SND\AstrorEnales_cp
2745521141
Refactored the XInput FormatConverter and unknown keys are now ignored instead of throwing NotImplementedException
2012-08-31 16:02:52 +00:00
SND\floAr_cp
25006ab464
Added function to DataFactory.cs to create extreme value test sets
2012-08-31 09:03:27 +00:00
SND\eagleeyestudios_cp
6105dd9c02
Content Pipeline:
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- Finished implementation of ContentProject (needs detailed testing though, not tested yet: saving/loading BuildItems, Saving loading References)
Content Compiler:
- Implemented opening of saved projects
2012-08-30 22:02:16 +00:00
Glatzemann
778f52b4a1
fixed issue #989
2012-08-30 16:38:23 +00:00
SND\AstrorEnales_cp
4e3ae6867b
Fixed logging in AddInSystemFactory
2012-08-30 14:11:31 +00:00
SND\AstrorEnales_cp
845d8ec716
- Further implemented the Dispose chain which now prevents the OpenGL gd from leaking (still some work required)
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- Logging OpenGL version on Device Reset with GL3 RenderSystem
2012-08-30 12:05:40 +00:00
SND\AstrorEnales_cp
4ec1977383
- Fixed compile errors in the AddInSystem under Metro
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- Added OpenAL libraries
- Updated solutions and projects
2012-08-30 09:28:02 +00:00
SND\AstrorEnales_cp
c7753bf2c1
Implemented basic sound playback via SoundEffect and SoundEffectInstance in the XAudio System.
2012-08-29 20:17:44 +00:00
Glatzemann
0fed6457b9
- Included ProjectConverter in samples build script. Projects are converted, but there are still issues with building sample content for the samples when using psvita or linux e.g.
2012-08-29 19:55:56 +00:00
SND\eagleeyestudios_cp
a85b5e51ee
Content Pipeline:
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- added ContentProject to Tasks namespace
- implemented Saving of the ContentProject (Loading is still missing)
Content Compiler:
- Basic creation/saving of an empty project without any files to XML works
- added Save and SaveAs implementations
2012-08-29 19:02:13 +00:00
SND\AstrorEnales_cp
b3895055bd
Fixed Dx11 Vertex Buffer problem with some Textures not being drawn.
2012-08-29 18:56:51 +00:00
Glatzemann
aa75450b34
- added samples to build file
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- improved error handling and logging during AddIn loading
2012-08-29 18:29:57 +00:00
SND\AstrorEnales_cp
67c9efa6cf
- Moved the Wave loading/conversion to an extra project (WaveUtils)
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- Started implementation of the Wave Content Pipeline
- Fixed GraphicsDeviceWindowsGL3
2012-08-29 18:07:54 +00:00
SND\eagleeyestudios_cp
f0a9bf34fa
Content Compiler:
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- Fixed issue with colors when loaded from a config file
- added project to main solution
2012-08-29 15:57:35 +00:00
Glatzemann
1f45cd9038
- added Developer-Attribute for tagging classes responsibility
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- added a bunch of Completion- and Developer-Tags
2012-08-29 13:14:00 +00:00
SND\AstrorEnales_cp
1a429e25d5
Added AudioSample and testsound.wav as a testcase for SoundEffect and SoundEffectInstance which now work with the OpenAL SoundSystem.
2012-08-29 13:04:22 +00:00
Glatzemann
00dabcf111
Tagged GameComponents as completed, but untested.
2012-08-29 12:46:08 +00:00
Glatzemann
9d26578a36
- added missing Initialize-call when adding GameComponent
2012-08-29 12:33:35 +00:00
Glatzemann
c8f2ffb108
- added basic support for GameComponents (update- and draw-order missing)
2012-08-29 12:32:14 +00:00
Glatzemann
c04709e3b4
- Fixed a bug when closing the RenderWindow. Rendering wasn't stopped immediately when the window starts to close. This was a problem when using OpenGL RenderSystem because it crashed. (Thanks Kevin)
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- Fixed an issue with shader language in SpriteBatch
2012-08-29 12:11:03 +00:00
Glatzemann
de0232177e
XNAEXT: added a ConstantBuffer class and interfaces to the RenderSystem. Everything compiles fine but the RenderSystem does not create unmanaged buffers because it needs to be implemented.
2012-08-29 10:48:21 +00:00
SND\eagleeyestudios_cp
286ffe38c1
Content Compiler:
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- implemented Settings system to save user customization (XmlFile to LocalAppData)
- added Screen for opening projects
2012-08-28 21:14:49 +00:00
SND\GinieDp_cp
1ecc704c16
2012-08-27 21:24:20 +00:00
SND\eagleeyestudios_cp
cc4358e031
Commit message of previous commit:
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- Finished implementation of user interface (still no functional program logic)
- added "Skinning" ability
- improved "CrappyImproRibbon"(tm)
2012-08-27 19:14:16 +00:00
SND\eagleeyestudios_cp
ccd3200604
2012-08-27 19:09:10 +00:00
Glatzemann
7eb3e5241e
- prepared ContentPipeline to load EffectFiles for the different TargetProfile's. Currently HLSL_FX is working fine and GLSL_FX is prepared (needs testing).
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- ContentPipeline effects now have a EffectSourceLanguage parameter
2012-08-27 18:42:54 +00:00
Glatzemann
778b3c1ee2
extended the XNB file format (without breaking compatibility) for ANX specific extensions
2012-08-27 12:19:52 +00:00
Glatzemann
64ac2da9dd
Started to implement texture part of the ContentPipeline.
2012-08-27 09:12:20 +00:00
Glatzemann
19486aed8b
- added ANX.InputDevices.Windows.ModernUI to build script
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- removed MediaSystems from msi installer
- changed some folder ignores
2012-08-27 05:47:32 +00:00
Glatzemann
6c5faecfae
moved ANX.InputDevices.Windows.ModernUI to correct location
2012-08-27 05:36:49 +00:00
Glatzemann
016694c770
added custom parameters to ContentPipeline BuildItem
2012-08-27 05:33:46 +00:00
SND\AstrorEnales_cp
c955ca882a
Implemented Xact general settings parsing for the AudioEngine
2012-08-26 20:17:41 +00:00
SND\eagleeyestudios_cp
15629e7f47
Imported Content Compiler GUI into Tools section
2012-08-26 19:03:12 +00:00
SND\rene87_cp
23b4994d61
First Import of the Modern UI Input Plugin NOT PRODUCTION READY
2012-08-26 15:37:14 +00:00
SND\AstrorEnales_cp
2bcebca384
- Refactorings and basic implementations in the Audio namespace
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- Added WaveLoader from my AC.AL project
- Implemented OpenALSoundEffect and OpenALSoundEffectInstance (not tested yet!)
2012-08-26 12:53:00 +00:00
SND\AstrorEnales_cp
e23261bfc3
Implemented a lot of basic behaviour in the Media namespace
2012-08-26 10:31:54 +00:00
SND\GinieDp_cp
90d8c6d2ad
Filled missing implementations in
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- ChildCollection
- AnimationChannel
- BoneContent
- GeometryContent and Collection
- MeshContent
- NodeContent and Collection
2012-08-25 21:47:03 +00:00
SND\AstrorEnales_cp
9164b2297e
Removed the MediaSystem cause it isn't needed any more. Any stuff that was planned to go in there, will now be in the other systems
2012-08-25 21:22:30 +00:00
SND\AstrorEnales_cp
734679616b
- Added ILRepack
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- Refactored the AddIn-System to allow merged assemblies (for metro, android, etc. later on)
- Added empty PsVita Sound and Media System modules
- Fixed 2 small missing excludes in the build script
- Cleaned the License headers in the shader files
- Some other refactorings
2012-08-25 17:27:45 +00:00
Glatzemann
e5936ba781
- added target platform cli argument to ContentBuilder tool ( e.g. /T=psvita)
2012-08-25 16:26:18 +00:00
Glatzemann
a9399dd5ec
- fixed an issue in EffectReader when not reading ANX-Effects but XNA-like-Effects: 3 bytes at beginning were skipped
2012-08-25 08:55:22 +00:00
Glatzemann
93a848e883
- extended TargetPlatform enumeration for all supported platforms
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- extended ContentWriter
- extended XNB Inspector to show new TargetPlatforms
2012-08-24 20:25:16 +00:00
Glatzemann
9f61e9ae70
- build system now generates all target platform project files
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- build system now only generates valid projects for specified target platform
2012-08-24 09:54:18 +00:00
Glatzemann
478583c630
Some work on build file:
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- target platforms are now supported
- generating of project files for target platform
2012-08-24 08:01:14 +00:00
Glatzemann
7f75c22eea
- ProjectConverter is now able to convert single project files passed as command line argument
2012-08-23 21:11:44 +00:00
Glatzemann
9d456d1019
- ProjectConverter is now able to:
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-- conditionally convert project types (controlled by cli argument)
-- convert all projects of one or many solutions (passed as cli argument)
-- prepared to work with single project files (exception currently)
To get the old behaviour you have to call:
ProjectConverter /linux /psvita /windowsmetro ../../ANX.Framework.sln
2012-08-23 14:46:53 +00:00
Glatzemann
2e25fe4d6b
- StockShaderCodeGenerator (sscg.exe) now has a silent mode
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- added new ANX Logo size 120x32
- added new tools to msi installer
- optimized the build system and prepared multi system build
2012-08-22 21:04:13 +00:00
SND\GinieDp_cp
b8290c61a4
+ XNB Inspector shows now colored error hints
2012-08-22 19:28:00 +00:00
SND\AstrorEnales_cp
e66216d524
- Added IMicrophone native interface and implemented the Microphone class
2012-08-22 14:28:22 +00:00
Glatzemann
cbaa1b718a
- cleaned up project structure and some project files
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- removed old sample "XInput" (was more a test than a sample)
- ignored some more files
2012-08-22 13:00:28 +00:00