- Included ProjectConverter in samples build script. Projects are converted, but there are still issues with building sample content for the samples when using psvita or linux e.g.
This commit is contained in:
parent
a85b5e51ee
commit
0fed6457b9
@ -98,6 +98,7 @@
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<Compile Include="Content\MathTypeReaders\RectangleReader.cs" />
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<Compile Include="Content\MathTypeReaders\Vector2Reader.cs" />
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<Compile Include="Content\MathTypeReaders\Vector3Reader.cs" />
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<Compile Include="Content\MediaTypeReaders\SoundEffectReader.cs" />
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<Compile Include="Content\PrimitiveTypeReaders\BooleanReader.cs" />
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<Compile Include="Content\PrimitiveTypeReaders\ByteReader.cs" />
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<Compile Include="Content\PrimitiveTypeReaders\CharReader.cs" />
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@ -211,6 +212,7 @@
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<Compile Include="GameWindow.cs" />
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<Compile Include="GraphicsDeviceInformation.cs" />
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<Compile Include="Graphics\BasicEffect.cs" />
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<Compile Include="Graphics\ConstantBuffer.cs" />
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<Compile Include="Graphics\DeviceLostException.cs" />
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<Compile Include="Graphics\DisplayMode.cs" />
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<Compile Include="Graphics\DisplayModeCollection.cs" />
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@ -412,8 +414,10 @@
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<Compile Include="NonXNA\AddInLoadingException.cs" />
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<Compile Include="NonXNA\AddInTypeCollection.cs" />
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<Compile Include="NonXNA\AddInType.cs" />
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<Compile Include="NonXNA\Development\DeveloperAttribute.cs" />
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<Compile Include="NonXNA\Development\TestStateAttribute.cs" />
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<Compile Include="NonXNA\Development\PercentageCompleteAttribute.cs" />
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<Compile Include="NonXNA\EffectSourceLanguage.cs" />
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<Compile Include="NonXNA\InputDeviceFactory.cs" />
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<Compile Include="NonXNA\InputSystem\IGamePadCreator.cs" />
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<Compile Include="NonXNA\InputSystem\IKeyboard.cs" />
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@ -436,6 +440,7 @@
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<Compile Include="NonXNA\PlatformSystem\INativeContentManager.cs" />
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<Compile Include="NonXNA\PlatformSystem\INativeMediaLibrary.cs" />
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<Compile Include="NonXNA\Reflection\AssemblyLoader.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeConstantBuffer.cs" />
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<Compile Include="NonXNA\SoundSystem\IMicrophone.cs" />
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<Compile Include="NonXNA\Windows8\AssetsHelper.cs" />
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<Compile Include="NonXNA\Windows8\IServiceProvider.cs" />
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@ -499,9 +504,7 @@
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<Compile Include="Vector3.cs" />
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<Compile Include="Vector4.cs" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Content\MediaTypeReaders\" />
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</ItemGroup>
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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@ -100,6 +100,7 @@
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<Compile Include="Content\MathTypeReaders\RectangleReader.cs" />
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<Compile Include="Content\MathTypeReaders\Vector2Reader.cs" />
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<Compile Include="Content\MathTypeReaders\Vector3Reader.cs" />
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<Compile Include="Content\MediaTypeReaders\SoundEffectReader.cs" />
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<Compile Include="Content\PrimitiveTypeReaders\BooleanReader.cs" />
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<Compile Include="Content\PrimitiveTypeReaders\ByteReader.cs" />
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<Compile Include="Content\PrimitiveTypeReaders\CharReader.cs" />
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@ -213,6 +214,7 @@
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<Compile Include="GameWindow.cs" />
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<Compile Include="GraphicsDeviceInformation.cs" />
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<Compile Include="Graphics\BasicEffect.cs" />
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<Compile Include="Graphics\ConstantBuffer.cs" />
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<Compile Include="Graphics\DeviceLostException.cs" />
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<Compile Include="Graphics\DisplayMode.cs" />
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<Compile Include="Graphics\DisplayModeCollection.cs" />
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@ -414,8 +416,10 @@
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<Compile Include="NonXNA\AddInLoadingException.cs" />
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<Compile Include="NonXNA\AddInTypeCollection.cs" />
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<Compile Include="NonXNA\AddInType.cs" />
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<Compile Include="NonXNA\Development\DeveloperAttribute.cs" />
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<Compile Include="NonXNA\Development\TestStateAttribute.cs" />
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<Compile Include="NonXNA\Development\PercentageCompleteAttribute.cs" />
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<Compile Include="NonXNA\EffectSourceLanguage.cs" />
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<Compile Include="NonXNA\InputDeviceFactory.cs" />
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<Compile Include="NonXNA\InputSystem\IGamePadCreator.cs" />
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<Compile Include="NonXNA\InputSystem\IKeyboard.cs" />
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@ -438,6 +442,7 @@
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<Compile Include="NonXNA\PlatformSystem\INativeContentManager.cs" />
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<Compile Include="NonXNA\PlatformSystem\INativeMediaLibrary.cs" />
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<Compile Include="NonXNA\Reflection\AssemblyLoader.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeConstantBuffer.cs" />
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<Compile Include="NonXNA\SoundSystem\IMicrophone.cs" />
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<Compile Include="NonXNA\Windows8\AssetsHelper.cs" />
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<Compile Include="NonXNA\Windows8\IServiceProvider.cs" />
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@ -501,9 +506,7 @@
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<Compile Include="Vector3.cs" />
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<Compile Include="Vector4.cs" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Content\MediaTypeReaders\" />
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</ItemGroup>
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<ItemGroup />
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<Import Project="$(MSBuildExtensionsPath)\Sce\Sce.Psm.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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@ -18,7 +18,7 @@
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\..\bin\Debug\</OutputPath>
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<DefineConstants>TRACE;DEBUG;LINUX;</DefineConstants>
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<DefineConstants>XNAEXT;DEBUG;TRACE;LINUX;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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@ -28,7 +28,7 @@
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\..\bin\Release\</OutputPath>
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<DefineConstants>TRACE;LINUX;</DefineConstants>
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<DefineConstants>XNAEXT;TRACE;LINUX;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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@ -36,10 +36,11 @@
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugWin8|AnyCPU'">
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<OutputPath>bin\DebugWin8\</OutputPath>
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<DefineConstants>XNAEXT;LINUX;</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseWin8|AnyCPU'">
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<OutputPath>bin\ReleaseWin8\</OutputPath>
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<DefineConstants>TRACE;LINUX;</DefineConstants>
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<DefineConstants>XNAEXT;TRACE;LINUX;</DefineConstants>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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@ -18,7 +18,7 @@
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\..\bin\Debug\</OutputPath>
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<DefineConstants>TRACE;DEBUG;PSVITA;</DefineConstants>
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<DefineConstants>XNAEXT;DEBUG;TRACE;PSVITA;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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@ -28,7 +28,7 @@
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\..\bin\Release\</OutputPath>
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<DefineConstants>TRACE;PSVITA;</DefineConstants>
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<DefineConstants>XNAEXT;TRACE;PSVITA;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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@ -36,10 +36,11 @@
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugWin8|AnyCPU'">
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<OutputPath>bin\DebugWin8\</OutputPath>
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<DefineConstants>XNAEXT;PSVITA;</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseWin8|AnyCPU'">
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<OutputPath>bin\ReleaseWin8\</OutputPath>
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<DefineConstants>TRACE;PSVITA;</DefineConstants>
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<DefineConstants>XNAEXT;TRACE;PSVITA;</DefineConstants>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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@ -18,7 +18,7 @@
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\..\bin\Debug\</OutputPath>
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<DefineConstants>TRACE;DEBUG;LINUX;</DefineConstants>
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<DefineConstants>XNAEXT;DEBUG;TRACE;LINUX;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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@ -29,7 +29,7 @@
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\bin\Release\</OutputPath>
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<DefineConstants>TRACE;LINUX;</DefineConstants>
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<DefineConstants>XNAEXT;TRACE;LINUX;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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@ -18,7 +18,7 @@
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\..\bin\Debug\</OutputPath>
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<DefineConstants>TRACE;DEBUG;PSVITA;</DefineConstants>
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<DefineConstants>XNAEXT;DEBUG;TRACE;PSVITA;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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@ -29,7 +29,7 @@
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\bin\Release\</OutputPath>
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<DefineConstants>TRACE;PSVITA;</DefineConstants>
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<DefineConstants>XNAEXT;TRACE;PSVITA;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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@ -18,7 +18,7 @@
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>TRACE;DEBUG;LINUX;</DefineConstants>
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<DefineConstants>XNAEXT;DEBUG;TRACE;LINUX;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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@ -26,7 +26,7 @@
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE;LINUX;</DefineConstants>
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<DefineConstants>XNAEXT;TRACE;LINUX;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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@ -18,7 +18,7 @@
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>TRACE;DEBUG;PSVITA;</DefineConstants>
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<DefineConstants>XNAEXT;DEBUG;TRACE;PSVITA;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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@ -26,7 +26,7 @@
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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||||
<DefineConstants>TRACE;PSVITA;</DefineConstants>
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<DefineConstants>XNAEXT;TRACE;PSVITA;</DefineConstants>
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||||
<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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||||
</PropertyGroup>
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|
@ -19,7 +19,7 @@
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\..\bin\Debug\</OutputPath>
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||||
<DefineConstants>TRACE;DEBUG;LINUX;</DefineConstants>
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<DefineConstants>XNAEXT;DEBUG;TRACE;LINUX;</DefineConstants>
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||||
<ErrorReport>prompt</ErrorReport>
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||||
<WarningLevel>4</WarningLevel>
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||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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@ -29,7 +29,7 @@
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\..\bin\Release\</OutputPath>
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<DefineConstants>TRACE;LINUX;</DefineConstants>
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<DefineConstants>XNAEXT;TRACE;LINUX;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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@ -39,10 +39,11 @@
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugWin8|x86'">
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<OutputPath>bin\x86\DebugWin8\</OutputPath>
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<DefineConstants>XNAEXT;LINUX;</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseWin8|x86'">
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<OutputPath>bin\x86\ReleaseWin8\</OutputPath>
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<DefineConstants>TRACE;LINUX;</DefineConstants>
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<DefineConstants>XNAEXT;TRACE;LINUX;</DefineConstants>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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|
@ -19,7 +19,7 @@
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\..\bin\Debug\</OutputPath>
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<DefineConstants>TRACE;DEBUG;PSVITA;</DefineConstants>
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<DefineConstants>XNAEXT;DEBUG;TRACE;PSVITA;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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||||
<WarningLevel>4</WarningLevel>
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||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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@ -29,7 +29,7 @@
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\..\bin\Release\</OutputPath>
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<DefineConstants>TRACE;PSVITA;</DefineConstants>
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<DefineConstants>XNAEXT;TRACE;PSVITA;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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||||
<WarningLevel>4</WarningLevel>
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||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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@ -39,10 +39,11 @@
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugWin8|x86'">
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<OutputPath>bin\x86\DebugWin8\</OutputPath>
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<DefineConstants>XNAEXT;PSVITA;</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseWin8|x86'">
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<OutputPath>bin\x86\ReleaseWin8\</OutputPath>
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<DefineConstants>TRACE;PSVITA;</DefineConstants>
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<DefineConstants>XNAEXT;TRACE;PSVITA;</DefineConstants>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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||||
|
@ -18,7 +18,7 @@
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\..\bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE;LINUX;</DefineConstants>
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<DefineConstants>XNAEXT;DEBUG;TRACE;LINUX;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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@ -27,7 +27,7 @@
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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||||
<OutputPath>..\..\bin\Release\</OutputPath>
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<DefineConstants>TRACE;LINUX;</DefineConstants>
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<DefineConstants>XNAEXT;TRACE;LINUX;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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||||
<WarningLevel>4</WarningLevel>
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||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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@ -19,7 +19,7 @@
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<DebugType>full</DebugType>
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||||
<Optimize>false</Optimize>
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<OutputPath>..\..\bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE;PSVITA;</DefineConstants>
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<DefineConstants>XNAEXT;DEBUG;TRACE;PSVITA;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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||||
<WarningLevel>4</WarningLevel>
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||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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@ -28,7 +28,7 @@
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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||||
<OutputPath>..\..\bin\Release\</OutputPath>
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<DefineConstants>TRACE;PSVITA;</DefineConstants>
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<DefineConstants>XNAEXT;TRACE;PSVITA;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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||||
<WarningLevel>4</WarningLevel>
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||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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142
Samples/AudioSample/AudioSample_Linux.csproj
Normal file
142
Samples/AudioSample/AudioSample_Linux.csproj
Normal file
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<ProjectGuid>{4A048A8C-C31D-4FC8-AAF3-C387B9E0309B}</ProjectGuid>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<OutputType>Exe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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||||
<RootNamespace>AudioSample</RootNamespace>
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<AssemblyName>AudioSample</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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||||
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
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||||
<XnaPlatform>Windows</XnaPlatform>
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||||
<XnaProfile>HiDef</XnaProfile>
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||||
<XnaCrossPlatformGroupID>4b57417a-c755-4652-a34c-9beb83e18811</XnaCrossPlatformGroupID>
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||||
<XnaOutputType>Game</XnaOutputType>
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||||
<ApplicationIcon>Game.ico</ApplicationIcon>
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<Thumbnail>GameThumbnail.png</Thumbnail>
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<PublishUrl>publish\</PublishUrl>
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<Install>true</Install>
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<InstallFrom>Disk</InstallFrom>
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||||
<UpdateEnabled>false</UpdateEnabled>
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||||
<UpdateMode>Foreground</UpdateMode>
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||||
<UpdateInterval>7</UpdateInterval>
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<UpdateIntervalUnits>Days</UpdateIntervalUnits>
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<UpdatePeriodically>false</UpdatePeriodically>
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<UpdateRequired>false</UpdateRequired>
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<MapFileExtensions>true</MapFileExtensions>
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<ApplicationRevision>0</ApplicationRevision>
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||||
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
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<IsWebBootstrapper>false</IsWebBootstrapper>
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<UseApplicationTrust>false</UseApplicationTrust>
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<BootstrapperEnabled>true</BootstrapperEnabled>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\x86\Debug</OutputPath>
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<DefineConstants>WINDOWS;TRACE;DEBUG;LINUX;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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||||
<WarningLevel>4</WarningLevel>
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<NoStdLib>true</NoStdLib>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<PlatformTarget>x86</PlatformTarget>
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<XnaCompressContent>false</XnaCompressContent>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\x86\Release</OutputPath>
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<DefineConstants>WINDOWS;TRACE;LINUX;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
|
||||
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|
||||
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||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<XnaCompressContent>true</XnaCompressContent>
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||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="mscorlib" />
|
||||
<Reference Include="System">
|
||||
<Private>False</Private>
|
||||
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|
||||
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|
||||
<ItemGroup>
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Game1.cs" />
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||||
</ItemGroup>
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<ItemGroup>
|
||||
<Content Include="Game.ico" />
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<Content Include="GameThumbnail.png" />
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<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
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<Name>ANX.Framework</Name>
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||||
<Project>{60D08399-244F-46A3-91F1-4CFD26D961A3}</Project>
|
||||
<Name>ANX.InputDevices.Windows.XInput</Name>
|
||||
</ProjectReference>
|
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<ProjectReference Include="..\..\InputSystems\ANX.InputSystem.Standard\ANX.InputSystem.Standard_Linux.csproj">
|
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<Project>{49066074-3B7B-4A55-B122-6BD33AB73558}</Project>
|
||||
<Name>ANX.InputSystem.Standard</Name>
|
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</ProjectReference>
|
||||
<ProjectReference Include="..\..\PlatformSystems\ANX.PlatformSystem.Windows\ANX.PlatformSystem.Windows_Linux.csproj">
|
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<Project>{068EB2E9-963C-4E1B-8831-E25011F11FFE}</Project>
|
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<Name>ANX.PlatformSystem.Windows</Name>
|
||||
</ProjectReference>
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<ProjectReference Include="..\..\RenderSystems\ANX.Framework.Windows.DX10\ANX.RenderSystem.Windows.DX10_Linux.csproj">
|
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<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
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||||
<Name>ANX.RenderSystem.Windows.DX10</Name>
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||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.OpenAL\ANX.SoundSystem.OpenAL_Linux.csproj">
|
||||
<Project>{14EF49AB-6D3F-458D-9D5C-D120B86EDD7A}</Project>
|
||||
<Name>ANX.SoundSystem.OpenAL</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\SampleContent\SampleContent.contentproj">
|
||||
<Project>{FA6E229D-4504-47B1-8A23-2D3FCC13F778}</Project>
|
||||
<Name>SampleContent</Name>
|
||||
<XnaReferenceType>Content</XnaReferenceType>
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||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>Microsoft .NET Framework 4 Client Profile %28x86 und x64%29</ProductName>
|
||||
<Install>true</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
|
||||
<Install>false</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>.NET Framework 3.5 SP1</ProductName>
|
||||
<Install>false</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>Windows Installer 3.1</ProductName>
|
||||
<Install>true</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Xna.Framework.4.0">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>Microsoft XNA Framework Redistributable 4.0</ProductName>
|
||||
<Install>true</Install>
|
||||
</BootstrapperPackage>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
<!--
|
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To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
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</Target>
|
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<Target Name="AfterBuild">
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</Target>
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</Project>
|
145
Samples/AudioSample/AudioSample_PSVita.csproj
Normal file
145
Samples/AudioSample/AudioSample_PSVita.csproj
Normal file
@ -0,0 +1,145 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<ProjectGuid>{4A048A8C-C31D-4FC8-AAF3-C387B9E0309B}</ProjectGuid>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||
<OutputType>Exe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>AudioSample</RootNamespace>
|
||||
<AssemblyName>AudioSample</AssemblyName>
|
||||
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
|
||||
<XnaPlatform>Windows</XnaPlatform>
|
||||
<XnaProfile>HiDef</XnaProfile>
|
||||
<XnaCrossPlatformGroupID>4b57417a-c755-4652-a34c-9beb83e18811</XnaCrossPlatformGroupID>
|
||||
<XnaOutputType>Game</XnaOutputType>
|
||||
<ApplicationIcon>Game.ico</ApplicationIcon>
|
||||
<Thumbnail>GameThumbnail.png</Thumbnail>
|
||||
<PublishUrl>publish\</PublishUrl>
|
||||
<Install>true</Install>
|
||||
<InstallFrom>Disk</InstallFrom>
|
||||
<UpdateEnabled>false</UpdateEnabled>
|
||||
<UpdateMode>Foreground</UpdateMode>
|
||||
<UpdateInterval>7</UpdateInterval>
|
||||
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
|
||||
<UpdatePeriodically>false</UpdatePeriodically>
|
||||
<UpdateRequired>false</UpdateRequired>
|
||||
<MapFileExtensions>true</MapFileExtensions>
|
||||
<ApplicationRevision>0</ApplicationRevision>
|
||||
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
|
||||
<IsWebBootstrapper>false</IsWebBootstrapper>
|
||||
<UseApplicationTrust>false</UseApplicationTrust>
|
||||
<BootstrapperEnabled>true</BootstrapperEnabled>
|
||||
<ProductVersion>10.0.0</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\x86\Debug</OutputPath>
|
||||
<DefineConstants>WINDOWS;TRACE;DEBUG;PSVITA;</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoStdLib>true</NoStdLib>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<XnaCompressContent>false</XnaCompressContent>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\x86\Release</OutputPath>
|
||||
<DefineConstants>WINDOWS;TRACE;PSVITA;</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoStdLib>true</NoStdLib>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<XnaCompressContent>true</XnaCompressContent>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="mscorlib" />
|
||||
<Reference Include="System">
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Core" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Game1.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="Game.ico" />
|
||||
<Content Include="GameThumbnail.png" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\ANX.Framework\ANX.Framework_PSVita.csproj">
|
||||
<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
|
||||
<Name>ANX.Framework</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\InputSystems\ANX.InputDevices.Windows.XInput\ANX.InputDevices.Windows.XInput_PSVita.csproj">
|
||||
<Project>{60D08399-244F-46A3-91F1-4CFD26D961A3}</Project>
|
||||
<Name>ANX.InputDevices.Windows.XInput</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\InputSystems\ANX.InputSystem.Standard\ANX.InputSystem.Standard_PSVita.csproj">
|
||||
<Project>{49066074-3B7B-4A55-B122-6BD33AB73558}</Project>
|
||||
<Name>ANX.InputSystem.Standard</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\PlatformSystems\ANX.PlatformSystem.Windows\ANX.PlatformSystem.Windows_PSVita.csproj">
|
||||
<Project>{068EB2E9-963C-4E1B-8831-E25011F11FFE}</Project>
|
||||
<Name>ANX.PlatformSystem.Windows</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\RenderSystems\ANX.Framework.Windows.DX10\ANX.RenderSystem.Windows.DX10_PSVita.csproj">
|
||||
<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
|
||||
<Name>ANX.RenderSystem.Windows.DX10</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.OpenAL\ANX.SoundSystem.OpenAL_PSVita.csproj">
|
||||
<Project>{14EF49AB-6D3F-458D-9D5C-D120B86EDD7A}</Project>
|
||||
<Name>ANX.SoundSystem.OpenAL</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\SampleContent\SampleContent.contentproj">
|
||||
<Project>{FA6E229D-4504-47B1-8A23-2D3FCC13F778}</Project>
|
||||
<Name>SampleContent</Name>
|
||||
<XnaReferenceType>Content</XnaReferenceType>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>Microsoft .NET Framework 4 Client Profile %28x86 und x64%29</ProductName>
|
||||
<Install>true</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
|
||||
<Install>false</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>.NET Framework 3.5 SP1</ProductName>
|
||||
<Install>false</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>Windows Installer 3.1</ProductName>
|
||||
<Install>true</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Xna.Framework.4.0">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>Microsoft XNA Framework Redistributable 4.0</ProductName>
|
||||
<Install>true</Install>
|
||||
</BootstrapperPackage>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath)\Sce\Sce.Psm.CSharp.targets" />
|
||||
<!--
|
||||
To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
@ -59,6 +59,7 @@
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugWin8|x86'">
|
||||
<OutputPath>bin\x86\DebugWin8\</OutputPath>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseWin8|x86'">
|
||||
<OutputPath>bin\x86\ReleaseWin8\</OutputPath>
|
||||
@ -77,6 +78,9 @@
|
||||
<CodeAnalysisRuleDirectories>;C:\Program Files (x86)\Microsoft Visual Studio 10.0\Team Tools\Static Analysis Tools\FxCop\\Rules</CodeAnalysisRuleDirectories>
|
||||
<CodeAnalysisIgnoreBuiltInRules>true</CodeAnalysisIgnoreBuiltInRules>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<StartupObject>KeyboardSample.Program</StartupObject>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="mscorlib" />
|
||||
<Reference Include="System" />
|
||||
|
@ -61,6 +61,7 @@
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugWin8|x86'">
|
||||
<OutputPath>bin\x86\DebugWin8\</OutputPath>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseWin8|x86'">
|
||||
<OutputPath>bin\x86\ReleaseWin8\</OutputPath>
|
||||
@ -79,6 +80,9 @@
|
||||
<CodeAnalysisRuleDirectories>;C:\Program Files (x86)\Microsoft Visual Studio 10.0\Team Tools\Static Analysis Tools\FxCop\\Rules</CodeAnalysisRuleDirectories>
|
||||
<CodeAnalysisIgnoreBuiltInRules>true</CodeAnalysisIgnoreBuiltInRules>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<StartupObject>KeyboardSample.Program</StartupObject>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="mscorlib" />
|
||||
<Reference Include="System" />
|
||||
|
@ -105,6 +105,10 @@
|
||||
<Project>{B30DE9C2-0926-46B6-8351-9AF276C472D5}</Project>
|
||||
<Name>ANX.RenderSystem.Windows.DX11</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.OpenAL\ANX.SoundSystem.OpenAL_Linux.csproj">
|
||||
<Project>{14EF49AB-6D3F-458D-9D5C-D120B86EDD7A}</Project>
|
||||
<Name>ANX.SoundSystem.OpenAL</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.Windows.XAudio\ANX.SoundSystem.Windows.XAudio_Linux.csproj">
|
||||
<Project>{6A582788-C4D2-410C-96CD-177F75712D65}</Project>
|
||||
<Name>ANX.SoundSystem.Windows.XAudio</Name>
|
||||
|
@ -108,6 +108,10 @@
|
||||
<Project>{B30DE9C2-0926-46B6-8351-9AF276C472D5}</Project>
|
||||
<Name>ANX.RenderSystem.Windows.DX11</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.OpenAL\ANX.SoundSystem.OpenAL_PSVita.csproj">
|
||||
<Project>{14EF49AB-6D3F-458D-9D5C-D120B86EDD7A}</Project>
|
||||
<Name>ANX.SoundSystem.OpenAL</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.Windows.XAudio\ANX.SoundSystem.Windows.XAudio_PSVita.csproj">
|
||||
<Project>{6A582788-C4D2-410C-96CD-177F75712D65}</Project>
|
||||
<Name>ANX.SoundSystem.Windows.XAudio</Name>
|
||||
|
@ -122,10 +122,6 @@
|
||||
<Project>{5CA3CDF5-4D2C-42AC-AD08-641BD3992B75}</Project>
|
||||
<Name>ANX.InputDevices.OpenTK</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\InputSystems\ANX.InputDevices.Windows.Kinect\ANX.InputDevices.Windows.Kinect_Linux.csproj">
|
||||
<Project>{E5D69E75-D77C-493F-BBDA-6F9E73B82549}</Project>
|
||||
<Name>ANX.InputDevices.Windows.Kinect</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\InputSystems\ANX.InputDevices.Windows.XInput\ANX.InputDevices.Windows.XInput_Linux.csproj">
|
||||
<Project>{60D08399-244F-46A3-91F1-4CFD26D961A3}</Project>
|
||||
<Name>ANX.InputDevices.Windows.XInput</Name>
|
||||
|
@ -125,10 +125,6 @@
|
||||
<Project>{5CA3CDF5-4D2C-42AC-AD08-641BD3992B75}</Project>
|
||||
<Name>ANX.InputDevices.OpenTK</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\InputSystems\ANX.InputDevices.Windows.Kinect\ANX.InputDevices.Windows.Kinect_PSVita.csproj">
|
||||
<Project>{E5D69E75-D77C-493F-BBDA-6F9E73B82549}</Project>
|
||||
<Name>ANX.InputDevices.Windows.Kinect</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\InputSystems\ANX.InputDevices.Windows.XInput\ANX.InputDevices.Windows.XInput_PSVita.csproj">
|
||||
<Project>{60D08399-244F-46A3-91F1-4CFD26D961A3}</Project>
|
||||
<Name>ANX.InputDevices.Windows.XInput</Name>
|
||||
|
@ -70,18 +70,16 @@
|
||||
<Compile Include="OpenALSoundEffectInstance.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="SupportedPlatformsImpl.cs" />
|
||||
<Compile Include="Wave\ALaw.cs" />
|
||||
<Compile Include="Wave\MsAdpcm.cs" />
|
||||
<Compile Include="Wave\MuLaw.cs" />
|
||||
<Compile Include="Wave\WaveFile.cs" />
|
||||
<Compile Include="Wave\WaveFormat.cs" />
|
||||
<Compile Include="Wave\WaveInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\ANX.Framework\ANX.Framework_Linux.csproj">
|
||||
<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
|
||||
<Name>ANX.Framework</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\Tools\WaveUtils\WaveUtils.csproj">
|
||||
<Project>{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}</Project>
|
||||
<Name>WaveUtils</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
|
@ -71,18 +71,16 @@
|
||||
<Compile Include="OpenALSoundEffectInstance.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="SupportedPlatformsImpl.cs" />
|
||||
<Compile Include="Wave\ALaw.cs" />
|
||||
<Compile Include="Wave\MsAdpcm.cs" />
|
||||
<Compile Include="Wave\MuLaw.cs" />
|
||||
<Compile Include="Wave\WaveFile.cs" />
|
||||
<Compile Include="Wave\WaveFormat.cs" />
|
||||
<Compile Include="Wave\WaveInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\ANX.Framework\ANX.Framework_PSVita.csproj">
|
||||
<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
|
||||
<Name>ANX.Framework</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\Tools\WaveUtils\WaveUtils.csproj">
|
||||
<Project>{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}</Project>
|
||||
<Name>WaveUtils</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath)\Sce\Sce.Psm.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
|
@ -308,42 +308,6 @@
|
||||
</foreach>
|
||||
</target>
|
||||
|
||||
<target name="samples" description="Build ANX.Framework samples">
|
||||
<!-- default windows fileset -->
|
||||
<fileset id="sample_files" basedir="../Samples/">
|
||||
<include name="**/*.csproj" />
|
||||
|
||||
<exclude name="**/*Kinect*.csproj" />
|
||||
|
||||
<exclude name="**/*PSVita*.csproj" />
|
||||
<exclude name="**/*Metro*.csproj" />
|
||||
<exclude name="**/*Linux*.csproj" />
|
||||
</fileset>
|
||||
|
||||
<foreach item="File" property="projectFile">
|
||||
<in>
|
||||
<items refid="sample_files" />
|
||||
</in>
|
||||
<do>
|
||||
<echo message="building: ${path::get-file-name-without-extension(projectFile)}" />
|
||||
|
||||
<exec program="msbuild.exe" >
|
||||
<arg value="/t:Build"/>
|
||||
<arg value="/p:Configuration=${build.configuration}"/>
|
||||
<arg value='/p:Platform="${build.platform}"'/>
|
||||
<arg value="/p:OutputPath=${build.dir}/samples/${build.configuration}" />
|
||||
<arg value="/p:AllowUnsafeBlocks=true" />
|
||||
<arg value="/p:SolutionDir=${build.solution_dir}" />
|
||||
<arg value='/p:DefineConstants="${project.anx.directives}"' />
|
||||
<arg value="/clp:ErrorsOnly" />
|
||||
<arg value="/nologo" />
|
||||
<arg value="${projectFile}" />
|
||||
</exec>
|
||||
</do>
|
||||
</foreach>
|
||||
|
||||
</target>
|
||||
|
||||
<target name="platformsystem" description="Build ANX.Framework PlatformSystems">
|
||||
<!-- default windows fileset -->
|
||||
<fileset id="platformsystem_files" basedir="../PlatformSystems/">
|
||||
@ -370,7 +334,7 @@
|
||||
<include name="**/*Metro*_WindowsMetro.csproj" />
|
||||
</fileset>
|
||||
</if>
|
||||
|
||||
|
||||
<foreach item="File" property="projectFile">
|
||||
<in>
|
||||
<items refid="platformsystem_files" />
|
||||
@ -393,6 +357,79 @@
|
||||
</do>
|
||||
</foreach>
|
||||
</target>
|
||||
|
||||
<target name="generate_stock_shaders" description="Generate code for stock shaders" depends="tools">
|
||||
<foreach item="File" property="buildFile">
|
||||
<in>
|
||||
<items basedir="../shader/">
|
||||
<include name="**/build.xml" />
|
||||
<exclude name="**/*Metro*/build.xml" unless="${project.anx.metro}" />
|
||||
</items>
|
||||
</in>
|
||||
<do>
|
||||
<echo message="generating: ${path::get-file-name(path::get-directory-name(buildFile))}" />
|
||||
|
||||
<exec program="../bin/sscg.exe" >
|
||||
<arg value="${buildFile}" />
|
||||
<arg value="/silent" />
|
||||
</exec>
|
||||
</do>
|
||||
</foreach>
|
||||
</target>
|
||||
|
||||
<target name="samples" description="Build ANX.Framework samples">
|
||||
<!-- default windows fileset -->
|
||||
<fileset id="sample_files" basedir="../Samples/">
|
||||
<include name="**/*.csproj" />
|
||||
|
||||
<exclude name="**/*Kinect*.csproj" />
|
||||
|
||||
<exclude name="**/*PSVita*.csproj" />
|
||||
<exclude name="**/*Metro*.csproj" />
|
||||
<exclude name="**/*Linux*.csproj" />
|
||||
</fileset>
|
||||
|
||||
<if test="${project.anx.linux}">
|
||||
<fileset id="sample_files" basedir="../Samples/">
|
||||
<include name="**/*_Linux.csproj" />
|
||||
</fileset>
|
||||
</if>
|
||||
|
||||
<if test="${project.anx.psvita}">
|
||||
<fileset id="sample_files" basedir="../Samples/">
|
||||
<include name="**/*_PsVita.csproj" />
|
||||
</fileset>
|
||||
</if>
|
||||
|
||||
<if test="${project.anx.metro}">
|
||||
<fileset id="sample_files" basedir="../Samples/">
|
||||
<include name="**/*_WindowsMetro.csproj" />
|
||||
</fileset>
|
||||
</if>
|
||||
|
||||
<foreach item="File" property="projectFile">
|
||||
<in>
|
||||
<items refid="sample_files" />
|
||||
</in>
|
||||
<do>
|
||||
<echo message="building: ${path::get-file-name-without-extension(projectFile)}" />
|
||||
|
||||
<exec program="msbuild.exe" >
|
||||
<arg value="/t:Build"/>
|
||||
<arg value="/p:Configuration=${build.configuration}"/>
|
||||
<arg value='/p:Platform="${build.platform}"'/>
|
||||
<arg value="/p:OutputPath=${build.dir}/samples/${build.configuration}" />
|
||||
<arg value="/p:AllowUnsafeBlocks=true" />
|
||||
<arg value="/p:SolutionDir=${build.solution_dir}" />
|
||||
<arg value='/p:DefineConstants="${project.anx.directives}"' />
|
||||
<arg value="/clp:ErrorsOnly" />
|
||||
<arg value="/nologo" />
|
||||
<arg value="${projectFile}" />
|
||||
</exec>
|
||||
</do>
|
||||
</foreach>
|
||||
|
||||
</target>
|
||||
|
||||
<target name="tools" description="Build ANX.Framework tools" unless="${target::has-executed('tools')}">
|
||||
<foreach item="File" property="projectFile">
|
||||
@ -440,25 +477,6 @@
|
||||
</exec>
|
||||
</target>
|
||||
|
||||
<target name="generate_stock_shaders" description="Generate code for stock shaders" depends="tools">
|
||||
<foreach item="File" property="buildFile">
|
||||
<in>
|
||||
<items basedir="../shader/">
|
||||
<include name="**/build.xml" />
|
||||
<exclude name="**/*Metro*/build.xml" unless="${project.anx.metro}" />
|
||||
</items>
|
||||
</in>
|
||||
<do>
|
||||
<echo message="generating: ${path::get-file-name(path::get-directory-name(buildFile))}" />
|
||||
|
||||
<exec program="../bin/sscg.exe" >
|
||||
<arg value="${buildFile}" />
|
||||
<arg value="/silent" />
|
||||
</exec>
|
||||
</do>
|
||||
</foreach>
|
||||
</target>
|
||||
|
||||
<target name="create_packages" description="generates all type of packages">
|
||||
<call target="create_zip_packages" />
|
||||
<call target="create_msi_packages" />
|
||||
@ -521,6 +539,7 @@
|
||||
<include name="InputSystems/**/*.csproj" />
|
||||
<include name="PlatformSystems/**/*.csproj" />
|
||||
<include name="SoundSystems/**/*.csproj" />
|
||||
<include name="Samples/**/*.csproj" />
|
||||
<exclude name="**/*_Linux.csproj" />
|
||||
<exclude name="**/*_PSVita.csproj" />
|
||||
<exclude name="**/*_WindowsMetro.csproj" />
|
||||
|
Loading…
x
Reference in New Issue
Block a user