- Added IMicrophone native interface and implemented the Microphone class
This commit is contained in:
parent
cbaa1b718a
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e66216d524
@ -109,6 +109,8 @@
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@ -139,6 +141,7 @@
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@ -109,6 +109,8 @@
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<Compile Include="Processors\EffectProcessorDebugMode.cs" />
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<Compile Include="Processors\FontDescriptionProcessor.cs" />
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<Compile Include="Processors\FontTextureProcessor.cs" />
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<Compile Include="Processors\HLSLCompiler.cs" />
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<Compile Include="Processors\HLSLCompilerFactory.cs" />
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<Compile Include="Processors\MaterialProcessor.cs" />
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<Compile Include="Processors\MaterialProcessorDefaultEffect.cs" />
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<Compile Include="Processors\ModelBoneContent.cs" />
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@ -139,6 +141,7 @@
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<Compile Include="Serialization\Compiler\ContentWriter.cs" />
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<Compile Include="Serialization\Compiler\GenericContentTypeWriter.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Serialization\Compiler\GraphicTypeWriters\EffectWriter.cs" />
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<Compile Include="Serialization\Compiler\MathTypeWriters\BoundingBoxWriter.cs" />
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<Compile Include="Serialization\Compiler\MathTypeWriters\BoundingSphereWriter.cs" />
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<Compile Include="Serialization\Compiler\MathTypeWriters\BoundingFrustumWriter.cs" />
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@ -111,6 +111,8 @@
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<Compile Include="Processors\EffectProcessorDebugMode.cs" />
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<Compile Include="Processors\FontDescriptionProcessor.cs" />
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<Compile Include="Processors\FontTextureProcessor.cs" />
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<Compile Include="Processors\HLSLCompiler.cs" />
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<Compile Include="Processors\HLSLCompilerFactory.cs" />
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<Compile Include="Processors\MaterialProcessor.cs" />
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<Compile Include="Processors\MaterialProcessorDefaultEffect.cs" />
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<Compile Include="Processors\ModelBoneContent.cs" />
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@ -141,6 +143,7 @@
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<Compile Include="Serialization\Compiler\ContentWriter.cs" />
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<Compile Include="Serialization\Compiler\GenericContentTypeWriter.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Serialization\Compiler\GraphicTypeWriters\EffectWriter.cs" />
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<Compile Include="Serialization\Compiler\MathTypeWriters\BoundingBoxWriter.cs" />
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<Compile Include="Serialization\Compiler\MathTypeWriters\BoundingSphereWriter.cs" />
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<Compile Include="Serialization\Compiler\MathTypeWriters\BoundingFrustumWriter.cs" />
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@ -59,9 +59,8 @@
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
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<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
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<Reference Include="Microsoft.Xna.Framework.Storage, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
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<Reference Include="nunit.framework, Version=2.5.10.11092, Culture=neutral, PublicKeyToken=96d09a1eb7f44a77, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>E:\Entwicklung\NUnit\bin\net-2.0\framework\nunit.framework.dll</HintPath>
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<Reference Include="nunit.framework">
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<HintPath>..\lib\NUnit-2.6.1\bin\nunit.framework.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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@ -59,9 +59,8 @@
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
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<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
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<Reference Include="Microsoft.Xna.Framework.Storage, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
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<Reference Include="nunit.framework, Version=2.5.10.11092, Culture=neutral, PublicKeyToken=96d09a1eb7f44a77, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>E:\Entwicklung\NUnit\bin\net-2.0\framework\nunit.framework.dll</HintPath>
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<Reference Include="nunit.framework">
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<HintPath>..\lib\NUnit-2.6.1\bin\nunit.framework.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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@ -61,9 +61,8 @@
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
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<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
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<Reference Include="Microsoft.Xna.Framework.Storage, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
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<Reference Include="nunit.framework, Version=2.5.10.11092, Culture=neutral, PublicKeyToken=96d09a1eb7f44a77, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>E:\Entwicklung\NUnit\bin\net-2.0\framework\nunit.framework.dll</HintPath>
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<Reference Include="nunit.framework">
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<HintPath>..\lib\NUnit-2.6.1\bin\nunit.framework.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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@ -432,6 +432,7 @@
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<Compile Include="NonXNA\PlatformSystem\INativeContentManager.cs" />
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<Compile Include="NonXNA\Reflection\AssemblyLoader.cs" />
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<Compile Include="NonXNA\Reflection\AssemblyListFile.cs" />
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<Compile Include="NonXNA\SoundSystem\IMicrophone.cs" />
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<Compile Include="NonXNA\Windows8\AssetsHelper.cs" />
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<Compile Include="NonXNA\Windows8\IServiceProvider.cs" />
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<Compile Include="NonXNA\MediaSystem\IMediaSystemCreator.cs" />
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@ -432,6 +432,7 @@
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<Compile Include="NonXNA\PlatformSystem\INativeContentManager.cs" />
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<Compile Include="NonXNA\Reflection\AssemblyLoader.cs" />
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<Compile Include="NonXNA\Reflection\AssemblyListFile.cs" />
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<Compile Include="NonXNA\SoundSystem\IMicrophone.cs" />
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<Compile Include="NonXNA\Windows8\AssetsHelper.cs" />
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<Compile Include="NonXNA\Windows8\IServiceProvider.cs" />
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<Compile Include="NonXNA\MediaSystem\IMediaSystemCreator.cs" />
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@ -433,6 +433,7 @@
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<Compile Include="NonXNA\PlatformSystem\INativeContentManager.cs" />
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<Compile Include="NonXNA\Reflection\AssemblyLoader.cs" />
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<Compile Include="NonXNA\Reflection\AssemblyListFile.cs" />
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<Compile Include="NonXNA\SoundSystem\IMicrophone.cs" />
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<Compile Include="NonXNA\Windows8\AssetsHelper.cs" />
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<Compile Include="NonXNA\Windows8\IServiceProvider.cs" />
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<Compile Include="NonXNA\MediaSystem\IMediaSystemCreator.cs" />
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@ -435,6 +435,7 @@
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<Compile Include="NonXNA\PlatformSystem\INativeContentManager.cs" />
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<Compile Include="NonXNA\Reflection\AssemblyLoader.cs" />
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<Compile Include="NonXNA\Reflection\AssemblyListFile.cs" />
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<Compile Include="NonXNA\SoundSystem\IMicrophone.cs" />
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<Compile Include="NonXNA\Windows8\AssetsHelper.cs" />
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<Compile Include="NonXNA\Windows8\IServiceProvider.cs" />
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<Compile Include="NonXNA\MediaSystem\IMediaSystemCreator.cs" />
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@ -78,14 +78,8 @@ namespace ANX.Framework.Audio
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#region Constructor
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public AudioEmitter()
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{
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nativeEmitter = GetCreator().CreateAudioEmitter();
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}
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#endregion
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#region GetCreator
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private static ISoundSystemCreator GetCreator()
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{
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return AddInSystemFactory.Instance.GetDefaultCreator<ISoundSystemCreator>();
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var creator = AddInSystemFactory.Instance.GetDefaultCreator<ISoundSystemCreator>();
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nativeEmitter = creator.CreateAudioEmitter();
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}
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#endregion
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}
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@ -66,14 +66,8 @@ namespace ANX.Framework.Audio
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#region Constructor
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public AudioListener()
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{
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nativeListener = GetCreator().CreateAudioListener();
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}
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#endregion
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#region GetCreator
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private static ISoundSystemCreator GetCreator()
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{
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return AddInSystemFactory.Instance.GetDefaultCreator<ISoundSystemCreator>();
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var creator = AddInSystemFactory.Instance.GetDefaultCreator<ISoundSystemCreator>();
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nativeListener = creator.CreateAudioListener();
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}
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#endregion
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}
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using System;
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using System.Collections.ObjectModel;
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using ANX.Framework.NonXNA.SoundSystem;
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using ANX.Framework.NonXNA;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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@ -9,32 +11,45 @@ namespace ANX.Framework.Audio
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{
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public sealed class Microphone
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{
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#region Private
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private static int defaultMicrophone;
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private static ReadOnlyCollection<Microphone> allMicrophones;
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private IMicrophone nativeMicrophone;
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#endregion
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#region Events
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public event EventHandler<EventArgs> BufferReady;
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#endregion
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#region Public
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public readonly string Name;
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public static ReadOnlyCollection<Microphone> All
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{
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get
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{
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throw new NotImplementedException();
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return allMicrophones;
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}
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}
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public TimeSpan BufferDuration
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{
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get;
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set;
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}
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public static Microphone Default
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{
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get
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{
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throw new NotImplementedException();
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return allMicrophones[defaultMicrophone];
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}
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}
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public readonly string Name;
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public TimeSpan BufferDuration
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{
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get
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{
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return nativeMicrophone.BufferDuration;
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}
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set
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{
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nativeMicrophone.BufferDuration = value;
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}
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}
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{
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get
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{
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throw new NotImplementedException();
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return nativeMicrophone.IsHeadset;
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}
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}
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{
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get
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{
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throw new NotImplementedException();
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return nativeMicrophone.SampleRate;
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}
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}
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{
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get
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{
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throw new NotImplementedException();
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return nativeMicrophone.State;
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}
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}
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#endregion
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#region Constructor
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static Microphone()
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{
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var creator = AddInSystemFactory.Instance.GetDefaultCreator<ISoundSystemCreator>();
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allMicrophones = creator.GetAllMicrophones();
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defaultMicrophone = creator.GetDefaultMicrophone(allMicrophones);
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}
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internal Microphone(string setName)
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{
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Name = setName;
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var creator = AddInSystemFactory.Instance.GetDefaultCreator<ISoundSystemCreator>();
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nativeMicrophone = creator.CreateMicrophone(this);
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}
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~Microphone()
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{
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throw new NotImplementedException();
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if (nativeMicrophone != null)
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{
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nativeMicrophone.Dispose();
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nativeMicrophone = null;
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}
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}
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#endregion
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#region Stop
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public void Stop()
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{
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throw new NotImplementedException();
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nativeMicrophone.Stop();
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}
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#endregion
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#region Start
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public void Start()
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{
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throw new NotImplementedException();
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nativeMicrophone.Start();
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}
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#endregion
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#region GetSampleSizeInBytes
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public int GetSampleSizeInBytes(TimeSpan duration)
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{
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throw new NotImplementedException();
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return nativeMicrophone.GetSampleSizeInBytes(ref duration);
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}
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#endregion
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#region GetSampleDuration
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public TimeSpan GetSampleDuration(int sizeInBytes)
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{
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throw new NotImplementedException();
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return nativeMicrophone.GetSampleDuration(sizeInBytes);
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}
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#endregion
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#region GetData
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public int GetData(byte[] buffer)
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{
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throw new NotImplementedException();
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return nativeMicrophone.GetData(buffer);
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}
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#endregion
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#region GetData
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public int GetData(byte[] buffer, int offset, int count)
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{
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throw new NotImplementedException();
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return nativeMicrophone.GetData(buffer, offset, count);
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}
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#endregion
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}
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26
ANX.Framework/NonXNA/SoundSystem/IMicrophone.cs
Normal file
26
ANX.Framework/NonXNA/SoundSystem/IMicrophone.cs
Normal file
@ -0,0 +1,26 @@
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using System;
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using ANX.Framework.Audio;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.NonXNA.SoundSystem
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{
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public interface IMicrophone : IDisposable
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{
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MicrophoneState State { get; }
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int SampleRate { get; }
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bool IsHeadset { get; }
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TimeSpan BufferDuration { get; set; }
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void Stop();
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void Start();
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int GetSampleSizeInBytes(ref TimeSpan duration);
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TimeSpan GetSampleDuration(int sizeInBytes);
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int GetData(byte[] buffer);
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int GetData(byte[] buffer, int offset, int count);
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}
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}
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@ -1,6 +1,7 @@
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using System.IO;
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using ANX.Framework.Audio;
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using ANX.Framework.NonXNA.SoundSystem;
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using System.Collections.ObjectModel;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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@ -45,5 +46,11 @@ namespace ANX.Framework.NonXNA
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int loopLength);
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ISoundEffectInstance CreateSoundEffectInstance(ISoundEffect nativeSoundEffect);
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IMicrophone CreateMicrophone(Microphone managedMicrophone);
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ReadOnlyCollection<Microphone> GetAllMicrophones();
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int GetDefaultMicrophone(ReadOnlyCollection<Microphone> allMicrophones);
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}
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}
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@ -6,9 +6,9 @@ namespace ANX.Framework
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{
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public enum PlayerIndex
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{
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One,
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Two,
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Three,
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Four,
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One = 0,
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Two = 1,
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Three = 2,
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Four = 3,
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}
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}
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|
@ -31,8 +31,6 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "SoundSystems", "SoundSystem
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.SoundSystem.Windows.XAudio", "SoundSystems\ANX.SoundSystem.Windows.XAudio\ANX.SoundSystem.Windows.XAudio_Linux.csproj", "{6A582788-C4D2-410C-96CD-177F75712D65}"
|
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Xinput", "Samples\Xinput\Xinput_Linux.csproj", "{45D6F4DE-5BB6-4E86-8C44-F9CA307AE43F}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WindowsGame", "Samples\WindowsGame\WindowsGame_Linux.csproj", "{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}"
|
||||
EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectConverter", "Tools\ProjectConverter\ProjectConverter.csproj", "{B5209A04-B2F8-4033-A5E7-545BE771214C}"
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@ -283,17 +281,6 @@ Global
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{6A582788-C4D2-410C-96CD-177F75712D65}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
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{6A582788-C4D2-410C-96CD-177F75712D65}.Release|Mixed Platforms.Build.0 = Release|Any CPU
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{6A582788-C4D2-410C-96CD-177F75712D65}.Release|x86.ActiveCfg = Release|Any CPU
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{45D6F4DE-5BB6-4E86-8C44-F9CA307AE43F}.Debug|Any CPU.ActiveCfg = Debug|x86
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{45D6F4DE-5BB6-4E86-8C44-F9CA307AE43F}.Debug|Any CPU.Build.0 = Debug|x86
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{45D6F4DE-5BB6-4E86-8C44-F9CA307AE43F}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
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{45D6F4DE-5BB6-4E86-8C44-F9CA307AE43F}.Debug|Mixed Platforms.Build.0 = Debug|x86
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{45D6F4DE-5BB6-4E86-8C44-F9CA307AE43F}.Debug|x86.ActiveCfg = Debug|x86
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{45D6F4DE-5BB6-4E86-8C44-F9CA307AE43F}.Debug|x86.Build.0 = Debug|x86
|
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{45D6F4DE-5BB6-4E86-8C44-F9CA307AE43F}.Release|Any CPU.ActiveCfg = Release|x86
|
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{45D6F4DE-5BB6-4E86-8C44-F9CA307AE43F}.Release|Mixed Platforms.ActiveCfg = Release|x86
|
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{45D6F4DE-5BB6-4E86-8C44-F9CA307AE43F}.Release|Mixed Platforms.Build.0 = Release|x86
|
||||
{45D6F4DE-5BB6-4E86-8C44-F9CA307AE43F}.Release|x86.ActiveCfg = Release|x86
|
||||
{45D6F4DE-5BB6-4E86-8C44-F9CA307AE43F}.Release|x86.Build.0 = Release|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Debug|Any CPU.ActiveCfg = Debug|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Debug|Any CPU.Build.0 = Debug|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
|
||||
@ -715,7 +702,6 @@ Global
|
||||
{AAA20E99-A897-4C91-A23E-D02B8F08ACA5} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
|
||||
{BC79B021-10E4-4D01-945A-7048FFF53A22} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
|
||||
{45D6F4DE-5BB6-4E86-8C44-F9CA307AE43F} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
|
||||
{A42413A9-5189-40CB-AACA-D50F24865431} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
|
||||
{05233BB1-444F-43F6-A3DF-B82AA924E094} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
|
||||
|
@ -31,8 +31,6 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "SoundSystems", "SoundSystem
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANX.SoundSystem.Windows.XAudio", "SoundSystems\ANX.SoundSystem.Windows.XAudio\ANX.SoundSystem.Windows.XAudio_PSVita.csproj", "{6A582788-C4D2-410C-96CD-177F75712D65}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Xinput", "Samples\Xinput\Xinput_PSVita.csproj", "{45D6F4DE-5BB6-4E86-8C44-F9CA307AE43F}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WindowsGame", "Samples\WindowsGame\WindowsGame_PSVita.csproj", "{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectConverter", "Tools\ProjectConverter\ProjectConverter.csproj", "{B5209A04-B2F8-4033-A5E7-545BE771214C}"
|
||||
@ -283,17 +281,6 @@ Global
|
||||
{6A582788-C4D2-410C-96CD-177F75712D65}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
|
||||
{6A582788-C4D2-410C-96CD-177F75712D65}.Release|Mixed Platforms.Build.0 = Release|Any CPU
|
||||
{6A582788-C4D2-410C-96CD-177F75712D65}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{45D6F4DE-5BB6-4E86-8C44-F9CA307AE43F}.Debug|Any CPU.ActiveCfg = Debug|x86
|
||||
{45D6F4DE-5BB6-4E86-8C44-F9CA307AE43F}.Debug|Any CPU.Build.0 = Debug|x86
|
||||
{45D6F4DE-5BB6-4E86-8C44-F9CA307AE43F}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
|
||||
{45D6F4DE-5BB6-4E86-8C44-F9CA307AE43F}.Debug|Mixed Platforms.Build.0 = Debug|x86
|
||||
{45D6F4DE-5BB6-4E86-8C44-F9CA307AE43F}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{45D6F4DE-5BB6-4E86-8C44-F9CA307AE43F}.Debug|x86.Build.0 = Debug|x86
|
||||
{45D6F4DE-5BB6-4E86-8C44-F9CA307AE43F}.Release|Any CPU.ActiveCfg = Release|x86
|
||||
{45D6F4DE-5BB6-4E86-8C44-F9CA307AE43F}.Release|Mixed Platforms.ActiveCfg = Release|x86
|
||||
{45D6F4DE-5BB6-4E86-8C44-F9CA307AE43F}.Release|Mixed Platforms.Build.0 = Release|x86
|
||||
{45D6F4DE-5BB6-4E86-8C44-F9CA307AE43F}.Release|x86.ActiveCfg = Release|x86
|
||||
{45D6F4DE-5BB6-4E86-8C44-F9CA307AE43F}.Release|x86.Build.0 = Release|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Debug|Any CPU.ActiveCfg = Debug|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Debug|Any CPU.Build.0 = Debug|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
|
||||
@ -715,7 +702,6 @@ Global
|
||||
{AAA20E99-A897-4C91-A23E-D02B8F08ACA5} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
|
||||
{BC79B021-10E4-4D01-945A-7048FFF53A22} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
|
||||
{45D6F4DE-5BB6-4E86-8C44-F9CA307AE43F} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
|
||||
{A42413A9-5189-40CB-AACA-D50F24865431} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
|
||||
{05233BB1-444F-43F6-A3DF-B82AA924E094} = {9B0DD48B-3912-4F33-AF3F-691AF02B73F9}
|
||||
|
@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.IO;
|
||||
using ANX.Framework.Audio;
|
||||
using ANX.Framework.NonXNA;
|
||||
@ -152,5 +153,26 @@ namespace ANX.SoundSystem.OpenAL
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region CreateMicrophone
|
||||
public IMicrophone CreateMicrophone(Microphone managedMicrophone)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region GetAllMicrophones
|
||||
public ReadOnlyCollection<Microphone> GetAllMicrophones()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region GetDefaultMicrophone
|
||||
public int GetDefaultMicrophone(ReadOnlyCollection<Microphone> allMicrophones)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -122,5 +122,25 @@ namespace ANX.SoundSystem.Windows.XAudio
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region ISoundSystemCreator Member
|
||||
|
||||
|
||||
public IMicrophone CreateMicrophone(Microphone managedMicrophone)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public System.Collections.ObjectModel.ReadOnlyCollection<Microphone> GetAllMicrophones()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public int GetDefaultMicrophone(System.Collections.ObjectModel.ReadOnlyCollection<Microphone> allMicrophones)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user