Konstantin Koch
8e689b1fd8
fixed a bug with the song of the xaudio system where it wasn't able to read a file that contained spaces in the path.
2015-03-15 01:13:37 +01:00
SND\eagleeyestudios_cp
629320a40b
Applied patch 15966 by KorsarNek, thanks for that!
...
Patch Notes:
Small fix that just removes the flicker of the Content Compiler gui for Linux systems.
2015-03-15 01:13:31 +01:00
SND\eagleeyestudios_cp
bf1f9c6421
Applied patch 15777
2015-03-15 01:13:30 +01:00
SND\eagleeyestudios_cp
549a6fbf23
Applied patch #15731 .
2015-03-15 01:13:29 +01:00
Glatzemann
48e1664ef2
- added icons for NuGet packages
...
- updated nuspec's to display icons
2015-03-15 01:13:29 +01:00
Glatzemann
2376d4c491
- added NuGet nuspec files for creating ANX-Packages
...
- fixed Release path in GL3 RenderSystem
2015-03-15 01:13:28 +01:00
Glatzemann
387c89ebd6
started a new main Solution file for improved compatibility with VS2012 (work in progress)
2015-03-15 01:13:27 +01:00
Glatzemann
ef034c0cb8
updated ANX.RenderSystem.GL3 to use NuGet for OpenTK dependencies
2015-03-15 01:13:27 +01:00
Glatzemann
1f1055e66f
updated ANX.RenderSystem.Windows.DX11 to use NuGet for SharpDX dependencies
...
updated ANX.RenderSystem.Windows.DX11 to compile with SharpDX 2.4.2
2015-03-15 01:13:26 +01:00
Glatzemann
aa75274bab
updated ANX.RenderSystem.Windows.DX10 to use NuGet for SharpDX dependencies
2015-03-15 01:13:25 +01:00
SND\eagleeyestudios_cp
c134042d56
Tweaked the assembly blacklisting for linux. Building stuff on linux does now work without crashing mono.
2015-03-15 01:13:25 +01:00
SND\eagleeyestudios_cp
3446b428fc
Fixed Issue #1181 : Corrected Property Type of "SourceMesh" to MeshContent.
2015-03-15 01:13:24 +01:00
SND\eagleeyestudios_cp
34b7bddbef
Added a special assembly case handling for mono on linux as crawling some assemblies
...
apparently crashes mono :(
2015-03-15 01:13:24 +01:00
SND\rene87_cp
8d46a01d1b
Improve the Installer for W8
...
Fix the Templates for W8
add MakeMSI.cmd to create the installer
2015-03-15 01:13:23 +01:00
SND\rene87_cp
77afddf4ba
For Test Only replace 2 private bools with proteced for an W8 workaround
2015-03-15 01:13:23 +01:00
Glatzemann
37075c7e90
added "CurrentDisplayMode" of DefaultAdapter for GL3, DX10 and DX11 (issue #1194 )
2015-03-15 01:12:51 +01:00
Glatzemann
f9a44d9ac3
fixed issue #1146
2015-03-15 01:12:50 +01:00
SND\eagleeyestudios_cp
2d0a7b3fe0
Content Pipeline:
...
- Added default value for target platform when reading cproj files
Compiler GUI:
- fixed issue #1143 , a message box should now be displayed if project path is wrong
- added default case for empty configuration when loading projects
2015-03-15 01:12:49 +01:00
SND\eagleeyestudios_cp
6cb1714c27
Visual Studio Templates:
...
- fixed wrong Template Naming.
- fixed empty values in provided cproj which caused the Compiler GUI to crash.
2015-03-15 01:12:49 +01:00
Glatzemann
076f3c4fa1
applied patch #13676 by clcrutch
2015-03-15 01:12:48 +01:00
SND\rene87_cp
112a9bc00b
rebase
2015-03-15 01:12:48 +01:00
SND\rene87_cp
a6d50e8c72
Improve the Inputsystem for ModernUI
2015-03-15 01:12:47 +01:00
SND\eagleeyestudios_cp
d942f502e5
Content Compiler:
...
- Fixed a bug which caused the program to crash when trying to add files via context menu and no project is loaded
2015-03-15 01:12:47 +01:00
SND\eagleeyestudios_cp
31ef82845c
Content Compiler:
...
- Fixed a bug where loading a project was impossible due to improper use of DialogResult
2015-03-15 01:12:46 +01:00
Glatzemann
f4ad054470
fixed some minor issues caused by the update to SharpDX 2.4.1
2015-03-15 01:12:46 +01:00
Glatzemann
6304f1bb80
updated dependencies to SharpDX 2.4.1
2015-03-15 01:12:37 +01:00
Glatzemann
0daa7c04f9
- applied patch #13368 of clcrutch (fixes XInput's Keyboard.GetState(PlayerIndex) to match XNA's functionality)
...
- added build support for "Visual Studio 2012 Express for Windows Desktop" using the MakeAnxFramework command
- marked patches in source files
2015-03-15 01:12:24 +01:00
SND\eagleeyestudios_cp
695ce34937
- Removed "Patch applied" region directives from Game.cs and DrawableGameComponent.cs because they made MSBuild complain about bad Syntax.
...
- Fixed bug in ContentCompiler build process that occurred when using relative Paths.
- Changed creation method to use relative paths
2015-03-15 01:12:24 +01:00
Glatzemann
8dced08668
applied patch #13365 by clcrutch
2015-03-15 01:12:23 +01:00
Glatzemann
4096a16846
some minor GL3 RenderSystem tweaking
2015-03-15 01:12:23 +01:00
Glatzemann
749fa0a5f1
Added ANX.SoundSystem.Null for debugging. This SoundSystem does nothing, it is only a empty hull.
2015-03-15 01:12:22 +01:00
Glatzemann
dbd391217c
some build system tweaks for linux building on windows
2015-03-15 01:12:21 +01:00
Glatzemann
1570d270d3
added more samples when building without XNA installed
2015-03-15 01:12:21 +01:00
Glatzemann
dfe2e99724
added some more Visual Studio templates
2015-03-15 01:12:20 +01:00
Glatzemann
6aede9e53c
Fixed StockShaderCodeGenerator (sscg) call in build script when whitespaces are in the path.
2015-03-15 01:12:20 +01:00
SND\eagleeyestudios_cp
d428d2a5ca
- Made Content Compiler GUI support relative Paths.
2015-03-15 01:12:19 +01:00
Glatzemann
0d49da8822
- fixed some enumeration values
...
- fixed some build issues (tools)
- fixed some installer issues (msi)
- fixed some ANXStatusComparer issues
- changed some tools icons
2015-03-15 01:12:18 +01:00
Glatzemann
0f9b1f4c02
improved configuration handling of ANX.StatusComparer
2015-03-15 01:12:18 +01:00
Glatzemann
0820e0d24f
started to add Visual Studio 2010 and 2012 project templates to the MSI installer
2015-03-15 01:12:17 +01:00
Glatzemann
aacbe6a5ac
fixed a compiler issue with VS2012 in ProjectConverter
2015-03-15 01:12:17 +01:00
Glatzemann
b188b24a30
- improved exception handling in RenderSystem DX10
...
- added visual studio extension to build script
2015-03-15 01:12:16 +01:00
SND\eagleeyestudios_cp
412e4885c9
Improved Project Converter UI
2015-03-15 01:12:16 +01:00
SND\eagleeyestudios_cp
cd9d34aad5
ContentCompiler:
...
- added missing icon
- implemented Preview (still buggy though)
ProjectConverter:
- added GUI that is used when no parameters are supplied.
- added icon
2015-03-15 01:12:15 +01:00
SND\eagleeyestudios_cp
47c57e3222
Content Compiler:
...
-Changed behavior of the NewProjectScreen to fix a wrong message when changing the project path manually.
- Fixed application icon
- Fixed a bug when trying to open a preview with nothing selected
2015-03-15 01:12:14 +01:00
Glatzemann
86936c2004
- updated ContentBuilder version
...
- updated installer to add the ANX.Framework tools directory to the System-PATH. This is useful for compiling ContentProjects using the PreBuildAction of a Visual Studio project (this is used in the upcoming project templates)
2015-03-15 01:12:14 +01:00
Glatzemann
ba75e9f7a4
- added missing tools references to msi installer
2015-03-15 01:12:13 +01:00
Glatzemann
7e9eea9e26
- added ContentCompiler to install script
...
- created file association for 'cproj' files to ContentCompiler while installing
- registered ANX folders for Visual Studio to open assemblies without path
2015-03-15 01:12:13 +01:00
Glatzemann
198736bdd9
fixed some installer issues
2015-03-15 01:12:12 +01:00
Glatzemann
286f0d9478
build script improvement: only stock shaders which are needed for the build target are generated, not all anymore
2015-03-15 01:12:12 +01:00
Glatzemann
328b673249
- removed a warning from EffectProcessor
...
- removed app.config from StockShaderCodeGenerator
2015-03-15 01:12:11 +01:00