Fixed Dx11 Vertex Buffer problem with some Textures not being drawn.

This commit is contained in:
SND\AstrorEnales_cp 2012-08-29 18:56:51 +00:00
parent aa75450b34
commit b3895055bd

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@ -1,15 +1,7 @@
#region Using Statements
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ANX.Framework.NonXNA;
using SharpDX.Direct3D11;
using ANX.Framework.Graphics;
using System.Runtime.InteropServices;
using ANX.Framework.NonXNA.RenderSystem;
#endregion // Using Statements
using SharpDX.Direct3D11;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
@ -17,140 +9,129 @@ using ANX.Framework.NonXNA.RenderSystem;
namespace ANX.RenderSystem.Windows.DX11
{
public class VertexBuffer_DX11 : INativeVertexBuffer, IDisposable
{
SharpDX.Direct3D11.Buffer buffer;
int vertexStride;
public class VertexBuffer_DX11 : INativeVertexBuffer, IDisposable
{
SharpDX.Direct3D11.Buffer buffer;
int vertexStride;
public VertexBuffer_DX11(GraphicsDevice graphics, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
{
GraphicsDeviceWindowsDX11 gd11 = graphics.NativeDevice as GraphicsDeviceWindowsDX11;
SharpDX.Direct3D11.DeviceContext context = gd11 != null ? gd11.NativeDevice as SharpDX.Direct3D11.DeviceContext : null;
public VertexBuffer_DX11(GraphicsDevice graphics, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
{
GraphicsDeviceWindowsDX11 gd11 = graphics.NativeDevice as GraphicsDeviceWindowsDX11;
SharpDX.Direct3D11.DeviceContext context = gd11 != null ? gd11.NativeDevice as SharpDX.Direct3D11.DeviceContext : null;
InitializeBuffer(context.Device, vertexDeclaration, vertexCount, usage);
}
internal VertexBuffer_DX11(SharpDX.Direct3D11.Device device, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
{
InitializeBuffer(device, vertexDeclaration, vertexCount, usage);
}
private void InitializeBuffer(SharpDX.Direct3D11.Device device, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
{
this.vertexStride = vertexDeclaration.VertexStride;
//TODO: translate and use usage
if (device != null)
{
BufferDescription description = new BufferDescription()
{
Usage = ResourceUsage.Dynamic,
SizeInBytes = vertexDeclaration.VertexStride * vertexCount,
BindFlags = BindFlags.VertexBuffer,
CpuAccessFlags = CpuAccessFlags.Write,
OptionFlags = ResourceOptionFlags.None
};
this.buffer = new SharpDX.Direct3D11.Buffer(device, description);
}
}
public void SetData<T>(GraphicsDevice graphicsDevice, int offsetInBytes, T[] data, int startIndex, int elementCount) where T : struct
{
GraphicsDeviceWindowsDX11 dx11GraphicsDevice = graphicsDevice.NativeDevice as GraphicsDeviceWindowsDX11;
DeviceContext context = dx11GraphicsDevice.NativeDevice;
//TODO: check offsetInBytes parameter for bounds etc.
GCHandle pinnedArray = GCHandle.Alloc(data, GCHandleType.Pinned);
IntPtr dataPointer = pinnedArray.AddrOfPinnedObject();
int dataLength = Marshal.SizeOf(typeof(T)) * data.Length;
unsafe
{
using (var vData = new SharpDX.DataStream(dataPointer, dataLength, true, true))
{
if (offsetInBytes > 0)
{
vData.Seek(offsetInBytes / vertexStride, System.IO.SeekOrigin.Begin);
}
SharpDX.DataStream stream;
SharpDX.DataBox box = context.MapSubresource(this.buffer, MapMode.WriteDiscard, MapFlags.None, out stream);
if (startIndex > 0 || elementCount < data.Length)
{
for (int i = startIndex; i < startIndex + elementCount; i++)
{
vData.Write<T>(data[i]);
}
}
else
{
vData.CopyTo(stream);
}
context.UnmapSubresource(this.buffer, 0);
}
}
pinnedArray.Free();
}
public void SetData<T>(GraphicsDevice graphicsDevice, T[] data) where T : struct
{
SetData<T>(graphicsDevice, data, 0, data.Length);
}
public void SetData<T>(GraphicsDevice graphicsDevice, T[] data, int startIndex, int elementCount) where T : struct
{
SetData<T>(graphicsDevice, 0, data, startIndex, elementCount);
}
public SharpDX.Direct3D11.Buffer NativeBuffer
{
get
{
return this.buffer;
}
}
public void Dispose()
{
if (this.buffer != null)
{
buffer.Dispose();
buffer = null;
}
}
#region INativeVertexBuffer Member
public void GetData<T>(int offsetInBytes, T[] data, int startIndex, int elementCount, int vertexStride) where T : struct
{
throw new NotImplementedException();
}
public void SetData<T>(GraphicsDevice graphicsDevice, int offsetInBytes, T[] data, int startIndex, int elementCount, int vertexStride) where T : struct
{
throw new NotImplementedException();
}
#endregion
#region INativeBuffer Member
public void GetData<T>(T[] data) where T : struct
{
throw new NotImplementedException();
}
public void GetData<T>(T[] data, int startIndex, int elementCount) where T : struct
{
throw new NotImplementedException();
}
#endregion
InitializeBuffer(context.Device, vertexDeclaration, vertexCount, usage);
}
internal VertexBuffer_DX11(SharpDX.Direct3D11.Device device, VertexDeclaration vertexDeclaration, int vertexCount,
BufferUsage usage)
{
InitializeBuffer(device, vertexDeclaration, vertexCount, usage);
}
private void InitializeBuffer(SharpDX.Direct3D11.Device device, VertexDeclaration vertexDeclaration, int vertexCount,
BufferUsage usage)
{
this.vertexStride = vertexDeclaration.VertexStride;
//TODO: translate and use usage
if (device != null)
{
BufferDescription description = new BufferDescription()
{
Usage = ResourceUsage.Dynamic,
SizeInBytes = vertexDeclaration.VertexStride * vertexCount,
BindFlags = BindFlags.VertexBuffer,
CpuAccessFlags = CpuAccessFlags.Write,
OptionFlags = ResourceOptionFlags.None
};
this.buffer = new SharpDX.Direct3D11.Buffer(device, description);
}
}
public void SetData<T>(GraphicsDevice graphicsDevice, int offsetInBytes, T[] data, int startIndex, int elementCount)
where T : struct
{
GraphicsDeviceWindowsDX11 dx11GraphicsDevice = graphicsDevice.NativeDevice as GraphicsDeviceWindowsDX11;
DeviceContext context = dx11GraphicsDevice.NativeDevice;
//TODO: check offsetInBytes parameter for bounds etc.
SharpDX.DataStream stream;
context.MapSubresource(this.buffer, MapMode.WriteDiscard, MapFlags.None, out stream);
if (startIndex > 0 || elementCount < data.Length)
{
for (int i = startIndex; i < startIndex + elementCount; i++)
{
stream.Write<T>(data[i]);
}
}
else
{
for (int i = 0; i < data.Length; i++)
{
stream.Write<T>(data[i]);
}
}
context.UnmapSubresource(this.buffer, 0);
}
public void SetData<T>(GraphicsDevice graphicsDevice, T[] data) where T : struct
{
SetData<T>(graphicsDevice, data, 0, data.Length);
}
public void SetData<T>(GraphicsDevice graphicsDevice, T[] data, int startIndex, int elementCount) where T : struct
{
SetData<T>(graphicsDevice, 0, data, startIndex, elementCount);
}
public SharpDX.Direct3D11.Buffer NativeBuffer
{
get
{
return this.buffer;
}
}
public void Dispose()
{
if (this.buffer != null)
{
buffer.Dispose();
buffer = null;
}
}
#region INativeVertexBuffer Member
public void GetData<T>(int offsetInBytes, T[] data, int startIndex, int elementCount, int vertexStride) where T : struct
{
throw new NotImplementedException();
}
public void SetData<T>(GraphicsDevice graphicsDevice, int offsetInBytes, T[] data, int startIndex, int elementCount, int vertexStride) where T : struct
{
throw new NotImplementedException();
}
#endregion
#region INativeBuffer Member
public void GetData<T>(T[] data) where T : struct
{
throw new NotImplementedException();
}
public void GetData<T>(T[] data, int startIndex, int elementCount) where T : struct
{
throw new NotImplementedException();
}
#endregion
}
}