any CPU.ActiveCfg = Release|x86
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Release|ARM.ActiveCfg = Release|x86
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Release|Mixed Platforms.ActiveCfg = Release|x86
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Release|Mixed Platforms.Build.0 = Release|x86
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Release|x64.ActiveCfg = Release|x86
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Release|x86.ActiveCfg = Release|x86
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Release|x86.Build.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@ -1068,6 +1084,7 @@ Global
{9259CC4E-AE6B-403C-8FAB-2408448C3935} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
{D810F12D-6CE9-4755-AC6A-5DFEC7D1C782} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
{AA3DF4D7-F072-47B5-B88C-20140B5F704A} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
{DB88DDEB-7281-405D-8FCA-5681B6B2BD7A} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
{49066074-3B7B-4A55-B122-6BD33AB73558} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
{60D08399-244F-46A3-91F1-4CFD26D961A3} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}

View File

@ -1,5 +1,5 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.Framework", "ANX.Framework\ANX.Framework_PSVita.csproj", "{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.Framework.TestCenter", "ANX.Framework.TestCenter\ANX.Framework.TestCenter_PSVita.csproj", "{7344BBEB-A1C7-43A8-B68E-D42B81973DA9}"
@ -201,6 +201,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OggUtils", "Support\OggUtil
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SimpleNoContent", "Samples\SimpleNoContent\SimpleNoContent_PSVita.csproj", "{AA3DF4D7-F072-47B5-B88C-20140B5F704A}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AlphaTestEffectSample", "Samples\AlphaTestEffectSample\AlphaTestEffectSample_PSVita.csproj", "{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@ -1028,6 +1030,20 @@ Global
{AA3DF4D7-F072-47B5-B88C-20140B5F704A}.Release|Mixed Platforms.Build.0 = Release|Any CPU
{AA3DF4D7-F072-47B5-B88C-20140B5F704A}.Release|x64.ActiveCfg = Release|Any CPU
{AA3DF4D7-F072-47B5-B88C-20140B5F704A}.Release|x86.ActiveCfg = Release|Any CPU
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Debug|Any CPU.ActiveCfg = Debug|x86
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Debug|ARM.ActiveCfg = Debug|x86
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Debug|Mixed Platforms.Build.0 = Debug|x86
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Debug|x64.ActiveCfg = Debug|x86
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Debug|x86.ActiveCfg = Debug|x86
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Debug|x86.Build.0 = Debug|x86
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Release|Any CPU.ActiveCfg = Release|x86
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Release|ARM.ActiveCfg = Release|x86
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Release|Mixed Platforms.ActiveCfg = Release|x86
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Release|Mixed Platforms.Build.0 = Release|x86
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Release|x64.ActiveCfg = Release|x86
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Release|x86.ActiveCfg = Release|x86
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Release|x86.Build.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@ -1068,6 +1084,7 @@ Global
{9259CC4E-AE6B-403C-8FAB-2408448C3935} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
{D810F12D-6CE9-4755-AC6A-5DFEC7D1C782} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
{AA3DF4D7-F072-47B5-B88C-20140B5F704A} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
{DB88DDEB-7281-405D-8FCA-5681B6B2BD7A} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
{49066074-3B7B-4A55-B122-6BD33AB73558} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
{60D08399-244F-46A3-91F1-4CFD26D961A3} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}

View File

@ -1,5 +1,5 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.Framework", "ANX.Framework\ANX.Framework_WindowsMetro.csproj", "{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.Framework.TestCenter", "ANX.Framework.TestCenter\ANX.Framework.TestCenter_WindowsMetro.csproj", "{7344BBEB-A1C7-43A8-B68E-D42B81973DA9}"
@ -201,6 +201,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OggUtils", "Support\OggUtil
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SimpleNoContent", "Samples\SimpleNoContent\SimpleNoContent_WindowsMetro.csproj", "{AA3DF4D7-F072-47B5-B88C-20140B5F704A}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AlphaTestEffectSample", "Samples\AlphaTestEffectSample\AlphaTestEffectSample_WindowsMetro.csproj", "{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@ -1028,6 +1030,20 @@ Global
{AA3DF4D7-F072-47B5-B88C-20140B5F704A}.Release|Mixed Platforms.Build.0 = Release|Any CPU
{AA3DF4D7-F072-47B5-B88C-20140B5F704A}.Release|x64.ActiveCfg = Release|Any CPU
{AA3DF4D7-F072-47B5-B88C-20140B5F704A}.Release|x86.ActiveCfg = Release|Any CPU
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Debug|Any CPU.ActiveCfg = Debug|x86
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Debug|ARM.ActiveCfg = Debug|x86
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Debug|Mixed Platforms.Build.0 = Debug|x86
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Debug|x64.ActiveCfg = Debug|x86
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Debug|x86.ActiveCfg = Debug|x86
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Debug|x86.Build.0 = Debug|x86
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Release|Any CPU.ActiveCfg = Release|x86
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Release|ARM.ActiveCfg = Release|x86
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Release|Mixed Platforms.ActiveCfg = Release|x86
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Release|Mixed Platforms.Build.0 = Release|x86
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Release|x64.ActiveCfg = Release|x86
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Release|x86.ActiveCfg = Release|x86
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}.Release|x86.Build.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@ -1068,6 +1084,7 @@ Global
{9259CC4E-AE6B-403C-8FAB-2408448C3935} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
{D810F12D-6CE9-4755-AC6A-5DFEC7D1C782} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
{AA3DF4D7-F072-47B5-B88C-20140B5F704A} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
{0005BDAA-F232-45C3-8D37-7E4FF7A1F605} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
{DB88DDEB-7281-405D-8FCA-5681B6B2BD7A} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
{49066074-3B7B-4A55-B122-6BD33AB73558} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
{60D08399-244F-46A3-91F1-4CFD26D961A3} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}

View File

@ -30,7 +30,7 @@ namespace ANX.PlatformSystem.Linux
#endregion
#region IsMinimized
public override bool IsMinimized
internal override bool IsMinimized
{
get
{

View File

@ -36,7 +36,7 @@ namespace ANX.PlatformSystem.Metro
}
}
public override bool IsMinimized
internal override bool IsMinimized
{
get
{

View File

@ -22,7 +22,7 @@ namespace ANX.PlatformSystem.PsVita
#endregion
#region IsMinimized
public override bool IsMinimized
internal override bool IsMinimized
{
get
{

View File

@ -30,7 +30,7 @@ namespace ANX.PlatformSystem.Windows
#endregion
#region IsMinimized
public override bool IsMinimized
internal override bool IsMinimized
{
get
{

View File

@ -0,0 +1,163 @@
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To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
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<Target Name="AfterBuild">
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-->
</Project>

View File

@ -0,0 +1,160 @@
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Other similar extension points exist, see Microsoft.Common.targets.
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View File

@ -0,0 +1,160 @@
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<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
<Visible>False</Visible>
<ProductName>Windows Installer 3.1</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Xna.Framework.4.0">
<Visible>False</Visible>
<ProductName>Microsoft XNA Framework Redistributable 4.0</ProductName>
<Install>true</Install>
</BootstrapperPackage>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Sce\Sce.Psm.CSharp.targets" />
<!--
To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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@ -0,0 +1,108 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectGuid>{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}</ProjectGuid>
<ProjectTypeGuids>{BC8A1FFA-BEE3-4634-8014-F334798102B3};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<OutputType>AppContainerExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>AlphaTestEffectSample</RootNamespace>
<AssemblyName>AlphaTestEffectSample</AssemblyName>
<DefaultLanguage>en-US</DefaultLanguage>
<FileAlignment>512</FileAlignment>
<PackageCertificateKeyFile>Test_TemporaryKey.pfx</PackageCertificateKeyFile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\x86\Debug\ModernUI</OutputPath>
<DefineConstants>WINDOWS;TRACE;DEBUG;WINDOWSMETRO;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<UseVSHostingProcess>false</UseVSHostingProcess>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\x86\Release\ModernUI</OutputPath>
<DefineConstants>WINDOWS;TRACE;WINDOWSMETRO;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<UseVSHostingProcess>false</UseVSHostingProcess>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<ItemGroup>
<Reference Include="mscorlib">
<Private>False</Private>
</Reference>
<Reference Include="System">
<Private>False</Private>
</Reference>
<Reference Include="System.Xml">
<Private>False</Private>
</Reference>
<Reference Include="System.Core">
<Private>False</Private>
</Reference>
<Reference Include="System.Xml.Linq">
<Private>False</Private>
</Reference>
<Reference Include="System.Net">
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Program.cs" />
<Compile Include="Game1.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="Game.ico" />
<Content Include="GameThumbnail.png" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\ANX.Framework\ANX.Framework_WindowsMetro.csproj">
<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
<Name>ANX.Framework</Name>
</ProjectReference>
<ProjectReference Include="..\..\InputSystems\ANX.InputSystem.Standard\ANX.InputSystem.Standard_WindowsMetro.csproj">
<Project>{49066074-3B7B-4A55-B122-6BD33AB73558}</Project>
<Name>ANX.InputSystem.Standard</Name>
</ProjectReference>
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.Windows.XAudio\ANX.SoundSystem.Windows.XAudio_WindowsMetro.csproj">
<Project>{6A582788-C4D2-410C-96CD-177F75712D65}</Project>
<Name>ANX.SoundSystem.Windows.XAudio</Name>
</ProjectReference>
<ProjectReference Include="..\SampleContent\SampleContent.contentproj">
<Project>{FA6E229D-4504-47B1-8A23-2D3FCC13F778}</Project>
<Name>SampleContent</Name>
<XnaReferenceType>Content</XnaReferenceType>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
<!--
To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<ItemGroup>
<None Include="Test_TemporaryKey.pfx" />
<AppxManifest Include="Manifest.appxmanifest">
<SubType>Designer</SubType>
</AppxManifest>
<Content Include="Assets\Logo.png" />
<Content Include="Assets\SmallLogo.png" />
<Content Include="Assets\SplashScreen.png" />
<Content Include="Assets\StoreLogo.png" />
</ItemGroup>
<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' &lt; '11.0' ">
<VisualStudioVersion>11.0</VisualStudioVersion>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
</Project>

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using System;
using ANX.Framework;
using ANX.Framework.Graphics;
using ANX.Framework.Input;
namespace AlphaTestEffectSample
{
public class Game1 : Game
{
private enum AlphaTestMode
{
Fog,
NoFog,
VertexColorFog,
VertexColorNoFog,
}
GraphicsDeviceManager graphics;
private AlphaTestEffect effect;
private Texture2D texture;
VertexBuffer vertices;
VertexBuffer verticesVertexColor;
IndexBuffer indices;
SpriteBatch spritebatch;
SpriteFont font;
AlphaTestMode mode = AlphaTestMode.Fog;
KeyboardState lastState;
public Game1()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "SampleContent";
}
protected override void LoadContent()
{
effect = new AlphaTestEffect(GraphicsDevice);
spritebatch = new SpriteBatch(GraphicsDevice);
font = Content.Load<SpriteFont>("Fonts/Debug");
texture = Content.Load<Texture2D>("Textures/alpha_test");
vertices = new VertexBuffer(GraphicsDevice, VertexPositionTexture.VertexDeclaration, 4, BufferUsage.WriteOnly);
vertices.SetData(new[]
{
new VertexPositionTexture(new Vector3(-5f, 0f, -5f), new Vector2(0f, 0f)),
new VertexPositionTexture(new Vector3(-5f, 0f, 5f), new Vector2(1f, 0f)),
new VertexPositionTexture(new Vector3(5f, 0f, 5f), new Vector2(1f, 1f)),
new VertexPositionTexture(new Vector3(5f, 0f, -5f), new Vector2(0f, 1f)),
});
verticesVertexColor = new VertexBuffer(GraphicsDevice, VertexPositionColorTexture.VertexDeclaration,
4, BufferUsage.WriteOnly);
verticesVertexColor.SetData(new[]
{
new VertexPositionColorTexture(new Vector3(-5f, 0f, -5f), Color.Green, new Vector2(0f, 0f)),
new VertexPositionColorTexture(new Vector3(-5f, 0f, 5f), Color.Green, new Vector2(1f, 0f)),
new VertexPositionColorTexture(new Vector3(5f, 0f, 5f), Color.Green, new Vector2(1f, 1f)),
new VertexPositionColorTexture(new Vector3(5f, 0f, -5f), Color.Green, new Vector2(0f, 1f)),
});
indices = new IndexBuffer(GraphicsDevice, IndexElementSize.ThirtyTwoBits, 6, BufferUsage.WriteOnly);
indices.SetData(new uint[] { 0, 2, 1, 0, 3, 2 });
}
protected override void UnloadContent()
{
}
protected override void Update(GameTime gameTime)
{
KeyboardState newState = Keyboard.GetState();
if (newState.IsKeyDown(Keys.Space) && lastState.IsKeyDown(Keys.Space) == false)
{
int currentIndex = (int)mode;
string[] names = Enum.GetNames(typeof(AlphaTestMode));
currentIndex++;
if (currentIndex == names.Length)
currentIndex = 0;
mode = (AlphaTestMode)Enum.Parse(typeof(AlphaTestMode), names[currentIndex]);
}
if (newState.IsKeyDown(Keys.F) && lastState.IsKeyDown(Keys.F) == false)
{
int currentIndex = (int)effect.AlphaFunction;
string[] names = Enum.GetNames(typeof(CompareFunction));
currentIndex++;
if (currentIndex == names.Length)
currentIndex = 0;
effect.AlphaFunction = (CompareFunction)Enum.Parse(typeof(CompareFunction), names[currentIndex]);
}
float alpha = effect.Alpha;
if(newState.IsKeyDown(Keys.Up))
{
alpha += (float)gameTime.ElapsedGameTime.TotalSeconds;
}
if (newState.IsKeyDown(Keys.Down))
{
alpha -= (float)gameTime.ElapsedGameTime.TotalSeconds;
}
effect.Alpha = MathHelper.Clamp(alpha, 0f, 1f);
int refAlpha = effect.ReferenceAlpha;
if (newState.IsKeyDown(Keys.Right))
{
refAlpha++;
}
if (newState.IsKeyDown(Keys.Left))
{
refAlpha--;
}
effect.ReferenceAlpha = (int)MathHelper.Clamp(refAlpha, 0, 255);
lastState = newState;
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
DrawText();
DrawMesh();
base.Draw(gameTime);
}
private void DrawText()
{
spritebatch.Begin();
spritebatch.DrawString(font, "AlphaTest sample - Current mode: " + mode + " -> Switch with Space\n" +
"AlphaFunction: " + effect.AlphaFunction + " -> Switch with F\n" +
"Alpha: " + effect.Alpha + " -> Change with Up/Down\n" +
"ReferenceAlpha: " + effect.ReferenceAlpha + " -> Change with Left/Right\n",
new Vector2(5, 5), Color.White);
spritebatch.End();
GraphicsDevice.BlendState = BlendState.Opaque;
GraphicsDevice.DepthStencilState = DepthStencilState.Default;
}
private void DrawMesh()
{
effect.VertexColorEnabled =
(mode == AlphaTestMode.VertexColorFog || mode == AlphaTestMode.VertexColorNoFog);
effect.DiffuseColor = Color.White.ToVector3();
effect.FogEnabled = (mode == AlphaTestMode.VertexColorFog || mode == AlphaTestMode.Fog);
effect.FogColor = Color.Gray.ToVector3();
effect.FogStart = 5f;
effect.FogEnd = 15f;
effect.Texture = texture;
effect.World = Matrix.Identity;
effect.View = Matrix.CreateLookAt(new Vector3(0f, 5f, -8f), Vector3.Zero, Vector3.Up);
effect.Projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4,
GraphicsDevice.Viewport.AspectRatio, 1f, 100f);
effect.CurrentTechnique.Passes[0].Apply();
GraphicsDevice.Indices = indices;
GraphicsDevice.SetVertexBuffer(effect.VertexColorEnabled ? verticesVertexColor : vertices);
GraphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, 4, 0, 2);
}
}
}

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@ -0,0 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<Package xmlns="http://schemas.microsoft.com/appx/2010/manifest">
<Identity Name="AlphaTestEffectSample" Publisher="CN=ANX-Team" Version="1.0.0.0" />
<Properties>
<DisplayName>AlphaTestEffectSample</DisplayName>
<PublisherDisplayName>ANX Developer Team</PublisherDisplayName>
<Logo>Assets\StoreLogo.png</Logo>
</Properties>
<Prerequisites>
<OSMinVersion>6.2.0</OSMinVersion>
<OSMaxVersionTested>6.2.0</OSMaxVersionTested>
</Prerequisites>
<Resources>
<Resource Language="x-generate" />
</Resources>
<Applications>
<Application Id="App" Executable="$targetnametoken$.exe" EntryPoint="WindowsGame1.Program">
<VisualElements DisplayName="AlphaTestEffectSample" Logo="Assets\Logo.png" SmallLogo="Assets\SmallLogo.png" Description="AlphaTestEffectSample" ForegroundText="light" BackgroundColor="#464646">
<DefaultTile ShowName="allLogos" ShortName="AlphaTestEffectSample" />
<SplashScreen Image="Assets\SplashScreen.png" />
</VisualElements>
</Application>
</Applications>
<Capabilities>
<Capability Name="internetClient" />
</Capabilities>
</Package>

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@ -0,0 +1,25 @@
using System;
using ANX.Framework.NonXNA;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace AlphaTestEffectSample
{
static class Program
{
static void Main(string[] args)
{
AddInSystemFactory.Instance.SetPreferredSystem(AddInType.RenderSystem, "DirectX10");
//AddInSystemFactory.Instance.SetPreferredSystem(AddInType.RenderSystem, "DirectX11");
//AddInSystemFactory.Instance.SetPreferredSystem(AddInType.RenderSystem, "OpenGL3");
using (Game1 game = new Game1())
{
game.Run();
}
}
}
}

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@ -0,0 +1,35 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("AlphaTestEffectSample")]
[assembly: AssemblyProduct("AlphaTestEffectSample")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyCompany("ANX Developer Team")]
[assembly: AssemblyCopyright("Copyright © ANX Developer Team 2012")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type. Only Windows
// assemblies support COM.
[assembly: ComVisible(false)]
// On Windows, the following GUID is for the ID of the typelib if this
// project is exposed to COM. On other platforms, it unique identifies the
// title storage container when deploying this assembly to the device.
[assembly: Guid("54ca10e1-a4e0-40b9-bf97-934b85b2887d")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersionAttribute("1.0.0.0")]

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@ -8,8 +8,8 @@ using System.Runtime.InteropServices;
[assembly: AssemblyTitle("BasicEffectSample")]
[assembly: AssemblyProduct("BasicEffectSample")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyCopyright("Copyright © 2012")]
[assembly: AssemblyCompany("ANX Developer Team")]
[assembly: AssemblyCopyright("Copyright © ANX Developer Team 2012")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
@ -32,3 +32,4 @@ using System.Runtime.InteropServices;
// Revision
//
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersionAttribute("1.0.0.0")]

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@ -176,6 +176,13 @@
<Processor>ModelProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="Textures\alpha_test.png">
<Name>alpha_test</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.

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media/alpha_test.png Normal file

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@ -6,3 +6,4 @@ The following media is copyright by Roland "Glatzemann" Rosenkranz. You may not
1.) chest.png
2.) stone_tile.png
3.) alpha_test.png