- Fixed compile errors in the AddInSystem under Metro

- Added OpenAL libraries
- Updated solutions and projects
This commit is contained in:
SND\AstrorEnales_cp 2012-08-30 09:28:02 +00:00
parent c7753bf2c1
commit 4ec1977383
47 changed files with 459 additions and 411 deletions

View File

@ -21,6 +21,7 @@
<DefineConstants>TRACE;DEBUG;LINUX;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
@ -29,10 +30,12 @@
<DefineConstants>TRACE;LINUX;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Drawing" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="AnxContentImporterContext.cs" />
@ -57,9 +60,9 @@
<Compile Include="ContentProcessor.cs" />
<Compile Include="ContentProcessorAttribute.cs" />
<Compile Include="ContentProcessorContext.cs" />
<Compile Include="EffectImporter.cs" />
<Compile Include="Importer\EffectImporter.cs" />
<Compile Include="ExternalReference.cs" />
<Compile Include="FbxImporter.cs" />
<Compile Include="Importer\FbxImporter.cs" />
<Compile Include="Graphics\AnimationChannel.cs" />
<Compile Include="Graphics\AnimationChannelDictionary.cs" />
<Compile Include="Graphics\AnimationContent.cs" />
@ -104,6 +107,8 @@
<Compile Include="IContentImporter.cs" />
<Compile Include="IContentProcessor.cs" />
<Compile Include="Importer\TextureImporter.cs" />
<Compile Include="Importer\WavImporter.cs" />
<Compile Include="InvalidContentException.cs" />
<Compile Include="NamedValueDictionary.cs" />
<Compile Include="OpaqueDataDictionary.cs" />
<Compile Include="Processors\CompiledEffectContent.cs" />
@ -157,6 +162,7 @@
<Compile Include="Serialization\Compiler\MathTypeWriters\RayWriter.cs" />
<Compile Include="Serialization\Compiler\MathTypeWriters\PointWriter.cs" />
<Compile Include="Serialization\Compiler\MathTypeWriters\MatrixWriter.cs" />
<Compile Include="Serialization\Compiler\MediaTypeWriters\SoundEffectWriter.cs" />
<Compile Include="Serialization\Compiler\PrimitiveTypeWriters\ByteWriter.cs" />
<Compile Include="Serialization\Compiler\PrimitiveTypeWriters\CharWriter.cs" />
<Compile Include="Serialization\Compiler\PrimitiveTypeWriters\BooleanWriter.cs" />
@ -175,6 +181,7 @@
<Compile Include="TargetPlatform.cs" />
<Compile Include="Tasks\BuildContent.cs" />
<Compile Include="Tasks\BuildItem.cs" />
<Compile Include="Tasks\ContentProject.cs" />
<Compile Include="Tasks\ImporterManager.cs" />
<Compile Include="Tasks\ProcessorManager.cs" />
<Compile Include="VideoContent.cs" />
@ -184,6 +191,14 @@
<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
<Name>ANX.Framework</Name>
</ProjectReference>
<ProjectReference Include="..\RenderSystems\ANX.Framework.Windows.GL3\ANX.RenderSystem.Windows.GL3_Linux.csproj">
<Project>{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6}</Project>
<Name>ANX.RenderSystem.Windows.GL3</Name>
</ProjectReference>
<ProjectReference Include="..\Tools\WaveUtils\WaveUtils.csproj">
<Project>{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}</Project>
<Name>WaveUtils</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />

View File

@ -21,6 +21,7 @@
<DefineConstants>TRACE;DEBUG;PSVITA;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
@ -29,10 +30,12 @@
<DefineConstants>TRACE;PSVITA;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Drawing" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
</ItemGroup>
<ItemGroup>
@ -58,9 +61,9 @@
<Compile Include="ContentProcessor.cs" />
<Compile Include="ContentProcessorAttribute.cs" />
<Compile Include="ContentProcessorContext.cs" />
<Compile Include="EffectImporter.cs" />
<Compile Include="Importer\EffectImporter.cs" />
<Compile Include="ExternalReference.cs" />
<Compile Include="FbxImporter.cs" />
<Compile Include="Importer\FbxImporter.cs" />
<Compile Include="Graphics\AnimationChannel.cs" />
<Compile Include="Graphics\AnimationChannelDictionary.cs" />
<Compile Include="Graphics\AnimationContent.cs" />
@ -105,6 +108,8 @@
<Compile Include="IContentImporter.cs" />
<Compile Include="IContentProcessor.cs" />
<Compile Include="Importer\TextureImporter.cs" />
<Compile Include="Importer\WavImporter.cs" />
<Compile Include="InvalidContentException.cs" />
<Compile Include="NamedValueDictionary.cs" />
<Compile Include="OpaqueDataDictionary.cs" />
<Compile Include="Processors\CompiledEffectContent.cs" />
@ -158,6 +163,7 @@
<Compile Include="Serialization\Compiler\MathTypeWriters\RayWriter.cs" />
<Compile Include="Serialization\Compiler\MathTypeWriters\PointWriter.cs" />
<Compile Include="Serialization\Compiler\MathTypeWriters\MatrixWriter.cs" />
<Compile Include="Serialization\Compiler\MediaTypeWriters\SoundEffectWriter.cs" />
<Compile Include="Serialization\Compiler\PrimitiveTypeWriters\ByteWriter.cs" />
<Compile Include="Serialization\Compiler\PrimitiveTypeWriters\CharWriter.cs" />
<Compile Include="Serialization\Compiler\PrimitiveTypeWriters\BooleanWriter.cs" />
@ -176,6 +182,7 @@
<Compile Include="TargetPlatform.cs" />
<Compile Include="Tasks\BuildContent.cs" />
<Compile Include="Tasks\BuildItem.cs" />
<Compile Include="Tasks\ContentProject.cs" />
<Compile Include="Tasks\ImporterManager.cs" />
<Compile Include="Tasks\ProcessorManager.cs" />
<Compile Include="VideoContent.cs" />
@ -185,6 +192,14 @@
<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
<Name>ANX.Framework</Name>
</ProjectReference>
<ProjectReference Include="..\RenderSystems\ANX.Framework.Windows.GL3\ANX.RenderSystem.Windows.GL3_PSVita.csproj">
<Project>{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6}</Project>
<Name>ANX.RenderSystem.Windows.GL3</Name>
</ProjectReference>
<ProjectReference Include="..\Tools\WaveUtils\WaveUtils.csproj">
<Project>{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}</Project>
<Name>WaveUtils</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildExtensionsPath)\Sce\Sce.Psm.CSharp.targets" />

View File

@ -23,6 +23,7 @@
<DefineConstants>TRACE;DEBUG;WINDOWSMETRO;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
@ -31,9 +32,12 @@
<DefineConstants>TRACE;WINDOWSMETRO;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Drawing" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="AnxContentImporterContext.cs" />
@ -58,9 +62,9 @@
<Compile Include="ContentProcessor.cs" />
<Compile Include="ContentProcessorAttribute.cs" />
<Compile Include="ContentProcessorContext.cs" />
<Compile Include="EffectImporter.cs" />
<Compile Include="Importer\EffectImporter.cs" />
<Compile Include="ExternalReference.cs" />
<Compile Include="FbxImporter.cs" />
<Compile Include="Importer\FbxImporter.cs" />
<Compile Include="Graphics\AnimationChannel.cs" />
<Compile Include="Graphics\AnimationChannelDictionary.cs" />
<Compile Include="Graphics\AnimationContent.cs" />
@ -104,6 +108,9 @@
<Compile Include="Graphics\VertexContent.cs" />
<Compile Include="IContentImporter.cs" />
<Compile Include="IContentProcessor.cs" />
<Compile Include="Importer\TextureImporter.cs" />
<Compile Include="Importer\WavImporter.cs" />
<Compile Include="InvalidContentException.cs" />
<Compile Include="NamedValueDictionary.cs" />
<Compile Include="OpaqueDataDictionary.cs" />
<Compile Include="Processors\CompiledEffectContent.cs" />
@ -144,6 +151,7 @@
<Compile Include="Serialization\Compiler\GenericContentTypeWriter.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Serialization\Compiler\GraphicTypeWriters\EffectWriter.cs" />
<Compile Include="Serialization\Compiler\GraphicTypeWriters\TextureWriter.cs" />
<Compile Include="Serialization\Compiler\MathTypeWriters\BoundingBoxWriter.cs" />
<Compile Include="Serialization\Compiler\MathTypeWriters\BoundingSphereWriter.cs" />
<Compile Include="Serialization\Compiler\MathTypeWriters\BoundingFrustumWriter.cs" />
@ -156,6 +164,7 @@
<Compile Include="Serialization\Compiler\MathTypeWriters\RayWriter.cs" />
<Compile Include="Serialization\Compiler\MathTypeWriters\PointWriter.cs" />
<Compile Include="Serialization\Compiler\MathTypeWriters\MatrixWriter.cs" />
<Compile Include="Serialization\Compiler\MediaTypeWriters\SoundEffectWriter.cs" />
<Compile Include="Serialization\Compiler\PrimitiveTypeWriters\ByteWriter.cs" />
<Compile Include="Serialization\Compiler\PrimitiveTypeWriters\CharWriter.cs" />
<Compile Include="Serialization\Compiler\PrimitiveTypeWriters\BooleanWriter.cs" />
@ -174,7 +183,7 @@
<Compile Include="TargetPlatform.cs" />
<Compile Include="Tasks\BuildContent.cs" />
<Compile Include="Tasks\BuildItem.cs" />
<Compile Include="Tasks\BuildRequest.cs" />
<Compile Include="Tasks\ContentProject.cs" />
<Compile Include="Tasks\ImporterManager.cs" />
<Compile Include="Tasks\ProcessorManager.cs" />
<Compile Include="VideoContent.cs" />
@ -184,6 +193,10 @@
<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
<Name>ANX.Framework</Name>
</ProjectReference>
<ProjectReference Include="..\Tools\WaveUtils\WaveUtils.csproj">
<Project>{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}</Project>
<Name>WaveUtils</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.

View File

@ -101,6 +101,7 @@
<Compile Include="Content\MathTypeReaders\RectangleReader.cs" />
<Compile Include="Content\MathTypeReaders\Vector2Reader.cs" />
<Compile Include="Content\MathTypeReaders\Vector3Reader.cs" />
<Compile Include="Content\MediaTypeReaders\SoundEffectReader.cs" />
<Compile Include="Content\PrimitiveTypeReaders\BooleanReader.cs" />
<Compile Include="Content\PrimitiveTypeReaders\ByteReader.cs" />
<Compile Include="Content\PrimitiveTypeReaders\CharReader.cs" />
@ -416,6 +417,7 @@
<Compile Include="NonXNA\AddInLoadingException.cs" />
<Compile Include="NonXNA\AddInTypeCollection.cs" />
<Compile Include="NonXNA\AddInType.cs" />
<Compile Include="NonXNA\Development\DeveloperAttribute.cs" />
<Compile Include="NonXNA\Development\TestStateAttribute.cs" />
<Compile Include="NonXNA\Development\PercentageCompleteAttribute.cs" />
<Compile Include="NonXNA\EffectSourceLanguage.cs" />
@ -505,9 +507,6 @@
<Compile Include="Vector3.cs" />
<Compile Include="Vector4.cs" />
</ItemGroup>
<ItemGroup>
<Folder Include="Content\MediaTypeReaders\" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.

View File

@ -59,7 +59,6 @@ namespace ANX.Framework
try
{
Logger.Info("initializing AddInSystemFactory");
AddInSystemFactory.Instance.Initialize();
}
catch (Exception ex)

View File

@ -1,9 +1,5 @@
#region Using Statements
using System;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license

View File

@ -1,5 +1,6 @@
using System;
using System.Reflection;
using ANX.Framework.NonXNA.Reflection;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
@ -100,7 +101,7 @@ namespace ANX.Framework.NonXNA
#region Constructor
public AddIn(Type creatorType, Type supportedPlatformsType)
{
this.assembly = creatorType.Assembly;
this.assembly = TypeHelper.GetAssemblyFrom(creatorType);
this.creatorType = creatorType;
Type = AddInSystemFactory.GetAddInType(creatorType);
this.supportedPlatforms = (ISupportedPlatforms)Activator.CreateInstance(supportedPlatformsType);

View File

@ -61,8 +61,6 @@ namespace ANX.Framework.NonXNA
foreach (AddInType type in Enum.GetValues(typeof(AddInType)))
addinSystems.Add(type, new AddInTypeCollection());
Logger.Info("Operating System: {0} ({1})", OSInformation.GetVersionString(), OSInformation.GetVersion().ToString());
}
#endregion
@ -92,10 +90,10 @@ namespace ANX.Framework.NonXNA
if (addin.IsValid && addin.IsSupported)
{
addinSystems[addin.Type].Add(addin);
Logger.Info("[ANX] successfully loaded addin...");
Logger.Info("[ANX] successfully loaded addin " + addin.Name + ".");
}
else
Logger.Info("[ANX] skipped loading file because it is not supported or not a valid AddIn");
Logger.Info("[ANX] skipped loading file because it is not supported or not a valid AddIn.");
}
}
#endregion
@ -115,7 +113,7 @@ namespace ANX.Framework.NonXNA
private Type FindSupportedPlatformsTypeByAssembly(Type creatorType)
{
foreach (Type spType in AssemblyLoader.SupportedPlatformsTypes)
if (spType.Assembly == creatorType.Assembly)
if (TypeHelper.GetAssemblyFrom(spType) == TypeHelper.GetAssemblyFrom(creatorType))
return spType;
return null;

View File

@ -48,13 +48,13 @@ namespace ANX.Framework.NonXNA
IsWritingToConsole = true;
#if !WINDOWSMETRO
outputStream = File.Open(Filename, FileMode.Create,
FileAccess.Write, FileShare.ReadWrite);
outputStream = File.Open(Filename, FileMode.Create, FileAccess.Write, FileShare.ReadWrite);
writer = new StreamWriter(outputStream);
writer.AutoFlush = true;
#endif
WriteToFile("OS: " + OSInformation.GetName() + " - " + OSInformation.GetVersion());
WriteToFile("OS: " + OSInformation.GetName() + " - " + OSInformation.GetVersionString() + "(" +
OSInformation.GetVersion() + ")");
WriteToFile("StartTime: " + CurrentDateTimeStamp);
WriteToFile("----------");
}

View File

@ -1,5 +1,6 @@
using System;
using System.IO;
using ANX.Framework.NonXNA.Reflection;
namespace ANX.Framework.NonXNA
{
@ -7,12 +8,7 @@ namespace ANX.Framework.NonXNA
{
public static Stream GetManifestResourceStream(Game game, string name)
{
Type gameType = game.GetType();
#if WINDOWSMETRO
return gameType.GetTypeInfo().Assembly.GetManifestResourceStream(name);
#else
return gameType.Assembly.GetManifestResourceStream(name);
#endif
return TypeHelper.GetAssemblyFrom(game.GetType()).GetManifestResourceStream(name);
}
}
}

View File

@ -44,8 +44,10 @@ namespace ANX.Framework.NonXNA.Reflection
LoadAssembliesFromFile();
LoadAssembliesFromNames();
#if !WINDOWSMETRO // TODO: find way for metro
// Also load the current assembly. This is needed when we run on android or win8 with merged assemblies.
allAssemblies.Add(Assembly.GetEntryAssembly());
#endif
}
#endregion
@ -99,9 +101,6 @@ namespace ANX.Framework.NonXNA.Reflection
allAssemblyNames.Add("ANX.InputSystem.Standard");
allAssemblyNames.Add("ANX.InputDevices.Windows.XInput");
allAssemblyNames.Add("ANX.SoundSystem.Windows.XAudio");
// TODO: replace with metro media system
allAssemblyNames.Add("ANX.MediaSystem.Windows.OpenAL");
#endif
foreach (string assemblyName in allAssemblyNames)

View File

@ -115,6 +115,17 @@ namespace ANX.Framework.NonXNA.Reflection
}
#endregion
#region GetAssemblyFrom
public static Assembly GetAssemblyFrom(Type type)
{
#if WINDOWSMETRO
return type.GetTypeInfo().Assembly;
#else
return type.Assembly;
#endif
}
#endregion
#region IsValueType
public static bool IsValueType(Type type)
{

View File

@ -177,6 +177,12 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.InputDevices.PsVita", "
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.SoundSystem.PsVita", "SoundSystems\ANX.SoundSystem.PsVita\ANX.SoundSystem.PsVita_Linux.csproj", "{E2EE2D12-A98E-4C21-AFFA-35F48D2B2A94}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AudioSample", "Samples\AudioSample\AudioSample_Linux.csproj", "{4A048A8C-C31D-4FC8-AAF3-C387B9E0309B}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WaveUtils", "Tools\WaveUtils\WaveUtils.csproj", "{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.ContentCompiler.GUI", "Tools\ANXContentCompilerGUI\ANX.ContentCompiler.GUI.csproj", "{45DD7B40-C498-4DD2-A16B-FD6C4E6991B3}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@ -677,6 +683,37 @@ Global
{E2EE2D12-A98E-4C21-AFFA-35F48D2B2A94}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
{E2EE2D12-A98E-4C21-AFFA-35F48D2B2A94}.Release|Mixed Platforms.Build.0 = Release|Any CPU
{E2EE2D12-A98E-4C21-AFFA-35F48D2B2A94}.Release|x86.ActiveCfg = Release|Any CPU
{4A048A8C-C31D-4FC8-AAF3-C387B9E0309B}.Debug|Any CPU.ActiveCfg = Debug|x86
{4A048A8C-C31D-4FC8-AAF3-C387B9E0309B}.Debug|Any CPU.Build.0 = Debug|x86
{4A048A8C-C31D-4FC8-AAF3-C387B9E0309B}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
{4A048A8C-C31D-4FC8-AAF3-C387B9E0309B}.Debug|Mixed Platforms.Build.0 = Debug|x86
{4A048A8C-C31D-4FC8-AAF3-C387B9E0309B}.Debug|x86.ActiveCfg = Debug|x86
{4A048A8C-C31D-4FC8-AAF3-C387B9E0309B}.Debug|x86.Build.0 = Debug|x86
{4A048A8C-C31D-4FC8-AAF3-C387B9E0309B}.Release|Any CPU.ActiveCfg = Release|x86
{4A048A8C-C31D-4FC8-AAF3-C387B9E0309B}.Release|Mixed Platforms.ActiveCfg = Release|x86
{4A048A8C-C31D-4FC8-AAF3-C387B9E0309B}.Release|Mixed Platforms.Build.0 = Release|x86
{4A048A8C-C31D-4FC8-AAF3-C387B9E0309B}.Release|x86.ActiveCfg = Release|x86
{4A048A8C-C31D-4FC8-AAF3-C387B9E0309B}.Release|x86.Build.0 = Release|x86
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}.Debug|Any CPU.Build.0 = Debug|Any CPU
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}.Debug|x86.ActiveCfg = Debug|Any CPU
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}.Release|Any CPU.ActiveCfg = Release|Any CPU
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}.Release|Any CPU.Build.0 = Release|Any CPU
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}.Release|Mixed Platforms.Build.0 = Release|Any CPU
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}.Release|x86.ActiveCfg = Release|Any CPU
{45DD7B40-C498-4DD2-A16B-FD6C4E6991B3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{45DD7B40-C498-4DD2-A16B-FD6C4E6991B3}.Debug|Any CPU.Build.0 = Debug|Any CPU
{45DD7B40-C498-4DD2-A16B-FD6C4E6991B3}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
{45DD7B40-C498-4DD2-A16B-FD6C4E6991B3}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
{45DD7B40-C498-4DD2-A16B-FD6C4E6991B3}.Debug|x86.ActiveCfg = Debug|Any CPU
{45DD7B40-C498-4DD2-A16B-FD6C4E6991B3}.Release|Any CPU.ActiveCfg = Release|Any CPU
{45DD7B40-C498-4DD2-A16B-FD6C4E6991B3}.Release|Any CPU.Build.0 = Release|Any CPU
{45DD7B40-C498-4DD2-A16B-FD6C4E6991B3}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
{45DD7B40-C498-4DD2-A16B-FD6C4E6991B3}.Release|Mixed Platforms.Build.0 = Release|Any CPU
{45DD7B40-C498-4DD2-A16B-FD6C4E6991B3}.Release|x86.ActiveCfg = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@ -691,6 +728,8 @@ Global
{10F7894D-E8B5-4DCA-BB08-5C99FA792388} = {B24A8593-562A-4A25-BB08-46C163F10F3F}
{938D5F88-B888-4B04-BEEE-EE701FBA51EF} = {B24A8593-562A-4A25-BB08-46C163F10F3F}
{14B39F89-C9B0-407E-877A-B515C985E96E} = {B24A8593-562A-4A25-BB08-46C163F10F3F}
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C} = {B24A8593-562A-4A25-BB08-46C163F10F3F}
{45DD7B40-C498-4DD2-A16B-FD6C4E6991B3} = {B24A8593-562A-4A25-BB08-46C163F10F3F}
{5BE49183-2F6F-4527-AC90-D816911FCF90} = {D421509A-9AE3-4D7E-881B-EAFED598B028}
{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6} = {D421509A-9AE3-4D7E-881B-EAFED598B028}
{B30DE9C2-0926-46B6-8351-9AF276C472D5} = {D421509A-9AE3-4D7E-881B-EAFED598B028}
@ -711,6 +750,7 @@ Global
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
{ED081799-AB02-4793-96F8-F9EA7F3192E3} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
{160150D5-38E6-482D-97F5-2624F322A854} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
{4A048A8C-C31D-4FC8-AAF3-C387B9E0309B} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
{DB88DDEB-7281-405D-8FCA-5681B6B2BD7A} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
{49066074-3B7B-4A55-B122-6BD33AB73558} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
{60D08399-244F-46A3-91F1-4CFD26D961A3} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}

View File

@ -177,6 +177,12 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.InputDevices.PsVita", "
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.SoundSystem.PsVita", "SoundSystems\ANX.SoundSystem.PsVita\ANX.SoundSystem.PsVita_PSVita.csproj", "{E2EE2D12-A98E-4C21-AFFA-35F48D2B2A94}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AudioSample", "Samples\AudioSample\AudioSample_PSVita.csproj", "{4A048A8C-C31D-4FC8-AAF3-C387B9E0309B}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WaveUtils", "Tools\WaveUtils\WaveUtils.csproj", "{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.ContentCompiler.GUI", "Tools\ANXContentCompilerGUI\ANX.ContentCompiler.GUI.csproj", "{45DD7B40-C498-4DD2-A16B-FD6C4E6991B3}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@ -677,6 +683,37 @@ Global
{E2EE2D12-A98E-4C21-AFFA-35F48D2B2A94}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
{E2EE2D12-A98E-4C21-AFFA-35F48D2B2A94}.Release|Mixed Platforms.Build.0 = Release|Any CPU
{E2EE2D12-A98E-4C21-AFFA-35F48D2B2A94}.Release|x86.ActiveCfg = Release|Any CPU
{4A048A8C-C31D-4FC8-AAF3-C387B9E0309B}.Debug|Any CPU.ActiveCfg = Debug|x86
{4A048A8C-C31D-4FC8-AAF3-C387B9E0309B}.Debug|Any CPU.Build.0 = Debug|x86
{4A048A8C-C31D-4FC8-AAF3-C387B9E0309B}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
{4A048A8C-C31D-4FC8-AAF3-C387B9E0309B}.Debug|Mixed Platforms.Build.0 = Debug|x86
{4A048A8C-C31D-4FC8-AAF3-C387B9E0309B}.Debug|x86.ActiveCfg = Debug|x86
{4A048A8C-C31D-4FC8-AAF3-C387B9E0309B}.Debug|x86.Build.0 = Debug|x86
{4A048A8C-C31D-4FC8-AAF3-C387B9E0309B}.Release|Any CPU.ActiveCfg = Release|x86
{4A048A8C-C31D-4FC8-AAF3-C387B9E0309B}.Release|Mixed Platforms.ActiveCfg = Release|x86
{4A048A8C-C31D-4FC8-AAF3-C387B9E0309B}.Release|Mixed Platforms.Build.0 = Release|x86
{4A048A8C-C31D-4FC8-AAF3-C387B9E0309B}.Release|x86.ActiveCfg = Release|x86
{4A048A8C-C31D-4FC8-AAF3-C387B9E0309B}.Release|x86.Build.0 = Release|x86
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}.Debug|Any CPU.Build.0 = Debug|Any CPU
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}.Debug|x86.ActiveCfg = Debug|Any CPU
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}.Release|Any CPU.ActiveCfg = Release|Any CPU
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}.Release|Any CPU.Build.0 = Release|Any CPU
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}.Release|Mixed Platforms.Build.0 = Release|Any CPU
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}.Release|x86.ActiveCfg = Release|Any CPU
{45DD7B40-C498-4DD2-A16B-FD6C4E6991B3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{45DD7B40-C498-4DD2-A16B-FD6C4E6991B3}.Debug|Any CPU.Build.0 = Debug|Any CPU
{45DD7B40-C498-4DD2-A16B-FD6C4E6991B3}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
{45DD7B40-C498-4DD2-A16B-FD6C4E6991B3}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
{45DD7B40-C498-4DD2-A16B-FD6C4E6991B3}.Debug|x86.ActiveCfg = Debug|Any CPU
{45DD7B40-C498-4DD2-A16B-FD6C4E6991B3}.Release|Any CPU.ActiveCfg = Release|Any CPU
{45DD7B40-C498-4DD2-A16B-FD6C4E6991B3}.Release|Any CPU.Build.0 = Release|Any CPU
{45DD7B40-C498-4DD2-A16B-FD6C4E6991B3}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
{45DD7B40-C498-4DD2-A16B-FD6C4E6991B3}.Release|Mixed Platforms.Build.0 = Release|Any CPU
{45DD7B40-C498-4DD2-A16B-FD6C4E6991B3}.Release|x86.ActiveCfg = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@ -691,6 +728,8 @@ Global
{10F7894D-E8B5-4DCA-BB08-5C99FA792388} = {B24A8593-562A-4A25-BB08-46C163F10F3F}
{938D5F88-B888-4B04-BEEE-EE701FBA51EF} = {B24A8593-562A-4A25-BB08-46C163F10F3F}
{14B39F89-C9B0-407E-877A-B515C985E96E} = {B24A8593-562A-4A25-BB08-46C163F10F3F}
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C} = {B24A8593-562A-4A25-BB08-46C163F10F3F}
{45DD7B40-C498-4DD2-A16B-FD6C4E6991B3} = {B24A8593-562A-4A25-BB08-46C163F10F3F}
{5BE49183-2F6F-4527-AC90-D816911FCF90} = {D421509A-9AE3-4D7E-881B-EAFED598B028}
{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6} = {D421509A-9AE3-4D7E-881B-EAFED598B028}
{B30DE9C2-0926-46B6-8351-9AF276C472D5} = {D421509A-9AE3-4D7E-881B-EAFED598B028}
@ -711,6 +750,7 @@ Global
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
{ED081799-AB02-4793-96F8-F9EA7F3192E3} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
{160150D5-38E6-482D-97F5-2624F322A854} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
{4A048A8C-C31D-4FC8-AAF3-C387B9E0309B} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
{DB88DDEB-7281-405D-8FCA-5681B6B2BD7A} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
{49066074-3B7B-4A55-B122-6BD33AB73558} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
{60D08399-244F-46A3-91F1-4CFD26D961A3} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}

View File

@ -1,10 +1,10 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.Framework_WindowsMetro", "ANX.Framework\ANX.Framework_WindowsMetro.csproj", "{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}"
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.Framework", "ANX.Framework\ANX.Framework_WindowsMetro.csproj", "{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.Framework.TestCenter_WindowsMetro", "ANX.Framework.TestCenter\ANX.Framework.TestCenter_WindowsMetro.csproj", "{7344BBEB-A1C7-43A8-B68E-D42B81973DA9}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.Framework.TestCenter", "ANX.Framework.TestCenter\ANX.Framework.TestCenter_WindowsMetro.csproj", "{7344BBEB-A1C7-43A8-B68E-D42B81973DA9}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.Framework.ContentPipeline.Extensions_WindowsMetro", "ANX.Framework.ContentPipeline\ANX.Framework.ContentPipeline.Extensions_WindowsMetro.csproj", "{ECBF60CB-1CF0-4F92-8963-E73115B04B43}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.Framework.ContentPipeline.Extensions", "ANX.Framework.ContentPipeline\ANX.Framework.ContentPipeline.Extensions_WindowsMetro.csproj", "{ECBF60CB-1CF0-4F92-8963-E73115B04B43}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Tools", "Tools", "{B24A8593-562A-4A25-BB08-46C163F10F3F}"
EndProject
@ -17,11 +17,11 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Samples", "Samples", "{9B0D
Samples\SampleCatalog.xml = Samples\SampleCatalog.xml
EndProjectSection
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "VertexIndexBuffer_WindowsMetro", "Samples\VertexIndexBuffer\VertexIndexBuffer_WindowsMetro.csproj", "{F945515B-394D-4ED4-80E0-98EB59B69D24}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "VertexIndexBuffer", "Samples\VertexIndexBuffer\VertexIndexBuffer_WindowsMetro.csproj", "{F945515B-394D-4ED4-80E0-98EB59B69D24}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SimpleSprite_WindowsMetro", "Samples\SimpleSprite\SimpleSprite_WindowsMetro.csproj", "{AAA20E99-A897-4C91-A23E-D02B8F08ACA5}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SimpleSprite", "Samples\SimpleSprite\SimpleSprite_WindowsMetro.csproj", "{AAA20E99-A897-4C91-A23E-D02B8F08ACA5}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TextRendering_WindowsMetro", "Samples\TextRendering\TextRendering_WindowsMetro.csproj", "{BC79B021-10E4-4D01-945A-7048FFF53A22}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TextRendering", "Samples\TextRendering\TextRendering_WindowsMetro.csproj", "{BC79B021-10E4-4D01-945A-7048FFF53A22}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SampleContent", "Samples\SampleContent\SampleContent.contentproj", "{FA6E229D-4504-47B1-8A23-2D3FCC13F778}"
EndProject
@ -29,13 +29,13 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "InputSystems", "InputSystem
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "SoundSystems", "SoundSystems", "{5725DA44-4F5C-4E93-A957-AC5C85603EE9}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.SoundSystem.Windows.XAudio_WindowsMetro", "SoundSystems\ANX.SoundSystem.Windows.XAudio\ANX.SoundSystem.Windows.XAudio_WindowsMetro.csproj", "{6A582788-C4D2-410C-96CD-177F75712D65}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.SoundSystem.Windows.XAudio", "SoundSystems\ANX.SoundSystem.Windows.XAudio\ANX.SoundSystem.Windows.XAudio_WindowsMetro.csproj", "{6A582788-C4D2-410C-96CD-177F75712D65}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WindowsGame_WindowsMetro", "Samples\WindowsGame\WindowsGame_WindowsMetro.csproj", "{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WindowsGame", "Samples\WindowsGame\WindowsGame_WindowsMetro.csproj", "{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectConverter", "Tools\ProjectConverter\ProjectConverter.csproj", "{B5209A04-B2F8-4033-A5E7-545BE771214C}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Kinect_WindowsMetro", "Samples\Kinect\Kinect_WindowsMetro.csproj", "{A42413A9-5189-40CB-AACA-D50F24865431}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Kinect", "Samples\Kinect\Kinect_WindowsMetro.csproj", "{A42413A9-5189-40CB-AACA-D50F24865431}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Stock Shaders", "Stock Shaders", "{60824BDB-AC8A-42ED-9B79-111FB44669FF}"
EndProject
@ -78,11 +78,11 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "XNA", "XNA", "{BD648BB8-EF2
shader\XNA\Structures.fxh = shader\XNA\Structures.fxh
EndProjectSection
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.RenderSystem.Windows.DX10_WindowsMetro", "RenderSystems\ANX.Framework.Windows.DX10\ANX.RenderSystem.Windows.DX10_WindowsMetro.csproj", "{5BE49183-2F6F-4527-AC90-D816911FCF90}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.RenderSystem.Windows.DX10", "RenderSystems\ANX.Framework.Windows.DX10\ANX.RenderSystem.Windows.DX10_WindowsMetro.csproj", "{5BE49183-2F6F-4527-AC90-D816911FCF90}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.RenderSystem.Windows.GL3_WindowsMetro", "RenderSystems\ANX.Framework.Windows.GL3\ANX.RenderSystem.Windows.GL3_WindowsMetro.csproj", "{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.RenderSystem.Windows.GL3", "RenderSystems\ANX.Framework.Windows.GL3\ANX.RenderSystem.Windows.GL3_WindowsMetro.csproj", "{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.RenderSystem.Windows.DX11_WindowsMetro", "RenderSystems\ANX.RenderSystem.Windows.DX11\ANX.RenderSystem.Windows.DX11_WindowsMetro.csproj", "{B30DE9C2-0926-46B6-8351-9AF276C472D5}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.RenderSystem.Windows.DX11", "RenderSystems\ANX.RenderSystem.Windows.DX11\ANX.RenderSystem.Windows.DX11_WindowsMetro.csproj", "{B30DE9C2-0926-46B6-8351-9AF276C472D5}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "build", "build", "{82CDEC51-2E62-4D6D-8A89-8E0F68A9722B}"
ProjectSection(SolutionItems) = preProject
@ -91,24 +91,24 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "build", "build", "{82CDEC51
build\MakeAnxFramework.cmd = build\MakeAnxFramework.cmd
EndProjectSection
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "KeyboardSample_WindowsMetro", "Samples\KeyboardSample\KeyboardSample_WindowsMetro.csproj", "{05233BB1-444F-43F6-A3DF-B82AA924E094}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "KeyboardSample", "Samples\KeyboardSample\KeyboardSample_WindowsMetro.csproj", "{05233BB1-444F-43F6-A3DF-B82AA924E094}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Installer", "Installer", "{04C721BB-F871-4872-9EA9-B2062BF21E62}"
ProjectSection(SolutionItems) = preProject
Installer\anx.wxs = Installer\anx.wxs
EndProjectSection
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RenderTarget_WindowsMetro", "Samples\RenderTarget\RenderTarget_WindowsMetro.csproj", "{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RenderTarget", "Samples\RenderTarget\RenderTarget_WindowsMetro.csproj", "{71378D2F-0DCD-4413-8DE0-3FEC0BA04E27}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StencilBuffer_WindowsMetro", "Samples\StencilBuffer\StencilBuffer_WindowsMetro.csproj", "{41E6C2CF-51EA-4D8E-96AE-739CA3951766}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StencilBuffer", "Samples\StencilBuffer\StencilBuffer_WindowsMetro.csproj", "{41E6C2CF-51EA-4D8E-96AE-739CA3951766}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Primitives_WindowsMetro", "Samples\Primitives\Primitives_WindowsMetro.csproj", "{57097B7A-A283-4409-8AAC-35BF0F458657}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Primitives", "Samples\Primitives\Primitives_WindowsMetro.csproj", "{57097B7A-A283-4409-8AAC-35BF0F458657}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.SoundSystem.OpenAL_WindowsMetro", "SoundSystems\ANX.SoundSystem.OpenAL\ANX.SoundSystem.OpenAL_WindowsMetro.csproj", "{14EF49AB-6D3F-458D-9D5C-D120B86EDD7A}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.SoundSystem.OpenAL", "SoundSystems\ANX.SoundSystem.OpenAL\ANX.SoundSystem.OpenAL_WindowsMetro.csproj", "{14EF49AB-6D3F-458D-9D5C-D120B86EDD7A}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.InputSystem.Recording_WindowsMetro", "InputSystems\ANX.InputSystem.Recording\ANX.InputSystem.Recording_WindowsMetro.csproj", "{DB88DDEB-7281-405D-8FCA-5681B6B2BD7A}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.InputSystem.Recording", "InputSystems\ANX.InputSystem.Recording\ANX.InputSystem.Recording_WindowsMetro.csproj", "{DB88DDEB-7281-405D-8FCA-5681B6B2BD7A}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.RenderSystem.Windows.Metro_WindowsMetro", "RenderSystems\ANX.RenderSystem.Windows.Metro\ANX.RenderSystem.Windows.Metro_WindowsMetro.csproj", "{FF0AB665-2796-4354-9630-76C2751DB3C2}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.RenderSystem.Windows.Metro", "RenderSystems\ANX.RenderSystem.Windows.Metro\ANX.RenderSystem.Windows.Metro_WindowsMetro.csproj", "{FF0AB665-2796-4354-9630-76C2751DB3C2}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "DX11", "DX11", "{6285F3EF-07DB-49C9-8CDE-A9092789FE4F}"
ProjectSection(SolutionItems) = preProject
@ -121,43 +121,39 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "DX11", "DX11", "{6285F3EF-0
shader\DX11\SpriteBatch.fx = shader\DX11\SpriteBatch.fx
EndProjectSection
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.InputSystem.Standard_WindowsMetro", "InputSystems\ANX.InputSystem.Standard\ANX.InputSystem.Standard_WindowsMetro.csproj", "{49066074-3B7B-4A55-B122-6BD33AB73558}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.InputSystem.Standard", "InputSystems\ANX.InputSystem.Standard\ANX.InputSystem.Standard_WindowsMetro.csproj", "{49066074-3B7B-4A55-B122-6BD33AB73558}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.InputDevices.Windows.XInput_WindowsMetro", "InputSystems\ANX.InputDevices.Windows.XInput\ANX.InputDevices.Windows.XInput_WindowsMetro.csproj", "{60D08399-244F-46A3-91F1-4CFD26D961A3}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.InputDevices.Windows.XInput", "InputSystems\ANX.InputDevices.Windows.XInput\ANX.InputDevices.Windows.XInput_WindowsMetro.csproj", "{60D08399-244F-46A3-91F1-4CFD26D961A3}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.InputDevices.OpenTK_WindowsMetro", "InputSystems\ANX.InputDevices.OpenTK\ANX.InputDevices.OpenTK_WindowsMetro.csproj", "{5CA3CDF5-4D2C-42AC-AD08-641BD3992B75}"
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{F5819204-4882-4F33-B973-DE6762C9682F}.Release|x86.Build.0 = Release|x86
{E2EE2D12-A98E-4C21-AFFA-35F48D2B2A94}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{E2EE2D12-A98E-4C21-AFFA-35F48D2B2A94}.Debug|Any CPU.Build.0 = Debug|Any CPU
{E2EE2D12-A98E-4C21-AFFA-35F48D2B2A94}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
{E2EE2D12-A98E-4C21-AFFA-35F48D2B2A94}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
{E2EE2D12-A98E-4C21-AFFA-35F48D2B2A94}.Debug|x86.ActiveCfg = Debug|Any CPU
{E2EE2D12-A98E-4C21-AFFA-35F48D2B2A94}.Release|Any CPU.ActiveCfg = Release|Any CPU
{E2EE2D12-A98E-4C21-AFFA-35F48D2B2A94}.Release|Any CPU.Build.0 = Release|Any CPU
{E2EE2D12-A98E-4C21-AFFA-35F48D2B2A94}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
{E2EE2D12-A98E-4C21-AFFA-35F48D2B2A94}.Release|Mixed Platforms.Build.0 = Release|Any CPU
{E2EE2D12-A98E-4C21-AFFA-35F48D2B2A94}.Release|x86.ActiveCfg = Release|Any CPU
{4A048A8C-C31D-4FC8-AAF3-C387B9E0309B}.Debug|Any CPU.ActiveCfg = Debug|x86
{4A048A8C-C31D-4FC8-AAF3-C387B9E0309B}.Debug|Any CPU.Build.0 = Debug|x86
{4A048A8C-C31D-4FC8-AAF3-C387B9E0309B}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
{4A048A8C-C31D-4FC8-AAF3-C387B9E0309B}.Debug|Mixed Platforms.Build.0 = Debug|x86
{4A048A8C-C31D-4FC8-AAF3-C387B9E0309B}.Debug|x86.ActiveCfg = Debug|x86
{4A048A8C-C31D-4FC8-AAF3-C387B9E0309B}.Debug|x86.Build.0 = Debug|x86
{4A048A8C-C31D-4FC8-AAF3-C387B9E0309B}.Release|Any CPU.ActiveCfg = Release|x86
{4A048A8C-C31D-4FC8-AAF3-C387B9E0309B}.Release|Mixed Platforms.ActiveCfg = Release|x86
{4A048A8C-C31D-4FC8-AAF3-C387B9E0309B}.Release|Mixed Platforms.Build.0 = Release|x86
{4A048A8C-C31D-4FC8-AAF3-C387B9E0309B}.Release|x86.ActiveCfg = Release|x86
{4A048A8C-C31D-4FC8-AAF3-C387B9E0309B}.Release|x86.Build.0 = Release|x86
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}.Debug|Any CPU.Build.0 = Debug|Any CPU
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}.Debug|x86.ActiveCfg = Debug|Any CPU
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}.Release|Any CPU.ActiveCfg = Release|Any CPU
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}.Release|Any CPU.Build.0 = Release|Any CPU
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}.Release|Mixed Platforms.Build.0 = Release|Any CPU
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}.Release|x86.ActiveCfg = Release|Any CPU
{45DD7B40-C498-4DD2-A16B-FD6C4E6991B3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{45DD7B40-C498-4DD2-A16B-FD6C4E6991B3}.Debug|Any CPU.Build.0 = Debug|Any CPU
{45DD7B40-C498-4DD2-A16B-FD6C4E6991B3}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
{45DD7B40-C498-4DD2-A16B-FD6C4E6991B3}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
{45DD7B40-C498-4DD2-A16B-FD6C4E6991B3}.Debug|x86.ActiveCfg = Debug|Any CPU
{45DD7B40-C498-4DD2-A16B-FD6C4E6991B3}.Release|Any CPU.ActiveCfg = Release|Any CPU
{45DD7B40-C498-4DD2-A16B-FD6C4E6991B3}.Release|Any CPU.Build.0 = Release|Any CPU
{45DD7B40-C498-4DD2-A16B-FD6C4E6991B3}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
{45DD7B40-C498-4DD2-A16B-FD6C4E6991B3}.Release|Mixed Platforms.Build.0 = Release|Any CPU
{45DD7B40-C498-4DD2-A16B-FD6C4E6991B3}.Release|x86.ActiveCfg = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@ -907,6 +728,8 @@ Global
{10F7894D-E8B5-4DCA-BB08-5C99FA792388} = {B24A8593-562A-4A25-BB08-46C163F10F3F}
{938D5F88-B888-4B04-BEEE-EE701FBA51EF} = {B24A8593-562A-4A25-BB08-46C163F10F3F}
{14B39F89-C9B0-407E-877A-B515C985E96E} = {B24A8593-562A-4A25-BB08-46C163F10F3F}
{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C} = {B24A8593-562A-4A25-BB08-46C163F10F3F}
{45DD7B40-C498-4DD2-A16B-FD6C4E6991B3} = {B24A8593-562A-4A25-BB08-46C163F10F3F}
{5BE49183-2F6F-4527-AC90-D816911FCF90} = {D421509A-9AE3-4D7E-881B-EAFED598B028}
{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6} = {D421509A-9AE3-4D7E-881B-EAFED598B028}
{B30DE9C2-0926-46B6-8351-9AF276C472D5} = {D421509A-9AE3-4D7E-881B-EAFED598B028}
@ -927,6 +750,7 @@ Global
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
{ED081799-AB02-4793-96F8-F9EA7F3192E3} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
{160150D5-38E6-482D-97F5-2624F322A854} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
{4A048A8C-C31D-4FC8-AAF3-C387B9E0309B} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
{DB88DDEB-7281-405D-8FCA-5681B6B2BD7A} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
{49066074-3B7B-4A55-B122-6BD33AB73558} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
{60D08399-244F-46A3-91F1-4CFD26D961A3} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
@ -934,15 +758,14 @@ Global
{E5D69E75-D77C-493F-BBDA-6F9E73B82549} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
{5040A9C7-6DEC-4613-8586-A598C4070B35} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
{566293A4-1187-4289-A28C-C74B499D46AA} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
{F5819204-4882-4F33-B973-DE6762C9682F} = {7AD65E6B-2A48-437F-81D9-4CA9C9A85C64}
{6A582788-C4D2-410C-96CD-177F75712D65} = {5725DA44-4F5C-4E93-A957-AC5C85603EE9}
{14EF49AB-6D3F-458D-9D5C-D120B86EDD7A} = {5725DA44-4F5C-4E93-A957-AC5C85603EE9}
{E2EE2D12-A98E-4C21-AFFA-35F48D2B2A94} = {5725DA44-4F5C-4E93-A957-AC5C85603EE9}
{CCB4679D-11AF-4EC6-AAA4-36619FCE70FA} = {60824BDB-AC8A-42ED-9B79-111FB44669FF}
{E4FFD875-95FC-48F2-8B6D-8483D0B71666} = {60824BDB-AC8A-42ED-9B79-111FB44669FF}
{BD648BB8-EF28-453C-B4F5-EE3C93EB4DAF} = {60824BDB-AC8A-42ED-9B79-111FB44669FF}
{6285F3EF-07DB-49C9-8CDE-A9092789FE4F} = {60824BDB-AC8A-42ED-9B79-111FB44669FF}
{32B91ACB-CC8A-4E43-A6F1-FC8F8CAA4D22} = {60824BDB-AC8A-42ED-9B79-111FB44669FF}
{97185A92-077D-4498-8B6A-8BFF04079044} = {6EDED295-0F32-4D05-A8EA-02F4BF89CF35}
{068EB2E9-963C-4E1B-8831-E25011F11FFE} = {1436F7C9-29D3-4FEF-8914-10B45F13D142}
{04F6041E-475E-4B2A-A889-6A33EABD718B} = {1436F7C9-29D3-4FEF-8914-10B45F13D142}
{2B6D0EFF-7874-495F-9226-873ED9649C60} = {1436F7C9-29D3-4FEF-8914-10B45F13D142}

View File

@ -1,4 +1,3 @@
#region Using Statements
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
@ -8,10 +7,8 @@ using ANX.Framework.Graphics;
using ANX.Framework.NonXNA;
using ANX.Framework.NonXNA.Development;
using ANX.Framework.NonXNA.RenderSystem;
using OpenTK;
using ANX.Framework.Windows.GL3;
#endregion
using OpenTK;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
@ -19,9 +16,6 @@ using ANX.Framework.Windows.GL3;
namespace ANX.RenderSystem.Windows.GL3
{
/// <summary>
/// OpenGL graphics creator.
/// </summary>
[PercentageComplete(90)]
[TestState(TestStateAttribute.TestState.Untested)]
public class Creator : IRenderSystemCreator
@ -54,6 +48,14 @@ namespace ANX.RenderSystem.Windows.GL3
os == PlatformName.MacOSX;
}
}
public EffectSourceLanguage GetStockShaderSourceLanguage
{
get
{
return EffectSourceLanguage.GLSL_FX;
}
}
#endregion
#region CreateEffect
@ -153,7 +155,6 @@ namespace ANX.RenderSystem.Windows.GL3
#endregion
#endif
#region CreateBlendState
/// <summary>
/// Create a new native blend state.
@ -241,14 +242,6 @@ namespace ANX.RenderSystem.Windows.GL3
}
#endregion
public EffectSourceLanguage GetStockShaderSourceLanguage
{
get
{
return EffectSourceLanguage.GLSL_FX;
}
}
#region GetAdapterList (TODO)
/// <summary>
/// Get a list of available graphics adapter information.
@ -327,6 +320,5 @@ namespace ANX.RenderSystem.Windows.GL3
{
return sourceLanguage == EffectSourceLanguage.GLSL_FX || sourceLanguage == EffectSourceLanguage.GLSL;
}
}
}

View File

@ -13,9 +13,6 @@ using OpenTK.Platform;
namespace ANX.RenderSystem.Windows.GL3
{
/// <summary>
/// Native OpenGL implementation for a graphics device.
/// </summary>
public class GraphicsDeviceWindowsGL3 : INativeGraphicsDevice
{
#region Constants
@ -76,17 +73,16 @@ namespace ANX.RenderSystem.Windows.GL3
#endregion
#region Constructor
/// <summary>
/// Create a new OpenGL graphics context.
/// </summary>
/// <param name="presentationParameters">Parameters for the window
/// and graphics context.</param>
internal GraphicsDeviceWindowsGL3(
PresentationParameters presentationParameters)
internal GraphicsDeviceWindowsGL3(PresentationParameters presentationParameters)
{
Current = this;
ResetDevice(presentationParameters);
}
~GraphicsDeviceWindowsGL3()
{
Dispose();
}
#endregion
#region ResetDevice
@ -131,11 +127,9 @@ namespace ANX.RenderSystem.Windows.GL3
nativeContext = new GraphicsContext(graphicsMode, nativeWindowInfo);
nativeContext.MakeCurrent(nativeWindowInfo);
nativeContext.LoadAll();
nativeContext.ErrorChecking = false;
string version = GL.GetString(StringName.Version);
string[] parts = version.Split(new char[] { '.', ' ' });
cachedVersionMajor = int.Parse(parts[0]);
cachedVersionMinor = int.Parse(parts[1]);
GetOpenGLVersion();
GL.Viewport(0, 0, presentationParameters.BackBufferWidth, presentationParameters.BackBufferHeight);
@ -143,6 +137,17 @@ namespace ANX.RenderSystem.Windows.GL3
}
#endregion
#region GetOpenGLVersion
private void GetOpenGLVersion()
{
string version = GL.GetString(StringName.Version);
Logger.Info("OpenGL version: " + version);
string[] parts = version.Split(new char[] { '.', ' ' });
cachedVersionMajor = int.Parse(parts[0]);
cachedVersionMinor = int.Parse(parts[1]);
}
#endregion
#region CreateWindowInfo
private void CreateWindowInfo(IntPtr windowHandle, IntPtr graphicsModeHandle)
{
@ -169,10 +174,6 @@ namespace ANX.RenderSystem.Windows.GL3
#endregion
#region SetViewport
/// <summary>
/// Set the OpenGL viewport.
/// </summary>
/// <param name="viewport">Viewport data to set natively.</param>
public void SetViewport(Viewport viewport)
{
GL.Viewport(viewport.X, viewport.Y, viewport.Width, viewport.Height);
@ -379,8 +380,7 @@ namespace ANX.RenderSystem.Windows.GL3
#endregion
#region ResizeRenderWindow
private void ResizeRenderWindow(
PresentationParameters presentationParameters)
private void ResizeRenderWindow(PresentationParameters presentationParameters)
{
if (OpenTK.Configuration.RunningOnWindows)
{
@ -471,10 +471,16 @@ namespace ANX.RenderSystem.Windows.GL3
activeEffect = null;
boundRenderTargets = null;
nativeContext.Dispose();
nativeContext = null;
nativeWindowInfo.Dispose();
nativeWindowInfo = null;
if (nativeContext != null)
{
nativeContext.Dispose();
nativeContext = null;
}
if (nativeWindowInfo != null)
{
nativeWindowInfo.Dispose();
nativeWindowInfo = null;
}
}
#endregion
}

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@ -97,6 +97,10 @@
<Project>{14EF49AB-6D3F-458D-9D5C-D120B86EDD7A}</Project>
<Name>ANX.SoundSystem.OpenAL</Name>
</ProjectReference>
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.Windows.XAudio\ANX.SoundSystem.Windows.XAudio_Linux.csproj">
<Project>{6A582788-C4D2-410C-96CD-177F75712D65}</Project>
<Name>ANX.SoundSystem.Windows.XAudio</Name>
</ProjectReference>
<ProjectReference Include="..\SampleContent\SampleContent.contentproj">
<Project>{FA6E229D-4504-47B1-8A23-2D3FCC13F778}</Project>
<Name>SampleContent</Name>

View File

@ -100,6 +100,10 @@
<Project>{14EF49AB-6D3F-458D-9D5C-D120B86EDD7A}</Project>
<Name>ANX.SoundSystem.OpenAL</Name>
</ProjectReference>
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.Windows.XAudio\ANX.SoundSystem.Windows.XAudio_PSVita.csproj">
<Project>{6A582788-C4D2-410C-96CD-177F75712D65}</Project>
<Name>ANX.SoundSystem.Windows.XAudio</Name>
</ProjectReference>
<ProjectReference Include="..\SampleContent\SampleContent.contentproj">
<Project>{FA6E229D-4504-47B1-8A23-2D3FCC13F778}</Project>
<Name>SampleContent</Name>

View File

@ -0,0 +1,98 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectGuid>{4A048A8C-C31D-4FC8-AAF3-C387B9E0309B}</ProjectGuid>
<ProjectTypeGuids>{BC8A1FFA-BEE3-4634-8014-F334798102B3};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<OutputType>AppContainerExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>AudioSample</RootNamespace>
<AssemblyName>AudioSample</AssemblyName>
<DefaultLanguage>en-US</DefaultLanguage>
<FileAlignment>512</FileAlignment>
<PackageCertificateKeyFile>Test_TemporaryKey.pfx</PackageCertificateKeyFile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\x86\Debug</OutputPath>
<DefineConstants>WINDOWS;TRACE;DEBUG;WINDOWSMETRO;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<UseVSHostingProcess>false</UseVSHostingProcess>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\x86\Release</OutputPath>
<DefineConstants>WINDOWS;TRACE;WINDOWSMETRO;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<UseVSHostingProcess>false</UseVSHostingProcess>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<ItemGroup>
<Reference Include="mscorlib" />
<Reference Include="System">
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Program.cs" />
<Compile Include="Game1.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="Game.ico" />
<Content Include="GameThumbnail.png" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\ANX.Framework\ANX.Framework_WindowsMetro.csproj">
<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
<Name>ANX.Framework</Name>
</ProjectReference>
<ProjectReference Include="..\..\InputSystems\ANX.InputDevices.Windows.XInput\ANX.InputDevices.Windows.XInput_WindowsMetro.csproj">
<Project>{60D08399-244F-46A3-91F1-4CFD26D961A3}</Project>
<Name>ANX.InputDevices.Windows.XInput</Name>
</ProjectReference>
<ProjectReference Include="..\..\InputSystems\ANX.InputSystem.Standard\ANX.InputSystem.Standard_WindowsMetro.csproj">
<Project>{49066074-3B7B-4A55-B122-6BD33AB73558}</Project>
<Name>ANX.InputSystem.Standard</Name>
</ProjectReference>
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.Windows.XAudio\ANX.SoundSystem.Windows.XAudio_WindowsMetro.csproj">
<Project>{6A582788-C4D2-410C-96CD-177F75712D65}</Project>
<Name>ANX.SoundSystem.Windows.XAudio</Name>
</ProjectReference>
<ProjectReference Include="..\SampleContent\SampleContent.contentproj">
<Project>{FA6E229D-4504-47B1-8A23-2D3FCC13F778}</Project>
<Name>SampleContent</Name>
<XnaReferenceType>Content</XnaReferenceType>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
<!--
To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<ItemGroup>
<None Include="Test_TemporaryKey.pfx" />
<AppxManifest Include="Manifest.appxmanifest">
<SubType>Designer</SubType>
</AppxManifest>
<Content Include="Assets\Logo.png" />
<Content Include="Assets\SmallLogo.png" />
<Content Include="Assets\SplashScreen.png" />
<Content Include="Assets\StoreLogo.png" />
</ItemGroup>
<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' &lt; '11.0' ">
<VisualStudioVersion>11.0</VisualStudioVersion>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
</Project>

View File

@ -0,0 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<Package xmlns="http://schemas.microsoft.com/appx/2010/manifest">
<Identity Name="AudioSample" Publisher="CN=ANX-Team" Version="1.0.0.0" />
<Properties>
<DisplayName>AudioSample</DisplayName>
<PublisherDisplayName>ANX Developer Team</PublisherDisplayName>
<Logo>Assets\StoreLogo.png</Logo>
</Properties>
<Prerequisites>
<OSMinVersion>6.2.0</OSMinVersion>
<OSMaxVersionTested>6.2.0</OSMaxVersionTested>
</Prerequisites>
<Resources>
<Resource Language="x-generate" />
</Resources>
<Applications>
<Application Id="App" Executable="$targetnametoken$.exe" EntryPoint="WindowsGame1.Program">
<VisualElements DisplayName="AudioSample" Logo="Assets\Logo.png" SmallLogo="Assets\SmallLogo.png" Description="AudioSample" ForegroundText="light" BackgroundColor="#464646">
<DefaultTile ShowName="allLogos" ShortName="AudioSample" />
<SplashScreen Image="Assets\SplashScreen.png" />
</VisualElements>
</Application>
</Applications>
<Capabilities>
<Capability Name="internetClient" />
</Capabilities>
</Package>

View File

@ -36,6 +36,7 @@
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugWin8|x86'">
<OutputPath>bin\x86\DebugWin8\</OutputPath>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseWin8|x86'">
<OutputPath>bin\x86\ReleaseWin8\</OutputPath>
@ -53,6 +54,9 @@
<CodeAnalysisRuleDirectories>;C:\Program Files (x86)\Microsoft Visual Studio 10.0\Team Tools\Static Analysis Tools\FxCop\\Rules</CodeAnalysisRuleDirectories>
<CodeAnalysisIgnoreBuiltInRules>true</CodeAnalysisIgnoreBuiltInRules>
</PropertyGroup>
<PropertyGroup>
<StartupObject>KeyboardSample.Program</StartupObject>
</PropertyGroup>
<ItemGroup>
<Reference Include="mscorlib" />
<Reference Include="System" />
@ -85,10 +89,6 @@
<Project>{49066074-3B7B-4A55-B122-6BD33AB73558}</Project>
<Name>ANX.InputSystem.Standard</Name>
</ProjectReference>
<ProjectReference Include="..\..\MediaSystems\ANX.MediaSystem.Windows.OpenAL\ANX.MediaSystem.Windows.OpenAL_WindowsMetro.csproj">
<Project>{97185A92-077D-4498-8B6A-8BFF04079044}</Project>
<Name>ANX.MediaSystem.Windows.OpenAL</Name>
</ProjectReference>
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.Windows.XAudio\ANX.SoundSystem.Windows.XAudio_WindowsMetro.csproj">
<Project>{6A582788-C4D2-410C-96CD-177F75712D65}</Project>
<Name>ANX.SoundSystem.Windows.XAudio</Name>

View File

@ -90,10 +90,6 @@
<Project>{49066074-3B7B-4A55-B122-6BD33AB73558}</Project>
<Name>ANX.InputSystem.Standard</Name>
</ProjectReference>
<ProjectReference Include="..\..\MediaSystems\ANX.MediaSystem.Windows.OpenAL\ANX.MediaSystem.Windows.OpenAL_WindowsMetro.csproj">
<Project>{97185A92-077D-4498-8B6A-8BFF04079044}</Project>
<Name>ANX.MediaSystem.Windows.OpenAL</Name>
</ProjectReference>
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.Windows.XAudio\ANX.SoundSystem.Windows.XAudio_WindowsMetro.csproj">
<Project>{6A582788-C4D2-410C-96CD-177F75712D65}</Project>
<Name>ANX.SoundSystem.Windows.XAudio</Name>

View File

@ -85,10 +85,6 @@
<Project>{49066074-3B7B-4A55-B122-6BD33AB73558}</Project>
<Name>ANX.InputSystem.Standard</Name>
</ProjectReference>
<ProjectReference Include="..\..\..\MediaSystems\ANX.MediaSystem.Windows.OpenAL\ANX.MediaSystem.Windows.OpenAL_WindowsMetro.csproj">
<Project>{97185A92-077D-4498-8B6A-8BFF04079044}</Project>
<Name>ANX.MediaSystem.Windows.OpenAL</Name>
</ProjectReference>
<ProjectReference Include="..\..\SampleContent\SampleContent.contentproj">
<Project>{FA6E229D-4504-47B1-8A23-2D3FCC13F778}</Project>
<Name>SampleContent</Name>

View File

@ -85,10 +85,6 @@
<Project>{49066074-3B7B-4A55-B122-6BD33AB73558}</Project>
<Name>ANX.InputSystem.Standard</Name>
</ProjectReference>
<ProjectReference Include="..\..\MediaSystems\ANX.MediaSystem.Windows.OpenAL\ANX.MediaSystem.Windows.OpenAL_WindowsMetro.csproj">
<Project>{97185A92-077D-4498-8B6A-8BFF04079044}</Project>
<Name>ANX.MediaSystem.Windows.OpenAL</Name>
</ProjectReference>
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.Windows.XAudio\ANX.SoundSystem.Windows.XAudio_WindowsMetro.csproj">
<Project>{6A582788-C4D2-410C-96CD-177F75712D65}</Project>
<Name>ANX.SoundSystem.Windows.XAudio</Name>

View File

@ -86,10 +86,6 @@
<Project>{49066074-3B7B-4A55-B122-6BD33AB73558}</Project>
<Name>ANX.InputSystem.Standard</Name>
</ProjectReference>
<ProjectReference Include="..\..\MediaSystems\ANX.MediaSystem.Windows.OpenAL\ANX.MediaSystem.Windows.OpenAL_WindowsMetro.csproj">
<Project>{97185A92-077D-4498-8B6A-8BFF04079044}</Project>
<Name>ANX.MediaSystem.Windows.OpenAL</Name>
</ProjectReference>
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.Windows.XAudio\ANX.SoundSystem.Windows.XAudio_WindowsMetro.csproj">
<Project>{6A582788-C4D2-410C-96CD-177F75712D65}</Project>
<Name>ANX.SoundSystem.Windows.XAudio</Name>

View File

@ -87,10 +87,6 @@
<Project>{DB88DDEB-7281-405D-8FCA-5681B6B2BD7A}</Project>
<Name>ANX.InputSystem.Recording</Name>
</ProjectReference>
<ProjectReference Include="..\..\MediaSystems\ANX.MediaSystem.Windows.OpenAL\ANX.MediaSystem.Windows.OpenAL_WindowsMetro.csproj">
<Project>{97185A92-077D-4498-8B6A-8BFF04079044}</Project>
<Name>ANX.MediaSystem.Windows.OpenAL</Name>
</ProjectReference>
<ProjectReference Include="..\..\Samples\SampleContent\SampleContent.contentproj">
<Project>{FA6E229D-4504-47B1-8A23-2D3FCC13F778}</Project>
<Name>SampleContent</Name>

View File

@ -87,10 +87,6 @@
<Project>{49066074-3B7B-4A55-B122-6BD33AB73558}</Project>
<Name>ANX.InputSystem.Standard</Name>
</ProjectReference>
<ProjectReference Include="..\..\MediaSystems\ANX.MediaSystem.Windows.OpenAL\ANX.MediaSystem.Windows.OpenAL_WindowsMetro.csproj">
<Project>{97185A92-077D-4498-8B6A-8BFF04079044}</Project>
<Name>ANX.MediaSystem.Windows.OpenAL</Name>
</ProjectReference>
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.Windows.XAudio\ANX.SoundSystem.Windows.XAudio_WindowsMetro.csproj">
<Project>{6A582788-C4D2-410C-96CD-177F75712D65}</Project>
<Name>ANX.SoundSystem.Windows.XAudio</Name>

View File

@ -66,10 +66,6 @@
<Project>{49066074-3B7B-4A55-B122-6BD33AB73558}</Project>
<Name>ANX.InputSystem.Standard</Name>
</ProjectReference>
<ProjectReference Include="..\..\MediaSystems\ANX.MediaSystem.Windows.OpenAL\ANX.MediaSystem.Windows.OpenAL_WindowsMetro.csproj">
<Project>{97185A92-077D-4498-8B6A-8BFF04079044}</Project>
<Name>ANX.MediaSystem.Windows.OpenAL</Name>
</ProjectReference>
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.Windows.XAudio\ANX.SoundSystem.Windows.XAudio_WindowsMetro.csproj">
<Project>{6A582788-C4D2-410C-96CD-177F75712D65}</Project>
<Name>ANX.SoundSystem.Windows.XAudio</Name>

View File

@ -95,10 +95,6 @@
<Project>{49066074-3B7B-4A55-B122-6BD33AB73558}</Project>
<Name>ANX.InputSystem.Standard</Name>
</ProjectReference>
<ProjectReference Include="..\..\MediaSystems\ANX.MediaSystem.Windows.OpenAL\ANX.MediaSystem.Windows.OpenAL_WindowsMetro.csproj">
<Project>{97185A92-077D-4498-8B6A-8BFF04079044}</Project>
<Name>ANX.MediaSystem.Windows.OpenAL</Name>
</ProjectReference>
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.Windows.XAudio\ANX.SoundSystem.Windows.XAudio_WindowsMetro.csproj">
<Project>{6A582788-C4D2-410C-96CD-177F75712D65}</Project>
<Name>ANX.SoundSystem.Windows.XAudio</Name>

View File

@ -87,10 +87,6 @@
<Project>{49066074-3B7B-4A55-B122-6BD33AB73558}</Project>
<Name>ANX.InputSystem.Standard</Name>
</ProjectReference>
<ProjectReference Include="..\..\MediaSystems\ANX.MediaSystem.Windows.OpenAL\ANX.MediaSystem.Windows.OpenAL_WindowsMetro.csproj">
<Project>{97185A92-077D-4498-8B6A-8BFF04079044}</Project>
<Name>ANX.MediaSystem.Windows.OpenAL</Name>
</ProjectReference>
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.Windows.XAudio\ANX.SoundSystem.Windows.XAudio_WindowsMetro.csproj">
<Project>{6A582788-C4D2-410C-96CD-177F75712D65}</Project>
<Name>ANX.SoundSystem.Windows.XAudio</Name>

View File

@ -86,10 +86,6 @@
<Project>{49066074-3B7B-4A55-B122-6BD33AB73558}</Project>
<Name>ANX.InputSystem.Standard</Name>
</ProjectReference>
<ProjectReference Include="..\..\MediaSystems\ANX.MediaSystem.Windows.OpenAL\ANX.MediaSystem.Windows.OpenAL_WindowsMetro.csproj">
<Project>{97185A92-077D-4498-8B6A-8BFF04079044}</Project>
<Name>ANX.MediaSystem.Windows.OpenAL</Name>
</ProjectReference>
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.Windows.XAudio\ANX.SoundSystem.Windows.XAudio_WindowsMetro.csproj">
<Project>{6A582788-C4D2-410C-96CD-177F75712D65}</Project>
<Name>ANX.SoundSystem.Windows.XAudio</Name>

View File

@ -67,10 +67,6 @@
<Project>{49066074-3B7B-4A55-B122-6BD33AB73558}</Project>
<Name>ANX.InputSystem.Standard</Name>
</ProjectReference>
<ProjectReference Include="..\..\MediaSystems\ANX.MediaSystem.Windows.OpenAL\ANX.MediaSystem.Windows.OpenAL_WindowsMetro.csproj">
<Project>{97185A92-077D-4498-8B6A-8BFF04079044}</Project>
<Name>ANX.MediaSystem.Windows.OpenAL</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.

View File

@ -98,10 +98,6 @@
<Project>{5CA3CDF5-4D2C-42AC-AD08-641BD3992B75}</Project>
<Name>ANX.InputDevices.OpenTK</Name>
</ProjectReference>
<ProjectReference Include="..\..\InputSystems\ANX.InputDevices.Windows.Kinect\ANX.InputDevices.Windows.Kinect_WindowsMetro.csproj">
<Project>{E5D69E75-D77C-493F-BBDA-6F9E73B82549}</Project>
<Name>ANX.InputDevices.Windows.Kinect</Name>
</ProjectReference>
<ProjectReference Include="..\..\InputSystems\ANX.InputDevices.Windows.XInput\ANX.InputDevices.Windows.XInput_WindowsMetro.csproj">
<Project>{60D08399-244F-46A3-91F1-4CFD26D961A3}</Project>
<Name>ANX.InputDevices.Windows.XInput</Name>
@ -114,10 +110,6 @@
<Project>{49066074-3B7B-4A55-B122-6BD33AB73558}</Project>
<Name>ANX.InputSystem.Standard</Name>
</ProjectReference>
<ProjectReference Include="..\..\MediaSystems\ANX.MediaSystem.Windows.OpenAL\ANX.MediaSystem.Windows.OpenAL_WindowsMetro.csproj">
<Project>{97185A92-077D-4498-8B6A-8BFF04079044}</Project>
<Name>ANX.MediaSystem.Windows.OpenAL</Name>
</ProjectReference>
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.Windows.XAudio\ANX.SoundSystem.Windows.XAudio_WindowsMetro.csproj">
<Project>{6A582788-C4D2-410C-96CD-177F75712D65}</Project>
<Name>ANX.SoundSystem.Windows.XAudio</Name>

View File

@ -107,10 +107,6 @@
<Project>{49066074-3B7B-4A55-B122-6BD33AB73558}</Project>
<Name>ANX.InputSystem.Standard</Name>
</ProjectReference>
<ProjectReference Include="..\..\MediaSystems\ANX.MediaSystem.Windows.OpenAL\ANX.MediaSystem.Windows.OpenAL_WindowsMetro.csproj">
<Project>{97185A92-077D-4498-8B6A-8BFF04079044}</Project>
<Name>ANX.MediaSystem.Windows.OpenAL</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.

View File

@ -72,18 +72,16 @@
<Compile Include="OpenALSoundEffectInstance.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="SupportedPlatformsImpl.cs" />
<Compile Include="Wave\ALaw.cs" />
<Compile Include="Wave\MsAdpcm.cs" />
<Compile Include="Wave\MuLaw.cs" />
<Compile Include="Wave\WaveFile.cs" />
<Compile Include="Wave\WaveFormat.cs" />
<Compile Include="Wave\WaveInfo.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\ANX.Framework\ANX.Framework_WindowsMetro.csproj">
<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
<Name>ANX.Framework</Name>
</ProjectReference>
<ProjectReference Include="..\..\Tools\WaveUtils\WaveUtils.csproj">
<Project>{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}</Project>
<Name>WaveUtils</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.

View File

@ -49,13 +49,19 @@
<CodeAnalysisRuleDirectories>;C:\Program Files (x86)\Microsoft Visual Studio 10.0\Team Tools\Static Analysis Tools\FxCop\\Rules</CodeAnalysisRuleDirectories>
</PropertyGroup>
<ItemGroup>
<Reference Include="SharpDX, Version=2.2.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\lib\SharpDX\Bin\Standard-net20\SharpDX.dll</HintPath>
</Reference>
<Reference Include="SharpDX.XAudio2">
<HintPath>..\..\lib\SharpDX\Bin\SharpDX.XAudio2.dll</HintPath>
<HintPath>..\..\lib\SharpDX\Bin\Standard-net20\SharpDX.XAudio2.dll</HintPath>
</Reference>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="Creator.cs" />
<Compile Include="XAudioSoundEffectInstance.cs" />
<Compile Include="XAudioSoundEffect.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="SupportedPlatformsImpl.cs" />
</ItemGroup>

View File

@ -49,14 +49,20 @@
<CodeAnalysisRuleDirectories>;C:\Program Files (x86)\Microsoft Visual Studio 10.0\Team Tools\Static Analysis Tools\FxCop\\Rules</CodeAnalysisRuleDirectories>
</PropertyGroup>
<ItemGroup>
<Reference Include="SharpDX, Version=2.2.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\lib\SharpDX\Bin\Standard-net20\SharpDX.dll</HintPath>
</Reference>
<Reference Include="SharpDX.XAudio2">
<HintPath>..\..\lib\SharpDX\Bin\SharpDX.XAudio2.dll</HintPath>
<HintPath>..\..\lib\SharpDX\Bin\Standard-net20\SharpDX.XAudio2.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
</ItemGroup>
<ItemGroup>
<Compile Include="Creator.cs" />
<Compile Include="XAudioSoundEffectInstance.cs" />
<Compile Include="XAudioSoundEffect.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="SupportedPlatformsImpl.cs" />
</ItemGroup>

View File

@ -51,13 +51,19 @@
<CodeAnalysisRuleDirectories>;C:\Program Files (x86)\Microsoft Visual Studio 10.0\Team Tools\Static Analysis Tools\FxCop\\Rules</CodeAnalysisRuleDirectories>
</PropertyGroup>
<ItemGroup>
<Reference Include="SharpDX, Version=2.2.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\lib\SharpDX\Bin\Standard-net20\SharpDX.dll</HintPath>
</Reference>
<Reference Include="SharpDX.XAudio2">
<HintPath>..\..\lib\SharpDX\Bin\SharpDX.XAudio2.dll</HintPath>
<HintPath>..\..\lib\SharpDX\Bin\Standard-net20\SharpDX.XAudio2.dll</HintPath>
</Reference>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="Creator.cs" />
<Compile Include="XAudioSoundEffectInstance.cs" />
<Compile Include="XAudioSoundEffect.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="SupportedPlatformsImpl.cs" />
</ItemGroup>

View File

@ -23,7 +23,9 @@ namespace ProjectConverter
//
// To restore "old" behaviour use:
// ProjectConverter /linux /psvita /windowsmetro ../../ANX.Framework.sln
//
//
// For testing only
//args = new string[] { "/linux", "/psvita", "/windowsmetro", "../../ANX.Framework.sln" };
List<string> switches = new List<string>();
Dictionary<string, string> keyValueParameters = new Dictionary<string,string>();

10
lib/OpenAL/License.txt Normal file
View File

@ -0,0 +1,10 @@
OpenAL cross platform audio library
Copyright (C) 1999-2000 by authors.
This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General PublicLicense as published by the Free Software Foundation;
either version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU Library General Public License for more details.
You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Or go to http://www.gnu.org/copyleft/lgpl.html

BIN
lib/OpenAL/OpenAL32.dll Normal file

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BIN
lib/OpenAL/wrap_oal.dll Normal file

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