530 Commits

Author SHA1 Message Date
vstfs:///Framework/IdentityDomain/7a4bfd9b-e295-4cbd-a51f-ab472bcf69b7\Project Collection Service Accounts
07b67d4565 Upgrade: New Version of LabDefaultTemplate.xaml. To upgrade your build definitions, please visit the following link: http://go.microsoft.com/fwlink/?LinkId=254563 2015-03-15 01:11:24 +01:00
vstfs:///Framework/IdentityDomain/7a4bfd9b-e295-4cbd-a51f-ab472bcf69b7\Project Collection Service Accounts
2da7f66228 Checked in by server upgrade 2015-03-15 01:11:23 +01:00
Glatzemann
7ec2f356dc - some more work on build system for Windows 8
- minor tweaking in ProjectConverter for ModernUI / Metro
2015-03-15 01:11:23 +01:00
Glatzemann
808e63f45a - some more tweaking in build script for Windows 8
- Platform no makes a difference for Windows8 and Windows8ModernUI
2015-03-15 01:11:22 +01:00
Glatzemann
188bda28a5 - added new sample "SimpleNoContent" to test some things on Windows 8 without ContentPipeline
- tweaked the build-script for better support on Windows 8
- fixed bug #1016 (with a workaround. new issue will follow)
- fixed some render system issues on Windows 8
2015-03-15 01:11:22 +01:00
SND\AstrorEnales_cp
488545cef3 Updated some Developer Attributes and added a test class for PackedVector/Alpha8.
Analyzed the Shuffle behaviour of the MediaPlayer in Xna and implemented it correctly in ANX.
2015-03-15 01:11:21 +01:00
Glatzemann
7e23391940 added missing references 2015-03-15 01:11:20 +01:00
SND\AstrorEnales_cp
6f759ae509 Build a small tool to check all ANX classes about their Development attributes and generate an html report.
Added Development attributes to all PackedVector classes and Audio classes.
2015-03-15 01:11:20 +01:00
Glatzemann
41061f8b12 - implemented feature #1026 ("Implement EffectParameter.Semantic")
- fixed issue #583 ("BoundingFrustum corners wrong")
2015-03-15 01:11:19 +01:00
SND\AstrorEnales_cp
d4cce42aa8 Implemented the Framework side of DynamicSoundEffectInstance (still needs native implementation) 2015-03-15 01:11:18 +01:00
SND\AstrorEnales_cp
3bf2261cd0 Finished Task #539 and implemented some VideoPlayer logic 2015-03-15 01:11:18 +01:00
Glatzemann
2e581c6d53 implemented feature #1024 ("Implement GetParameterBySemantic of EffectParameterCollection class") 2015-03-15 01:11:17 +01:00
SND\AstrorEnales_cp
ef734ddcd3 Implemented the MediaPlayer and MediaQueue classes as preparation for native Song playback.
Also added the FrameworkDispatcher calls in the Game class.
Checking for possible fire and forget sound instances to be disposed in the FrameworkDispatcher update chain.
2015-03-15 01:11:17 +01:00
SND\AstrorEnales_cp
c5145397bf Fixed issue #994 in XAudio and working on XAudio properties 2015-03-15 01:11:16 +01:00
SND\eagleeyestudios_cp
a07d5c69b6 Content Compiler:
- Fixed Exception when Importer not set in loaded project.
2015-03-15 01:11:16 +01:00
Glatzemann
3d7ad3ae8f fixed issue #1023 (MultiRenderTarget not working) for DX10 and DX11 RenderSystems 2015-03-15 01:11:15 +01:00
Glatzemann
2ea231e1d9 fixed compiling of PixelBitmapContent 2015-03-15 01:11:15 +01:00
SND\AstrorEnales_cp
18152ade3e Implemented Feature #1010 by replacing the MsBuild sln-Parsing with our own parser which
enables us to run the project converter on linux. Updated all projects via ProjectConverter.
2015-03-15 01:11:14 +01:00
SND\eagleeyestudios_cp
fa180a58b8 Content Pipeline:
- started implementing XmlImporter
2015-03-15 01:11:14 +01:00
Glatzemann
61ba3497f2 - some work on Texture2DWriter (not finished yet)
- fixed issue #1021 (RenderTarget issue with SpriteBatch)
2015-03-15 01:11:13 +01:00
Glatzemann
4c4b999b9c - default ContentProcessor for ContentImporter now working
- some improvements in TextureImporter
- some improvements in SpriteTextureProcessor

Missing for basic texture handling: Texture2DContentWriter
2015-03-15 01:11:12 +01:00
Glatzemann
4adbea1887 Basic texture importer of our own ContentPipeline implementation is now working. Current issue: Wrong default processor is selected (FontProcessor instead of TextureProcessor)... 2015-03-15 01:11:12 +01:00
Glatzemann
94e34228aa added WinRT target to the build file (this will call the metro target with ARM-CPU-Support switched on) 2015-03-15 01:11:11 +01:00
Glatzemann
694b1a6810 Worked on issue #993: Partly solved. DrawOrder is still open... 2015-03-15 01:11:10 +01:00
Glatzemann
431fc9d8c1 implemented feature #1020 (Matrix.CreateFromQuaternion) 2015-03-15 01:11:10 +01:00
Glatzemann
d8c0b96121 - finished sample Primitives (codeplesx issue #531). Problem was a semantic issue in shader. For DX10 and DX11 you have to change POSITION0 o SV_POSITION.
- removed a unnecessary Unmap call after initialing the VertexBffer in DX10 RenderSystem
2015-03-15 01:11:09 +01:00
Glatzemann
3d5b24d6f6 Fixed issue #1015 (GetData method of vertex buffer). See VertexIndexBuffer sample for a proof of concept (search for GetData in Game1) 2015-03-15 01:11:09 +01:00
SND\rene87_cp
ab91d83a1b Fix a bug under Windows8 ModernUI 2015-03-15 01:11:08 +01:00
SND\rene87_cp
a0f8d1fd23 expand the ProjectConverter 2015-03-15 01:11:08 +01:00
Glatzemann
41f26acf5b fixed issue #1019 in DX10 and DX11 RenderSystems 2015-03-15 01:11:08 +01:00
SND\eagleeyestudios_cp
900f5e5dc2 - Fixed missing Reference in GL3 RenderSystem
- Fixed some Content Compiler platform reference issues
2015-03-15 01:11:07 +01:00
SND\rene87_cp
d85cee1a43 delete SoundSystems/ANX.SoundSystem.Windows.ModernUI 2015-03-15 01:11:07 +01:00
SND\rene87_cp
6ea62b97ff Add Body of the ModernUI SoundSystem 2015-03-15 01:11:06 +01:00
SND\rene87_cp
6614f939a7 Add ModernUI to internal 2015-03-15 01:11:06 +01:00
SND\rene87_cp
31bbd65ca0 First usable Version of Windows ModernUI InputSystem
Mouse and GamePad
2015-03-15 01:11:05 +01:00
SND\eagleeyestudios_cp
f17e001ba1 Content Compiler 3:
- Changed some files to enable Execution in Mono/Linux Environments. Building content does not work though, everything else does except the arrow buttons flicker.
2015-03-15 01:11:05 +01:00
Glatzemann
a56b7042fc fixed a build issue in GraphicsDeviceWindowsMetro 2015-03-15 01:11:04 +01:00
SND\eagleeyestudios_cp
900d51ccae Content Compiler 3:
- Fixed missing resource files, build should work again
2015-03-15 01:11:03 +01:00
SND\eagleeyestudios_cp
4c50fcd91d Content Compiler 3:
- Added ability to save project using CTRL+S
- Fixed version label in menu state
- Added Preview screen (empty for now)
- Improved selection & folder handling
2015-03-15 01:11:03 +01:00
SND\eagleeyestudios_cp
6aea2f0fc4 - Updated all Linux projects using the ProjectConverter. (-> This created the missing Linux version of GL3-Rendersystem) 2015-03-15 01:11:02 +01:00
Glatzemann
0c98c29886 Worked on issue #531. Primitives sample is now much more complete. The instanced primitives are looking much better in PIX now, but still not rendering. 2015-03-15 01:11:01 +01:00
Glatzemann
825ed2b10c - fixed a issue with DrawIndexedPrimitives in DX10, DX11 and DX11.1 RenderSystems. (part of issue #531) 2015-03-15 01:11:00 +01:00
SND\eagleeyestudios_cp
ae61d9850c Fixed some Linux Reference Issues. Linux version of GL3 system still missing 2015-03-15 01:11:00 +01:00
Glatzemann
c6b3da9729 - fixed broken AudioSystem reference in DualTextureSample 2015-03-15 01:10:59 +01:00
Glatzemann
3535fbcd71 - fixed DrawPrimitives and DrawUserPrimitives (issue #531) 2015-03-15 01:10:58 +01:00
Glatzemann
9414d12668 - fixed DrawUserIndexPrimitives (issue #531) 2015-03-15 01:10:58 +01:00
Glatzemann
8523993cb2 - RenderSystem.Metro: fixed #1005 2015-03-15 01:10:57 +01:00
Glatzemann
56488848f2 - fixed issue #1005 (wrong model rendering due to vertex buffer offset problem)
- added new models for testing
2015-03-15 01:10:57 +01:00
Glatzemann
08b945da2e - fixed metro project file generation for samples. Samples are still NOT working in metro. Metro building is still experimental. 2015-03-15 01:10:56 +01:00
Glatzemann
eba46e6379 - some more build script tweaking for Windows 8 / Metro 2015-03-15 01:10:56 +01:00