Glatzemann
7e23391940
added missing references
2015-03-15 01:11:20 +01:00
SND\AstrorEnales_cp
6f759ae509
Build a small tool to check all ANX classes about their Development attributes and generate an html report.
...
Added Development attributes to all PackedVector classes and Audio classes.
2015-03-15 01:11:20 +01:00
Glatzemann
41061f8b12
- implemented feature #1026 ("Implement EffectParameter.Semantic")
...
- fixed issue #583 ("BoundingFrustum corners wrong")
2015-03-15 01:11:19 +01:00
SND\AstrorEnales_cp
d4cce42aa8
Implemented the Framework side of DynamicSoundEffectInstance (still needs native implementation)
2015-03-15 01:11:18 +01:00
SND\AstrorEnales_cp
3bf2261cd0
Finished Task #539 and implemented some VideoPlayer logic
2015-03-15 01:11:18 +01:00
Glatzemann
2e581c6d53
implemented feature #1024 ("Implement GetParameterBySemantic of EffectParameterCollection class")
2015-03-15 01:11:17 +01:00
SND\AstrorEnales_cp
ef734ddcd3
Implemented the MediaPlayer and MediaQueue classes as preparation for native Song playback.
...
Also added the FrameworkDispatcher calls in the Game class.
Checking for possible fire and forget sound instances to be disposed in the FrameworkDispatcher update chain.
2015-03-15 01:11:17 +01:00
SND\AstrorEnales_cp
c5145397bf
Fixed issue #994 in XAudio and working on XAudio properties
2015-03-15 01:11:16 +01:00
SND\eagleeyestudios_cp
a07d5c69b6
Content Compiler:
...
- Fixed Exception when Importer not set in loaded project.
2015-03-15 01:11:16 +01:00
Glatzemann
3d7ad3ae8f
fixed issue #1023 (MultiRenderTarget not working) for DX10 and DX11 RenderSystems
2015-03-15 01:11:15 +01:00
Glatzemann
2ea231e1d9
fixed compiling of PixelBitmapContent
2015-03-15 01:11:15 +01:00
SND\AstrorEnales_cp
18152ade3e
Implemented Feature #1010 by replacing the MsBuild sln-Parsing with our own parser which
...
enables us to run the project converter on linux. Updated all projects via ProjectConverter.
2015-03-15 01:11:14 +01:00
SND\eagleeyestudios_cp
fa180a58b8
Content Pipeline:
...
- started implementing XmlImporter
2015-03-15 01:11:14 +01:00
Glatzemann
61ba3497f2
- some work on Texture2DWriter (not finished yet)
...
- fixed issue #1021 (RenderTarget issue with SpriteBatch)
2015-03-15 01:11:13 +01:00
Glatzemann
4c4b999b9c
- default ContentProcessor for ContentImporter now working
...
- some improvements in TextureImporter
- some improvements in SpriteTextureProcessor
Missing for basic texture handling: Texture2DContentWriter
2015-03-15 01:11:12 +01:00
Glatzemann
4adbea1887
Basic texture importer of our own ContentPipeline implementation is now working. Current issue: Wrong default processor is selected (FontProcessor instead of TextureProcessor)...
2015-03-15 01:11:12 +01:00
Glatzemann
94e34228aa
added WinRT target to the build file (this will call the metro target with ARM-CPU-Support switched on)
2015-03-15 01:11:11 +01:00
Glatzemann
694b1a6810
Worked on issue #993 : Partly solved. DrawOrder is still open...
2015-03-15 01:11:10 +01:00
Glatzemann
431fc9d8c1
implemented feature #1020 (Matrix.CreateFromQuaternion)
2015-03-15 01:11:10 +01:00
Glatzemann
d8c0b96121
- finished sample Primitives (codeplesx issue #531 ). Problem was a semantic issue in shader. For DX10 and DX11 you have to change POSITION0 o SV_POSITION.
...
- removed a unnecessary Unmap call after initialing the VertexBffer in DX10 RenderSystem
2015-03-15 01:11:09 +01:00
Glatzemann
3d5b24d6f6
Fixed issue #1015 (GetData method of vertex buffer). See VertexIndexBuffer sample for a proof of concept (search for GetData in Game1)
2015-03-15 01:11:09 +01:00
SND\rene87_cp
ab91d83a1b
Fix a bug under Windows8 ModernUI
2015-03-15 01:11:08 +01:00
SND\rene87_cp
a0f8d1fd23
expand the ProjectConverter
2015-03-15 01:11:08 +01:00
Glatzemann
41f26acf5b
fixed issue #1019 in DX10 and DX11 RenderSystems
2015-03-15 01:11:08 +01:00
SND\eagleeyestudios_cp
900f5e5dc2
- Fixed missing Reference in GL3 RenderSystem
...
- Fixed some Content Compiler platform reference issues
2015-03-15 01:11:07 +01:00
SND\rene87_cp
d85cee1a43
delete SoundSystems/ANX.SoundSystem.Windows.ModernUI
2015-03-15 01:11:07 +01:00
SND\rene87_cp
6ea62b97ff
Add Body of the ModernUI SoundSystem
2015-03-15 01:11:06 +01:00
SND\rene87_cp
6614f939a7
Add ModernUI to internal
2015-03-15 01:11:06 +01:00
SND\rene87_cp
31bbd65ca0
First usable Version of Windows ModernUI InputSystem
...
Mouse and GamePad
2015-03-15 01:11:05 +01:00
SND\eagleeyestudios_cp
f17e001ba1
Content Compiler 3:
...
- Changed some files to enable Execution in Mono/Linux Environments. Building content does not work though, everything else does except the arrow buttons flicker.
2015-03-15 01:11:05 +01:00
Glatzemann
a56b7042fc
fixed a build issue in GraphicsDeviceWindowsMetro
2015-03-15 01:11:04 +01:00
SND\eagleeyestudios_cp
900d51ccae
Content Compiler 3:
...
- Fixed missing resource files, build should work again
2015-03-15 01:11:03 +01:00
SND\eagleeyestudios_cp
4c50fcd91d
Content Compiler 3:
...
- Added ability to save project using CTRL+S
- Fixed version label in menu state
- Added Preview screen (empty for now)
- Improved selection & folder handling
2015-03-15 01:11:03 +01:00
SND\eagleeyestudios_cp
6aea2f0fc4
- Updated all Linux projects using the ProjectConverter. (-> This created the missing Linux version of GL3-Rendersystem)
2015-03-15 01:11:02 +01:00
Glatzemann
0c98c29886
Worked on issue #531 . Primitives sample is now much more complete. The instanced primitives are looking much better in PIX now, but still not rendering.
2015-03-15 01:11:01 +01:00
Glatzemann
825ed2b10c
- fixed a issue with DrawIndexedPrimitives in DX10, DX11 and DX11.1 RenderSystems. (part of issue #531 )
2015-03-15 01:11:00 +01:00
SND\eagleeyestudios_cp
ae61d9850c
Fixed some Linux Reference Issues. Linux version of GL3 system still missing
2015-03-15 01:11:00 +01:00
Glatzemann
c6b3da9729
- fixed broken AudioSystem reference in DualTextureSample
2015-03-15 01:10:59 +01:00
Glatzemann
3535fbcd71
- fixed DrawPrimitives and DrawUserPrimitives (issue #531 )
2015-03-15 01:10:58 +01:00
Glatzemann
9414d12668
- fixed DrawUserIndexPrimitives (issue #531 )
2015-03-15 01:10:58 +01:00
Glatzemann
8523993cb2
- RenderSystem.Metro: fixed #1005
2015-03-15 01:10:57 +01:00
Glatzemann
56488848f2
- fixed issue #1005 (wrong model rendering due to vertex buffer offset problem)
...
- added new models for testing
2015-03-15 01:10:57 +01:00
Glatzemann
08b945da2e
- fixed metro project file generation for samples. Samples are still NOT working in metro. Metro building is still experimental.
2015-03-15 01:10:56 +01:00
Glatzemann
eba46e6379
- some more build script tweaking for Windows 8 / Metro
2015-03-15 01:10:56 +01:00
Glatzemann
81bcc22032
- fixed a lot of issues in build script: most of metro building on Windows 8 is now working
...
- fixed PlatformSystem.Metro (untested)
- fixed project files of ANX.InputDevices.Windows.ModernUI
- fixed a small issue in ANX.Framework's generic PlatformSystem implementation
2015-03-15 01:10:55 +01:00
Glatzemann
933ef7cae6
- extended ContentPipeline ProcessorManager with method to select a default processor for a importer or imported type
...
- extended ContentImporter to provide OutputType of imported content
- provided a list of available ContentProcessors in current context
PlatformSystems are no longer AddIns. This doesn't mean, that you can't load them dynamically. The handling is just different. There's only a single PlatformSystem available for each platform ANX runs on. This one is auto loaded. If it doesn't exist the game doesn't run. The reason for this is, that we will move the AddIn system from ANX.Framework to the specialized PlatformSystem. This is necessary because we want ANX.Framework to become platform independent. The AddIn system is different for some platforms (Android, iOS, Windows 8 Metro) and needs to be specialized. On the other hand we are able to simplify the AddIn system when moving it to the PlatformSystem because we don't need a big AddIn system supporting all platforms with much conditional compiling.
THIS COMMIT DOES BREAK SOME FUNCTIONALITY. METRO DOESN'T WORK ANYMORE, AS IT IS NOT TESTED. DON'T USE THIS COMMIT IF YOU ARE NO ANX.FRAMEWORK DEVELOPER. We will catch up soon with a tested and working version.
2015-03-15 01:10:54 +01:00
Glatzemann
e51a8943aa
- fixed an issue in build script. The rendersystems are now compiled three times. This is not nice but necessary at the moment (see comments in build script for further information)
...
- fixed some casing in AddInSystemFactory
- some minor improvements in AddInSystemFactory and AddInTypeCollection
- fixed WindowsGame sample (AddIn-Selection)
2015-03-15 01:10:54 +01:00
Glatzemann
10aea90e56
- optimized ContentProject enumeration loading
...
- extended ContentBuilder tool to support ContentProjects
2015-03-15 01:10:53 +01:00
SND\eagleeyestudios_cp
629847f297
Content Compiler:
...
- Added Option to display the FirstStartScreen on the next start.
- Moved the Icon to the global Resource file
2015-03-15 01:10:53 +01:00
Glatzemann
dfb43eea2b
- fixed a minor bug while loading recent projects in ContentCompiler
...
- replaced default Visual Studio icons in ContentCompiler
2015-03-15 01:10:52 +01:00