XNAEXT: added a ConstantBuffer class and interfaces to the RenderSystem. Everything compiles fine but the RenderSystem does not create unmanaged buffers because it needs to be implemented.
This commit is contained in:
parent
286ffe38c1
commit
de0232177e
@ -211,6 +211,7 @@
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<Compile Include="GameWindow.cs" />
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<Compile Include="GraphicsDeviceInformation.cs" />
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<Compile Include="Graphics\BasicEffect.cs" />
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<Compile Include="Graphics\ConstantBuffer.cs" />
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<Compile Include="Graphics\DeviceLostException.cs" />
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<Compile Include="Graphics\DisplayMode.cs" />
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<Compile Include="Graphics\DisplayModeCollection.cs" />
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@ -437,6 +438,7 @@
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<Compile Include="NonXNA\PlatformSystem\INativeContentManager.cs" />
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<Compile Include="NonXNA\PlatformSystem\INativeMediaLibrary.cs" />
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<Compile Include="NonXNA\Reflection\AssemblyLoader.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeConstantBuffer.cs" />
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<Compile Include="NonXNA\SoundSystem\IMicrophone.cs" />
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<Compile Include="NonXNA\Windows8\AssetsHelper.cs" />
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<Compile Include="NonXNA\Windows8\IServiceProvider.cs" />
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@ -214,6 +214,7 @@
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<Compile Include="GameWindow.cs" />
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<Compile Include="GraphicsDeviceInformation.cs" />
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<Compile Include="Graphics\BasicEffect.cs" />
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<Compile Include="Graphics\ConstantBuffer.cs" />
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<Compile Include="Graphics\DeviceLostException.cs" />
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<Compile Include="Graphics\DisplayMode.cs" />
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<Compile Include="Graphics\DisplayModeCollection.cs" />
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@ -417,6 +418,7 @@
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<Compile Include="NonXNA\AddInType.cs" />
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<Compile Include="NonXNA\Development\TestStateAttribute.cs" />
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<Compile Include="NonXNA\Development\PercentageCompleteAttribute.cs" />
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<Compile Include="NonXNA\EffectSourceLanguage.cs" />
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<Compile Include="NonXNA\InputDeviceFactory.cs" />
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<Compile Include="NonXNA\InputSystem\IGamePadCreator.cs" />
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<Compile Include="NonXNA\InputSystem\IKeyboard.cs" />
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@ -439,6 +441,7 @@
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<Compile Include="NonXNA\PlatformSystem\INativeContentManager.cs" />
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<Compile Include="NonXNA\PlatformSystem\INativeMediaLibrary.cs" />
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<Compile Include="NonXNA\Reflection\AssemblyLoader.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeConstantBuffer.cs" />
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<Compile Include="NonXNA\SoundSystem\IMicrophone.cs" />
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<Compile Include="NonXNA\Windows8\AssetsHelper.cs" />
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<Compile Include="NonXNA\Windows8\IServiceProvider.cs" />
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139
ANX.Framework/Graphics/ConstantBuffer.cs
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139
ANX.Framework/Graphics/ConstantBuffer.cs
Normal file
@ -0,0 +1,139 @@
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#region Using Statements
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using ANX.Framework.NonXNA.Development;
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using ANX.Framework.NonXNA;
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using ANX.Framework.NonXNA.RenderSystem;
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#endregion
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Graphics
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{
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#if XNAEXT
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[PercentageComplete(10)]
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[TestState(TestStateAttribute.TestState.Untested)]
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public class ConstantBuffer : GraphicsResource, IGraphicsResource
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{
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#region Private
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private BufferUsage bufferUsage;
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private INativeConstantBuffer nativeConstantBuffer;
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#endregion
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#region Public
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internal INativeConstantBuffer NativeConstantBuffer
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{
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get
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{
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if (this.nativeConstantBuffer == null)
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{
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CreateNativeBuffer();
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}
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return this.nativeConstantBuffer;
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}
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}
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public BufferUsage BufferUsage
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{
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get
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{
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return this.bufferUsage;
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}
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}
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#endregion
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#region Constructor
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public ConstantBuffer(GraphicsDevice graphicsDevice, BufferUsage usage)
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: base(graphicsDevice)
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{
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this.bufferUsage = usage;
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base.GraphicsDevice.ResourceCreated += GraphicsDevice_ResourceCreated;
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base.GraphicsDevice.ResourceDestroyed += GraphicsDevice_ResourceDestroyed;
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CreateNativeBuffer();
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}
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~ConstantBuffer()
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{
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Dispose();
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base.GraphicsDevice.ResourceCreated -= GraphicsDevice_ResourceCreated;
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base.GraphicsDevice.ResourceDestroyed -= GraphicsDevice_ResourceDestroyed;
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}
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#endregion
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#region GraphicsDevice_ResourceDestroyed
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private void GraphicsDevice_ResourceDestroyed(object sender, ResourceDestroyedEventArgs e)
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{
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if (nativeConstantBuffer != null)
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{
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nativeConstantBuffer.Dispose();
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nativeConstantBuffer = null;
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}
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}
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#endregion
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#region GraphicsDevice_ResourceCreated
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private void GraphicsDevice_ResourceCreated(object sender, ResourceCreatedEventArgs e)
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{
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if (nativeConstantBuffer != null)
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{
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nativeConstantBuffer.Dispose();
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nativeConstantBuffer = null;
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}
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CreateNativeBuffer();
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}
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#endregion
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#region CreateNativeBuffer
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private void CreateNativeBuffer()
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{
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this.nativeConstantBuffer = AddInSystemFactory.Instance.GetDefaultCreator<IRenderSystemCreator>().CreateConstantBuffer(GraphicsDevice, this, bufferUsage);
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}
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#endregion
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#region GetData
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public void GetData<T>(T data) where T : struct
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{
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NativeConstantBuffer.GetData(data);
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}
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public void GetData<T>(T[] data, int startIndex, int elementCount)
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where T : struct
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{
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NativeConstantBuffer.GetData(data, startIndex, elementCount);
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}
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#endregion
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#region SetData
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public void SetData<T>(T data) where T : struct
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{
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NativeConstantBuffer.SetData(GraphicsDevice, data);
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}
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#endregion
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#region Dispose
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public override void Dispose()
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{
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if (nativeConstantBuffer != null)
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{
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nativeConstantBuffer.Dispose();
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nativeConstantBuffer = null;
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}
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}
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#endregion
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}
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#endif
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}
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@ -198,6 +198,34 @@ namespace ANX.Framework.Graphics
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#endregion // DrawUserPrimitives<T>
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#if XNAEXT
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#region SetConstantBuffer
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/// <summary>
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/// Binds a ConstantBuffer to the current GraphicsDevice
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/// </summary>
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/// <param name="slot">The index of the constant buffer used in the shader</param>
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/// <param name="constantBuffer">The managed constant buffer object to bind.</param>
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public void SetConstantBuffer(int slot, ConstantBuffer constantBuffer)
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{
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this.nativeDevice.SetConstantBuffer(slot, constantBuffer);
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}
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/// <summary>
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/// Binds ConstantBuffer objects to the current GraphicsDevice.
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/// </summary>
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/// <param name="constantBuffers">The array of managed constant buffer objects to bind.</param>
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/// <remarks>The constant buffer objects are bound in the order found in the passed array.</remarks>
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public void SetConstantBuffers(params ConstantBuffer[] constantBuffers)
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{
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for (int slot = 0; slot < constantBuffers.Length; slot++)
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{
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this.nativeDevice.SetConstantBuffer(slot, constantBuffers[slot]);
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}
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}
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#endregion
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#endif
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#region SetVertexBuffer
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public void SetVertexBuffer(VertexBuffer vertexBuffer)
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{
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24
ANX.Framework/NonXNA/RenderSystem/INativeConstantBuffer.cs
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24
ANX.Framework/NonXNA/RenderSystem/INativeConstantBuffer.cs
Normal file
@ -0,0 +1,24 @@
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#region Using Statements
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using System;
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using System.IO;
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using ANX.Framework.Graphics;
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#endregion
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.NonXNA.RenderSystem
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{
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#if XNAEXT
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public interface INativeConstantBuffer : INativeBuffer
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{
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void GetData<T>(T data) where T : struct;
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void SetData<T>(GraphicsDevice graphicsDevice, T data) where T : struct;
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}
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#endif
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}
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@ -27,6 +27,10 @@ namespace ANX.Framework.NonXNA
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void DrawPrimitives(PrimitiveType primitiveType, int vertexOffset, int primitiveCount);
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#if XNAEXT
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void SetConstantBuffer(int slot, ConstantBuffer constantBuffer);
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#endif
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void SetVertexBuffers(VertexBufferBinding[] vertexBuffers);
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void SetIndexBuffer(IndexBuffer indexBuffer);
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@ -30,6 +30,10 @@ namespace ANX.Framework.NonXNA
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VertexBuffer managedBuffer, VertexDeclaration vertexDeclaration,
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int vertexCount, BufferUsage usage);
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#if XNAEXT
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INativeConstantBuffer CreateConstantBuffer(GraphicsDevice graphics, ConstantBuffer managedBuffer, BufferUsage usage);
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#endif
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INativeEffect CreateEffect(GraphicsDevice graphics, Effect managedEffect,
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Stream byteCode);
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INativeEffect CreateEffect(GraphicsDevice graphics, Effect managedEffect,
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\..\bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DefineConstants>TRACE;DEBUG;XNAEXT</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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@ -28,7 +28,7 @@
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\..\bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<DefineConstants>TRACE;XNAEXT</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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@ -36,10 +36,11 @@
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugWin8|AnyCPU'">
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<OutputPath>bin\DebugWin8\</OutputPath>
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<DefineConstants>XNAEXT</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseWin8|AnyCPU'">
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<OutputPath>bin\ReleaseWin8\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<DefineConstants>TRACE;XNAEXT</DefineConstants>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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@ -20,7 +20,7 @@
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\..\bin\Debug\</OutputPath>
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<DefineConstants>TRACE;DEBUG;WINDOWSMETRO;</DefineConstants>
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<DefineConstants>XNAEXT;DEBUG;TRACE;WINDOWSMETRO;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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@ -30,7 +30,7 @@
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\..\bin\Release\</OutputPath>
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<DefineConstants>TRACE;WINDOWSMETRO;</DefineConstants>
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<DefineConstants>XNAEXT;TRACE;WINDOWSMETRO;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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@ -38,10 +38,11 @@
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugWin8|AnyCPU'">
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<OutputPath>bin\DebugWin8\</OutputPath>
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<DefineConstants>XNAEXT;WINDOWSMETRO;</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseWin8|AnyCPU'">
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<OutputPath>bin\ReleaseWin8\</OutputPath>
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<DefineConstants>TRACE;WINDOWSMETRO;</DefineConstants>
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<DefineConstants>XNAEXT;TRACE;WINDOWSMETRO;</DefineConstants>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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@ -55,10 +55,22 @@ namespace ANX.RenderSystem.Windows.DX10
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VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
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{
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PreventSystemChange();
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return new VertexBuffer_DX10(graphics, vertexDeclaration, vertexCount, usage);
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return new VertexBuffer_DX10(graphics, vertexDeclaration, vertexCount, usage);
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}
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public INativeEffect CreateEffect(GraphicsDevice graphics, Effect managedEffect, Stream vertexShaderByteCode,
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#if XNAEXT
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#region CreateConstantBuffer
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public INativeConstantBuffer CreateConstantBuffer(GraphicsDevice graphics, ConstantBuffer managedBuffer, BufferUsage usage)
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{
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PreventSystemChange();
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throw new NotImplementedException();
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}
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#endregion
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#endif
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public INativeEffect CreateEffect(GraphicsDevice graphics, Effect managedEffect, Stream vertexShaderByteCode,
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Stream pixelShaderByteCode)
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{
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PreventSystemChange();
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@ -21,6 +21,7 @@ namespace ANX.RenderSystem.Windows.DX10
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{
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public class Effect_DX10 : INativeEffect
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{
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#region Private Members
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private ShaderBytecode pixelShaderByteCode;
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private ShaderBytecode vertexShaderByteCode;
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private VertexShader vertexShader;
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@ -29,6 +30,8 @@ namespace ANX.RenderSystem.Windows.DX10
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private ShaderBytecode effectByteCode;
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private SharpDX.Direct3D10.Effect nativeEffect;
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#endregion
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public Effect_DX10(GraphicsDevice device, ANX.Framework.Graphics.Effect managedEffect, Stream vertexShaderByteCode, Stream pixelShaderByteCode)
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{
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if (this.managedEffect == null)
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@ -455,6 +455,18 @@ namespace ANX.RenderSystem.Windows.DX10
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}
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}
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#if XNAEXT
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public void SetConstantBuffer(int slot, ANX.Framework.Graphics.ConstantBuffer constantBuffer)
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{
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if (constantBuffer == null)
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{
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throw new ArgumentNullException("constantBuffer");
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}
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throw new NotImplementedException();
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}
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#endif
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public void SetVertexBuffers(VertexBufferBinding[] vertexBuffers)
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{
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if (vertexBuffers == null)
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@ -32,7 +32,7 @@ using System.Runtime.InteropServices;
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// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
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// übernehmen, indem Sie "*" eingeben:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.7.15.0")]
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[assembly: AssemblyFileVersion("0.7.15.0")]
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[assembly: AssemblyVersion("0.7.16.0")]
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[assembly: AssemblyFileVersion("0.7.16.0")]
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[assembly: InternalsVisibleTo("ANX.Framework.ContentPipeline")]
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|
@ -18,7 +18,7 @@
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\..\bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DefineConstants>TRACE;DEBUG;XNAEXT</DefineConstants>
|
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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@ -29,7 +29,7 @@
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<DebugType>pdbonly</DebugType>
|
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<Optimize>true</Optimize>
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<OutputPath>..\bin\Release\</OutputPath>
|
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<DefineConstants>TRACE</DefineConstants>
|
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<DefineConstants>TRACE;XNAEXT</DefineConstants>
|
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<ErrorReport>prompt</ErrorReport>
|
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<WarningLevel>4</WarningLevel>
|
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<PlatformTarget>x86</PlatformTarget>
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|
@ -20,7 +20,7 @@
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<DebugType>full</DebugType>
|
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<Optimize>false</Optimize>
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<OutputPath>..\..\bin\Debug\</OutputPath>
|
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<DefineConstants>TRACE;DEBUG;WINDOWSMETRO;</DefineConstants>
|
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<DefineConstants>XNAEXT;DEBUG;TRACE;WINDOWSMETRO;</DefineConstants>
|
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<ErrorReport>prompt</ErrorReport>
|
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<WarningLevel>4</WarningLevel>
|
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<PlatformTarget>x86</PlatformTarget>
|
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@ -31,7 +31,7 @@
|
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<DebugType>pdbonly</DebugType>
|
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<Optimize>true</Optimize>
|
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<OutputPath>..\bin\Release\</OutputPath>
|
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<DefineConstants>TRACE;WINDOWSMETRO;</DefineConstants>
|
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<DefineConstants>XNAEXT;TRACE;WINDOWSMETRO;</DefineConstants>
|
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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|
@ -142,6 +142,18 @@ namespace ANX.RenderSystem.Windows.GL3
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}
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#endregion
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#if XNAEXT
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#region CreateConstantBuffer
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public INativeConstantBuffer CreateConstantBuffer(GraphicsDevice graphics, ConstantBuffer managedBuffer, BufferUsage usage)
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{
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AddInSystemFactory.Instance.PreventSystemChange(AddInType.RenderSystem);
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throw new NotImplementedException();
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}
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#endregion
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#endif
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#region CreateBlendState
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/// <summary>
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/// Create a new native blend state.
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@ -371,6 +371,18 @@ namespace ANX.RenderSystem.Windows.GL3
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}
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#endregion
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#if XNAEXT
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public void SetConstantBuffer(int slot, ANX.Framework.Graphics.ConstantBuffer constantBuffer)
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{
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if (constantBuffer == null)
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{
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throw new ArgumentNullException("constantBuffer");
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}
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throw new NotImplementedException();
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}
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#endif
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#region SetVertexBuffers
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public void SetVertexBuffers(VertexBufferBinding[] vertexBuffers)
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{
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|
@ -32,7 +32,7 @@ using System.Runtime.InteropServices;
|
||||
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
|
||||
// übernehmen, indem Sie "*" eingeben:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
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[assembly: AssemblyVersion("0.5.10.0")]
|
||||
[assembly: AssemblyFileVersion("0.5.10.0")]
|
||||
[assembly: AssemblyVersion("0.5.11.0")]
|
||||
[assembly: AssemblyFileVersion("0.5.11.0")]
|
||||
|
||||
[assembly: InternalsVisibleTo("ANX.Framework.ContentPipeline")]
|
||||
|
@ -18,7 +18,7 @@
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DefineConstants>TRACE;DEBUG;XNAEXT</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
@ -26,7 +26,7 @@
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<DefineConstants>TRACE;XNAEXT</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
|
@ -20,7 +20,7 @@
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>TRACE;DEBUG;WINDOWSMETRO;</DefineConstants>
|
||||
<DefineConstants>XNAEXT;DEBUG;TRACE;WINDOWSMETRO;</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
@ -28,7 +28,7 @@
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE;WINDOWSMETRO;</DefineConstants>
|
||||
<DefineConstants>XNAEXT;TRACE;WINDOWSMETRO;</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
|
@ -66,8 +66,17 @@ namespace ANX.RenderSystem.PsVita
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region CreateTexture
|
||||
public INativeTexture2D CreateTexture(GraphicsDevice graphics,
|
||||
#if XNAEXT
|
||||
#region CreateConstantBuffer
|
||||
public INativeConstantBuffer CreateConstantBuffer(GraphicsDevice graphics, ConstantBuffer managedBuffer, BufferUsage usage)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
#endregion
|
||||
#endif
|
||||
|
||||
#region CreateTexture
|
||||
public INativeTexture2D CreateTexture(GraphicsDevice graphics,
|
||||
SurfaceFormat surfaceFormat, int width, int height, int mipCount)
|
||||
{
|
||||
return new PsVitaTexture2D(surfaceFormat, width, height, mipCount);
|
||||
|
@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
|
||||
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
|
||||
// übernehmen, indem Sie "*" eingeben:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
[assembly: AssemblyVersion("0.1.1.0")]
|
||||
[assembly: AssemblyFileVersion("0.1.1.0")]
|
||||
|
@ -138,6 +138,13 @@ namespace ANX.RenderSystem.PsVita
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
#if XNAEXT
|
||||
public void SetConstantBuffer(int slot, ConstantBuffer constantBuffer)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
#endif
|
||||
|
||||
public void SetVertexBuffers(VertexBufferBinding[] vertexBuffers)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
|
@ -20,7 +20,7 @@
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>..\..\bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DefineConstants>TRACE;DEBUG;XNAEXT</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
@ -30,7 +30,7 @@
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>..\..\bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<DefineConstants>TRACE;XNAEXT</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
@ -40,10 +40,11 @@
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugWin8|x86'">
|
||||
<OutputPath>bin\x86\DebugWin8\</OutputPath>
|
||||
<DefineConstants>XNAEXT</DefineConstants>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseWin8|x86'">
|
||||
<OutputPath>bin\x86\ReleaseWin8\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<DefineConstants>TRACE;XNAEXT</DefineConstants>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
|
@ -21,7 +21,7 @@
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>..\..\bin\Debug\</OutputPath>
|
||||
<DefineConstants>TRACE;DEBUG;WINDOWSMETRO;</DefineConstants>
|
||||
<DefineConstants>XNAEXT;DEBUG;TRACE;WINDOWSMETRO;</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
@ -31,7 +31,7 @@
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>..\..\bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE;WINDOWSMETRO;</DefineConstants>
|
||||
<DefineConstants>XNAEXT;TRACE;WINDOWSMETRO;</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
@ -41,10 +41,11 @@
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugWin8|x86'">
|
||||
<OutputPath>bin\x86\DebugWin8\</OutputPath>
|
||||
<DefineConstants>XNAEXT;WINDOWSMETRO;</DefineConstants>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseWin8|x86'">
|
||||
<OutputPath>bin\x86\ReleaseWin8\</OutputPath>
|
||||
<DefineConstants>TRACE;WINDOWSMETRO;</DefineConstants>
|
||||
<DefineConstants>XNAEXT;TRACE;WINDOWSMETRO;</DefineConstants>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
|
@ -62,6 +62,17 @@ namespace ANX.RenderSystem.Windows.DX11
|
||||
return new VertexBuffer_DX11(graphics, vertexDeclaration, vertexCount, usage);
|
||||
}
|
||||
|
||||
#if XNAEXT
|
||||
#region CreateConstantBuffer
|
||||
public INativeConstantBuffer CreateConstantBuffer(GraphicsDevice graphics, ConstantBuffer managedBuffer, BufferUsage usage)
|
||||
{
|
||||
AddInSystemFactory.Instance.PreventSystemChange(AddInType.RenderSystem);
|
||||
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
#endregion
|
||||
#endif
|
||||
|
||||
public INativeEffect CreateEffect(GraphicsDevice graphics, ANX.Framework.Graphics.Effect managedEffect, Stream vertexShaderByteCode, Stream pixelShaderByteCode)
|
||||
{
|
||||
AddInSystemFactory.Instance.PreventSystemChange(AddInType.RenderSystem);
|
||||
|
@ -457,6 +457,18 @@ namespace ANX.RenderSystem.Windows.DX11
|
||||
}
|
||||
}
|
||||
|
||||
#if XNAEXT
|
||||
public void SetConstantBuffer(int slot, ANX.Framework.Graphics.ConstantBuffer constantBuffer)
|
||||
{
|
||||
if (constantBuffer == null)
|
||||
{
|
||||
throw new ArgumentNullException("constantBuffer");
|
||||
}
|
||||
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
#endif
|
||||
|
||||
public void SetVertexBuffers(ANX.Framework.Graphics.VertexBufferBinding[] vertexBuffers)
|
||||
{
|
||||
if (vertexBuffers == null)
|
||||
|
@ -29,5 +29,5 @@ using System.Runtime.InteropServices;
|
||||
// Buildnummer
|
||||
// Revision
|
||||
//
|
||||
[assembly: AssemblyVersion("0.7.7.0")]
|
||||
[assembly: AssemblyFileVersion("0.7.7.0")]
|
||||
[assembly: AssemblyVersion("0.7.8.0")]
|
||||
[assembly: AssemblyFileVersion("0.7.8.0")]
|
||||
|
@ -18,7 +18,7 @@
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>..\..\bin\Debug\</OutputPath>
|
||||
<DefineConstants>TRACE;DEBUG</DefineConstants>
|
||||
<DefineConstants>TRACE;DEBUG;XNAEXT</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
@ -27,7 +27,7 @@
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>..\..\bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<DefineConstants>TRACE;XNAEXT</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
|
@ -20,7 +20,7 @@
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>..\..\bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;WINDOWSMETRO;</DefineConstants>
|
||||
<DefineConstants>XNAEXT;DEBUG;TRACE;WINDOWSMETRO;</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
@ -29,7 +29,7 @@
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>..\..\bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE;WINDOWSMETRO;</DefineConstants>
|
||||
<DefineConstants>XNAEXT;TRACE;WINDOWSMETRO;</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
|
@ -65,8 +65,17 @@ namespace ANX.RenderSystem.Windows.Metro
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region CreateEffect
|
||||
public INativeEffect CreateEffect(GraphicsDevice graphics,
|
||||
#if XNAEXT
|
||||
#region CreateConstantBuffer
|
||||
public INativeConstantBuffer CreateConstantBuffer(GraphicsDevice graphics, ConstantBuffer managedBuffer, BufferUsage usage)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
#endregion
|
||||
#endif
|
||||
|
||||
#region CreateEffect
|
||||
public INativeEffect CreateEffect(GraphicsDevice graphics,
|
||||
Effect managedEffect, Stream vertexShaderByteCode, Stream pixelShaderByteCode)
|
||||
{
|
||||
return new Effect_Metro(graphics, managedEffect,
|
||||
|
@ -254,6 +254,18 @@ namespace ANX.RenderSystem.Windows.Metro
|
||||
}
|
||||
#endregion
|
||||
|
||||
#if XNAEXT
|
||||
public void SetConstantBuffer(int slot, ANX.Framework.Graphics.ConstantBuffer constantBuffer)
|
||||
{
|
||||
if (constantBuffer == null)
|
||||
{
|
||||
throw new ArgumentNullException("constantBuffer");
|
||||
}
|
||||
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
#endif
|
||||
|
||||
#region SetVertexBuffers
|
||||
public void SetVertexBuffers(VertexBufferBinding[] vertexBuffers)
|
||||
{
|
||||
|
@ -24,5 +24,5 @@ using System.Runtime.InteropServices;
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("0.0.3.0")]
|
||||
[assembly: AssemblyFileVersion("0.0.3.0")]
|
||||
[assembly: AssemblyVersion("0.0.4.0")]
|
||||
[assembly: AssemblyFileVersion("0.0.4.0")]
|
||||
|
Loading…
x
Reference in New Issue
Block a user