653 Commits

Author SHA1 Message Date
Konstantin Koch
8e689b1fd8 fixed a bug with the song of the xaudio system where it wasn't able to read a file that contained spaces in the path. 2015-03-15 01:13:37 +01:00
SND\eagleeyestudios_cp
629320a40b Applied patch 15966 by KorsarNek, thanks for that!
Patch Notes:
Small fix that just removes the flicker of the Content Compiler gui for Linux systems.
2015-03-15 01:13:31 +01:00
SND\eagleeyestudios_cp
bf1f9c6421 Applied patch 15777 2015-03-15 01:13:30 +01:00
SND\eagleeyestudios_cp
549a6fbf23 Applied patch #15731 . 2015-03-15 01:13:29 +01:00
Glatzemann
48e1664ef2 - added icons for NuGet packages
- updated nuspec's to display icons
2015-03-15 01:13:29 +01:00
Glatzemann
2376d4c491 - added NuGet nuspec files for creating ANX-Packages
- fixed Release path in GL3 RenderSystem
2015-03-15 01:13:28 +01:00
Glatzemann
387c89ebd6 started a new main Solution file for improved compatibility with VS2012 (work in progress) 2015-03-15 01:13:27 +01:00
Glatzemann
ef034c0cb8 updated ANX.RenderSystem.GL3 to use NuGet for OpenTK dependencies 2015-03-15 01:13:27 +01:00
Glatzemann
1f1055e66f updated ANX.RenderSystem.Windows.DX11 to use NuGet for SharpDX dependencies
updated ANX.RenderSystem.Windows.DX11 to compile with SharpDX 2.4.2
2015-03-15 01:13:26 +01:00
Glatzemann
aa75274bab updated ANX.RenderSystem.Windows.DX10 to use NuGet for SharpDX dependencies 2015-03-15 01:13:25 +01:00
SND\eagleeyestudios_cp
c134042d56 Tweaked the assembly blacklisting for linux. Building stuff on linux does now work without crashing mono. 2015-03-15 01:13:25 +01:00
SND\eagleeyestudios_cp
3446b428fc Fixed Issue #1181 : Corrected Property Type of "SourceMesh" to MeshContent. 2015-03-15 01:13:24 +01:00
SND\eagleeyestudios_cp
34b7bddbef Added a special assembly case handling for mono on linux as crawling some assemblies
apparently crashes mono :(
2015-03-15 01:13:24 +01:00
SND\rene87_cp
8d46a01d1b Improve the Installer for W8
Fix the Templates for W8
add MakeMSI.cmd to create the installer
2015-03-15 01:13:23 +01:00
SND\rene87_cp
77afddf4ba For Test Only replace 2 private bools with proteced for an W8 workaround 2015-03-15 01:13:23 +01:00
Glatzemann
37075c7e90 added "CurrentDisplayMode" of DefaultAdapter for GL3, DX10 and DX11 (issue #1194) 2015-03-15 01:12:51 +01:00
Glatzemann
f9a44d9ac3 fixed issue #1146 2015-03-15 01:12:50 +01:00
SND\eagleeyestudios_cp
2d0a7b3fe0 Content Pipeline:
- Added default value for target platform when reading cproj files

Compiler GUI:
- fixed issue #1143, a message box should now be displayed if project path is wrong
- added default case for empty configuration when loading projects
2015-03-15 01:12:49 +01:00
SND\eagleeyestudios_cp
6cb1714c27 Visual Studio Templates:
- fixed wrong Template Naming.
- fixed empty values in provided cproj which caused the Compiler GUI to crash.
2015-03-15 01:12:49 +01:00
Glatzemann
076f3c4fa1 applied patch #13676 by clcrutch 2015-03-15 01:12:48 +01:00
SND\rene87_cp
112a9bc00b rebase 2015-03-15 01:12:48 +01:00
SND\rene87_cp
a6d50e8c72 Improve the Inputsystem for ModernUI 2015-03-15 01:12:47 +01:00
SND\eagleeyestudios_cp
d942f502e5 Content Compiler:
- Fixed a bug which caused the program to crash when trying to add files via context menu and no project is loaded
2015-03-15 01:12:47 +01:00
SND\eagleeyestudios_cp
31ef82845c Content Compiler:
- Fixed a bug where loading a project was impossible due to improper use of DialogResult
2015-03-15 01:12:46 +01:00
Glatzemann
f4ad054470 fixed some minor issues caused by the update to SharpDX 2.4.1 2015-03-15 01:12:46 +01:00
Glatzemann
6304f1bb80 updated dependencies to SharpDX 2.4.1 2015-03-15 01:12:37 +01:00
Glatzemann
0daa7c04f9 - applied patch #13368 of clcrutch (fixes XInput's Keyboard.GetState(PlayerIndex) to match XNA's functionality)
- added build support for "Visual Studio 2012 Express for Windows Desktop" using the MakeAnxFramework command
- marked patches in source files
2015-03-15 01:12:24 +01:00
SND\eagleeyestudios_cp
695ce34937 - Removed "Patch applied" region directives from Game.cs and DrawableGameComponent.cs because they made MSBuild complain about bad Syntax.
- Fixed bug in ContentCompiler build process that occurred when using relative Paths.
- Changed creation method to use relative paths
2015-03-15 01:12:24 +01:00
Glatzemann
8dced08668 applied patch #13365 by clcrutch 2015-03-15 01:12:23 +01:00
Glatzemann
4096a16846 some minor GL3 RenderSystem tweaking 2015-03-15 01:12:23 +01:00
Glatzemann
749fa0a5f1 Added ANX.SoundSystem.Null for debugging. This SoundSystem does nothing, it is only a empty hull. 2015-03-15 01:12:22 +01:00
Glatzemann
dbd391217c some build system tweaks for linux building on windows 2015-03-15 01:12:21 +01:00
Glatzemann
1570d270d3 added more samples when building without XNA installed 2015-03-15 01:12:21 +01:00
Glatzemann
dfe2e99724 added some more Visual Studio templates 2015-03-15 01:12:20 +01:00
Glatzemann
6aede9e53c Fixed StockShaderCodeGenerator (sscg) call in build script when whitespaces are in the path. 2015-03-15 01:12:20 +01:00
SND\eagleeyestudios_cp
d428d2a5ca - Made Content Compiler GUI support relative Paths. 2015-03-15 01:12:19 +01:00
Glatzemann
0d49da8822 - fixed some enumeration values
- fixed some build issues (tools)
- fixed some installer issues (msi)
- fixed some ANXStatusComparer issues
- changed some tools icons
2015-03-15 01:12:18 +01:00
Glatzemann
0f9b1f4c02 improved configuration handling of ANX.StatusComparer 2015-03-15 01:12:18 +01:00
Glatzemann
0820e0d24f started to add Visual Studio 2010 and 2012 project templates to the MSI installer 2015-03-15 01:12:17 +01:00
Glatzemann
aacbe6a5ac fixed a compiler issue with VS2012 in ProjectConverter 2015-03-15 01:12:17 +01:00
Glatzemann
b188b24a30 - improved exception handling in RenderSystem DX10
- added visual studio extension to build script
2015-03-15 01:12:16 +01:00
SND\eagleeyestudios_cp
412e4885c9 Improved Project Converter UI 2015-03-15 01:12:16 +01:00
SND\eagleeyestudios_cp
cd9d34aad5 ContentCompiler:
- added missing icon
- implemented Preview (still buggy though)

ProjectConverter:
- added GUI that is used when no parameters are supplied.
- added icon
2015-03-15 01:12:15 +01:00
SND\eagleeyestudios_cp
47c57e3222 Content Compiler:
-Changed behavior of the NewProjectScreen to fix a wrong message when changing the project path manually.
- Fixed application icon
- Fixed a bug when trying to open a preview with nothing selected
2015-03-15 01:12:14 +01:00
Glatzemann
86936c2004 - updated ContentBuilder version
- updated installer to add the ANX.Framework tools directory to the System-PATH. This is useful for compiling ContentProjects using the PreBuildAction of a Visual Studio project (this is used in the upcoming project templates)
2015-03-15 01:12:14 +01:00
Glatzemann
ba75e9f7a4 - added missing tools references to msi installer 2015-03-15 01:12:13 +01:00
Glatzemann
7e9eea9e26 - added ContentCompiler to install script
- created file association for 'cproj' files to ContentCompiler while installing
- registered ANX folders for Visual Studio to open assemblies without path
2015-03-15 01:12:13 +01:00
Glatzemann
198736bdd9 fixed some installer issues 2015-03-15 01:12:12 +01:00
Glatzemann
286f0d9478 build script improvement: only stock shaders which are needed for the build target are generated, not all anymore 2015-03-15 01:12:12 +01:00
Glatzemann
328b673249 - removed a warning from EffectProcessor
- removed app.config from StockShaderCodeGenerator
2015-03-15 01:12:11 +01:00