685 Commits

Author SHA1 Message Date
Glatzemann
a92d990e06 added more folders to ignore list 2012-08-22 12:49:56 +00:00
Glatzemann
8b92d695d6 added a bunch of folders to ignore list 2012-08-22 12:45:30 +00:00
Glatzemann
92ee886689 - minor fixes 2012-08-22 12:43:25 +00:00
Glatzemann
2af6bf45b5 - added ContentBuilder and XNB inspector to build files
- some minor tweaking on sample browser
2012-08-22 11:29:03 +00:00
Glatzemann
c74b3c5767 - added some missing files from last commit
- fixed a bug in XNB-Header
2012-08-22 10:58:46 +00:00
Glatzemann
3764074514 - some cosmetics on XNBValidator tool
- more work on our own ContentPipeline implementation: effect files are now imported, processed (compiled using fxc.exe) and serialized to a .xnb file. Needs testing...
2012-08-22 10:34:39 +00:00
SND\AstrorEnales_cp
9200286a83 - Implemented TouchPanel classes and added native TouchPanel interface
- Started PsVita Input project and implemented Touch and GamePad so far
- Added OpenALAudioListener
2012-08-22 09:51:35 +00:00
SND\GinieDp_cp
56cc1a70af + Implemented simple XNB inspection tool 2012-08-21 21:07:19 +00:00
SND\GinieDp_cp
f28c1d0f10 + Implemented Transform methods for Plane structure
+ Added Tests for Plane structure
+ Implemented quaternion transforms for Vectors
2012-08-21 18:13:30 +00:00
SND\floAr_cp
f5b655fec4 missed the SampleCatalog.xml 2012-08-21 17:01:41 +00:00
SND\floAr_cp
fa3091976f - added first version of sample browser
- implemented feature #537
2012-08-21 17:00:40 +00:00
Glatzemann
1a27355e85 uploaded ANX logo (600x158) and icon (100x100) once again -> files were damaged 2012-08-21 16:45:17 +00:00
Glatzemann
d64036a520 added rudimentary ContentProcessor support to ContentBuilder tool 2012-08-21 12:10:40 +00:00
Glatzemann
4234155c8c Added first version of ContentBuilder. It is NOT PRODUCTION READY currently.
This is will be the CLI-version of the ContentPipeline replacement of ANX. It is able to use ContentImporters to import assets.
2012-08-21 08:17:17 +00:00
Glatzemann
72f4828ade added logo and icon for sample browser 2012-08-21 07:37:22 +00:00
SND\AstrorEnales_cp
7ea3cef569 - Fixed the rendering on Metro so all Sprites are now correctly drawn
- Refactored the metro FormatConverter
- Refactored and fixed the metro index and vertex buffer
- Implemented setting multiple texture parameters under metro
2012-08-20 09:08:07 +00:00
SND\AstrorEnales_cp
947287b0ab Refactored a lot of the rendering in the metro system and improved the memory usage of the ParameterBuffer 2012-08-19 21:01:29 +00:00
SND\AstrorEnales_cp
2ffe3004cd Implemented caching of the shader parameter size 2012-08-19 17:34:27 +00:00
SND\AstrorEnales_cp
cde32060ec Forgot the buffer write for unset parameters 2012-08-19 15:22:21 +00:00
SND\AstrorEnales_cp
cfe19d5c4a - Implemented a dynamic parameter buffer for shader parameters
- Updated the Metro shader generator
- Fixed the metro resolution being correctly set to the graphics device
2012-08-19 14:38:58 +00:00
Glatzemann
fcb0d0d26a Fixed WindowsGame sample. Specialized InputSystem selection missing. 2012-08-18 06:48:01 +00:00
SND\AstrorEnales_cp
96d6ad095e - Fixed a small issue in variable parsing with Textures
- Removed the sharpdx references from the Metro shader generator
- Added a basic path searching to the metro shader generator to find the correct path to the fxc tool
2012-08-17 14:25:59 +00:00
Glatzemann
2f635020a8 lots of ContentItems and some processors implemented (body's are missing often) 2012-08-17 14:16:58 +00:00
SND\AstrorEnales_cp
9eca0e4bcd - Fixed a small issue with comment out multiline comments parsing
- Started refactoring some code in the hlsl parser
- Brought the test coverage of the hlsl parser back to 100%
2012-08-17 10:07:35 +00:00
SND\AstrorEnales_cp
a13072cb93 Got first Metro sprite rendering to work! At the moment there are some hacks in there to make it possible. Going to clean that up now. 2012-08-16 20:57:02 +00:00
SND\AstrorEnales_cp
1662fbeef1 - Fixed a small bug in the hlsl parser
- Further work on the shader generation
- Started working on shader loading in the RenderSystem
2012-08-16 16:44:35 +00:00
Glatzemann
44b03c5be6 ...more ContentItems for ContentPipeline... 2012-08-16 14:18:21 +00:00
SND\AstrorEnales_cp
5a51961e2c Added license header to all new files and started working on the Metro shader generation 2012-08-16 14:03:31 +00:00
Glatzemann
6b1463d036 ...and once again some more content classes for the ContentPipeline... 2012-08-16 13:00:16 +00:00
Glatzemann
acea318a8a more content for the ContentPipeline... 2012-08-16 12:04:46 +00:00
SND\AstrorEnales_cp
3342363c6d Added an hlsl parser to support metro shaders with techniques 2012-08-16 11:03:11 +00:00
Glatzemann
0785809ad3 added some content classes as base for the content importers 2012-08-16 08:17:47 +00:00
Glatzemann
91e6bff34c added some more classes to our own ContentPipeline implementation 2012-08-16 07:30:59 +00:00
SND\AstrorEnales_cp
d17743ef3a - Some smaller Refactorings in Metro systems
- Added a bunch of Basic TypeWriters to the ContentPipeline
2012-08-14 13:07:24 +00:00
SND\AstrorEnales_cp
6bb1c61be7 Updated Glatzemanns commit into my last one 2012-08-14 08:48:10 +00:00
SND\AstrorEnales_cp
eccbb00742 - Implemented ContentManager.OpenStream for Metro (Texture loading works already)
- Started refactoring all the Metro rendering classes
- Fixed some missing License headers
2012-08-14 08:44:12 +00:00
Glatzemann
b2bd44289f added some ContentPipeline stuff (upcoming own implementation) 2012-08-14 07:42:00 +00:00
SND\AstrorEnales_cp
6736698b5c - Added Default Metro Assets to the media path
- The ProjectConverter now adds the default assets to metro projects
- Excluded the Tools projects from the converter
2012-08-13 17:31:28 +00:00
SND\AstrorEnales_cp
67a2c482fd - Working on Metro conversion (adding the AppxManifest automatically)
- Working on Graphics initialization on Metro (already clearing with a bit of hacking!)
2012-08-13 11:23:26 +00:00
SND\AstrorEnales_cp
8881369976 Fixed the Metro converter so that executables are correctly converted. Still need to generate the certificate and add the Assets 2012-08-12 22:17:56 +00:00
SND\AstrorEnales_cp
bf97e6ba69 Updated Metro Converter and fixed a missing project reference 2012-08-12 21:43:28 +00:00
SND\AstrorEnales_cp
ca0d730bbb - Working on Metro Platform and Rendering
- Further implementations in the PsVita RenderSystem
2012-08-12 20:00:19 +00:00
SND\AstrorEnales_cp
5ad7547cbb Further work on the PsVita RenderSystem 2012-08-11 22:03:44 +00:00
SND\AstrorEnales_cp
9cfc4d256d - Started working on AssemblyNameFile to make the Factory work on all systems
- Started PsVita RenderSystem and PlatformSystem (still much todo)
2012-08-11 13:06:29 +00:00
Glatzemann
50e00c2052 - added NUnit 2.6.1 to libs folder -> it is used by the test cases
- fixed a lot of issues with the build system
- added PlatformSystems to the build
- fixed some project files (missing using statements)
- added PlatformSystems to the msi installer
- fixed some issues in the msi installer
- updated WIX to version 3.6RC (to support VS2012)

WIX v3.6RC is not included in the svn repository. If you want to build a msi installer yourself you have to install it. I added the link to the wix installer package to the documentation.
2012-08-10 13:24:34 +00:00
Glatzemann
5a8c6664f3 - updated to SharpDX 2.2.0
- removed old SharpDX-Win8 assemblies
2012-08-10 10:17:24 +00:00
Glatzemann
00fc2bf49e - renamed folder XNAToANXConverter to ProjectConverter
- implemented MultiRenderTargets for DirectX 10 and DirectX 11 RenderSystems (feature #559)
- fixed a minor issue in MultiRenderTarget sample
2012-08-10 08:38:01 +00:00
Glatzemann
c4fe773af6 added PlatformSystems to:
- ModelSample (there is a timing issue)
- MultiRenderTarget (not yet implemented)
- Primitives (not completly implemented)
- RecordingSample
- RenderTarget
- StencilBuffer 
- TextRendering 
- VertexIndexBuffer 

Most of the samples are now working again.
2012-08-09 20:53:18 +00:00
Glatzemann
c12c59b648 - fixed keyboard sample (missing PlatformSystem)
- added a ArgumentNullException to EffectParameter in DirectX 10 RenderSystem (was a unhandled exception)
- fixed a issue in SpriteBatch when no draw call was made between begin and end calls (unhandled exception)
2012-08-09 20:45:28 +00:00
SND\AstrorEnales_cp
d05594fce8 Completely removed the Metadata.resx files which didn't work on Metro, added a new approach with an Interface and derived classes in the modules, which is basically the same approach. 2012-08-09 16:33:47 +00:00