Content Pipeline:
- added ContentProject to Tasks namespace - implemented Saving of the ContentProject (Loading is still missing) Content Compiler: - Basic creation/saving of an empty project without any files to XML works - added Save and SaveAs implementations
This commit is contained in:
parent
b3895055bd
commit
a85b5e51ee
@ -35,6 +35,7 @@
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="AnxContentImporterContext.cs" />
|
||||
@ -180,6 +181,7 @@
|
||||
<Compile Include="TargetPlatform.cs" />
|
||||
<Compile Include="Tasks\BuildContent.cs" />
|
||||
<Compile Include="Tasks\BuildItem.cs" />
|
||||
<Compile Include="Tasks\ContentProject.cs" />
|
||||
<Compile Include="Tasks\ImporterManager.cs" />
|
||||
<Compile Include="Tasks\ProcessorManager.cs" />
|
||||
<Compile Include="VideoContent.cs" />
|
||||
|
202
ANX.Framework.Content.Pipeline/Tasks/ContentProject.cs
Normal file
202
ANX.Framework.Content.Pipeline/Tasks/ContentProject.cs
Normal file
@ -0,0 +1,202 @@
|
||||
#region Using Statements
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using System.Xml;
|
||||
using ANX.Framework.NonXNA.Development;
|
||||
#endregion
|
||||
|
||||
// This file is part of the ANX.Framework created by the
|
||||
// "ANX.Framework developer group" and released under the Ms-PL license.
|
||||
// For details see: http://anxframework.codeplex.com/license
|
||||
|
||||
namespace ANX.Framework.Content.Pipeline.Tasks
|
||||
{
|
||||
//comment by author: if you find any mistakes in my language, go fix it ;-)
|
||||
[Developer("SilentWarrior/Eagle Eye Studios")]
|
||||
[PercentageComplete(70)]
|
||||
[TestState(TestStateAttribute.TestState.InProgress)]
|
||||
public class ContentProject
|
||||
{
|
||||
#region Properties
|
||||
/// <summary>
|
||||
/// Name of the Content Project
|
||||
/// </summary>
|
||||
public String Name { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Major version of the project format
|
||||
/// </summary>
|
||||
public int VersionMajor { get { return 1; } }
|
||||
|
||||
/// <summary>
|
||||
/// Minor version of the project format.
|
||||
/// Used to keep backwards compatibility
|
||||
/// </summary>
|
||||
public int VersionMinor { get { return 0; } } //before you commit your changes, please increase this value by one (and if you added stuff, please check the version before you read anything out of a file).
|
||||
|
||||
/// <summary>
|
||||
/// The directory where the compiled output will be placed
|
||||
/// </summary>
|
||||
public String OutputDirectory { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The Content Root Directory. Default value is "Content".
|
||||
/// </summary>
|
||||
public String ContentRoot { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// A list containing all build items of this project
|
||||
/// </summary>
|
||||
public List<BuildItem> BuildItems { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// List which holds Assemblies that contain custom importers/processors
|
||||
/// </summary>
|
||||
public List<String> References { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Name of the tool that generated the resulting file. Might be useful for tracking down
|
||||
/// bugs in that particular application.
|
||||
/// </summary>
|
||||
public String Creator { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The configuration. Can be "Debug" or "Release".
|
||||
/// </summary>
|
||||
public String Configuration { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The platform the content will be compiled for.
|
||||
/// </summary>
|
||||
public TargetPlatform Platform { get; set; }
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of a <see cref="ContentProject"/>
|
||||
/// </summary>
|
||||
/// <param name="name">Name of the project</param>
|
||||
public ContentProject(String name)
|
||||
{
|
||||
Name = name;
|
||||
OutputDirectory = "bin";
|
||||
BuildItems = new List<BuildItem>();
|
||||
References = new List<string>();
|
||||
}
|
||||
|
||||
#region Save
|
||||
/// <summary>
|
||||
/// Saves the project into a file. Should be a .cproj extension.
|
||||
/// </summary>
|
||||
/// <param name="path">The path to save the project</param>
|
||||
public void Save(string path)
|
||||
{
|
||||
if (!Directory.Exists(Path.GetDirectoryName(path)))
|
||||
Directory.CreateDirectory(Path.GetDirectoryName(path));
|
||||
XmlWriter writer = XmlTextWriter.Create(path, new XmlWriterSettings() {Encoding = Encoding.UTF8, Indent = true, NewLineHandling = NewLineHandling.Entitize} );
|
||||
writer.WriteStartDocument();
|
||||
|
||||
// <ContentProject Version="4.0">
|
||||
writer.WriteStartElement("ContentProject");
|
||||
writer.WriteStartAttribute("Version");
|
||||
writer.WriteValue(VersionMajor + "." + VersionMinor);
|
||||
writer.WriteEndAttribute();
|
||||
writer.WriteStartAttribute("Creator");
|
||||
writer.WriteValue(Creator);
|
||||
writer.WriteEndAttribute();
|
||||
|
||||
//<ProjectName>Name</ProjectName>
|
||||
writer.WriteStartElement("ProjectName");
|
||||
writer.WriteValue(Name);
|
||||
writer.WriteEndElement();
|
||||
|
||||
//<Configuration>Debug</Configuration>
|
||||
writer.WriteStartElement("Configuration");
|
||||
writer.WriteValue(Configuration);
|
||||
writer.WriteEndElement();
|
||||
|
||||
//<Platform>Windows</Platform>
|
||||
writer.WriteStartElement("Platform");
|
||||
writer.WriteValue(Platform.ToString());
|
||||
writer.WriteEndElement();
|
||||
|
||||
//<OutputPath>A:\Somewhere</OutputPath>
|
||||
writer.WriteStartElement("OutputPath");
|
||||
writer.WriteValue(OutputDirectory);
|
||||
writer.WriteEndElement();
|
||||
|
||||
//<ContentRoot>Content</ContentRoot>
|
||||
writer.WriteStartElement("ContentRoot");
|
||||
writer.WriteValue(ContentRoot);
|
||||
writer.WriteEndElement();
|
||||
|
||||
//<References>
|
||||
// <Reference>ANX.Framework.Content.Pipeline.SomewhatImporter, Version=1.0.0.0, Culture=neutral, PublicKeyToken=blah, ProcessorArch=MSIL</Reference>
|
||||
//</References>
|
||||
writer.WriteStartElement("References");
|
||||
foreach (var reference in References)
|
||||
{
|
||||
writer.WriteStartElement("Reference");
|
||||
writer.WriteValue(reference);
|
||||
writer.WriteEndElement();
|
||||
}
|
||||
writer.WriteEndElement();
|
||||
|
||||
//<BuildItems>
|
||||
// <BuildItem AssetName="Content/MyPicture" OutputFilename="Content/MyPicture.xnb" Importer="TextureImporter" Processor="TextureProcessor">
|
||||
// <SourceFile>A:\MyPicture.png</SourceFile>
|
||||
// <ProcessorParams>
|
||||
// <Parameter Name="DoThis">True</Parameter>
|
||||
// <ProcessorParams>
|
||||
// </BuildItem>
|
||||
//</BuildItems
|
||||
writer.WriteStartElement("BuildItems");
|
||||
foreach (var buildItem in BuildItems)
|
||||
{
|
||||
writer.WriteStartElement("BuildItem");
|
||||
writer.WriteStartAttribute("AssetName");
|
||||
writer.WriteValue(buildItem.AssetName);
|
||||
writer.WriteEndAttribute();
|
||||
writer.WriteStartAttribute("OutputFilename");
|
||||
writer.WriteValue(buildItem.OutputFilename);
|
||||
writer.WriteEndAttribute();
|
||||
writer.WriteStartAttribute("Importer");
|
||||
writer.WriteValue(buildItem.ImporterName);
|
||||
writer.WriteEndAttribute();
|
||||
writer.WriteStartAttribute("Processor");
|
||||
writer.WriteValue(buildItem.ProcessorName);
|
||||
writer.WriteEndAttribute();
|
||||
writer.WriteStartElement("SourceFile");
|
||||
writer.WriteValue(buildItem.SourceFilename);
|
||||
writer.WriteEndElement();
|
||||
writer.WriteStartElement("ProcessorParams");
|
||||
foreach (var pair in buildItem.ProcessorParameters)
|
||||
{
|
||||
writer.WriteStartElement("Parameter");
|
||||
writer.WriteStartAttribute("Name");
|
||||
writer.WriteValue(pair.Key);
|
||||
writer.WriteEndAttribute();
|
||||
writer.WriteValue(pair.Value);
|
||||
writer.WriteEndElement();
|
||||
}
|
||||
writer.WriteEndElement();
|
||||
}
|
||||
writer.WriteEndElement();
|
||||
|
||||
writer.Flush();
|
||||
writer.Close();
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Load
|
||||
public static ContentProject Load(string path)
|
||||
{
|
||||
var project = new ContentProject("Blubb");
|
||||
//TODO: Implement loading mechanism
|
||||
return project;
|
||||
}
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
@ -9,7 +9,7 @@
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>ANX.ContentCompiler.GUI</RootNamespace>
|
||||
<AssemblyName>ccompiler4</AssemblyName>
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<TargetFrameworkProfile />
|
||||
</PropertyGroup>
|
||||
@ -195,6 +195,12 @@
|
||||
<None Include="Resources\arrow.png" />
|
||||
<Content Include="Resources\clouds.png" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\ANX.Framework.Content.Pipeline\ANX.Framework.Content.Pipeline.csproj">
|
||||
<Project>{2DAFDFC1-223B-4741-87BB-BE3D0A7617DB}</Project>
|
||||
<Name>ANX.Framework.Content.Pipeline</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
|
@ -1,8 +1,7 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<configuration>
|
||||
<startup>
|
||||
|
||||
<supportedRuntime version="v2.0.50727" />
|
||||
</startup>
|
||||
</configuration>
|
||||
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0"/></startup>
|
||||
</configuration>
|
||||
|
@ -54,13 +54,16 @@ namespace ANX.ContentCompiler.GUI
|
||||
this.labelProperties = new System.Windows.Forms.Label();
|
||||
this.propertyGrid = new System.Windows.Forms.PropertyGrid();
|
||||
this.menuState = new ANX.ContentCompiler.GUI.States.MenuState();
|
||||
((System.ComponentModel.ISupportInitialize)(this.splitContainerMenuLayout)).BeginInit();
|
||||
this.splitContainerMenuLayout.Panel1.SuspendLayout();
|
||||
this.splitContainerMenuLayout.Panel2.SuspendLayout();
|
||||
this.splitContainerMenuLayout.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.splitContainerFileTree)).BeginInit();
|
||||
this.splitContainerFileTree.Panel1.SuspendLayout();
|
||||
this.splitContainerFileTree.Panel2.SuspendLayout();
|
||||
this.splitContainerFileTree.SuspendLayout();
|
||||
this.treeViewContextMenu.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.splitContainerProperties)).BeginInit();
|
||||
this.splitContainerProperties.Panel1.SuspendLayout();
|
||||
this.splitContainerProperties.Panel2.SuspendLayout();
|
||||
this.splitContainerProperties.SuspendLayout();
|
||||
@ -134,6 +137,7 @@ namespace ANX.ContentCompiler.GUI
|
||||
this.ribbonButtonSave.Name = "ribbonButtonSave";
|
||||
this.ribbonButtonSave.Size = new System.Drawing.Size(52, 68);
|
||||
this.ribbonButtonSave.TabIndex = 5;
|
||||
this.ribbonButtonSave.Click += new System.EventHandler(this.SaveProject);
|
||||
//
|
||||
// ribbonButtonLoad
|
||||
//
|
||||
@ -403,13 +407,16 @@ namespace ANX.ContentCompiler.GUI
|
||||
this.Shown += new System.EventHandler(this.MainWindowShown);
|
||||
this.splitContainerMenuLayout.Panel1.ResumeLayout(false);
|
||||
this.splitContainerMenuLayout.Panel2.ResumeLayout(false);
|
||||
((System.ComponentModel.ISupportInitialize)(this.splitContainerMenuLayout)).EndInit();
|
||||
this.splitContainerMenuLayout.ResumeLayout(false);
|
||||
this.splitContainerFileTree.Panel1.ResumeLayout(false);
|
||||
this.splitContainerFileTree.Panel2.ResumeLayout(false);
|
||||
((System.ComponentModel.ISupportInitialize)(this.splitContainerFileTree)).EndInit();
|
||||
this.splitContainerFileTree.ResumeLayout(false);
|
||||
this.treeViewContextMenu.ResumeLayout(false);
|
||||
this.splitContainerProperties.Panel1.ResumeLayout(false);
|
||||
this.splitContainerProperties.Panel2.ResumeLayout(false);
|
||||
((System.ComponentModel.ISupportInitialize)(this.splitContainerProperties)).EndInit();
|
||||
this.splitContainerProperties.ResumeLayout(false);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
|
@ -3,6 +3,8 @@ using System.Drawing;
|
||||
using System.IO;
|
||||
using System.Windows.Forms;
|
||||
using ANX.ContentCompiler.GUI.Dialogues;
|
||||
using ANX.Framework.Content.Pipeline;
|
||||
using ANX.Framework.Content.Pipeline.Tasks;
|
||||
|
||||
namespace ANX.ContentCompiler.GUI
|
||||
{
|
||||
@ -16,6 +18,8 @@ namespace ANX.ContentCompiler.GUI
|
||||
private bool _mouseDown;
|
||||
private bool _menuMode;
|
||||
private readonly bool _firstStart = true;
|
||||
|
||||
private ContentProject _contentProject;
|
||||
#endregion
|
||||
|
||||
#region Properties
|
||||
@ -65,6 +69,7 @@ namespace ANX.ContentCompiler.GUI
|
||||
{
|
||||
ProjectName = dlg.textBoxName.Text;
|
||||
ProjectFolder = !String.IsNullOrEmpty(dlg.textBoxLocation.Text) ? dlg.textBoxLocation.Text : Path.Combine(Settings.DefaultProjectPath, ProjectName);
|
||||
ProjectPath = Path.Combine(ProjectFolder, ProjectName + ".cproj");
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -95,6 +100,14 @@ namespace ANX.ContentCompiler.GUI
|
||||
{
|
||||
dlg4.ShowDialog();
|
||||
}
|
||||
_contentProject = new ContentProject(ProjectName)
|
||||
{
|
||||
OutputDirectory = ProjectOutputDir,
|
||||
Configuration = "Release",
|
||||
Creator = "ANX Content Compiler (4.0)",
|
||||
ContentRoot = "Content",
|
||||
Platform = TargetPlatform.Windows
|
||||
};
|
||||
ChangeEnvironmentOpenProject();
|
||||
}
|
||||
#endregion
|
||||
@ -112,6 +125,33 @@ namespace ANX.ContentCompiler.GUI
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region SaveProject
|
||||
public void SaveProject(object sender, EventArgs e)
|
||||
{
|
||||
if (String.IsNullOrEmpty(ProjectPath))
|
||||
SaveProjectAs(sender, e);
|
||||
|
||||
_contentProject.Save(ProjectPath);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region SaveProjectAs
|
||||
public void SaveProjectAs(object sender, EventArgs e)
|
||||
{
|
||||
using (var dlg = new SaveFileDialog())
|
||||
{
|
||||
dlg.Title = "Save project as";
|
||||
dlg.AddExtension = true;
|
||||
dlg.Filter = "ANX Content Project (*.cproj)|*.cproj|Compressed Content Project (*.ccproj)|*.ccproj";
|
||||
if (dlg.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
ProjectPath = dlg.FileName;
|
||||
SaveProject(sender, e);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region EnvironmentStates
|
||||
public void ChangeEnvironmentStartState()
|
||||
{
|
||||
|
@ -112,12 +112,12 @@
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="treeViewContextMenu.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<metadata name="treeViewContextMenu.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>16, 30</value>
|
||||
</metadata>
|
||||
</root>
|
@ -1,10 +1,10 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.17929
|
||||
// Dieser Code wurde von einem Tool generiert.
|
||||
// Laufzeitversion:4.0.30319.17929
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
|
||||
// der Code erneut generiert wird.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
@ -13,12 +13,12 @@ namespace ANX.ContentCompiler.GUI.Properties {
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
// Diese Klasse wurde von der StronglyTypedResourceBuilder automatisch generiert
|
||||
// -Klasse über ein Tool wie ResGen oder Visual Studio automatisch generiert.
|
||||
// Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen
|
||||
// mit der /str-Option erneut aus, oder Sie erstellen Ihr VS-Projekt neu.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
@ -33,7 +33,7 @@ namespace ANX.ContentCompiler.GUI.Properties {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
@ -47,8 +47,8 @@ namespace ANX.ContentCompiler.GUI.Properties {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle
|
||||
/// Ressourcenzuordnungen, die diese stark typisierte Ressourcenklasse verwenden.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
@ -61,7 +61,7 @@ namespace ANX.ContentCompiler.GUI.Properties {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
||||
/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrow {
|
||||
get {
|
||||
@ -71,7 +71,7 @@ namespace ANX.ContentCompiler.GUI.Properties {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
||||
/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrow_left {
|
||||
get {
|
||||
@ -81,7 +81,7 @@ namespace ANX.ContentCompiler.GUI.Properties {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
||||
/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrow_right {
|
||||
get {
|
||||
@ -91,7 +91,7 @@ namespace ANX.ContentCompiler.GUI.Properties {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
||||
/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap clouds {
|
||||
get {
|
||||
@ -101,7 +101,7 @@ namespace ANX.ContentCompiler.GUI.Properties {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
||||
/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Deleket_Smileys_8 {
|
||||
get {
|
||||
|
@ -1,10 +1,10 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.17929
|
||||
// Dieser Code wurde von einem Tool generiert.
|
||||
// Laufzeitversion:4.0.30319.17929
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
|
||||
// der Code erneut generiert wird.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
@ -12,7 +12,7 @@ namespace ANX.ContentCompiler.GUI.Properties {
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "10.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
@ -77,7 +77,7 @@ namespace ANX.ContentCompiler.GUI.States
|
||||
|
||||
private void ButtonSaveClick(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
MainWindow.Instance.SaveProject(sender, e);
|
||||
}
|
||||
|
||||
private void ButtonSaveAsClick(object sender, EventArgs e)
|
||||
@ -141,12 +141,12 @@ namespace ANX.ContentCompiler.GUI.States
|
||||
#region MenuSave
|
||||
private void ArrowButtonSaveAsCprojClick(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
MainWindow.Instance.SaveProjectAs(sender, e);
|
||||
}
|
||||
|
||||
private void ArrowButtonSaveAsCcProjClick(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
MainWindow.Instance.SaveProjectAs(sender, e);
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user